anvil: Do not throw rendering errors away

This commit is contained in:
Victor Brekenfeld 2021-04-29 00:02:17 +02:00
parent 795903d7e0
commit ccd86cd8c1
3 changed files with 54 additions and 45 deletions

View File

@ -32,10 +32,10 @@ pub fn draw_cursor<R, E, T>(
(x, y): (i32, i32),
token: MyCompositorToken,
log: &Logger,
)
) -> Result<(), SwapBuffersError>
where
R: Renderer<Error=E, TextureId=T>,
E: std::error::Error,
E: std::error::Error + Into<SwapBuffersError>,
T: Texture + 'static,
{
let (dx, dy) = match token.with_role_data::<CursorImageRole, _, _>(surface, |data| data.hotspot) {
@ -48,7 +48,7 @@ pub fn draw_cursor<R, E, T>(
(0, 0)
}
};
draw_surface_tree(renderer, renderer_id, texture_destruction_callback, buffer_utils, surface, (x - dx, y - dy), token, log);
draw_surface_tree(renderer, renderer_id, texture_destruction_callback, buffer_utils, surface, (x - dx, y - dy), token, log)
}
fn draw_surface_tree<R, E, T>(
@ -60,12 +60,14 @@ fn draw_surface_tree<R, E, T>(
location: (i32, i32),
compositor_token: MyCompositorToken,
log: &Logger,
)
) -> Result<(), SwapBuffersError>
where
R: Renderer<Error=E, TextureId=T>,
E: std::error::Error,
E: std::error::Error + Into<SwapBuffersError>,
T: Texture + 'static,
{
let mut result = Ok(());
compositor_token.with_surface_tree_upward(
root,
(),
@ -137,12 +139,16 @@ fn draw_surface_tree<R, E, T>(
y += sub_y;
}
let texture = buffer_textures.load_texture(renderer_id, renderer, texture_destruction_callback).unwrap();
renderer.render_texture_at(texture, (x, y), Transform::Normal /* TODO */, 1.0);
if let Err(err) = renderer.render_texture_at(texture, (x, y), Transform::Normal /* TODO */, 1.0) {
result = Err(err.into());
}
}
}
},
|_, _, _, _| true,
);
result
}
pub fn draw_windows<R, E, T>(
@ -154,39 +160,43 @@ pub fn draw_windows<R, E, T>(
output_rect: Option<Rectangle>,
compositor_token: MyCompositorToken,
log: &::slog::Logger,
)
) -> Result<(), SwapBuffersError>
where
R: Renderer<Error=E, TextureId=T>,
E: std::error::Error,
E: std::error::Error + Into<SwapBuffersError>,
T: Texture + 'static,
{
let mut result = Ok(());
// redraw the frame, in a simple but inneficient way
{
window_map.with_windows_from_bottom_to_top(
|toplevel_surface, mut initial_place, bounding_box| {
// skip windows that do not overlap with a given output
if let Some(output) = output_rect {
if !output.overlaps(bounding_box) {
return;
}
initial_place.0 -= output.x;
window_map.with_windows_from_bottom_to_top(
|toplevel_surface, mut initial_place, bounding_box| {
// skip windows that do not overlap with a given output
if let Some(output) = output_rect {
if !output.overlaps(bounding_box) {
return;
}
if let Some(wl_surface) = toplevel_surface.get_surface() {
// this surface is a root of a subsurface tree that needs to be drawn
draw_surface_tree(
renderer,
renderer_id,
texture_destruction_callback,
buffer_utils,
&wl_surface,
initial_place,
compositor_token,
log,
);
initial_place.0 -= output.x;
}
if let Some(wl_surface) = toplevel_surface.get_surface() {
// this surface is a root of a subsurface tree that needs to be drawn
if let Err(err) = draw_surface_tree(
renderer,
renderer_id,
texture_destruction_callback,
buffer_utils,
&wl_surface,
initial_place,
compositor_token,
log,
) {
result = Err(err);
}
},
);
}
}
},
);
result
}
pub fn draw_dnd_icon<R, E, T>(
@ -198,10 +208,10 @@ pub fn draw_dnd_icon<R, E, T>(
(x, y): (i32, i32),
token: MyCompositorToken,
log: &::slog::Logger,
)
) -> Result<(), SwapBuffersError>
where
R: Renderer<Error=E, TextureId=T>,
E: std::error::Error,
E: std::error::Error + Into<SwapBuffersError>,
T: Texture + 'static,
{
if !token.has_role::<DnDIconRole>(surface) {
@ -210,7 +220,7 @@ pub fn draw_dnd_icon<R, E, T>(
"Trying to display as a dnd icon a surface that does not have the DndIcon role."
);
}
draw_surface_tree(renderer, renderer_id, texture_destruction_callback, buffer_utils, surface, (x, y), token, log);
draw_surface_tree(renderer, renderer_id, texture_destruction_callback, buffer_utils, surface, (x, y), token, log)
}
pub fn schedule_initial_render<R: Renderer + 'static, Data: 'static>(

