smithay/anvil/src/winit.rs

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use std::cell::RefCell;
use std::rc::Rc;
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use smithay::wayland::shm::init_shm_global;
use smithay::wayland::seat::{KeyboardHandle, PointerHandle, Seat};
use smithay::wayland::compositor::{SubsurfaceRole, TraversalAction};
use smithay::wayland::compositor::roles::Role;
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use smithay::wayland::output::{Mode, Output, PhysicalProperties};
use smithay::backend::input::{self, Event, InputBackend, InputHandler, KeyboardKeyEvent, PointerAxisEvent,
PointerButtonEvent, PointerMotionAbsoluteEvent};
use smithay::backend::winit;
use smithay::backend::graphics::egl::EGLGraphicsBackend;
use smithay::backend::graphics::egl::wayland::{EGLWaylandExtensions, Format};
use smithay::wayland_server::{Display, EventLoop};
use smithay::wayland_server::protocol::{wl_pointer, wl_output};
use glium::Surface;
use slog::Logger;
use glium_drawer::GliumDrawer;
use shell::{init_shell, MyWindowMap, Buffer};
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struct WinitInputHandler {
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log: Logger,
pointer: PointerHandle,
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keyboard: KeyboardHandle,
window_map: Rc<RefCell<MyWindowMap>>,
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pointer_location: (f64, f64),
serial: u32,
}
impl WinitInputHandler {
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fn next_serial(&mut self) -> u32 {
self.serial += 1;
self.serial
}
}
impl InputHandler<winit::WinitInputBackend> for WinitInputHandler {
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fn on_seat_created(&mut self, _: &input::Seat) {
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/* never happens with winit */
}
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fn on_seat_destroyed(&mut self, _: &input::Seat) {
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/* never happens with winit */
}
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fn on_seat_changed(&mut self, _: &input::Seat) {
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/* never happens with winit */
}
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fn on_keyboard_key(&mut self, _: &input::Seat, evt: winit::WinitKeyboardInputEvent) {
let keycode = evt.key_code();
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let state = evt.state();
debug!(self.log, "key"; "keycode" => keycode, "state" => format!("{:?}", state));
let serial = self.next_serial();
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self.keyboard
.input(keycode, state, serial, evt.time(), |_, _| true);
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}
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fn on_pointer_move(&mut self, _: &input::Seat, _: input::UnusedEvent) {
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/* never happens with winit */
}
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fn on_pointer_move_absolute(&mut self, _: &input::Seat, evt: winit::WinitMouseMovedEvent) {
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// on winit, mouse events are already in pixel coordinates
let (x, y) = evt.position();
self.pointer_location = (x, y);
let serial = self.next_serial();
let under = self.window_map.borrow().get_surface_under((x, y));
self.pointer.motion(
under.as_ref().map(|&(ref s, (x, y))| (s, x, y)),
serial,
evt.time(),
);
}
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fn on_pointer_button(&mut self, _: &input::Seat, evt: winit::WinitMouseInputEvent) {
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let serial = self.next_serial();
let button = match evt.button() {
input::MouseButton::Left => 0x110,
input::MouseButton::Right => 0x111,
input::MouseButton::Middle => 0x112,
input::MouseButton::Other(b) => b as u32,
};
let state = match evt.state() {
input::MouseButtonState::Pressed => {
// change the keyboard focus
let under = self.window_map
.borrow_mut()
.get_surface_and_bring_to_top(self.pointer_location);
self.keyboard
.set_focus(under.as_ref().map(|&(ref s, _)| s), serial);
wl_pointer::ButtonState::Pressed
}
input::MouseButtonState::Released => wl_pointer::ButtonState::Released,
};
self.pointer.button(button, state, serial, evt.time());
}
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fn on_pointer_axis(&mut self, _: &input::Seat, evt: winit::WinitMouseWheelEvent) {
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let source = match evt.source() {
input::AxisSource::Continuous => wl_pointer::AxisSource::Continuous,
input::AxisSource::Wheel => wl_pointer::AxisSource::Wheel,
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_ => unreachable!(), //winit does not have more specific sources
};
let horizontal_amount = evt.amount(&input::Axis::Horizontal)
.unwrap_or_else(|| evt.amount_discrete(&input::Axis::Horizontal).unwrap() * 3.0);
let vertical_amount = evt.amount(&input::Axis::Vertical)
.unwrap_or_else(|| evt.amount_discrete(&input::Axis::Vertical).unwrap() * 3.0);
let horizontal_amount_discrete = evt.amount_discrete(&input::Axis::Horizontal);
let vertical_amount_discrete = evt.amount_discrete(&input::Axis::Vertical);
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{
let mut event = self.pointer.axis();
event.source(source);
if horizontal_amount != 0.0 {
event.value(
wl_pointer::Axis::HorizontalScroll,
horizontal_amount,
evt.time(),
);
if let Some(discrete) = horizontal_amount_discrete {
event.discrete(
wl_pointer::Axis::HorizontalScroll,
discrete as i32,
);
}
}
if vertical_amount != 0.0 {
event.value(
wl_pointer::Axis::VerticalScroll,
vertical_amount,
evt.time(),
);
if let Some(discrete) = vertical_amount_discrete {
event.discrete(
wl_pointer::Axis::VerticalScroll,
discrete as i32,
);
}
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}
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event.done();
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}
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}
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fn on_touch_down(&mut self, _: &input::Seat, _: winit::WinitTouchStartedEvent) {
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/* not done in this example */
}
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fn on_touch_motion(&mut self, _: &input::Seat, _: winit::WinitTouchMovedEvent) {
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/* not done in this example */
}
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fn on_touch_up(&mut self, _: &input::Seat, _: winit::WinitTouchEndedEvent) {
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/* not done in this example */
}
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fn on_touch_cancel(&mut self, _: &input::Seat, _: winit::WinitTouchCancelledEvent) {
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/* not done in this example */
}
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fn on_touch_frame(&mut self, _: &input::Seat, _: input::UnusedEvent) {
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/* never happens with winit */
