smithay/anvil/src/shell.rs

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Rust
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use std::{
cell::RefCell,
rc::Rc,
sync::{Arc, Mutex},
};
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use smithay::{
reexports::{
wayland_protocols::xdg_shell::server::xdg_toplevel,
wayland_server::{
protocol::{wl_buffer, wl_callback, wl_pointer::ButtonState, wl_shell_surface, wl_surface},
Display,
},
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},
utils::Rectangle,
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wayland::{
compositor::{
compositor_init, roles::Role, BufferAssignment, CompositorToken, RegionAttributes,
SubsurfaceRole, SurfaceEvent, TraversalAction,
},
data_device::DnDIconRole,
seat::{AxisFrame, CursorImageRole, GrabStartData, PointerGrab, PointerInnerHandle, Seat},
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shell::{
legacy::{
wl_shell_init, ShellRequest, ShellState as WlShellState, ShellSurfaceKind, ShellSurfaceRole,
},
xdg::{
xdg_shell_init, PopupConfigure, ShellState as XdgShellState, ToplevelConfigure, XdgRequest,
XdgSurfacePendingState, XdgSurfaceRole,
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},
},
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Serial,
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},
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};
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use crate::{
buffer_utils::BufferUtils,
window_map::{Kind as SurfaceKind, WindowMap},
};
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#[cfg(feature = "xwayland")]
use crate::xwayland::X11SurfaceRole;
// The xwayland feature only adds a X11Surface role, but the macro does not support #[cfg]
#[cfg(not(feature = "xwayland"))]
define_roles!(Roles =>
[ XdgSurface, XdgSurfaceRole ]
[ ShellSurface, ShellSurfaceRole]
[ DnDIcon, DnDIconRole ]
[ CursorImage, CursorImageRole ]
);
#[cfg(feature = "xwayland")]
define_roles!(Roles =>
[ XdgSurface, XdgSurfaceRole ]
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[ ShellSurface, ShellSurfaceRole]
[ X11Surface, X11SurfaceRole ]
[ DnDIcon, DnDIconRole ]
[ CursorImage, CursorImageRole ]
);
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pub type MyWindowMap = WindowMap<Roles>;
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pub type MyCompositorToken = CompositorToken<Roles>;
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struct MoveSurfaceGrab {
start_data: GrabStartData,
window_map: Rc<RefCell<MyWindowMap>>,
toplevel: SurfaceKind<Roles>,
initial_window_location: (i32, i32),
}
impl PointerGrab for MoveSurfaceGrab {
fn motion(
&mut self,
_handle: &mut PointerInnerHandle<'_>,
location: (f64, f64),
_focus: Option<(wl_surface::WlSurface, (f64, f64))>,
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_serial: Serial,
_time: u32,
) {
let dx = location.0 - self.start_data.location.0;
let dy = location.1 - self.start_data.location.1;
let new_window_x = (self.initial_window_location.0 as f64 + dx) as i32;
let new_window_y = (self.initial_window_location.1 as f64 + dy) as i32;
self.window_map
.borrow_mut()
.set_location(&self.toplevel, (new_window_x, new_window_y));
}
fn button(
&mut self,
handle: &mut PointerInnerHandle<'_>,
button: u32,
state: ButtonState,
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serial: Serial,
time: u32,
) {
handle.button(button, state, serial, time);
if handle.current_pressed().is_empty() {
// No more buttons are pressed, release the grab.
