smithay/src/wayland/compositor/tree.rs

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use super::{SubsurfaceRole, SurfaceAttributes};
use super::roles::*;
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use std::sync::Mutex;
use wayland_server::Resource;
use wayland_server::protocol::wl_surface::{self, WlSurface};
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/// Node of a subsurface tree, holding some user specified data type U
/// at each node
///
/// This type is internal to Smithay, and should not appear in the
/// public API
///
/// It is a bidirectionnal tree, meaning we can move along it in both
/// direction (top-bottom or bottom-up). We are taking advantage of the
/// fact that lifetime of objects are decided by wayland-server to ensure
/// the cleanup will be done properly, and we won't leak anything.
///
/// This implementation is not strictly a tree, but rather a directed graph
/// with the constraint that node can have at most one incoming edge. Aka like
/// a tree, but with loops allowed. This is because the wayland protocol does not
/// have a failure case to forbid this. Note that if any node in such a graph does not
/// have a parent, then the graph is a tree and this node is its root.
///
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/// All the methods here are unsafe, because they assume the provided `wl_surface` object
/// is correctly initialized regarding its `user_data`.
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pub struct SurfaceData<U, R> {
parent: Option<Resource<WlSurface>>,
children: Vec<Resource<WlSurface>>,
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role: R,
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attributes: SurfaceAttributes<U>,
}
pub enum Location {
Before,
After,
}
/// Possible actions to do after handling a node diring tree traversal
pub enum TraversalAction<T> {
/// Traverse its children as well, providing them the data T
DoChildren(T),
/// Skip its children
SkipChildren,
/// Stop traversal completely
Break,
}
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impl<U: Default, R: Default> SurfaceData<U, R> {
fn new() -> SurfaceData<U, R> {
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SurfaceData {
parent: None,
children: Vec::new(),
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role: Default::default(),
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attributes: Default::default(),
}
}
/// Initialize the user_data of a surface, must be called right when the surface is created
pub unsafe fn init(surface: &Resource<WlSurface>) {
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surface.set_user_data(Box::into_raw(Box::new(Mutex::new(SurfaceData::<U, R>::new()))) as *mut _)
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}
}
impl<U, R> SurfaceData<U, R>
where
U: 'static,
R: 'static,
{
unsafe fn get_data(surface: &Resource<WlSurface>) -> &Mutex<SurfaceData<U, R>> {
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let ptr = surface.get_user_data();
&*(ptr as *mut _)
}
/// Cleans the user_data of that surface, must be called when it is destroyed
pub unsafe fn cleanup(surface: &Resource<WlSurface>) {
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let ptr = surface.get_user_data();
surface.set_user_data(::std::ptr::null_mut());
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let my_data_mutex: Box<Mutex<SurfaceData<U, R>>> = Box::from_raw(ptr as *mut _);
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let mut my_data = my_data_mutex.into_inner().unwrap();
if let Some(old_parent) = my_data.parent.take() {
if !old_parent.equals(surface) {
// We had a parent that is not ourselves, lets unregister ourselves from it
let old_parent_mutex = Self::get_data(&old_parent);
let mut old_parent_guard = old_parent_mutex.lock().unwrap();
old_parent_guard.children.retain(|c| !c.equals(surface));
}
}
// orphan all our children
for child in &my_data.children {
// don't do anything if this child is ourselves
if child.equals(surface) {
continue;
}
let child_mutex = Self::get_data(child);
let mut child_guard = child_mutex.lock().unwrap();
child_guard.parent = None;
}
}
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}
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impl<U: 'static, R: RoleType + 'static> SurfaceData<U, R> {
pub unsafe fn has_a_role(surface: &Resource<WlSurface>) -> bool {
debug_assert!(surface.is_alive());
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let data_mutex = Self::get_data(surface);
let data_guard = data_mutex.lock().unwrap();
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<R as RoleType>::has_role(&data_guard.role)
}
/// Check wether a surface has a given role
pub unsafe fn has_role<RoleData>(surface: &Resource<WlSurface>) -> bool
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where
R: Role<RoleData>,
{
debug_assert!(surface.is_alive());
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let data_mutex = Self::get_data(surface);
let data_guard = data_mutex.lock().unwrap();
<R as Role<RoleData>>::has(&data_guard.role)
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}
/// Register that this surface has a role, fails if it already has one
pub unsafe fn give_role<RoleData>(surface: &Resource<WlSurface>) -> Result<(), ()>
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where
R: Role<RoleData>,
RoleData: Default,
{
debug_assert!(surface.is_alive());
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let data_mutex = Self::get_data(surface);
let mut data_guard = data_mutex.lock().unwrap();
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<R as Role<RoleData>>::set(&mut data_guard.role)
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}
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/// Register that this surface has a role with given data
///
/// Fails if it already has one and returns the data
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pub unsafe fn give_role_with<RoleData>(
surface: &Resource<WlSurface>,
data: RoleData,
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) -> Result<(), RoleData>
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where
R: Role<RoleData>,
{
debug_assert!(surface.is_alive());
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let data_mutex = Self::get_data(surface);
let mut data_guard = data_mutex.lock().unwrap();
<R as Role<RoleData>>::set_with(&mut data_guard.role, data)
}
/// Register that this surface has no role and returns the data
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///
/// It is a noop if this surface already didn't have one, but fails if
/// the role was "subsurface", it must be removed by the `unset_parent` method.