}
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fn on_input_config_changed(&mut self, _: &mut ()) {
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/* never happens with winit */
}
}
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pub fn run_winit(display: &mut Display, event_loop: &mut EventLoop, log: Logger) -> Result<(), ()> {
let (renderer, mut input) = winit::init(log.clone()).map_err(|_| ())?;
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let egl_display = Rc::new(RefCell::new(
if let Ok(egl_display) = renderer.bind_wl_display(&display) {
info!(log, "EGL hardware-acceleration enabled");
Some(egl_display)
} else {
None
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},
));
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let (w, h) = renderer.get_framebuffer_dimensions();
let drawer = GliumDrawer::from(renderer);
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let name = display.add_socket_auto().unwrap().into_string().unwrap();
info!(log, "Listening on wayland socket"; "name" => name.clone());
::std::env::set_var("WAYLAND_DISPLAY", name);
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/*
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* Initialize the globals
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*/
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init_shm_global(display, event_loop.token(), vec![], log.clone());
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let (compositor_token, _, _, window_map) =
init_shell(display, event_loop.token(), log.clone(), egl_display);
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let (mut seat, _) = Seat::new(
display,
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event_loop.token(),
"winit".into(),
log.clone(),
);
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let pointer = seat.add_pointer();
let keyboard = seat.add_keyboard("", "fr", "oss", None, 1000, 500)
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.expect("Failed to initialize the keyboard");
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let (output, _) = Output::new(
display,
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event_loop.token(),
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"Winit".into(),
PhysicalProperties {
width: 0,
height: 0,
subpixel: wl_output::Subpixel::Unknown,
maker: "Smithay".into(),
model: "Winit".into(),
},
log.clone(),
);
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output.change_current_state(
Some(Mode {
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width: w as i32,
height: h as i32,
refresh: 60_000,
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}),
None,
None,
);
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output.set_preferred(Mode {
width: w as i32,
height: h as i32,
refresh: 60_000,
});
input.set_handler(WinitInputHandler {
log: log.clone(),
pointer,
keyboard,
window_map: window_map.clone(),
pointer_location: (0.0, 0.0),
serial: 0,
});
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info!(log, "Initialization completed, starting the main loop.");
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loop {
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input.dispatch_new_events().unwrap();
let mut frame = drawer.draw();
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frame.clear(None, Some((0.8, 0.8, 0.9, 1.0)), false, Some(1.0), None);
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// redraw the frame, in a simple but inneficient way
{
let screen_dimensions = drawer.borrow().get_framebuffer_dimensions();
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window_map
.borrow()
.with_windows_from_bottom_to_top(|toplevel_surface, initial_place| {
if let Some(wl_surface) = toplevel_surface.get_surface() {
// this surface is a root of a subsurface tree that needs to be drawn
compositor_token
.with_surface_tree_upward(
wl_surface,
initial_place,
|_surface, attributes, role, &(mut x, mut y)| {
// there is actually something to draw !
if attributes.user_data.texture.is_none() {
let mut remove = false;
match attributes.user_data.buffer {
Some(Buffer::Egl { ref images }) => {
match images.format {
Format::RGB | Format::RGBA => {
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attributes.user_data.texture =
drawer.texture_from_egl(&images);
}
_ => {
// we don't handle the more complex formats here.
attributes.user_data.texture = None;
remove = true;
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}
};
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}
Some(Buffer::Shm { ref data, ref size }) => {
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attributes.user_data.texture =
Some(drawer.texture_from_mem(data, *size));
}
_ => {}
}
if remove {
attributes.user_data.buffer = None;
}
}
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if let Some(ref texture) = attributes.user_data.texture {
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if let Ok(subdata) = Role::<SubsurfaceRole>::data(role) {
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x += subdata.location.0;
y += subdata.location.1;
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}
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drawer.render_texture(
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&mut frame,
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texture,
match *attributes.user_data.buffer.as_ref().unwrap() {
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Buffer::Egl { ref images } => images.y_inverted,
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Buffer::Shm { .. } => false,
},
match *attributes.user_data.buffer.as_ref().unwrap() {
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Buffer::Egl { ref images } => (images.width, images.height),
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Buffer::Shm { ref size, .. } => *size,
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},
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(x, y),
screen_dimensions,
::glium::Blend {
color: ::glium::BlendingFunction::Addition {
source: ::glium::LinearBlendingFactor::One,
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destination:
::glium::LinearBlendingFactor::OneMinusSourceAlpha,
},
alpha: ::glium::BlendingFunction::Addition {
source: ::glium::LinearBlendingFactor::One,
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destination:
::glium::LinearBlendingFactor::OneMinusSourceAlpha,
},
..Default::default()
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},
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);
TraversalAction::DoChildren((x, y))
} else {
// we are not display, so our children are neither
TraversalAction::SkipChildren
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}
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},
)
.unwrap();
}
});
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}
frame.finish().unwrap();
event_loop.dispatch(Some(16)).unwrap();
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display.flush_clients();
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window_map.borrow_mut().refresh();
}
}