handle.unset_grab(serial, time);
}
}
fn axis(&mut self, handle: &mut PointerInnerHandle<'_>, details: AxisFrame) {
handle.axis(details)
}
fn start_data(&self) -> &GrabStartData {
&self.start_data
}
}
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bitflags::bitflags! {
struct ResizeEdge: u32 {
const NONE = 0;
const TOP = 1;
const BOTTOM = 2;
const LEFT = 4;
const TOP_LEFT = 5;
const BOTTOM_LEFT = 6;
const RIGHT = 8;
const TOP_RIGHT = 9;
const BOTTOM_RIGHT = 10;
}
}
impl From<wl_shell_surface::Resize> for ResizeEdge {
#[inline]
fn from(x: wl_shell_surface::Resize) -> Self {
Self::from_bits(x.bits()).unwrap()
}
}
impl From<ResizeEdge> for wl_shell_surface::Resize {
#[inline]
fn from(x: ResizeEdge) -> Self {
Self::from_bits(x.bits()).unwrap()
}
}
impl From<xdg_toplevel::ResizeEdge> for ResizeEdge {
#[inline]
fn from(x: xdg_toplevel::ResizeEdge) -> Self {
Self::from_bits(x.to_raw()).unwrap()
}
}
impl From<ResizeEdge> for xdg_toplevel::ResizeEdge {
#[inline]
fn from(x: ResizeEdge) -> Self {
Self::from_raw(x.bits()).unwrap()
}
}
struct ResizeSurfaceGrab {
start_data: GrabStartData,
ctoken: MyCompositorToken,
toplevel: SurfaceKind<Roles>,
edges: ResizeEdge,
initial_window_size: (i32, i32),
last_window_size: (i32, i32),
}
impl PointerGrab for ResizeSurfaceGrab {
fn motion(
&mut self,
_handle: &mut PointerInnerHandle<'_>,
location: (f64, f64),
_focus: Option<(wl_surface::WlSurface, (f64, f64))>,
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serial: Serial,
_time: u32,
) {
let mut dx = location.0 - self.start_data.location.0;
let mut dy = location.1 - self.start_data.location.1;
let mut new_window_width = self.initial_window_size.0;
let mut new_window_height = self.initial_window_size.1;
let left_right = ResizeEdge::LEFT | ResizeEdge::RIGHT;
let top_bottom = ResizeEdge::TOP | ResizeEdge::BOTTOM;
if self.edges.intersects(left_right) {
if self.edges.intersects(ResizeEdge::LEFT) {
dx = -dx;
}
new_window_width = (self.initial_window_size.0 as f64 + dx) as i32;
}
if self.edges.intersects(top_bottom) {
if self.edges.intersects(ResizeEdge::TOP) {
dy = -dy;
}
new_window_height = (self.initial_window_size.1 as f64 + dy) as i32;
}
let (min_size, max_size) =
self.ctoken
.with_surface_data(self.toplevel.get_surface().unwrap(), |attrs| {
let data = attrs.user_data.get::<RefCell<SurfaceData>>().unwrap().borrow();
(data.min_size, data.max_size)
});
let min_width = min_size.0.max(1);
let min_height = min_size.1.max(1);
let max_width = if max_size.0 == 0 {
i32::max_value()
} else {
max_size.0
};
let max_height = if max_size.1 == 0 {
i32::max_value()
} else {
max_size.1
};
new_window_width = new_window_width.max(min_width).min(max_width);
new_window_height = new_window_height.max(min_height).min(max_height);
self.last_window_size = (new_window_width, new_window_height);
match &self.toplevel {
SurfaceKind::Xdg(xdg) => xdg.send_configure(ToplevelConfigure {
size: Some(self.last_window_size),
states: vec![xdg_toplevel::State::Resizing],
serial,
}),
SurfaceKind::Wl(wl) => wl.send_configure(
(self.last_window_size.0 as u32, self.last_window_size.1 as u32),
self.edges.into(),
),
#[cfg(feature = "xwayland")]
SurfaceKind::X11(_) => {
// TODO: What to do here? Send the update via X11?
}
}
}
fn button(
&mut self,
handle: &mut PointerInnerHandle<'_>,
button: u32,
state: ButtonState,
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serial: Serial,
time: u32,
) {
handle.button(button, state, serial, time);
if handle.current_pressed().is_empty() {
// No more buttons are pressed, release the grab.
handle.unset_grab(serial, time);
if let SurfaceKind::Xdg(xdg) = &self.toplevel {
// Send the final configure without the resizing state.
xdg.send_configure(ToplevelConfigure {
size: Some(self.last_window_size),
states: vec![],
serial,
});
self.ctoken
.with_surface_data(self.toplevel.get_surface().unwrap(), |attrs| {
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let mut data = attrs
.user_data
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut();
if let ResizeState::Resizing(resize_data) = data.resize_state {
data.resize_state = ResizeState::WaitingForFinalAck(resize_data, serial);
} else {
panic!("invalid resize state: {:?}", data.resize_state);
}
});
} else {
self.ctoken
.with_surface_data(self.toplevel.get_surface().unwrap(), |attrs| {
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let mut data = attrs
.user_data
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut();
if let ResizeState::Resizing(resize_data) = data.resize_state {
data.resize_state = ResizeState::WaitingForCommit(resize_data);
} else {
panic!("invalid resize state: {:?}", data.resize_state);
}
});
}
}
}
fn axis(&mut self, handle: &mut PointerInnerHandle<'_>, details: AxisFrame) {
handle.axis(details)
}
fn start_data(&self) -> &GrabStartData {
&self.start_data
}
}
#[derive(Clone)]
pub struct ShellHandles {
pub token: CompositorToken<Roles>,
pub xdg_state: Arc<Mutex<XdgShellState<Roles>>>,
pub wl_state: Arc<Mutex<WlShellState<Roles>>>,
pub window_map: Rc<RefCell<MyWindowMap>>,
}
pub fn init_shell(display: &mut Display, buffer_utils: BufferUtils, log: ::slog::Logger) -> ShellHandles {
// TODO: this is awkward...
