smithay/anvil/src/shell.rs

1168 lines
44 KiB
Rust
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use std::{
cell::RefCell,
rc::Rc,
sync::{Arc, Mutex},
};
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use smithay::{
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backend::renderer::buffer_dimensions,
reexports::{
wayland_protocols::xdg_shell::server::xdg_toplevel,
wayland_server::{
protocol::{wl_buffer, wl_output, wl_pointer::ButtonState, wl_shell_surface, wl_surface},
Display,
},
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},
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utils::{Buffer, Logical, Point, Rectangle, Size, Transform},
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wayland::{
compositor::{
compositor_init, is_sync_subsurface, with_states, with_surface_tree_upward, BufferAssignment,
SurfaceAttributes, TraversalAction,
},
seat::{AxisFrame, GrabStartData, PointerGrab, PointerInnerHandle, Seat},
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shell::{
legacy::{wl_shell_init, ShellRequest, ShellState as WlShellState, ShellSurfaceKind},
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wlr_layer::{LayerShellRequest, LayerSurfaceAttributes},
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xdg::{
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xdg_shell_init, Configure, ShellState as XdgShellState, SurfaceCachedState,
XdgPopupSurfaceRoleAttributes, XdgRequest, XdgToplevelSurfaceRoleAttributes,
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},
},
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Serial,
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},
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};
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use crate::{
output_map::OutputMap,
state::AnvilState,
window_map::{Kind as SurfaceKind, PopupKind, WindowMap},
};
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struct MoveSurfaceGrab {
start_data: GrabStartData,
window_map: Rc<RefCell<WindowMap>>,
toplevel: SurfaceKind,
initial_window_location: Point<i32, Logical>,
}
impl PointerGrab for MoveSurfaceGrab {
fn motion(
&mut self,
_handle: &mut PointerInnerHandle<'_>,
location: Point<f64, Logical>,
_focus: Option<(wl_surface::WlSurface, Point<i32, Logical>)>,
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_serial: Serial,
_time: u32,
) {
let delta = location - self.start_data.location;
let new_location = self.initial_window_location.to_f64() + delta;
self.window_map.borrow_mut().set_location(
&self.toplevel,
(new_location.x as i32, new_location.y as i32).into(),
);
}
fn button(
&mut self,
handle: &mut PointerInnerHandle<'_>,
button: u32,
state: ButtonState,
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serial: Serial,
time: u32,
) {
handle.button(button, state, serial, time);
if handle.current_pressed().is_empty() {
// No more buttons are pressed, release the grab.
handle.unset_grab(serial, time);
}
}
fn axis(&mut self, handle: &mut PointerInnerHandle<'_>, details: AxisFrame) {
handle.axis(details)
}
fn start_data(&self) -> &GrabStartData {
&self.start_data
}
}
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bitflags::bitflags! {
struct ResizeEdge: u32 {
const NONE = 0;
const TOP = 1;
const BOTTOM = 2;
const LEFT = 4;
const TOP_LEFT = 5;
const BOTTOM_LEFT = 6;
const RIGHT = 8;
const TOP_RIGHT = 9;
const BOTTOM_RIGHT = 10;
}
}
impl From<wl_shell_surface::Resize> for ResizeEdge {
#[inline]
fn from(x: wl_shell_surface::Resize) -> Self {
Self::from_bits(x.bits()).unwrap()
}
}
impl From<ResizeEdge> for wl_shell_surface::Resize {
#[inline]
fn from(x: ResizeEdge) -> Self {
Self::from_bits(x.bits()).unwrap()
}
}
impl From<xdg_toplevel::ResizeEdge> for ResizeEdge {
#[inline]
fn from(x: xdg_toplevel::ResizeEdge) -> Self {
Self::from_bits(x.to_raw()).unwrap()
}
}
impl From<ResizeEdge> for xdg_toplevel::ResizeEdge {
#[inline]
fn from(x: ResizeEdge) -> Self {
Self::from_raw(x.bits()).unwrap()
}
}
struct ResizeSurfaceGrab {
start_data: GrabStartData,
toplevel: SurfaceKind,
edges: ResizeEdge,
initial_window_size: Size<i32, Logical>,
last_window_size: Size<i32, Logical>,
}
impl PointerGrab for ResizeSurfaceGrab {
fn motion(
&mut self,
handle: &mut PointerInnerHandle<'_>,
location: Point<f64, Logical>,
_focus: Option<(wl_surface::WlSurface, Point<i32, Logical>)>,
serial: Serial,
time: u32,
) {
// It is impossible to get `min_size` and `max_size` of dead toplevel, so we return early.
