Reintroduce wl_seat 4 support

This commit is contained in:
Drakulix 2018-03-20 17:35:02 +01:00
parent 2fb36af926
commit daccddf9b6
3 changed files with 36 additions and 22 deletions

View File

@ -209,7 +209,7 @@ impl InputHandler<LibinputInputBackend> for LibinputInputHandler {
if let input::AxisSource::Wheel = evt.source() {
event.discrete(axis, evt.amount() as i32);
}
// drop and submit the axis event
event.done();
}
}
fn on_touch_down(

View File

@ -130,7 +130,7 @@ impl InputHandler<winit::WinitInputBackend> for WinitInputHandler {
if let input::AxisSource::Wheel = evt.source() {
event.discrete(axis, evt.amount() as i32);
}
// drop and submit the axis event
event.done();
}
}
fn on_touch_down(

View File

@ -73,7 +73,9 @@ impl PointerHandle {
if leave {
guard.with_focused_pointers(|pointer, surface| {
pointer.leave(serial, surface);
pointer.frame();
if pointer.version() >= 5 {
pointer.frame();
}
});
guard.focus = None;
}
@ -84,13 +86,17 @@ impl PointerHandle {
guard.focus = surface.clone();
guard.with_focused_pointers(|pointer, surface| {
pointer.enter(serial, surface, x, y);
pointer.frame();
if pointer.version() >= 5 {
pointer.frame();
}
})
} else {
// we were on top of a surface and remained on it
guard.with_focused_pointers(|pointer, _| {
pointer.motion(time, x, y);
pointer.frame();
if pointer.version() >= 5 {
pointer.frame();
}
})
}
}
@ -104,15 +110,17 @@ impl PointerHandle {
let guard = self.inner.lock().unwrap();
guard.with_focused_pointers(|pointer, _| {
pointer.button(serial, time, button, state);
pointer.frame();
if pointer.version() >= 5 {
pointer.frame();
}
})
}
/// Start an axis frame
///
///
/// A single frame will group multiple scroll events as if they happended in the same instance.
/// Dropping the returned `PointerAxisHandle` will group the events together.
pub fn axis<'a>(&'a self) -> PointerAxisHandle<'a> {
pub fn axis<'a>(&'a self) -> PointerAxisHandle<'a> {
PointerAxisHandle {
inner: self.inner.lock().unwrap(),
}
@ -127,7 +135,7 @@ impl PointerHandle {
}
/// A frame of pointer axis events.
///
///
/// Can be used with the builder pattern, e.g.:
/// ```ignore
/// pointer.axis()
@ -137,32 +145,36 @@ impl PointerHandle {
/// .stop(Axis::Vertical);
/// ```
pub struct PointerAxisHandle<'a> {
inner: MutexGuard<'a, PointerInternal>
inner: MutexGuard<'a, PointerInternal>,
}
impl<'a> PointerAxisHandle<'a> {
/// Specify the source of the axis events
///
///
/// This event is optional, if no source is known, you can ignore this call.
/// Only one source event is allowed per frame.
///
///
/// Using the `AxisSource::Finger` requires a stop event to be send,
/// when the user lifts off the finger (not necessarily in the same frame).
pub fn source(&mut self, source: wl_pointer::AxisSource) -> &mut Self {
self.inner.with_focused_pointers(|pointer, _| {
pointer.axis_source(source);
if pointer.version() >= 5 {
pointer.axis_source(source);
}
});
self
}
/// Specify discrete scrolling steps additionally to the computed value.
///
///
/// This event is optional and gives the client additional information about
/// the nature of the axis event. E.g. a scroll wheel might issue separate steps,
/// while a touchpad may never issue this event as it has no steps.
pub fn discrete(&mut self, axis: wl_pointer::Axis, steps: i32) -> &mut Self {
self.inner.with_focused_pointers(|pointer, _| {
pointer.axis_discrete(axis, steps);
if pointer.version() >= 5 {
pointer.axis_discrete(axis, steps);
}
});
self
}
@ -177,21 +189,23 @@ impl<'a> PointerAxisHandle<'a> {
}
/// Notification of stop of scrolling on an axis.
///
///
/// This event is required for sources of the `AxisSource::Finger` type
/// and otherwise optional.
pub fn stop(&mut self, axis: wl_pointer::Axis, time: u32) -> &mut Self {
self.inner.with_focused_pointers(|pointer, _| {
pointer.axis_stop(time, axis);
if pointer.version() >= 5 {
pointer.axis_stop(time, axis);
}
});
self
}
}
impl<'a> Drop for PointerAxisHandle<'a> {
fn drop(&mut self) {
pub fn done(&mut self) {
self.inner.with_focused_pointers(|pointer, _| {
pointer.frame();
if pointer.version() >= 5 {
pointer.frame();
}
})
}
}