pub unsafe fn remove_role<RoleData>(surface: &Resource<WlSurface>) -> Result<RoleData, WrongRole>
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where
R: Role<RoleData>,
{
debug_assert!(surface.is_alive());
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let data_mutex = Self::get_data(surface);
let mut data_guard = data_mutex.lock().unwrap();
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<R as Role<RoleData>>::unset(&mut data_guard.role)
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}
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/// Access to the role data
pub unsafe fn with_role_data<RoleData, F, T>(surface: &Resource<WlSurface>, f: F) -> Result<T, WrongRole>
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where
R: Role<RoleData>,
F: FnOnce(&mut RoleData) -> T,
{
debug_assert!(surface.is_alive());
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let data_mutex = Self::get_data(surface);
let mut data_guard = data_mutex.lock().unwrap();
let data = <R as Role<RoleData>>::data_mut(&mut data_guard.role)?;
Ok(f(data))
}
}
impl<U: 'static, R: RoleType + Role<SubsurfaceRole> + 'static> SurfaceData<U, R> {
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/// Sets the parent of a surface
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///
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/// if this surface already has a role, does nothing and fails, otherwise
/// its role is now to be a subsurface
pub unsafe fn set_parent(child: &Resource<WlSurface>, parent: &Resource<WlSurface>) -> Result<(), ()> {
debug_assert!(child.is_alive());
debug_assert!(parent.is_alive());
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// change child's parent
{
let child_mutex = Self::get_data(child);
let mut child_guard = child_mutex.lock().unwrap();
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// if surface already has a role, it cannot become a subsurface
<R as Role<SubsurfaceRole>>::set(&mut child_guard.role)?;
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debug_assert!(child_guard.parent.is_none());
child_guard.parent = Some(parent.clone());
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}
// register child to new parent
// double scoping is to be robust to have a child be its own parent
{
let parent_mutex = Self::get_data(parent);
let mut parent_guard = parent_mutex.lock().unwrap();
parent_guard.children.push(child.clone())
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}
Ok(())
}
/// Remove a pre-existing parent of this child
///
/// Does nothing if it has no parent
pub unsafe fn unset_parent(child: &Resource<WlSurface>) {
debug_assert!(child.is_alive());
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let old_parent = {
let child_mutex = Self::get_data(child);
let mut child_guard = child_mutex.lock().unwrap();
let old_parent = child_guard.parent.take();
if old_parent.is_some() {
// We had a parent, so this does not have a role any more
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<R as Role<SubsurfaceRole>>::unset(&mut child_guard.role)
.expect("Surface had a parent but not the subsurface role?!");
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}
old_parent
};
// unregister from our parent
if let Some(old_parent) = old_parent {
let parent_mutex = Self::get_data(&old_parent);
let mut parent_guard = parent_mutex.lock().unwrap();
parent_guard.children.retain(|c| !c.equals(child));
}
}
/// Retrieve the parent surface (if any) of this surface
pub unsafe fn get_parent(child: &Resource<WlSurface>) -> Option<Resource<WlSurface>> {
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let child_mutex = Self::get_data(child);
let child_guard = child_mutex.lock().unwrap();
child_guard.parent.as_ref().map(|p| p.clone())
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}
/// Retrieve the parent surface (if any) of this surface
pub unsafe fn get_children(child: &Resource<WlSurface>) -> Vec<Resource<WlSurface>> {
let child_mutex = Self::get_data(child);
let child_guard = child_mutex.lock().unwrap();
child_guard.children.iter().map(|p| p.clone()).collect()
}
/// Reorders a surface relative to one of its sibling
///
/// Fails if `relative_to` is not a sibling or parent of `surface`.