if !self.toplevel.alive() | self.toplevel.get_surface().is_none() {
handle.unset_grab(serial, time);
return;
}
let (mut dx, mut dy) = (location - self.start_data.location).into();
let mut new_window_width = self.initial_window_size.w;
let mut new_window_height = self.initial_window_size.h;
let left_right = ResizeEdge::LEFT | ResizeEdge::RIGHT;
let top_bottom = ResizeEdge::TOP | ResizeEdge::BOTTOM;
if self.edges.intersects(left_right) {
if self.edges.intersects(ResizeEdge::LEFT) {
dx = -dx;
}
new_window_width = (self.initial_window_size.w as f64 + dx) as i32;
}
if self.edges.intersects(top_bottom) {
if self.edges.intersects(ResizeEdge::TOP) {
dy = -dy;
}
new_window_height = (self.initial_window_size.h as f64 + dy) as i32;
}
let (min_size, max_size) = with_states(self.toplevel.get_surface().unwrap(), |states| {
let data = states.cached_state.current::<SurfaceCachedState>();
(data.min_size, data.max_size)
})
.unwrap();
let min_width = min_size.w.max(1);
let min_height = min_size.h.max(1);
let max_width = if max_size.w == 0 {
i32::max_value()
} else {
max_size.w
};
let max_height = if max_size.h == 0 {
i32::max_value()
} else {
max_size.h
};
new_window_width = new_window_width.max(min_width).min(max_width);
new_window_height = new_window_height.max(min_height).min(max_height);
self.last_window_size = (new_window_width, new_window_height).into();
match &self.toplevel {
SurfaceKind::Xdg(xdg) => {
let ret = xdg.with_pending_state(|state| {
state.states.set(xdg_toplevel::State::Resizing);
state.size = Some(self.last_window_size);
});
if ret.is_ok() {
xdg.send_configure();
}
}
SurfaceKind::Wl(wl) => wl.send_configure(self.last_window_size, self.edges.into()),
#[cfg(feature = "xwayland")]
SurfaceKind::X11(_) => {
// TODO: What to do here? Send the update via X11?
}
}
}
fn button(
&mut self,
handle: &mut PointerInnerHandle<'_>,
button: u32,
state: ButtonState,
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serial: Serial,
time: u32,
) {
handle.button(button, state, serial, time);
if handle.current_pressed().is_empty() {
// No more buttons are pressed, release the grab.
handle.unset_grab(serial, time);
// If toplevel is dead, we can't resize it, so we return early.
