use std::{ cell::RefCell, collections::HashMap, os::unix::prelude::IntoRawFd, rc::Rc, sync::atomic::Ordering, time::Duration, }; use smithay::{ backend::{ renderer::{Frame, Renderer, Transform}, SwapBuffersError, }, reexports::{ calloop::{ channel::{Channel, Event as ChannelEvent}, EventLoop, }, wayland_server::{ protocol::{wl_output, wl_pointer}, Client, Display, }, }, wayland::{ output::{Mode, PhysicalProperties}, seat::CursorImageStatus, SERIAL_COUNTER as SCOUNTER, }, }; use anvil::{ drawing::{draw_cursor, draw_dnd_icon, draw_windows}, state::Backend, AnvilState, }; use crate::WlcsEvent; pub const OUTPUT_NAME: &str = "anvil"; struct TestState { clients: HashMap, } impl Backend for TestState { fn seat_name(&self) -> String { "anvil_wlcs".into() } } pub fn run(channel: Channel) { let mut event_loop = EventLoop::>::try_new().expect("Failed to init the event loop."); let display = Rc::new(RefCell::new(Display::new())); let logger = slog::Logger::root(slog::Discard, slog::o!()); let test_state = TestState { clients: HashMap::new(), }; let mut state = AnvilState::init( display.clone(), event_loop.handle(), test_state, logger.clone(), false, ); event_loop .handle() .insert_source(channel, move |event, &mut (), state| match event { ChannelEvent::Msg(evt) => handle_event(evt, state), ChannelEvent::Closed => handle_event(WlcsEvent::Exit, state), }) .unwrap(); let mut renderer = crate::renderer::DummyRenderer::new(); let mode = Mode { size: (800, 600).into(), refresh: 60_000, }; state.output_map.borrow_mut().add( OUTPUT_NAME, PhysicalProperties { size: (0, 0).into(), subpixel: wl_output::Subpixel::Unknown, make: "Smithay".into(), model: "Winit".into(), }, mode, ); while state.running.load(Ordering::SeqCst) { // pretend to draw something { let output_geometry = state .output_map .borrow() .find_by_name(OUTPUT_NAME) .unwrap() .geometry(); renderer .render((800, 600).into(), Transform::Normal, |renderer, frame| { frame.clear([0.8, 0.8, 0.9, 1.0])?; // draw the windows draw_windows( renderer, frame, &*state.window_map.borrow(), output_geometry, 1.0, &logger, )?; // draw the dnd icon if any { let guard = state.dnd_icon.lock().unwrap(); if let Some(ref surface) = *guard { if surface.as_ref().is_alive() { draw_dnd_icon( renderer, frame, surface, state.pointer_location.to_i32_floor(), 1.0, &logger, )?; } } } // draw the cursor as relevant { let mut guard = state.cursor_status.lock().unwrap(); // reset the cursor if the surface is no longer alive let mut reset = false; if let CursorImageStatus::Image(ref surface) = *guard { reset = !surface.as_ref().is_alive(); } if reset { *guard = CursorImageStatus::Default; } // draw as relevant if let CursorImageStatus::Image(ref surface) = *guard { draw_cursor( renderer, frame, surface, state.pointer_location.to_i32_floor(), 1.0, &logger, )?; } } Ok(()) }) .map_err(Into::::into) .and_then(|x| x) .unwrap(); } // Send frame events so that client start drawing their next frame state .window_map .borrow() .send_frames(state.start_time.elapsed().as_millis() as u32); display.borrow_mut().flush_clients(&mut state); if event_loop .dispatch(Some(Duration::from_millis(16)), &mut state) .is_err() { state.running.store(false, Ordering::SeqCst); } else { display.borrow_mut().flush_clients(&mut state); state.window_map.borrow_mut().refresh(); state.output_map.borrow_mut().refresh(); } } } fn handle_event(event: WlcsEvent, state: &mut AnvilState) { match event { WlcsEvent::Exit => state.running.store(false, Ordering::SeqCst), WlcsEvent::NewClient { stream, client_id } => { let display = state.display.clone(); let client = unsafe { display.borrow_mut().create_client(stream.into_raw_fd(), state) }; state.backend_data.clients.insert(client_id, client); } WlcsEvent::PositionWindow { client_id, surface_id, location, } => { // find the surface let client = state.backend_data.clients.get(&client_id); let mut wmap = state.window_map.borrow_mut(); let toplevel = wmap.windows().find(|kind| { let surface = kind.get_surface().unwrap(); surface.as_ref().client().as_ref() == client && surface.as_ref().id() == surface_id }); if let Some(toplevel) = toplevel { // set its location wmap.set_location(&toplevel, location); } } // pointer inputs WlcsEvent::NewPointer { .. } => {} WlcsEvent::PointerMoveAbsolute { location, .. } => { state.pointer_location = location; let serial = SCOUNTER.next_serial(); let under = state.window_map.borrow().get_surface_under(location); let time = state.start_time.elapsed().as_millis() as u32; state.pointer.motion(location, under, serial, time); } WlcsEvent::PointerMoveRelative { delta, .. } => { state.pointer_location += delta; let serial = SCOUNTER.next_serial(); let under = state .window_map .borrow() .get_surface_under(state.pointer_location); let time = state.start_time.elapsed().as_millis() as u32; state.pointer.motion(state.pointer_location, under, serial, time); } WlcsEvent::PointerButtonDown { button_id, .. } => { let serial = SCOUNTER.next_serial(); if !state.pointer.is_grabbed() { let under = state .window_map .borrow_mut() .get_surface_and_bring_to_top(state.pointer_location); state .keyboard .set_focus(under.as_ref().map(|&(ref s, _)| s), serial); } let time = state.start_time.elapsed().as_millis() as u32; state .pointer .button(button_id as u32, wl_pointer::ButtonState::Pressed, serial, time); } WlcsEvent::PointerButtonUp { button_id, .. } => { let serial = SCOUNTER.next_serial(); let time = state.start_time.elapsed().as_millis() as u32; state .pointer .button(button_id as u32, wl_pointer::ButtonState::Released, serial, time); } WlcsEvent::PointerRemoved { .. } => {} // touch inputs WlcsEvent::NewTouch { .. } => {} WlcsEvent::TouchDown { .. } => {} WlcsEvent::TouchMove { .. } => {} WlcsEvent::TouchUp { .. } => {} WlcsEvent::TouchRemoved { .. } => {} } }