Commit Graph

36 Commits

Author SHA1 Message Date
Poly 115403633b anvil: Implement wlr_layer_shell 2021-07-31 13:44:04 +02:00
Poly 217b63f106 Fix Clippy for Anvil 2021-07-30 18:10:48 +02:00
Victor Brekenfeld 1cf1d4739b buffer: use Size instead of width/height 2021-07-13 23:37:28 +02:00
Victor Brekenfeld 7dadd63e35 anvil: Introduce debug feature and draw fps 2021-07-13 23:37:28 +02:00
Victor Brekenfeld 8bd17d71d2 renderer: Support cropping and scaling 2021-07-13 23:28:07 +02:00
Christian Meissl 72e4d910fe implement fractional HiDPI scaling
expose output from output map and return a reference
in find

change scale with keyboard shortcut

scale input coordinates and render location
according to output_scale

scale buffers during rendering

adapt window locations on output scale
change to that the location will appear
to be stable

scale udev pointer location on output scale
change to make the pointer location appear stable

Use a UserDataMap to store the udev output id

Short names for udev outputs for easier output
scale configuration
2021-07-13 22:38:32 +02:00
Victor Berger 54ea0d3a74 Introduce Logical/Physical Point/Rectangle 2021-07-13 13:58:06 +02:00
Victor Berger f27658b759
Merge pull request #306 from cmeissl/feature/surface-enter-leave 2021-07-03 17:01:13 +02:00
Christian Meissl 6b2273235a fix popup geometry calculation and relative
placement to parent geometry
2021-07-01 23:52:40 +02:00
Christian Meissl 0d88a392fa add an output_map which handles...
the positioning of outputs, tracks
the surfaces on the outputs and
sends enter/leave for the surfaces

Additionally the output_map will
handle re-location of windows if
a output mode is changed, an output is
added or removed.

The shell has been updated to use the
primary output for the initial placement.
The fullscreen/maximize requests will now
handle the shell part correctly. For real
fullscreen output the rendering has to be
changed.

The output name is considered unique
and an output can be retrieved from
the map by location, output or name.
This can be used as the base for HiDPI
handling.
2021-06-30 18:24:51 +02:00
Victor Berger 3a0c631edd Rudimentary xdg_popup support 2021-06-29 23:59:55 +02:00
Victor Berger ad55ab71c9 compositor: Introduce transaction state tracking
This changes the state handling logic of wl_surface to automatically
track subsurface pending in the form of transactions. The role enum
(and the associated type parameter) is no more, and replaced by a
general-purpose typemap-like container on surfaces.

The new logic is introduced in the files:

- `src/wayland/compositor/cache.rs`
- `src/wayland/compositor/transaction.rs`

The rest of the PR is the fallout of these changes, as well as a few
trivial clippy fixes.
2021-06-26 21:52:38 +02:00
Victor Brekenfeld d17cd5326d Remove EGLBufferReader from buffer_type and buffer_dimensions api 2021-06-24 22:17:08 +02:00
Victor Brekenfeld c578a9e16c Move EGLBufferReader management into ImportEgl 2021-06-24 22:12:08 +02:00
Victor Berger c630bd9086 cargo fmt 2021-06-10 22:01:10 +02:00
Victor Berger 01b5c1a183 anvil: don't release SHM buffers twice 2021-06-09 21:15:27 +02:00
Victor Brekenfeld 5b70ca4206 anvil: dmabuf support 2021-06-08 21:57:35 +02:00
Victor Brekenfeld 969cdda85c renderer: Split Renderer trait into Import sub-traits 2021-06-08 21:47:05 +02:00
Victor Brekenfeld 25c61c7a73 Fixup import_buffer definition to account for subsurface damage 2021-05-27 17:35:28 +02:00
Victor Brekenfeld 12e80ca2c6 cargo fmt 2021-05-26 19:12:45 +02:00
Victor Brekenfeld 67a9478293 renderer: Properly cache shm-resource surface-global 2021-05-25 00:40:55 +02:00
Victor Berger 6bfe6e1f25 Fix damage handling to support multiple rectangles 2021-05-24 23:50:14 +02:00
Victor Brekenfeld 978ef1b393 renderer: Closure-based api 2021-05-24 23:46:03 +02:00
Victor Brekenfeld 5e1128b973 gles2: Link texture in buffer for caching 2021-05-17 00:40:10 +02:00
Victor Brekenfeld 55b4d4b89a shm: Release buffer as soon as possible 2021-05-16 20:08:10 +02:00
Victor Brekenfeld c41cc9828f renderer: Cache textures in SurfaceAttributes 2021-05-16 20:00:45 +02:00
Victor Brekenfeld 149c923876 cargo fmt 2021-05-15 18:17:43 +02:00
Victor Brekenfeld b4f216d7b8 anvil: Update to new renderer changes 2021-05-15 16:12:13 +02:00
Victor Brekenfeld 52c01535d0 rustfmt 2021-05-15 16:12:12 +02:00
Victor Brekenfeld 36bf5618ed clippy fixes 2021-05-15 16:12:12 +02:00
Victor Brekenfeld ccd86cd8c1 anvil: Do not throw rendering errors away 2021-05-15 16:12:12 +02:00
Victor Brekenfeld 0661ebebb8 anvil: Properly free textures 2021-05-15 16:12:12 +02:00
Victor Brekenfeld 30a8693789 anvil: Reintroduce egl buffer support 2021-05-15 16:12:12 +02:00
Victor Brekenfeld 43d3e9cd14 anvil: Fixup udev/tty backend, so that it runs at least 2021-05-15 16:12:12 +02:00
Victor Brekenfeld 2c9c150e5e renderer: Remove `Frame` trait and merge into `Renderer`
Tracking of Frames, so that only one unique one can exist at a time
(gles does not allow multiple frames being rendered in parallel)
lead to very unfriendly lifetime-heavy code. A renderer is already
*unique*, just move the code there and add an error variant to catch
misuses.
2021-05-15 16:12:12 +02:00
Victor Brekenfeld fb30c830d7 Fixup anvil for winit rendering
- Since a lot of functionality is now in smithay's rendering module
  we can get rid of shm_load, shaders and the glium dependency.
- glium_drawer becomes drawing and only features some code to get from surfaces
  to textures for any(!) renderer.
  (Should probably moved into smithay at some point as well.)
- buffer_utils is only necessary to query the buffer size anymore.
- disable egl-buffer support temporarily
2021-05-15 16:12:12 +02:00