if !self.toplevel.alive() | self.toplevel.get_surface().is_none() {
return;
}
if let SurfaceKind::Xdg(xdg) = &self.toplevel {
let ret = xdg.with_pending_state(|state| {
state.states.unset(xdg_toplevel::State::Resizing);
state.size = Some(self.last_window_size);
});
if ret.is_ok() {
xdg.send_configure();
}
with_states(self.toplevel.get_surface().unwrap(), |states| {
let mut data = states
.data_map
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut();
if let ResizeState::Resizing(resize_data) = data.resize_state {
data.resize_state = ResizeState::WaitingForFinalAck(resize_data, serial);
} else {
panic!("invalid resize state: {:?}", data.resize_state);
}
})
.unwrap();
} else {
with_states(self.toplevel.get_surface().unwrap(), |states| {
let mut data = states
.data_map
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut();
if let ResizeState::Resizing(resize_data) = data.resize_state {
data.resize_state = ResizeState::WaitingForCommit(resize_data);
} else {
panic!("invalid resize state: {:?}", data.resize_state);
}
})
.unwrap();
}
}
}
fn axis(&mut self, handle: &mut PointerInnerHandle<'_>, details: AxisFrame) {
handle.axis(details)
}
fn start_data(&self) -> &GrabStartData {
&self.start_data
}
}
#[derive(Clone)]
pub struct ShellHandles {
pub xdg_state: Arc<Mutex<XdgShellState>>,
pub wl_state: Arc<Mutex<WlShellState>>,
}
fn fullscreen_output_geometry(
wl_surface: &wl_surface::WlSurface,
wl_output: Option<&wl_output::WlOutput>,
window_map: &WindowMap,
output_map: &OutputMap,
) -> Option<Rectangle<i32, Logical>> {
// First test if a specific output has been requested
// if the requested output is not found ignore the request
if let Some(wl_output) = wl_output {
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return output_map.find_by_output(wl_output).map(|o| o.geometry());
}
// There is no output preference, try to find the output
// where the window is currently active
let window_location = window_map
.find(wl_surface)
.and_then(|kind| window_map.location(&kind));
if let Some(location) = window_location {
let window_output = output_map.find_by_position(location).map(|o| o.geometry());
if let Some(result) = window_output {
return Some(result);
}
}
// Fallback to primary output
output_map.with_primary().map(|o| o.geometry())
}
pub fn init_shell<BackendData: 'static>(display: Rc<RefCell<Display>>, log: ::slog::Logger) -> ShellHandles {
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// Create the compositor
compositor_init(
&mut *display.borrow_mut(),
move |surface, mut ddata| {
let anvil_state = ddata.get::<AnvilState<BackendData>>().unwrap();
let window_map = anvil_state.window_map.as_ref();
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let output_map = anvil_state.output_map.as_ref();
surface_commit(&surface, &*window_map, &*output_map)
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},
log.clone(),
);
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// init the xdg_shell
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let (xdg_shell_state, _) = xdg_shell_init(
&mut *display.borrow_mut(),
move |shell_event, mut ddata| {
let state = ddata.get::<AnvilState<BackendData>>().unwrap();
match shell_event {
XdgRequest::NewToplevel { surface } => {
// place the window at a random location on the primary output
// or if there is not output in a [0;800]x[0;800] square
use rand::distributions::{Distribution, Uniform};
let output_geometry = state
.output_map
.borrow()
.with_primary()
.map(|o| o.geometry())
.unwrap_or_else(|| Rectangle::from_loc_and_size((0, 0), (800, 800)));
let max_x =
output_geometry.loc.x + (((output_geometry.size.w as f32) / 3.0) * 2.0) as i32;
let max_y =
output_geometry.loc.y + (((output_geometry.size.h as f32) / 3.0) * 2.0) as i32;
let x_range = Uniform::new(output_geometry.loc.x, max_x);
let y_range = Uniform::new(output_geometry.loc.y, max_y);
let mut rng = rand::thread_rng();
let x = x_range.sample(&mut rng);
let y = y_range.sample(&mut rng);
// Do not send a configure here, the initial configure
// of a xdg_surface has to be sent during the commit if
// the surface is not already configured
state
.window_map
.borrow_mut()
.insert(SurfaceKind::Xdg(surface), (x, y).into());
}
XdgRequest::NewPopup { surface, positioner } => {
// Do not send a configure here, the initial configure
// of a xdg_surface has to be sent during the commit if
// the surface is not already configured
// TODO: properly recompute the geometry with the whole of positioner state
surface
.with_pending_state(|state| {
// NOTE: This is not really necessary as the default geometry
// is already set the same way, but for demonstrating how
// to set the initial popup geometry this code is left as
// an example
state.geometry = positioner.get_geometry();
})
.unwrap();
state
.window_map
.borrow_mut()
.insert_popup(PopupKind::Xdg(surface));
}
XdgRequest::RePosition {
surface,
positioner,
token,
} => {
let result = surface.with_pending_state(|state| {
// NOTE: This is again a simplification, a proper compositor would
// calculate the geometry of the popup here. For simplicity we just
// use the default implementation here that does not take the
// window position and output constraints into account.
