smithay/wlcs_anvil/src/main_loop.rs

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Rust
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use std::{
cell::RefCell, collections::HashMap, os::unix::prelude::IntoRawFd, rc::Rc, sync::atomic::Ordering,
time::Duration,
};
use smithay::{
backend::{
renderer::{Frame, Renderer, Transform},
SwapBuffersError,
},
reexports::{
calloop::{
channel::{Channel, Event as ChannelEvent},
EventLoop,
},
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wayland_server::{
protocol::{wl_output, wl_pointer},
Client, Display,
},
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},
wayland::{
output::{Mode, PhysicalProperties},
seat::CursorImageStatus,
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SERIAL_COUNTER as SCOUNTER,
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},
};
use anvil::{
drawing::{draw_cursor, draw_dnd_icon, draw_windows},
state::Backend,
AnvilState,
};
use crate::WlcsEvent;
pub const OUTPUT_NAME: &str = "anvil";
struct TestState {
clients: HashMap<i32, Client>,
}
impl Backend for TestState {
fn seat_name(&self) -> String {
"anvil_wlcs".into()
}
}
pub fn run(channel: Channel<WlcsEvent>) {
let mut event_loop =
EventLoop::<AnvilState<TestState>>::try_new().expect("Failed to init the event loop.");
let display = Rc::new(RefCell::new(Display::new()));
let logger = slog::Logger::root(slog::Discard, slog::o!());
let test_state = TestState {
clients: HashMap::new(),
};
let mut state = AnvilState::init(
display.clone(),
event_loop.handle(),
test_state,
logger.clone(),
false,
);
event_loop
.handle()
.insert_source(channel, move |event, &mut (), state| match event {
ChannelEvent::Msg(evt) => handle_event(evt, state),
ChannelEvent::Closed => handle_event(WlcsEvent::Exit, state),
})
.unwrap();
let mut renderer = crate::renderer::DummyRenderer::new();
let mode = Mode {
size: (800, 600).into(),
refresh: 60_000,
};
state.output_map.borrow_mut().add(
OUTPUT_NAME,
PhysicalProperties {
size: (0, 0).into(),
subpixel: wl_output::Subpixel::Unknown,
make: "Smithay".into(),
model: "Winit".into(),
},
mode,
);
while state.running.load(Ordering::SeqCst) {
// pretend to draw something
{
let output_geometry = state
.output_map
.borrow()
.find_by_name(OUTPUT_NAME)
.unwrap()
.geometry();
renderer
.render((800, 600).into(), Transform::Normal, |renderer, frame| {
frame.clear([0.8, 0.8, 0.9, 1.0])?;
// draw the windows
draw_windows(
renderer,
frame,
&*state.window_map.borrow(),
output_geometry,
1.0,
&logger,
)?;
// draw the dnd icon if any
{
let guard = state.dnd_icon.lock().unwrap();
if let Some(ref surface) = *guard {
if surface.as_ref().is_alive() {
draw_dnd_icon(
renderer,
frame,
surface,
state.pointer_location.to_i32_floor(),
1.0,
&logger,
)?;
}
}
}
// draw the cursor as relevant
{
let mut guard = state.cursor_status.lock().unwrap();
// reset the cursor if the surface is no longer alive
let mut reset = false;
if let CursorImageStatus::Image(ref surface) = *guard {
reset = !surface.as_ref().is_alive();
}
if reset {
*guard = CursorImageStatus::Default;
}
// draw as relevant
if let CursorImageStatus::Image(ref surface) = *guard {
draw_cursor(
renderer,
frame,
surface,
state.pointer_location.to_i32_floor(),
1.0,
&logger,
)?;
}
}
Ok(())
})
.map_err(Into::<SwapBuffersError>::into)
.and_then(|x| x)
.unwrap();
}
// Send frame events so that client start drawing their next frame
state
.window_map
.borrow()
.send_frames(state.start_time.elapsed().as_millis() as u32);
display.borrow_mut().flush_clients(&mut state);
if event_loop
.dispatch(Some(Duration::from_millis(16)), &mut state)
.is_err()
{
state.running.store(false, Ordering::SeqCst);
} else {
display.borrow_mut().flush_clients(&mut state);
state.window_map.borrow_mut().refresh();
state.output_map.borrow_mut().refresh();
}
}
}
fn handle_event(event: WlcsEvent, state: &mut AnvilState<TestState>) {
match event {
WlcsEvent::Exit => state.running.store(false, Ordering::SeqCst),
WlcsEvent::NewClient { stream, client_id } => {
let display = state.display.clone();
let client = unsafe { display.borrow_mut().create_client(stream.into_raw_fd(), state) };
state.backend_data.clients.insert(client_id, client);
}
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WlcsEvent::PositionWindow {
client_id,
surface_id,
location,
} => {
// find the surface
let client = state.backend_data.clients.get(&client_id);
let mut wmap = state.window_map.borrow_mut();
let toplevel = wmap.windows().find(|kind| {
let surface = kind.get_surface().unwrap();
surface.as_ref().client().as_ref() == client && surface.as_ref().id() == surface_id
});
if let Some(toplevel) = toplevel {
// set its location
wmap.set_location(&toplevel, location);
}
}
// pointer inputs
WlcsEvent::NewPointer { .. } => {}
WlcsEvent::PointerMoveAbsolute { location, .. } => {
state.pointer_location = location;
let serial = SCOUNTER.next_serial();
let under = state.window_map.borrow().get_surface_under(location);
let time = state.start_time.elapsed().as_millis() as u32;
state.pointer.motion(location, under, serial, time);
}
WlcsEvent::PointerMoveRelative { delta, .. } => {
state.pointer_location += delta;
let serial = SCOUNTER.next_serial();
let under = state
.window_map
.borrow()
.get_surface_under(state.pointer_location);
let time = state.start_time.elapsed().as_millis() as u32;
state.pointer.motion(state.pointer_location, under, serial, time);
}
WlcsEvent::PointerButtonDown { button_id, .. } => {
let serial = SCOUNTER.next_serial();
if !state.pointer.is_grabbed() {
let under = state
.window_map
.borrow_mut()
.get_surface_and_bring_to_top(state.pointer_location);
state
.keyboard
.set_focus(under.as_ref().map(|&(ref s, _)| s), serial);
}
let time = state.start_time.elapsed().as_millis() as u32;
state
.pointer
.button(button_id as u32, wl_pointer::ButtonState::Pressed, serial, time);
}
WlcsEvent::PointerButtonUp { button_id, .. } => {
let serial = SCOUNTER.next_serial();
let time = state.start_time.elapsed().as_millis() as u32;
state
.pointer
.button(button_id as u32, wl_pointer::ButtonState::Released, serial, time);
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}
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WlcsEvent::PointerRemoved { .. } => {}
// touch inputs
WlcsEvent::NewTouch { .. } => {}
WlcsEvent::TouchDown { .. } => {}
WlcsEvent::TouchMove { .. } => {}
WlcsEvent::TouchUp { .. } => {}
WlcsEvent::TouchRemoved { .. } => {}
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}
}