renderer: fixup damage calculations for smaller buffer sizes
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5b6700c151
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61b19e4198
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@ -88,7 +88,7 @@ where
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let mut result = Ok(());
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let damage = damage
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.iter()
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.map(|geo| geo.to_f64().to_physical(scale).to_i32_round())
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.map(|geo| geo.to_f64().to_physical(scale).to_i32_up())
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.collect::<Vec<_>>();
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with_surface_tree_upward(
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surface,
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@ -160,7 +160,12 @@ where
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let rect = Rectangle::<i32, Physical>::from_loc_and_size(
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surface_offset.to_f64().to_physical(scale).to_i32_round(),
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buffer_dimensions.unwrap(),
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buffer_dimensions
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.unwrap_or_default()
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.to_logical(buffer_scale)
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.to_f64()
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.to_physical(scale)
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.to_i32_round(),
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);
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let new_damage = damage
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.iter()
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