let geometry = positioner.get_geometry();
state.geometry = geometry;
state.positioner = positioner;
});
if result.is_ok() {
surface.send_repositioned(token);
}
}
XdgRequest::Move {
surface,
seat,
serial,
} => {
let seat = Seat::from_resource(&seat).unwrap();
// TODO: touch move.
let pointer = seat.get_pointer().unwrap();
// Check that this surface has a click grab.
if !pointer.has_grab(serial) {
return;
}
let start_data = pointer.grab_start_data().unwrap();
// If the focus was for a different surface, ignore the request.
if start_data.focus.is_none()
|| !start_data
.focus
.as_ref()
.unwrap()
.0
.as_ref()
.same_client_as(surface.get_surface().unwrap().as_ref())
{
return;
}
let toplevel = SurfaceKind::Xdg(surface.clone());
let mut initial_window_location = state.window_map.borrow().location(&toplevel).unwrap();
// If surface is maximized then unmaximize it
if let Some(current_state) = surface.current_state() {
if current_state.states.contains(xdg_toplevel::State::Maximized) {
let fs_changed = surface.with_pending_state(|state| {
state.states.unset(xdg_toplevel::State::Maximized);
state.size = None;
});
if fs_changed.is_ok() {
surface.send_configure();
// NOTE: In real compositor mouse location should be mapped to a new window size
// For example, you could:
// 1) transform mouse pointer position from compositor space to window space (location relative)
// 2) divide the x coordinate by width of the window to get the percentage
// - 0.0 would be on the far left of the window
// - 0.5 would be in middle of the window
// - 1.0 would be on the far right of the window
// 3) multiply the percentage by new window width
// 4) by doing that, drag will look a lot more natural
//
// but for anvil needs setting location to pointer location is fine
let pos = pointer.current_location();
initial_window_location = (pos.x as i32, pos.y as i32).into();
}
}
}
let grab = MoveSurfaceGrab {
start_data,
window_map: state.window_map.clone(),
toplevel,
initial_window_location,
};
pointer.set_grab(grab, serial);
}
XdgRequest::Resize {
surface,
seat,
serial,
edges,
} => {
let seat = Seat::from_resource(&seat).unwrap();
// TODO: touch resize.
let pointer = seat.get_pointer().unwrap();
// Check that this surface has a click grab.
if !pointer.has_grab(serial) {
return;
}
let start_data = pointer.grab_start_data().unwrap();
// If the focus was for a different surface, ignore the request.
if start_data.focus.is_none()
|| !start_data
.focus
.as_ref()
.unwrap()
.0
.as_ref()
.same_client_as(surface.get_surface().unwrap().as_ref())
{
return;
}
let toplevel = SurfaceKind::Xdg(surface.clone());
let initial_window_location = state.window_map.borrow().location(&toplevel).unwrap();
let geometry = state.window_map.borrow().geometry(&toplevel).unwrap();
let initial_window_size = geometry.size;
with_states(surface.get_surface().unwrap(), move |states| {
states
.data_map
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut()
.resize_state = ResizeState::Resizing(ResizeData {
edges: edges.into(),
initial_window_location,
initial_window_size,
});
})
.unwrap();
let grab = ResizeSurfaceGrab {
start_data,
toplevel,
edges: edges.into(),
initial_window_size,
last_window_size: initial_window_size,
};
pointer.set_grab(grab, serial);
}
XdgRequest::AckConfigure {
surface,
configure: Configure::Toplevel(configure),
..