let almost_window_map = Rc::new(RefCell::new(None::<Rc<RefCell<MyWindowMap>>>));
let almost_window_map_compositor = almost_window_map.clone();
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// Create the compositor
let (compositor_token, _, _) = compositor_init(
display,
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move |request, surface, ctoken| match request {
SurfaceEvent::Commit => {
let window_map = almost_window_map_compositor.borrow();
let window_map = window_map.as_ref().unwrap();
surface_commit(&surface, ctoken, &buffer_utils, &*window_map)
}
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},
log.clone(),
);
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// Init a window map, to track the location of our windows
let window_map = Rc::new(RefCell::new(WindowMap::new(compositor_token)));
*almost_window_map.borrow_mut() = Some(window_map.clone());
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// init the xdg_shell
let xdg_window_map = window_map.clone();
let (xdg_shell_state, _, _) = xdg_shell_init(
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display,
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compositor_token,
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move |shell_event| match shell_event {
XdgRequest::NewToplevel { surface } => {
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// place the window at a random location in the [0;800]x[0;800] square
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use rand::distributions::{Distribution, Uniform};
let range = Uniform::new(0, 800);
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let mut rng = rand::thread_rng();
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let x = range.sample(&mut rng);
let y = range.sample(&mut rng);
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surface.send_configure(ToplevelConfigure {
size: None,
states: vec![],
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serial: Serial::from(42),
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});
xdg_window_map
.borrow_mut()
.insert(SurfaceKind::Xdg(surface), (x, y));
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}
XdgRequest::NewPopup { surface } => surface.send_configure(PopupConfigure {
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size: (10, 10),
position: (10, 10),
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serial: Serial::from(42),
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}),
XdgRequest::Move {
surface,
seat,
serial,
} => {
let seat = Seat::from_resource(&seat).unwrap();
// TODO: touch move.
let pointer = seat.get_pointer().unwrap();
// Check that this surface has a click grab.
if !pointer.has_grab(serial) {
return;
}
let start_data = pointer.grab_start_data().unwrap();
// If the focus was for a different surface, ignore the request.
if start_data.focus.is_none()
|| !start_data
.focus
.as_ref()
.unwrap()
.0
.as_ref()
.same_client_as(surface.get_surface().unwrap().as_ref())
{
return;
}
let toplevel = SurfaceKind::Xdg(surface);
let initial_window_location = xdg_window_map.borrow().location(&toplevel).unwrap();
let grab = MoveSurfaceGrab {
start_data,
window_map: xdg_window_map.clone(),
toplevel,
initial_window_location,
};
pointer.set_grab(grab, serial);
}
XdgRequest::Resize {
surface,
seat,
serial,
edges,
} => {
let seat = Seat::from_resource(&seat).unwrap();
// TODO: touch resize.
let pointer = seat.get_pointer().unwrap();
// Check that this surface has a click grab.
if !pointer.has_grab(serial) {
return;
}
let start_data = pointer.grab_start_data().unwrap();
// If the focus was for a different surface, ignore the request.
