Commit Graph

1383 Commits

Author SHA1 Message Date
Victor Brekenfeld 165e889473 minimal-versions: Bumb thiserror 2022-01-05 21:59:14 +01:00
Victor Brekenfeld 36d910056c anvil: Update to new apis 2022-01-05 21:44:58 +01:00
Victor Brekenfeld fafbf300dc desktop: Add missing cfg directives 2022-01-05 21:44:58 +01:00
Victor Brekenfeld 58f20fb6c7 space: Make `RenderError` require Debug 2022-01-05 21:26:44 +01:00
Victor Brekenfeld 8059bdc5db desktop: docs 2022-01-05 20:48:07 +01:00
Victor Brekenfeld 8e34865acc space: Let downstream `RenderElements` hash `(&Space, &Output)` 2022-01-05 20:46:59 +01:00
Victor Timofei 77fdd1883e
Merge branch 'Smithay:master' into master 2022-01-05 20:59:38 +02:00
Victor Brekenfeld a5f3c5c5d2 clippy fixes 2022-01-05 13:03:55 +01:00
Victor Brekenfeld d69d15630e space: make render error check more readable 2022-01-04 19:06:47 +01:00
Victor Brekenfeld 26e1576f87 space: make window activation optional 2022-01-04 19:06:47 +01:00
Victor Brekenfeld 537b34fe0b cleanup: imports 2022-01-04 19:06:47 +01:00
Victor Brekenfeld 3674daf083 utils: Add macro for global ids 2022-01-04 19:06:47 +01:00
Victor Brekenfeld 61b19e4198 renderer: fixup damage calculations for smaller buffer sizes 2022-01-04 18:06:00 +01:00
Victor Brekenfeld 5b6700c151 desktop: fix popup placement 2022-01-04 15:11:21 +01:00
Victor Brekenfeld 171456c7ba gbm: Support resetting buffers 2022-01-04 12:50:40 +01:00
Victor Brekenfeld 08ac5ba6d1 desktop: Make window damage public 2022-01-04 12:50:40 +01:00
Victor Brekenfeld ab21df1943 space: Return new damage on render 2022-01-04 12:50:40 +01:00
Victor Brekenfeld 7ae79fcba5 winit: Support damage-tracking 2022-01-04 12:50:40 +01:00
Victor Brekenfeld f423244864 egl: Optionally support buffer age and damage 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 3530ac7335 egl: stop egl spamming nclassified messages 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 359c060e0f space: apply transform for output_geometry 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 64c535464a swapchain: Keep buffers on reset and wipe metadata
We make no guarantees about the buffer contents after a fresh allocation
in smithay anyway, so to avoid expensive recreation of a bunch of
resources, try to keep the buffers on reset and just wipe all its
metadata (most importantly the age).
2022-01-04 12:50:39 +01:00
Victor Brekenfeld 8536fa90a1 desktop: streamline custom elements logic 2022-01-04 12:50:39 +01:00
Victor Brekenfeld bb1e68c916 space: Add support for drawing custom elements 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 5b85333eaf desktop: clamp damage to bbox 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 827a3c8c2a desktop: Fixup intersection calls 2022-01-04 12:50:39 +01:00
Victor Brekenfeld a948ff8829 space: commit does not need mutable self 2022-01-04 12:50:39 +01:00
Victor Brekenfeld a20fd0c65d window: cache bbox 2022-01-04 12:50:39 +01:00
Victor Brekenfeld d84a66e053 desktop: api cleanups 2022-01-04 12:50:39 +01:00
Victor Brekenfeld d7350d18ee desktop: fix negative damage values 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 94968e2d0f desktop: track damage per space/output 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 3b39d780fe desktop: layer-shell support 2022-01-04 12:50:39 +01:00
Victor Brekenfeld cea88fdde0 desktop: Various cleanups 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 31b308836f renderer: Use fine grained damage for rendering
Up until now we always redrew the whole windows, which worked
fine - except for some transparency issues - but left performance
on the table.

So now we use instancing to render only the actually damaged regions
inside the window, which also fixes our few rendering issues.

We also use a shader now for clearing the screen to use instancing as
well and lower the amount of draw calls at the begin of a frame for
clearing parts of it.

And while we are add it we remove the last rendering artifacts
by optimizing the damage vector by deduplicating and merging rectangles.
2022-01-04 12:50:39 +01:00
Victor Brekenfeld f55f1bbbe0 desktop: handle xdg-popups 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 90f7d53a3a space: fixup miscalculations 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 25b74e2eaa space: change output_for_window to return Vec 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 7578fab9cf desktop: map_window remove unnecessary Result and activate 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 2c0ae025de desktop: Track surface enter/leave for outputs 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 44829d8fba desktop: Only render surface damage, if window was not moved 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 98906555f5 desktop: Add new desktop abstractions module
Adds a new `Window` and `Space` abstraction to make it easier
to handle windows of various shells and their positions in a
compositor space.
2022-01-04 12:50:39 +01:00
Victor Brekenfeld 76787fb7df renderer: Account for OpenGLs coordinate system in the Gles2Renderer 2022-01-04 12:50:39 +01:00
Victor Brekenfeld eccdd5221c renderer: Make Transform::transform_size use a Size instead of u32 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 57f45d9941 renderer: Allow clear calls on specific regions 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 55ec6dc7cb output: Add userdata to wayland output object
Anvil's output map has a wrapper type `Output`, that largely stores
information of the wayland `Output` type, that is just not accessible.
Lets change that and make it possible to associate userdata with the
output to remove the need to use another wrapper type.
2022-01-04 12:50:39 +01:00
Victoria Brekenfeld 569783655a
Merge pull request #445 from Smithay/fix/keysym_handle
seat: Export KeysymHandle
2022-01-02 00:00:22 +01:00
Victoria Brekenfeld 06704fb3be seat: Export KeysymHandle 2022-01-01 23:45:42 +01:00
Victor Berger c232b5c108 backend: Make SwapBuffersError Send+Sync
This makes using anyhow with Smithay easier.
2021-12-29 16:34:53 +01:00
Victoria Brekenfeld 35c9e02b0d
Merge pull request #442 from dragonnn/fix-use_mode
Fix use_mode when trying to apply higher resolution then the current one
2021-12-23 22:04:35 +01:00
dragonn 5ce5a8abcc call resize after applying new pending model 2021-12-23 17:49:39 +01:00