} => {
let waiting_for_serial = with_states(&surface, |states| {
if let Some(data) = states.data_map.get::<RefCell<SurfaceData>>() {
if let ResizeState::WaitingForFinalAck(_, serial) = data.borrow().resize_state {
return Some(serial);
}
}
None
})
.unwrap();
if let Some(serial) = waiting_for_serial {
// When the resize grab is released the surface
// resize state will be set to WaitingForFinalAck
// and the client will receive a configure request
// without the resize state to inform the client
// resizing has finished. Here we will wait for
// the client to acknowledge the end of the
// resizing. To check if the surface was resizing
// before sending the configure we need to use
// the current state as the received acknowledge
// will no longer have the resize state set
let is_resizing = with_states(&surface, |states| {
states
.data_map
.get::<Mutex<XdgToplevelSurfaceRoleAttributes>>()
.unwrap()
.lock()
.unwrap()
.current
.states
.contains(xdg_toplevel::State::Resizing)
})
.unwrap();
if configure.serial >= serial && is_resizing {
with_states(&surface, |states| {
let mut data = states
.data_map
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut();
if let ResizeState::WaitingForFinalAck(resize_data, _) = data.resize_state {
data.resize_state = ResizeState::WaitingForCommit(resize_data);
} else {
unreachable!()
}
})
.unwrap();
}
}
}
XdgRequest::Fullscreen { surface, output, .. } => {
// NOTE: This is only one part of the solution. We can set the
// location and configure size here, but the surface should be rendered fullscreen
// independently from its buffer size
let wl_surface = if let Some(surface) = surface.get_surface() {
surface
} else {
// If there is no underlying surface just ignore the request
return;
};
let output_geometry = fullscreen_output_geometry(
wl_surface,
output.as_ref(),
&state.window_map.borrow(),
&state.output_map.borrow(),
);
if let Some(geometry) = output_geometry {
if let Some(surface) = surface.get_surface() {
let mut xdg_window_map = state.window_map.borrow_mut();
if let Some(kind) = xdg_window_map.find(surface) {
xdg_window_map.set_location(&kind, geometry.loc);
}
}
let ret = surface.with_pending_state(|state| {
state.states.set(xdg_toplevel::State::Fullscreen);
state.size = Some(geometry.size);
state.fullscreen_output = output;
});
if ret.is_ok() {
surface.send_configure();
}
}
}
XdgRequest::UnFullscreen { surface } => {
let ret = surface.with_pending_state(|state| {
state.states.unset(xdg_toplevel::State::Fullscreen);
state.size = None;
state.fullscreen_output = None;
});
if ret.is_ok() {
surface.send_configure();
}
}
XdgRequest::Maximize { surface } => {
// NOTE: This should use layer-shell when it is implemented to
// get the correct maximum size
let output_geometry = {
let xdg_window_map = state.window_map.borrow();
surface
.get_surface()
.and_then(|s| xdg_window_map.find(s))
.and_then(|k| xdg_window_map.location(&k))
.and_then(|position| {
state
.output_map
.borrow()
.find_by_position(position)
.map(|o| o.geometry())
})
};
if let Some(geometry) = output_geometry {
if let Some(surface) = surface.get_surface() {
let mut xdg_window_map = state.window_map.borrow_mut();
if let Some(kind) = xdg_window_map.find(surface) {
xdg_window_map.set_location(&kind, geometry.loc);
}
}
let ret = surface.with_pending_state(|state| {
state.states.set(xdg_toplevel::State::Maximized);
state.size = Some(geometry.size);
});
if ret.is_ok() {
surface.send_configure();
}
}
}
XdgRequest::UnMaximize { surface } => {
let ret = surface.with_pending_state(|state| {
state.states.unset(xdg_toplevel::State::Maximized);
state.size = None;
});
if ret.is_ok() {
surface.send_configure();
}
}
_ => (),
}
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},
log.clone(),
);
// init the wl_shell
let (wl_shell_state, _) = wl_shell_init(
&mut *display.borrow_mut(),
move |req: ShellRequest, mut ddata| {
let state = ddata.get::<AnvilState<BackendData>>().unwrap();
match req {
ShellRequest::SetKind {