View File

@ -21,7 +21,6 @@ use smithay::{
device_bind,
DrmRenderSurface,
DrmError,
DrmRenderError,
DevPath,
},
egl::{EGLDisplay, EGLContext, display::EGLBufferReader},
@ -781,8 +780,8 @@ impl DrmRenderer {
.unwrap_or((0, 0)); // in this case the output will be removed.
// and draw in sync with our monitor
surface.queue_frame().unwrap();
surface.clear([0.8, 0.8, 0.9, 1.0]).unwrap();
surface.queue_frame()?;
surface.clear([0.8, 0.8, 0.9, 1.0])?;
// draw the surfaces
draw_windows(
surface,
@ -798,7 +797,7 @@ impl DrmRenderer {
}),
compositor_token.clone(),
logger,
);
)?;
// get pointer coordinates
let (ptr_x, ptr_y) = *pointer_location;
@ -811,7 +810,7 @@ impl DrmRenderer {
{
if let Some(ref wl_surface) = dnd_icon.as_ref() {
if wl_surface.as_ref().is_alive() {
draw_dnd_icon(surface, device_id, texture_destruction_callback, buffer_utils, wl_surface, (ptr_x, ptr_y), compositor_token.clone(), logger);
draw_dnd_icon(surface, device_id, texture_destruction_callback, buffer_utils, wl_surface, (ptr_x, ptr_y), compositor_token.clone(), logger)?;
}
}
}
@ -836,9 +835,9 @@ impl DrmRenderer {
(ptr_x, ptr_y),
compositor_token.clone(),
logger,
);
)?;
} else {
surface.render_texture_at(pointer_image, (ptr_x, ptr_y), Transform::Normal, 1.0);
surface.render_texture_at(pointer_image, (ptr_x, ptr_y), Transform::Normal, 1.0)?;
}
}
}

View File

@ -114,7 +114,7 @@ pub fn run_winit(
renderer.clear([0.8, 0.8, 0.9, 1.0]).expect("Failed to clear frame");
// draw the windows
draw_windows(&mut renderer, 0, &texture_send, &buffer_utils, &*state.window_map.borrow(), None, state.ctoken, &log);
draw_windows(&mut renderer, 0, &texture_send, &buffer_utils, &*state.window_map.borrow(), None, state.ctoken, &log).expect("Failed to renderer windows");
let (x, y) = *state.pointer_location.borrow();
// draw the dnd icon if any
@ -122,7 +122,7 @@ pub fn run_winit(
let guard = state.dnd_icon.lock().unwrap();
if let Some(ref surface) = *guard {
if surface.as_ref().is_alive() {
draw_dnd_icon(&mut renderer, 0, &texture_send, &buffer_utils, surface, (x as i32, y as i32), state.ctoken, &log);
draw_dnd_icon(&mut renderer, 0, &texture_send, &buffer_utils, surface, (x as i32, y as i32), state.ctoken, &log).expect("Failed to render dnd icon");
}
}
}
@ -141,7 +141,7 @@ pub fn run_winit(
// draw as relevant
if let CursorImageStatus::Image(ref surface) = *guard {
renderer.window().set_cursor_visible(false);
draw_cursor(&mut renderer, 0, &texture_send, &buffer_utils, surface, (x as i32, y as i32), state.ctoken, &log);
draw_cursor(&mut renderer, 0, &texture_send, &buffer_utils, surface, (x as i32, y as i32), state.ctoken, &log).expect("Failed to render cursor");
} else {
renderer.window().set_cursor_visible(true);
}