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pub unsafe fn reorder(
surface: &Resource<WlSurface>,
to: Location,
relative_to: &Resource<WlSurface>,
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) -> Result<(), ()> {
let parent = {
let data_mutex = Self::get_data(surface);
let data_guard = data_mutex.lock().unwrap();
data_guard.parent.as_ref().map(|p| p.clone()).unwrap()
};
if parent.equals(relative_to) {
// TODO: handle positioning relative to parent
return Ok(());
}
fn index_of(surface: &Resource<WlSurface>, slice: &[Resource<WlSurface>]) -> Option<usize> {
for (i, s) in slice.iter().enumerate() {
if s.equals(surface) {
return Some(i);
}
}
None
}
let parent_mutex = Self::get_data(&parent);
let mut parent_guard = parent_mutex.lock().unwrap();
let my_index = index_of(surface, &parent_guard.children).unwrap();
let mut other_index = match index_of(surface, &parent_guard.children) {
Some(idx) => idx,
None => return Err(()),
};
let me = parent_guard.children.remove(my_index);
if my_index < other_index {
other_index -= 1;
}
let new_index = match to {
Location::Before => other_index,
Location::After => other_index + 1,
};
parent_guard.children.insert(new_index, me);
Ok(())
}
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}
impl<U: 'static, R: 'static> SurfaceData<U, R> {
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/// Access the attributes associated with a surface
///
/// Note that an internal lock is taken during access of this data,
/// so the tree cannot be manipulated at the same time
pub unsafe fn with_data<T, F>(surface: &Resource<WlSurface>, f: F) -> T
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where
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F: FnOnce(&mut SurfaceAttributes<U>) -> T,
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{
let data_mutex = Self::get_data(surface);
let mut data_guard = data_mutex.lock().unwrap();
f(&mut data_guard.attributes)
}
/// Access sequentially the attributes associated with a surface tree,
/// in a depth-first order.
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///
/// Note that an internal lock is taken during access of this data,
/// so the tree cannot be manipulated at the same time.
///
/// The callback returns wether the traversal should continue or not. Returning
/// false will cause an early-stopping.
pub unsafe fn map_tree<F, T>(root: &Resource<WlSurface>, initial: T, mut f: F, reverse: bool)
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where
F: FnMut(&Resource<WlSurface>, &mut SurfaceAttributes<U>, &mut R, &T) -> TraversalAction<T>,
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{
// helper function for recursion
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unsafe fn map<U: 'static, R: 'static, F, T>(
surface: &Resource<WlSurface>,
root: &Resource<WlSurface>,
initial: &T,
f: &mut F,
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reverse: bool,
) -> bool
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where
F: FnMut(&Resource<WlSurface>, &mut SurfaceAttributes<U>, &mut R, &T) -> TraversalAction<T>,
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{
// stop if we met the root, so to not deadlock/inifinte loop
if surface.equals(root) {
return true;
}
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let data_mutex = SurfaceData::<U, R>::get_data(surface);
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let mut data_guard = data_mutex.lock().unwrap();
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let data_guard = &mut *data_guard;
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// call the callback on ourselves
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match f(
surface,
&mut data_guard.attributes,
&mut data_guard.role,
initial,
) {
TraversalAction::DoChildren(t) => {
// loop over children
if reverse {
for c in data_guard.children.iter().rev() {
if !map::<U, R, _, _>(c, root, &t, f, true) {
return false;
}
}
} else {
for c in &data_guard.children {
if !map::<U, R, _, _>(c, root, &t, f, false) {
return false;
}
}
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}
true
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}
TraversalAction::SkipChildren => true,
TraversalAction::Break => false,
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}
}
let data_mutex = Self::get_data(root);
let mut data_guard = data_mutex.lock().unwrap();
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let data_guard = &mut *data_guard;
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// call the callback on ourselves
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if let TraversalAction::DoChildren(t) = f(
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root,
&mut data_guard.attributes,
&mut data_guard.role,
&initial,
) {
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// loop over children
if reverse {
for c in data_guard.children.iter().rev() {
if !map::<U, R, _, _>(c, root, &t, &mut f, true) {
break;
}
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}
} else {
for c in &data_guard.children {
if !map::<U, R, _, _>(c, root, &t, &mut f, false) {
break;
}
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}
}
}
}
}