surface,
kind: ShellSurfaceKind::Toplevel,
} => {
// place the window at a random location on the primary output
// or if there is not output in a [0;800]x[0;800] square
use rand::distributions::{Distribution, Uniform};
let output_geometry = state
.output_map
.borrow()
.with_primary()
.map(|o| o.geometry())
.unwrap_or_else(|| Rectangle::from_loc_and_size((0, 0), (800, 800)));
let max_x =
output_geometry.loc.x + (((output_geometry.size.w as f32) / 3.0) * 2.0) as i32;
let max_y =
output_geometry.loc.y + (((output_geometry.size.h as f32) / 3.0) * 2.0) as i32;
let x_range = Uniform::new(output_geometry.loc.x, max_x);
let y_range = Uniform::new(output_geometry.loc.y, max_y);
let mut rng = rand::thread_rng();
let x = x_range.sample(&mut rng);
let y = y_range.sample(&mut rng);
state
.window_map
.borrow_mut()
.insert(SurfaceKind::Wl(surface), (x, y).into());
}
ShellRequest::SetKind {
surface,
kind: ShellSurfaceKind::Fullscreen { output, .. },
} => {
// NOTE: This is only one part of the solution. We can set the
// location and configure size here, but the surface should be rendered fullscreen
// independently from its buffer size
let wl_surface = if let Some(surface) = surface.get_surface() {
surface
} else {
// If there is no underlying surface just ignore the request
return;
};
let output_geometry = fullscreen_output_geometry(
wl_surface,
output.as_ref(),
&state.window_map.borrow(),
&state.output_map.borrow(),
);
if let Some(geometry) = output_geometry {
state
.window_map
.borrow_mut()
.insert(SurfaceKind::Wl(surface), geometry.loc);
}
}
ShellRequest::Move {
surface,
seat,
serial,
} => {
let seat = Seat::from_resource(&seat).unwrap();
// TODO: touch move.
let pointer = seat.get_pointer().unwrap();
// Check that this surface has a click grab.
if !pointer.has_grab(serial) {
return;
}
let start_data = pointer.grab_start_data().unwrap();
// If the focus was for a different surface, ignore the request.
if start_data.focus.is_none()
|| !start_data
.focus
.as_ref()
.unwrap()
.0
.as_ref()
.same_client_as(surface.get_surface().unwrap().as_ref())
{
return;
}
let toplevel = SurfaceKind::Wl(surface);
let initial_window_location = state.window_map.borrow().location(&toplevel).unwrap();
let grab = MoveSurfaceGrab {
start_data,
window_map: state.window_map.clone(),
toplevel,
initial_window_location,
};
pointer.set_grab(grab, serial);
}
ShellRequest::Resize {
surface,
seat,
serial,
edges,
} => {
let seat = Seat::from_resource(&seat).unwrap();
// TODO: touch resize.
let pointer = seat.get_pointer().unwrap();
// Check that this surface has a click grab.
if !pointer.has_grab(serial) {
return;
}
let start_data = pointer.grab_start_data().unwrap();
// If the focus was for a different surface, ignore the request.
if start_data.focus.is_none()
|| !start_data
.focus
.as_ref()
.unwrap()
.0
.as_ref()
.same_client_as(surface.get_surface().unwrap().as_ref())
{
return;
}
let toplevel = SurfaceKind::Wl(surface.clone());
let initial_window_location = state.window_map.borrow().location(&toplevel).unwrap();
let geometry = state.window_map.borrow().geometry(&toplevel).unwrap();
let initial_window_size = geometry.size;
with_states(surface.get_surface().unwrap(), move |states| {
states
.data_map
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.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut()
.resize_state = ResizeState::Resizing(ResizeData {
edges: edges.into(),
initial_window_location,
initial_window_size,
});
})
.unwrap();
let grab = ResizeSurfaceGrab {
start_data,
toplevel,
edges: edges.into(),
initial_window_size,
last_window_size: initial_window_size,
};
pointer.set_grab(grab, serial);
}
_ => (),
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}
},
log.clone(),
);
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smithay::wayland::shell::wlr_layer::wlr_layer_shell_init(
&mut *display.borrow_mut(),
move |event, mut ddata| match event {
LayerShellRequest::NewLayerSurface {
surface,
output,
layer,
..
