Fix some missing Debug implementations
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7e47d648d4
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@ -6,6 +6,7 @@ use std::sync::{Arc, Weak};
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const MAX_PLANES: usize = 4;
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#[derive(Debug)]
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pub(crate) struct DmabufInternal {
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pub num_planes: usize,
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pub offsets: [u32; MAX_PLANES],
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@ -16,11 +17,11 @@ pub(crate) struct DmabufInternal {
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pub format: Format,
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}
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#[derive(Clone)]
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#[derive(Debug, Clone)]
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/// Strong reference to a dmabuf handle
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pub struct Dmabuf(pub(crate) Arc<DmabufInternal>);
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#[derive(Clone)]
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#[derive(Debug, Clone)]
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/// Weak reference to a dmabuf handle
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pub struct WeakDmabuf(pub(crate) Weak<DmabufInternal>);
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@ -1,5 +1,6 @@
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//! Module for [DumbBuffer](https://01.org/linuxgraphics/gfx-docs/drm/gpu/drm-kms.html#dumb-buffer-objects) buffers
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use std::fmt;
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use std::os::unix::io::AsRawFd;
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use std::sync::Arc;
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@ -16,6 +17,15 @@ pub struct DumbBuffer<A: AsRawFd + 'static> {
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format: Format,
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}
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impl<A: AsRawFd + 'static> fmt::Debug for DumbBuffer<A> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("DumbBuffer")
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.field("handle", &self.handle)
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.field("format", &self.format)
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.finish()
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}
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}
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impl<A: AsRawFd + 'static> Allocator<DumbBuffer<A>> for DrmDevice<A> {
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type Error = drm::SystemError;
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@ -1,6 +1,7 @@
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//! Type safe native types for safe egl initialisation
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use std::collections::HashSet;
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use std::fmt;
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use std::ffi::CStr;
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use std::mem::MaybeUninit;
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use std::ops::Deref;
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@ -50,7 +51,7 @@ impl Drop for EGLDisplayHandle {
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}
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/// [`EGLDisplay`] represents an initialised EGL environment
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#[derive(Clone)]
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#[derive(Debug, Clone)]
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pub struct EGLDisplay {
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pub(crate) display: Arc<EGLDisplayHandle>,
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pub(crate) egl_version: (i32, i32),
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@ -240,6 +240,7 @@ impl Format {
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/// Images of the EGL-based [`WlBuffer`].
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#[cfg(feature = "wayland_frontend")]
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#[derive(Debug)]
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pub struct EGLBuffer {
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display: Arc<EGLDisplayHandle>,
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/// Width in pixels
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@ -253,21 +254,6 @@ pub struct EGLBuffer {
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images: Vec<EGLImage>,
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}
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// Gles2 does not implement debug, so we have to impl Debug manually
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#[cfg(feature = "wayland_frontend")]
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impl fmt::Debug for EGLImages {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("Point")
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.field("display", &self.display)
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.field("width", &self.width)
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.field("height", &self.height)
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.field("y_inverted", &self.y_inverted)
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.field("format", &self.format)
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.field("images", &self.images)
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.finish()
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}
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}
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#[cfg(feature = "wayland_frontend")]
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impl EGLBuffer {
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/// Amount of planes of these `EGLImages`
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@ -1,5 +1,6 @@
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//! EGL surface related structs
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use std::fmt;
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use std::sync::{
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atomic::{AtomicPtr, Ordering},
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Arc,
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@ -24,6 +25,21 @@ pub struct EGLSurface {
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surface_attributes: Vec<c_int>,
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logger: ::slog::Logger,
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}
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impl fmt::Debug for EGLSurface {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("EGLSurface")
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.field("display", &self.display)
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// native does not necessarily implement Debug
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.field("surface", &self.surface)
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.field("config_id", &self.config_id)
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.field("pixel_format", &self.pixel_format)
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.field("surface_attributes", &self.surface_attributes)
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.field("logger", &self.logger)
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.finish()
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}
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}
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// safe because EGLConfig can be moved between threads
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// and the other types are thread-safe
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unsafe impl Send for EGLSurface {}
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@ -1,6 +1,7 @@
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//! Implementation of the rendering traits using OpenGL ES 2
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use std::collections::HashSet;
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use std::fmt;
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use std::ffi::CStr;
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use std::ptr;
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use std::rc::Rc;
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@ -38,6 +39,7 @@ struct Gles2Program {
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}
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/// A handle to a GLES2 texture
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#[derive(Debug)]
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pub struct Gles2Texture {
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texture: ffi::types::GLuint,
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texture_kind: usize,
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@ -56,7 +58,7 @@ impl Texture for Gles2Texture {
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}
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}
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#[derive(Clone)]
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#[derive(Debug, Clone)]
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struct WeakGles2Buffer {
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dmabuf: WeakDmabuf,
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image: EGLImage,
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@ -64,6 +66,7 @@ struct WeakGles2Buffer {
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fbo: ffi::types::GLuint,
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}
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#[derive(Debug)]
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struct Gles2Buffer {
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internal: WeakGles2Buffer,
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_dmabuf: Dmabuf,
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@ -83,6 +86,22 @@ pub struct Gles2Renderer {
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_not_send: *mut (),
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}
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impl fmt::Debug for Gles2Renderer {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("Gles2Renderer")
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.field("buffers", &self.buffers)
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.field("target_buffer", &self.target_buffer)
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.field("target_surface", &self.target_surface)
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.field("current_projection", &self.current_projection)
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.field("extensions", &self.extensions)
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.field("programs", &self.programs)
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// ffi::Gles2 does not implement Debug
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.field("egl", &self.egl)
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.field("logger", &self.logger)
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.finish()
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}
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}
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/// Error returned during rendering using GL ES
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#[derive(thiserror::Error, Debug)]
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pub enum Gles2Error {
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@ -74,7 +74,7 @@ struct LogindSessionImpl {
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// DBusConnection does not implement debug, so we have to impl Debug manually
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impl fmt::Debug for LogindSessionImpl {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("LogindSessionImpl ")
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f.debug_struct("LogindSessionImpl")
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.field("session_id", &self.session_id)
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.field("conn", &"...")
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.field("session_path", &self.session_path)
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@ -164,7 +164,7 @@ pub struct DirectSessionNotifier {
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impl fmt::Debug for DirectSessionNotifier {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("Point")
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f.debug_struct("DirectSessionNotifier")
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.field("tty", &self.tty)
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.field("active", &self.active)
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.field("signaler", &self.signaler)
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@ -27,7 +27,7 @@ use winit::{
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TouchPhase, WindowEvent,
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},
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event_loop::{ControlFlow, EventLoop},
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platform::desktop::EventLoopExtDesktop,
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platform::run_return::EventLoopExtRunReturn,
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platform::unix::WindowExtUnix,
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window::{Window as WinitWindow, WindowBuilder},
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};
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@ -59,7 +59,7 @@ struct PointerInternal {
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// image_callback does not implement debug, so we have to impl Debug manually
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impl fmt::Debug for PointerInternal {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("Point")
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f.debug_struct("PointerInternal")
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.field("known_pointers", &self.known_pointers)
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.field("focus", &self.focus)
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.field("pending_focus", &self.pending_focus)
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