if start_data.focus.is_none()
|| !start_data
.focus
.as_ref()
.unwrap()
.0
.as_ref()
.same_client_as(surface.get_surface().unwrap().as_ref())
{
return;
}
let toplevel = SurfaceKind::Xdg(surface.clone());
let initial_window_location = xdg_window_map.borrow().location(&toplevel).unwrap();
let geometry = xdg_window_map.borrow().geometry(&toplevel).unwrap();
let initial_window_size = (geometry.width, geometry.height);
compositor_token.with_surface_data(surface.get_surface().unwrap(), move |attrs| {
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attrs
.user_data
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut()
.resize_state = ResizeState::Resizing(ResizeData {
edges: edges.into(),
initial_window_location,
initial_window_size,
});
});
let grab = ResizeSurfaceGrab {
start_data,
ctoken: compositor_token,
toplevel,
edges: edges.into(),
initial_window_size,
last_window_size: initial_window_size,
};
pointer.set_grab(grab, serial);
}
XdgRequest::AckConfigure { surface, .. } => {
let waiting_for_serial = compositor_token.with_surface_data(&surface, |attrs| {
if let Some(data) = attrs.user_data.get::<RefCell<SurfaceData>>() {
if let ResizeState::WaitingForFinalAck(_, serial) = data.borrow().resize_state {
return Some(serial);
}
}
None
});
if let Some(serial) = waiting_for_serial {
let acked = compositor_token
.with_role_data(&surface, |role: &mut XdgSurfaceRole| {
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!role.pending_configures.contains(&serial.into())
})
.unwrap();
if acked {
compositor_token.with_surface_data(&surface, |attrs| {
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let mut data = attrs
.user_data
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut();
if let ResizeState::WaitingForFinalAck(resize_data, _) = data.resize_state {
data.resize_state = ResizeState::WaitingForCommit(resize_data);
} else {
unreachable!()
}
})
}
}
}
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_ => (),
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},
log.clone(),
);
// init the wl_shell
let shell_window_map = window_map.clone();
let (wl_shell_state, _) = wl_shell_init(
display,
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compositor_token,
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move |req: ShellRequest<_>| {
match req {
ShellRequest::SetKind {
surface,
kind: ShellSurfaceKind::Toplevel,
} => {
// place the window at a random location in the [0;800]x[0;800] square
use rand::distributions::{Distribution, Uniform};
let range = Uniform::new(0, 800);
let mut rng = rand::thread_rng();
let x = range.sample(&mut rng);
let y = range.sample(&mut rng);
shell_window_map
.borrow_mut()
.insert(SurfaceKind::Wl(surface), (x, y));
}
ShellRequest::Move {
surface,
seat,
serial,
} => {
let seat = Seat::from_resource(&seat).unwrap();
// TODO: touch move.
let pointer = seat.get_pointer().unwrap();
// Check that this surface has a click grab.
if !pointer.has_grab(serial) {
return;
}
let start_data = pointer.grab_start_data().unwrap();
// If the focus was for a different surface, ignore the request.
if start_data.focus.is_none()
|| !start_data
.focus
.as_ref()
.unwrap()
.0
.as_ref()
.same_client_as(surface.get_surface().unwrap().as_ref())
{
return;
}
let toplevel = SurfaceKind::Wl(surface);
let initial_window_location = shell_window_map.borrow().location(&toplevel).unwrap();
let grab = MoveSurfaceGrab {
start_data,
window_map: shell_window_map.clone(),
toplevel,
initial_window_location,
};
pointer.set_grab(grab, serial);
}
ShellRequest::Resize {
surface,
seat,
serial,
edges,
} => {
let seat = Seat::from_resource(&seat).unwrap();
// TODO: touch resize.
let pointer = seat.get_pointer().unwrap();
// Check that this surface has a click grab.
if !pointer.has_grab(serial) {
return;
}
let start_data = pointer.grab_start_data().unwrap();
// If the focus was for a different surface, ignore the request.
if start_data.focus.is_none()
|| !start_data
.focus
.as_ref()
.unwrap()
.0
.as_ref()
.same_client_as(surface.get_surface().unwrap().as_ref())
{
return;
}
let toplevel = SurfaceKind::Wl(surface.clone());
let initial_window_location = shell_window_map.borrow().location(&toplevel).unwrap();
let geometry = shell_window_map.borrow().geometry(&toplevel).unwrap();
let initial_window_size = (geometry.width, geometry.height);
compositor_token.with_surface_data(surface.get_surface().unwrap(), move |attrs| {
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attrs
.user_data
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut()
.resize_state = ResizeState::Resizing(ResizeData {
edges: edges.into(),
initial_window_location,
initial_window_size,
});
});
let grab = ResizeSurfaceGrab {
start_data,
ctoken: compositor_token,
toplevel,
edges: edges.into(),
initial_window_size,
last_window_size: initial_window_size,
};
pointer.set_grab(grab, serial);
}
_ => (),
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}
},
log.clone(),
);
ShellHandles {
token: compositor_token,
xdg_state: xdg_shell_state,
wl_state: wl_shell_state,
window_map,
}
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}
/// Information about the resize operation.
