262 lines
8.7 KiB
Rust
262 lines
8.7 KiB
Rust
use std::{
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cell::RefCell, collections::HashMap, os::unix::prelude::IntoRawFd, rc::Rc, sync::atomic::Ordering,
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time::Duration,
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};
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use smithay::{
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backend::{
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renderer::{Frame, Renderer, Transform},
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SwapBuffersError,
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},
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reexports::{
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calloop::{
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channel::{Channel, Event as ChannelEvent},
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EventLoop,
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},
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wayland_server::{
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protocol::{wl_output, wl_pointer},
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Client, Display,
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},
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},
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wayland::{
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output::{Mode, PhysicalProperties},
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seat::CursorImageStatus,
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SERIAL_COUNTER as SCOUNTER,
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},
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};
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use anvil::{
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drawing::{draw_cursor, draw_dnd_icon, draw_windows},
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state::Backend,
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AnvilState,
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};
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use crate::WlcsEvent;
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pub const OUTPUT_NAME: &str = "anvil";
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struct TestState {
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clients: HashMap<i32, Client>,
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}
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impl Backend for TestState {
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fn seat_name(&self) -> String {
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"anvil_wlcs".into()
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}
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}
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pub fn run(channel: Channel<WlcsEvent>) {
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let mut event_loop =
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EventLoop::<AnvilState<TestState>>::try_new().expect("Failed to init the event loop.");
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let display = Rc::new(RefCell::new(Display::new()));
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let logger = slog::Logger::root(slog::Discard, slog::o!());
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let test_state = TestState {
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clients: HashMap::new(),
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};
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let mut state = AnvilState::init(
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display.clone(),
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event_loop.handle(),
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test_state,
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logger.clone(),
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false,
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);
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event_loop
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.handle()
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.insert_source(channel, move |event, &mut (), state| match event {
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ChannelEvent::Msg(evt) => handle_event(evt, state),
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ChannelEvent::Closed => handle_event(WlcsEvent::Exit, state),
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})
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.unwrap();
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let mut renderer = crate::renderer::DummyRenderer::new();
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let mode = Mode {
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size: (800, 600).into(),
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refresh: 60_000,
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};
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state.output_map.borrow_mut().add(
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OUTPUT_NAME,
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PhysicalProperties {
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size: (0, 0).into(),
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subpixel: wl_output::Subpixel::Unknown,
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make: "Smithay".into(),
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model: "Winit".into(),
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},
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mode,
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);
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while state.running.load(Ordering::SeqCst) {
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// pretend to draw something
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{
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let output_geometry = state
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.output_map
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.borrow()
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.find_by_name(OUTPUT_NAME)
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.unwrap()
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.geometry();
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renderer
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.render((800, 600).into(), Transform::Normal, |renderer, frame| {
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frame.clear([0.8, 0.8, 0.9, 1.0])?;
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// draw the windows
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draw_windows(
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renderer,
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frame,
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&*state.window_map.borrow(),
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output_geometry,
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1.0,
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&logger,
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)?;
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// draw the dnd icon if any
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{
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let guard = state.dnd_icon.lock().unwrap();
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if let Some(ref surface) = *guard {
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if surface.as_ref().is_alive() {
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draw_dnd_icon(
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renderer,
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frame,
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surface,
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state.pointer_location.to_i32_floor(),
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1.0,
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&logger,
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)?;
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}
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}
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}
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// draw the cursor as relevant
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{
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let mut guard = state.cursor_status.lock().unwrap();
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// reset the cursor if the surface is no longer alive
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let mut reset = false;
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if let CursorImageStatus::Image(ref surface) = *guard {
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reset = !surface.as_ref().is_alive();
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}
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if reset {
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*guard = CursorImageStatus::Default;
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}
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// draw as relevant
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if let CursorImageStatus::Image(ref surface) = *guard {
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draw_cursor(
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renderer,
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frame,
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surface,
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state.pointer_location.to_i32_floor(),
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1.0,
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&logger,
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)?;
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}
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}
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Ok(())
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})
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.map_err(Into::<SwapBuffersError>::into)
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.and_then(|x| x)
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.unwrap();
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}
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// Send frame events so that client start drawing their next frame
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state
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.window_map
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.borrow()
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.send_frames(state.start_time.elapsed().as_millis() as u32);
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display.borrow_mut().flush_clients(&mut state);
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if event_loop
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.dispatch(Some(Duration::from_millis(16)), &mut state)
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.is_err()
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{
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state.running.store(false, Ordering::SeqCst);
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} else {
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display.borrow_mut().flush_clients(&mut state);
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state.window_map.borrow_mut().refresh();
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state.output_map.borrow_mut().refresh();
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}
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}
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}
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fn handle_event(event: WlcsEvent, state: &mut AnvilState<TestState>) {
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match event {
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WlcsEvent::Exit => state.running.store(false, Ordering::SeqCst),
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WlcsEvent::NewClient { stream, client_id } => {
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let display = state.display.clone();
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let client = unsafe { display.borrow_mut().create_client(stream.into_raw_fd(), state) };
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state.backend_data.clients.insert(client_id, client);
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}
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WlcsEvent::PositionWindow {
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client_id,
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surface_id,
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location,
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} => {
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// find the surface
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let client = state.backend_data.clients.get(&client_id);
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let mut wmap = state.window_map.borrow_mut();
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let toplevel = wmap.windows().find(|kind| {
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let surface = kind.get_surface().unwrap();
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surface.as_ref().client().as_ref() == client && surface.as_ref().id() == surface_id
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});
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if let Some(toplevel) = toplevel {
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// set its location
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wmap.set_location(&toplevel, location);
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}
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}
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// pointer inputs
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WlcsEvent::NewPointer { .. } => {}
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WlcsEvent::PointerMoveAbsolute { location, .. } => {
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state.pointer_location = location;
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let serial = SCOUNTER.next_serial();
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let under = state.window_map.borrow().get_surface_under(location);
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let time = state.start_time.elapsed().as_millis() as u32;
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state.pointer.motion(location, under, serial, time);
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}
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WlcsEvent::PointerMoveRelative { delta, .. } => {
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state.pointer_location += delta;
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let serial = SCOUNTER.next_serial();
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let under = state
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.window_map
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.borrow()
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.get_surface_under(state.pointer_location);
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let time = state.start_time.elapsed().as_millis() as u32;
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state.pointer.motion(state.pointer_location, under, serial, time);
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}
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WlcsEvent::PointerButtonDown { button_id, .. } => {
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let serial = SCOUNTER.next_serial();
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if !state.pointer.is_grabbed() {
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let under = state
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.window_map
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.borrow_mut()
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.get_surface_and_bring_to_top(state.pointer_location);
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state
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.keyboard
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.set_focus(under.as_ref().map(|&(ref s, _)| s), serial);
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}
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let time = state.start_time.elapsed().as_millis() as u32;
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state
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.pointer
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.button(button_id as u32, wl_pointer::ButtonState::Pressed, serial, time);
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}
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WlcsEvent::PointerButtonUp { button_id, .. } => {
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let serial = SCOUNTER.next_serial();
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let time = state.start_time.elapsed().as_millis() as u32;
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state
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.pointer
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.button(button_id as u32, wl_pointer::ButtonState::Released, serial, time);
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}
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WlcsEvent::PointerRemoved { .. } => {}
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// touch inputs
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WlcsEvent::NewTouch { .. } => {}
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WlcsEvent::TouchDown { .. } => {}
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WlcsEvent::TouchMove { .. } => {}
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WlcsEvent::TouchUp { .. } => {}
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WlcsEvent::TouchRemoved { .. } => {}
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}
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}
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