smithay/anvil/src/shell.rs

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Rust
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use std::{
cell::RefCell,
rc::Rc,
sync::{Arc, Mutex},
};
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use rand;
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use smithay::{
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reexports::wayland_server::{
protocol::{wl_buffer, wl_pointer::ButtonState, wl_shell_surface, wl_surface},
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Display,
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},
utils::Rectangle,
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wayland::{
compositor::{compositor_init, CompositorToken, RegionAttributes, SurfaceAttributes, SurfaceEvent},
data_device::DnDIconRole,
seat::{AxisFrame, CursorImageRole, GrabStartData, PointerGrab, PointerInnerHandle, Seat},
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shell::{
legacy::{
wl_shell_init, ShellRequest, ShellState as WlShellState, ShellSurfaceKind, ShellSurfaceRole,
},
xdg::{
xdg_shell_init, PopupConfigure, ShellState as XdgShellState, ToplevelConfigure, XdgRequest,
XdgSurfaceRole,
},
},
SERIAL_COUNTER as SCOUNTER,
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},
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};
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use crate::window_map::{Kind as SurfaceKind, WindowMap};
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define_roles!(Roles =>
[ XdgSurface, XdgSurfaceRole ]
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[ ShellSurface, ShellSurfaceRole]
[ DnDIcon, DnDIconRole ]
[ CursorImage, CursorImageRole ]
);
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pub type MyWindowMap = WindowMap<
Roles,
fn(&SurfaceAttributes) -> Option<(i32, i32)>,
fn(&SurfaceAttributes, (f64, f64)) -> bool,
>;
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pub type MyCompositorToken = CompositorToken<Roles>;
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struct MoveSurfaceGrab {
start_data: GrabStartData,
window_map: Rc<RefCell<MyWindowMap>>,
toplevel: SurfaceKind<Roles>,
initial_window_location: (i32, i32),
}
impl PointerGrab for MoveSurfaceGrab {
fn motion(
&mut self,
_handle: &mut PointerInnerHandle<'_>,
location: (f64, f64),
_focus: Option<(wl_surface::WlSurface, (f64, f64))>,
_serial: u32,
_time: u32,
) {
let dx = location.0 - self.start_data.location.0;
let dy = location.1 - self.start_data.location.1;
let new_window_x = (self.initial_window_location.0 as f64 + dx) as i32;
let new_window_y = (self.initial_window_location.1 as f64 + dy) as i32;
self.window_map
.borrow_mut()
.set_location(&self.toplevel, (new_window_x, new_window_y));
}
fn button(
&mut self,
handle: &mut PointerInnerHandle<'_>,
button: u32,
state: ButtonState,
serial: u32,
time: u32,
) {
handle.button(button, state, serial, time);
if handle.current_pressed().is_empty() {
// No more buttons are pressed, release the grab.
handle.unset_grab(serial, time);
}
}
fn axis(&mut self, handle: &mut PointerInnerHandle<'_>, details: AxisFrame) {
handle.axis(details)
}
fn start_data(&self) -> &GrabStartData {
&self.start_data
}
}
pub fn init_shell(
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display: &mut Display,
log: ::slog::Logger,
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) -> (
CompositorToken<Roles>,
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Arc<Mutex<XdgShellState<Roles>>>,
Arc<Mutex<WlShellState<Roles>>>,
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Rc<RefCell<MyWindowMap>>,
) {
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// Create the compositor
let (compositor_token, _, _) = compositor_init(
display,
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move |request, surface, ctoken| match request {
SurfaceEvent::Commit => surface_commit(&surface, ctoken),
SurfaceEvent::Frame { callback } => callback
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.implement_closure(|_, _| unreachable!(), None::<fn(_)>, ())
.done(0),
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},
log.clone(),
);
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// Init a window map, to track the location of our windows
let window_map = Rc::new(RefCell::new(WindowMap::new(
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compositor_token,
get_size as _,
contains_point as _,
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)));
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// init the xdg_shell
let xdg_window_map = window_map.clone();
let (xdg_shell_state, _, _) = xdg_shell_init(
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display,
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compositor_token,
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move |shell_event| match shell_event {
XdgRequest::NewToplevel { surface } => {
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// place the window at a random location in the [0;800]x[0;800] square
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use rand::distributions::{Distribution, Uniform};
let range = Uniform::new(0, 800);
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let mut rng = rand::thread_rng();
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let x = range.sample(&mut rng);
let y = range.sample(&mut rng);
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surface.send_configure(ToplevelConfigure {
size: None,
states: vec![],
serial: 42,
});
xdg_window_map
.borrow_mut()
.insert(SurfaceKind::Xdg(surface), (x, y));
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}
XdgRequest::NewPopup { surface } => surface.send_configure(PopupConfigure {
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size: (10, 10),
position: (10, 10),
serial: 42,
}),
XdgRequest::Move {
surface,
seat,
serial,
} => {
let seat = Seat::from_resource(&seat).unwrap();
// TODO: touch move.