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub struct ResizeData {
/// The edges the surface is being resized with.
edges: ResizeEdge,
/// The initial window location.
initial_window_location: (i32, i32),
/// The initial window size (geometry width and height).
initial_window_size: (i32, i32),
}
/// State of the resize operation.
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum ResizeState {
/// The surface is not being resized.
NotResizing,
/// The surface is currently being resized.
Resizing(ResizeData),
/// The resize has finished, and the surface needs to ack the final configure.
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WaitingForFinalAck(ResizeData, Serial),
/// The resize has finished, and the surface needs to commit its final state.
WaitingForCommit(ResizeData),
}
impl Default for ResizeState {
fn default() -> Self {
ResizeState::NotResizing
}
}
#[derive(Default, Clone)]
pub struct CommitedState {
pub buffer: Option<wl_buffer::WlBuffer>,
pub input_region: Option<RegionAttributes>,
pub dimensions: Option<(i32, i32)>,
pub frame_callback: Option<wl_callback::WlCallback>,
pub sub_location: (i32, i32),
}
#[derive(Default)]
pub struct SurfaceData {
pub texture: Option<Box<dyn std::any::Any + 'static>>,
pub geometry: Option<Rectangle>,
pub resize_state: ResizeState,
/// Minimum width and height, as requested by the surface.
///
/// `0` means unlimited.
pub min_size: (i32, i32),
/// Maximum width and height, as requested by the surface.
///
/// `0` means unlimited.
pub max_size: (i32, i32),
pub current_state: CommitedState,
pub cached_state: Option<CommitedState>,
}
impl SurfaceData {
/// Apply a next state into the surface current state
pub fn apply_state(&mut self, next_state: CommitedState) {
if Self::merge_state(&mut self.current_state, next_state) {
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let _ = self.texture.take();
}
}
/// Apply a next state into the cached state
pub fn apply_cache(&mut self, next_state: CommitedState) {
match self.cached_state {
Some(ref mut cached) => {
Self::merge_state(cached, next_state);
}
None => self.cached_state = Some(next_state),
}
}
/// Apply the current cached state if any
pub fn apply_from_cache(&mut self) {
if let Some(cached) = self.cached_state.take() {
self.apply_state(cached);
}
}
// merge the "next" state into the "into" state
//
// returns true if the texture cache should be invalidated
fn merge_state(into: &mut CommitedState, next: CommitedState) -> bool {
// release the previous buffer if relevant
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let new_buffer = into.buffer != next.buffer;
if new_buffer {
if let Some(buffer) = into.buffer.take() {
buffer.release();
}
}
// ping the previous callback if relevant
if into.frame_callback != next.frame_callback {
if let Some(callback) = into.frame_callback.take() {
callback.done(0);
}
}
*into = next;
new_buffer
}
}
impl SurfaceData {
/// Returns the size of the surface.
pub fn size(&self) -> Option<(i32, i32)> {
self.current_state.dimensions
}
/// Checks if the surface's input region contains the point.
pub fn contains_point(&self, point: (f64, f64)) -> bool {
let (w, h) = match self.size() {
None => return false, // If the surface has no size, it can't have an input region.
Some(wh) => wh,
};
let rect = Rectangle {
x: 0,
y: 0,
width: w,
height: h,
};
let point = (point.0 as i32, point.1 as i32);
// The input region is always within the surface itself, so if the surface itself doesn't contain the
// point we can return false.
if !rect.contains(point) {
return false;
}
// If there's no input region, we're done.