} => {
let anvil_state = ddata.get::<AnvilState<BackendData>>().unwrap();
let output_map = anvil_state.output_map.borrow();
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let output = output.and_then(|output| output_map.find_by_output(&output));
let output = output.unwrap_or_else(|| {
output_map
.find_by_position(anvil_state.pointer_location.to_i32_round())
.unwrap_or_else(|| output_map.with_primary().unwrap())
});
if let Some(wl_surface) = surface.get_surface() {
output.add_layer_surface(wl_surface.clone());
anvil_state.window_map.borrow_mut().layers.insert(surface, layer);
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}
}
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LayerShellRequest::AckConfigure { .. } => {}
},
log.clone(),
);
ShellHandles {
xdg_state: xdg_shell_state,
wl_state: wl_shell_state,
}
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}
/// Information about the resize operation.
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub struct ResizeData {
/// The edges the surface is being resized with.
edges: ResizeEdge,
/// The initial window location.
initial_window_location: Point<i32, Logical>,
/// The initial window size (geometry width and height).
initial_window_size: Size<i32, Logical>,
}
/// State of the resize operation.
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum ResizeState {
/// The surface is not being resized.
NotResizing,
/// The surface is currently being resized.
Resizing(ResizeData),
/// The resize has finished, and the surface needs to ack the final configure.
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WaitingForFinalAck(ResizeData, Serial),
/// The resize has finished, and the surface needs to commit its final state.
WaitingForCommit(ResizeData),
}
impl Default for ResizeState {
fn default() -> Self {
ResizeState::NotResizing
}
}
#[derive(Default)]
pub struct SurfaceData {
pub buffer: Option<wl_buffer::WlBuffer>,
pub texture: Option<Box<dyn std::any::Any + 'static>>,
pub geometry: Option<Rectangle<i32, Logical>>,
pub resize_state: ResizeState,
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pub buffer_dimensions: Option<Size<i32, Buffer>>,
pub buffer_scale: i32,
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pub buffer_transform: Transform,
}
impl SurfaceData {
pub fn update_buffer(&mut self, attrs: &mut SurfaceAttributes) {
match attrs.buffer.take() {
Some(BufferAssignment::NewBuffer { buffer, .. }) => {
// new contents
self.buffer_dimensions = buffer_dimensions(&buffer);
self.buffer_scale = attrs.buffer_scale;
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self.buffer_transform = attrs.buffer_transform.into();
if let Some(old_buffer) = std::mem::replace(&mut self.buffer, Some(buffer)) {
old_buffer.release();
}
self.texture = None;
}
Some(BufferAssignment::Removed) => {
// remove the contents
self.buffer = None;
self.buffer_dimensions = None;
self.texture = None;
}
None => {}
}
}
/// Returns the size of the surface.
pub fn size(&self) -> Option<Size<i32, Logical>> {
self.buffer_dimensions
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.map(|dims| dims.to_logical(self.buffer_scale, self.buffer_transform))
}
/// Checks if the surface's input region contains the point.
pub fn contains_point(&self, attrs: &SurfaceAttributes, point: Point<f64, Logical>) -> bool {
let size = match self.size() {
None => return false, // If the surface has no size, it can't have an input region.