let pointer = seat.get_pointer().unwrap();
// Check that this surface has a click grab.
if !pointer.has_grab(serial) {
return;
}
let start_data = pointer.grab_start_data().unwrap();
let toplevel = SurfaceKind::Xdg(surface);
let initial_window_location = xdg_window_map.borrow().location(&toplevel).unwrap();
let grab = MoveSurfaceGrab {
start_data,
window_map: xdg_window_map.clone(),
toplevel,
initial_window_location,
};
pointer.set_grab(grab, serial);
}
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_ => (),
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},
log.clone(),
);
// init the wl_shell
let shell_window_map = window_map.clone();
let (wl_shell_state, _) = wl_shell_init(
display,
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compositor_token,
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move |req: ShellRequest<_>| {
match req {
ShellRequest::SetKind {
surface,
kind: ShellSurfaceKind::Toplevel,
} => {
// place the window at a random location in the [0;800]x[0;800] square
use rand::distributions::{Distribution, Uniform};
let range = Uniform::new(0, 800);
let mut rng = rand::thread_rng();
let x = range.sample(&mut rng);
let y = range.sample(&mut rng);
surface.send_configure((0, 0), wl_shell_surface::Resize::None);
shell_window_map
.borrow_mut()
.insert(SurfaceKind::Wl(surface), (x, y));
}
ShellRequest::Move {
surface,
seat,
serial,
} => {
let seat = Seat::from_resource(&seat).unwrap();
// TODO: touch move.
let pointer = seat.get_pointer().unwrap();
// Check that this surface has a click grab.
if !pointer.has_grab(serial) {
return;
}
let start_data = pointer.grab_start_data().unwrap();
let toplevel = SurfaceKind::Wl(surface);
let initial_window_location = shell_window_map.borrow().location(&toplevel).unwrap();
let grab = MoveSurfaceGrab {
start_data,
window_map: shell_window_map.clone(),
toplevel,
initial_window_location,
};
pointer.set_grab(grab, serial);
}
_ => (),
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}
},
log.clone(),
);
(compositor_token, xdg_shell_state, wl_shell_state, window_map)
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}
#[derive(Default)]
pub struct SurfaceData {
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pub buffer: Option<wl_buffer::WlBuffer>,
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pub texture: Option<crate::glium_drawer::TextureMetadata>,
pub input_region: Option<RegionAttributes>,
}
fn surface_commit(surface: &wl_surface::WlSurface, token: CompositorToken<Roles>) {
token.with_surface_data(surface, |attributes| {
attributes.user_data.insert_if_missing(SurfaceData::default);
let data = attributes.user_data.get_mut::<SurfaceData>().unwrap();
data.input_region = attributes.input_region.clone();
// we retrieve the contents of the associated buffer and copy it
match attributes.buffer.take() {
Some(Some((buffer, (_x, _y)))) => {
// new contents
// TODO: handle hotspot coordinates
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if let Some(old_buffer) = data.buffer.replace(buffer) {
old_buffer.release();
}
data.texture = None;
}
Some(None) => {
// erase the contents
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if let Some(old_buffer) = data.buffer.take() {
old_buffer.release();
}
data.texture = None;
}
None => {}
}
});
}
fn get_size(attrs: &SurfaceAttributes) -> Option<(i32, i32)> {
attrs.user_data.get::<SurfaceData>().and_then(|data| {
data.texture
.as_ref()
.map(|ref meta| meta.dimensions)
.map(|(x, y)| (x as i32, y as i32))
})
}
fn contains_point(attrs: &SurfaceAttributes, point: (f64, f64)) -> bool {
let (w, h) = match get_size(attrs) {
None => return false, // If the surface has no size, it can't have an input region.
Some(wh) => wh,
};
let rect = Rectangle {
x: 0,
y: 0,
width: w,
height: h,
};
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let point = (point.0 as i32, point.1 as i32);
// The input region is always within the surface itself, so if the surface itself doesn't contain the
// point we can return false.
if !rect.contains(point) {
return false;
}
let input_region = &attrs.user_data.get::<SurfaceData>().unwrap().input_region;
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// If there's no input region, we're done.
if input_region.is_none() {
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return true;
}
input_region.as_ref().unwrap().contains(point)
}