if self.current_state.input_region.is_none() {
return true;
}
self.current_state.input_region.as_ref().unwrap().contains(point)
}
/// Send the frame callback if it had been requested
pub fn send_frame(&mut self, time: u32) {
if let Some(callback) = self.current_state.frame_callback.take() {
callback.done(time);
}
}
}
fn surface_commit(
surface: &wl_surface::WlSurface,
token: CompositorToken<Roles>,
buffer_utils: &BufferUtils,
window_map: &RefCell<MyWindowMap>,
) {
#[cfg(feature = "xwayland")]
super::xwayland::commit_hook(surface);
let mut geometry = None;
let mut min_size = (0, 0);
let mut max_size = (0, 0);
let _ = token.with_role_data(surface, |role: &mut XdgSurfaceRole| {
if let XdgSurfacePendingState::Toplevel(ref state) = role.pending_state {
min_size = state.min_size;
max_size = state.max_size;
}
geometry = role.window_geometry;
});
let sub_data = token
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.with_role_data(surface, |&mut role: &mut SubsurfaceRole| role)
.ok();
let (refresh, apply_children) = token.with_surface_data(surface, |attributes| {
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attributes
.user_data
.insert_if_missing(|| RefCell::new(SurfaceData::default()));
let mut data = attributes
.user_data
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut();
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let mut next_state = match data.cached_state {
// There is a pending state, accumulate into it
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Some(ref cached_state) => cached_state.clone(),
// Start from the current state
None => data.current_state.clone(),
};
if let Some(ref data) = sub_data {
next_state.sub_location = data.location;
}
data.geometry = geometry;
next_state.input_region = attributes.input_region.clone();
data.min_size = min_size;
data.max_size = max_size;
// we retrieve the contents of the associated buffer and copy it
match attributes.buffer.take() {
Some(BufferAssignment::NewBuffer { buffer, .. }) => {
// new contents
next_state.dimensions = buffer_utils.dimensions(&buffer);
next_state.buffer = Some(buffer);
}
Some(BufferAssignment::Removed) => {
// remove the contents
next_state.buffer = None;
next_state.dimensions = None;
}
None => {}
}
if let Some(frame_cb) = attributes.frame_callback.take() {
if let Some(old_cb) = next_state.frame_callback.take() {
old_cb.done(0);
}
next_state.frame_callback = Some(frame_cb);
}
data.apply_cache(next_state);
let apply_children = if let Some(SubsurfaceRole { sync: true, .. }) = sub_data {
false
} else {
data.apply_from_cache();
true
};
(window_map.borrow().find(surface), apply_children)
});
// Apply the cached state of all sync children
if apply_children {
token.with_surface_tree_upward(
surface,
true,
|_, _, role, &is_root| {
// only process children if the surface is sync or we are the root
if is_root {
// we are the root
TraversalAction::DoChildren(false)
} else if let Ok(sub_data) = Role::<SubsurfaceRole>::data(role) {
if sub_data.sync || is_root {
TraversalAction::DoChildren(false)
} else {
// if we are not sync, we won't apply from cache and don't process
// the children
TraversalAction::SkipChildren
}
} else {
unreachable!();
}
},
|_, attributes, role, _| {
// only apply from cache if we are a sync subsurface
if let Ok(sub_data) = Role::<SubsurfaceRole>::data(role) {
if sub_data.sync {
if let Some(data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
data.borrow_mut().apply_from_cache();
}
}
}
},
|_, _, _, _| true,
)
}
if let Some(toplevel) = refresh {
let mut window_map = window_map.borrow_mut();
window_map.refresh_toplevel(&toplevel);
// Get the geometry outside since it uses the token, and so would block inside.
let Rectangle { width, height, .. } = window_map.geometry(&toplevel).unwrap();
let new_location = token.with_surface_data(surface, |attributes| {
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let mut data = attributes
.user_data
.get::<RefCell<SurfaceData>>()
.unwrap()
.borrow_mut();
let mut new_location = None;
// If the window is being resized by top or left, its location must be adjusted
// accordingly.
match data.resize_state {
ResizeState::Resizing(resize_data)
| ResizeState::WaitingForFinalAck(resize_data, _)
| ResizeState::WaitingForCommit(resize_data) => {
let ResizeData {
edges,
initial_window_location,
initial_window_size,
} = resize_data;
if edges.intersects(ResizeEdge::TOP_LEFT) {
let mut location = window_map.location(&toplevel).unwrap();
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if edges.intersects(ResizeEdge::LEFT) {
location.0 = initial_window_location.0 + (initial_window_size.0 - width);
}
if edges.intersects(ResizeEdge::TOP) {
location.1 = initial_window_location.1 + (initial_window_size.1 - height);
}
new_location = Some(location);
}
}
ResizeState::NotResizing => (),
}
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// Finish resizing.
if let ResizeState::WaitingForCommit(_) = data.resize_state {
data.resize_state = ResizeState::NotResizing;
}
new_location
});
if let Some(location) = new_location {
window_map.set_location(&toplevel, location);
}
}
}