Some(size) => size,
};
let rect = Rectangle {
loc: (0, 0).into(),
size,
}
.to_f64();
// The input region is always within the surface itself, so if the surface itself doesn't contain the
// point we can return false.
if !rect.contains(point) {
return false;
}
// If there's no input region, we're done.
if attrs.input_region.is_none() {
return true;
}
attrs
.input_region
.as_ref()
.unwrap()
.contains(point.to_i32_floor())
}
/// Send the frame callback if it had been requested
pub fn send_frame(attrs: &mut SurfaceAttributes, time: u32) {
for callback in attrs.frame_callbacks.drain(..) {
callback.done(time);
}
}
}
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fn surface_commit(
surface: &wl_surface::WlSurface,
window_map: &RefCell<WindowMap>,
output_map: &RefCell<OutputMap>,
) {
#[cfg(feature = "xwayland")]
super::xwayland::commit_hook(surface);
let mut window_map = window_map.borrow_mut();
if !is_sync_subsurface(surface) {
// Update the buffer of all child surfaces
with_surface_tree_upward(
surface,
(),
|_, _, _| TraversalAction::DoChildren(()),
|_, states, _| {
states
.data_map
.insert_if_missing(|| RefCell::new(SurfaceData::default()));
let mut data = states
.data_map
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut();
data.update_buffer(&mut *states.cached_state.current::<SurfaceAttributes>());
},
|_, _, _| true,
);
}
if let Some(toplevel) = window_map.find(surface) {
// send the initial configure if relevant
if let SurfaceKind::Xdg(ref toplevel) = toplevel {
let initial_configure_sent = with_states(surface, |states| {
states
.data_map
.get::<Mutex<XdgToplevelSurfaceRoleAttributes>>()
.unwrap()
.lock()
.unwrap()
.initial_configure_sent
})
.unwrap();
if !initial_configure_sent {
toplevel.send_configure();
}
}
window_map.refresh_toplevel(&toplevel);
let geometry = window_map.geometry(&toplevel).unwrap();
let new_location = with_states(surface, |states| {
let mut data = states
.data_map
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.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut();
let mut new_location = None;
// If the window is being resized by top or left, its location must be adjusted
// accordingly.
match data.resize_state {
ResizeState::Resizing(resize_data)
| ResizeState::WaitingForFinalAck(resize_data, _)
| ResizeState::WaitingForCommit(resize_data) => {
let ResizeData {
edges,
initial_window_location,
initial_window_size,
} = resize_data;
if edges.intersects(ResizeEdge::TOP_LEFT) {
let mut location = window_map.location(&toplevel).unwrap();
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if edges.intersects(ResizeEdge::LEFT) {
location.x =
initial_window_location.x + (initial_window_size.w - geometry.size.w);
}
if edges.intersects(ResizeEdge::TOP) {
location.y =
initial_window_location.y + (initial_window_size.h - geometry.size.h);
}
new_location = Some(location);
}
}
ResizeState::NotResizing => (),
}
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// Finish resizing.
if let ResizeState::WaitingForCommit(_) = data.resize_state {
data.resize_state = ResizeState::NotResizing;
}
new_location
})
.unwrap();
if let Some(location) = new_location {
window_map.set_location(&toplevel, location);
}
}
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if let Some(popup) = window_map.find_popup(surface) {
let PopupKind::Xdg(ref popup) = popup;
let initial_configure_sent = with_states(surface, |states| {
states
.data_map
.get::<Mutex<XdgPopupSurfaceRoleAttributes>>()
.unwrap()
.lock()
.unwrap()
.initial_configure_sent
})
.unwrap();
if !initial_configure_sent {
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// NOTE: This should never fail as the initial configure is always
// allowed.
popup.send_configure().expect("initial configure failed");
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}
}
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if let Some(layer) = window_map.layers.find(surface) {
// send the initial configure if relevant
let initial_configure_sent = with_states(surface, |states| {
states
.data_map
.get::<Mutex<LayerSurfaceAttributes>>()
.unwrap()
.lock()
.unwrap()
.initial_configure_sent
})
.unwrap();
if !initial_configure_sent {
layer.surface.send_configure();
}
if let Some(output) = output_map.borrow().find_by_layer_surface(surface) {
window_map.layers.arange_layers(output);
}
}
}