Victor Brekenfeld
439d5a7820
Consistently use buffer coordinates
...
- Moves `Transform` into utils::geometry
- Changes conversion from and into buffer-coordinates to take
`Transform` arguments.
- `Renderer` take `Buffer`-space damage now
- buffer_transform is taken into account everywhere
2022-01-16 20:32:17 +01:00
Victor Brekenfeld
f76311227b
gles2: Apply output transformations for damage
2022-01-16 20:15:38 +01:00
Victoria Brekenfeld
050c648bff
Merge pull request #465 from Smithay/fix/first_id_increment
2022-01-16 17:00:50 +01:00
Victor Brekenfeld
34667b791a
utils: correctly increment ids on first call
2022-01-16 16:40:40 +01:00
Victor Brekenfeld
8f73a1e4f8
desktop: Fix damage for removed popups
2022-01-16 16:39:37 +01:00
Victor Brekenfeld
5cbd4352b9
renderer: add `transform_rect`
2022-01-12 22:14:53 +01:00
Victor Brekenfeld
fefb287fa8
gles2: Fixup texture filtering
2022-01-12 22:14:53 +01:00
Victor Brekenfeld
bffae036f7
gles2: Expose transformation of a `Frame`
2022-01-12 22:14:53 +01:00
Victor Brekenfeld
74162a73b6
egl: Expose raw types for downstream integrations
2022-01-12 22:14:53 +01:00
Victor Brekenfeld
20d95c80c6
gles2: Expose `Gles2Frame`s projection matrix
2022-01-12 22:14:53 +01:00
Victor Brekenfeld
f4811646be
gles2: Expose underlying `EGLContext`
2022-01-12 22:14:53 +01:00
Victor Brekenfeld
6e1f6ab1f3
egl: Add `UserDataMap` to `EGLContext`
2022-01-10 19:31:31 +01:00
dragonn
6e0268f407
add function is_focused to KeyboardHandle
2022-01-09 10:58:13 +01:00
Christian Meissl
9f5bf25b6b
clamp the damage rect to the destination rect
...
this fixes issues when the damage rect is greater
than the destination rect, like providing i32::Max as
the damage size
2022-01-07 19:48:43 +01:00
Victor Brekenfeld
75929919ba
space: Clarify state reset on `map_output`
2022-01-07 19:48:43 +01:00
Victor Brekenfeld
14d10e4863
space: `output_under` may return multiple outputs
2022-01-07 19:48:43 +01:00
Victor Brekenfeld
ccec794af7
desktop: `draw_layer` -> `draw_layer_surface`
2022-01-07 19:48:43 +01:00
Victor Brekenfeld
a779e6b5c0
docs: Always referr to layer surfaces as such
2022-01-07 19:48:43 +01:00
Victoria Brekenfeld
75c84796f6
space: documentation fixes
...
Co-authored-by: Victor Berger <vberger@users.noreply.github.com>
2022-01-06 00:26:14 +01:00
Victor Brekenfeld
fafbf300dc
desktop: Add missing cfg directives
2022-01-05 21:44:58 +01:00
Victor Brekenfeld
58f20fb6c7
space: Make `RenderError` require Debug
2022-01-05 21:26:44 +01:00
Victor Brekenfeld
8059bdc5db
desktop: docs
2022-01-05 20:48:07 +01:00
Victor Brekenfeld
8e34865acc
space: Let downstream `RenderElements` hash `(&Space, &Output)`
2022-01-05 20:46:59 +01:00
Victor Brekenfeld
a5f3c5c5d2
clippy fixes
2022-01-05 13:03:55 +01:00
Victor Brekenfeld
d69d15630e
space: make render error check more readable
2022-01-04 19:06:47 +01:00
Victor Brekenfeld
26e1576f87
space: make window activation optional
2022-01-04 19:06:47 +01:00
Victor Brekenfeld
537b34fe0b
cleanup: imports
2022-01-04 19:06:47 +01:00
Victor Brekenfeld
3674daf083
utils: Add macro for global ids
2022-01-04 19:06:47 +01:00
Victor Brekenfeld
61b19e4198
renderer: fixup damage calculations for smaller buffer sizes
2022-01-04 18:06:00 +01:00
Victor Brekenfeld
5b6700c151
desktop: fix popup placement
2022-01-04 15:11:21 +01:00
Victor Brekenfeld
171456c7ba
gbm: Support resetting buffers
2022-01-04 12:50:40 +01:00
Victor Brekenfeld
08ac5ba6d1
desktop: Make window damage public
2022-01-04 12:50:40 +01:00
Victor Brekenfeld
ab21df1943
space: Return new damage on render
2022-01-04 12:50:40 +01:00
Victor Brekenfeld
7ae79fcba5
winit: Support damage-tracking
2022-01-04 12:50:40 +01:00
Victor Brekenfeld
f423244864
egl: Optionally support buffer age and damage
2022-01-04 12:50:39 +01:00
Victor Brekenfeld
3530ac7335
egl: stop egl spamming nclassified messages
2022-01-04 12:50:39 +01:00
Victor Brekenfeld
359c060e0f
space: apply transform for output_geometry
2022-01-04 12:50:39 +01:00
Victor Brekenfeld
64c535464a
swapchain: Keep buffers on reset and wipe metadata
...
We make no guarantees about the buffer contents after a fresh allocation
in smithay anyway, so to avoid expensive recreation of a bunch of
resources, try to keep the buffers on reset and just wipe all its
metadata (most importantly the age).
2022-01-04 12:50:39 +01:00
Victor Brekenfeld
8536fa90a1
desktop: streamline custom elements logic
2022-01-04 12:50:39 +01:00
Victor Brekenfeld
bb1e68c916
space: Add support for drawing custom elements
2022-01-04 12:50:39 +01:00
Victor Brekenfeld
5b85333eaf
desktop: clamp damage to bbox
2022-01-04 12:50:39 +01:00
Victor Brekenfeld
827a3c8c2a
desktop: Fixup intersection calls
2022-01-04 12:50:39 +01:00
Victor Brekenfeld
a948ff8829
space: commit does not need mutable self
2022-01-04 12:50:39 +01:00
Victor Brekenfeld
a20fd0c65d
window: cache bbox
2022-01-04 12:50:39 +01:00
Victor Brekenfeld
d84a66e053
desktop: api cleanups
2022-01-04 12:50:39 +01:00
Victor Brekenfeld
d7350d18ee
desktop: fix negative damage values
2022-01-04 12:50:39 +01:00
Victor Brekenfeld
94968e2d0f
desktop: track damage per space/output
2022-01-04 12:50:39 +01:00
Victor Brekenfeld
3b39d780fe
desktop: layer-shell support
2022-01-04 12:50:39 +01:00
Victor Brekenfeld
cea88fdde0
desktop: Various cleanups
2022-01-04 12:50:39 +01:00
Victor Brekenfeld
31b308836f
renderer: Use fine grained damage for rendering
...
Up until now we always redrew the whole windows, which worked
fine - except for some transparency issues - but left performance
on the table.
So now we use instancing to render only the actually damaged regions
inside the window, which also fixes our few rendering issues.
We also use a shader now for clearing the screen to use instancing as
well and lower the amount of draw calls at the begin of a frame for
clearing parts of it.
And while we are add it we remove the last rendering artifacts
by optimizing the damage vector by deduplicating and merging rectangles.
2022-01-04 12:50:39 +01:00