smithay/src/compositor/tree.rs

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use super::SurfaceAttributes;
use std::sync::Mutex;
use wayland_server::{Liveness, Resource};
use wayland_server::protocol::wl_surface;
/// Node of a subsurface tree, holding some user specified data type U
/// at each node
///
/// This type is internal to Smithay, and should not appear in the
/// public API
///
/// It is a bidirectionnal tree, meaning we can move along it in both
/// direction (top-bottom or bottom-up). We are taking advantage of the
/// fact that lifetime of objects are decided by wayland-server to ensure
/// the cleanup will be done properly, and we won't leak anything.
///
/// This implementation is not strictly a tree, but rather a directed graph
/// with the constraint that node can have at most one incoming edge. Aka like
/// a tree, but with loops allowed. This is because the wayland protocol does not
/// have a failure case to forbid this. Note that if any node in such a graph does not
/// have a parent, then the graph is a tree and this node is its root.
///
/// All the methods here are unsafe, because they assume the provided wl_surface object
/// is correctly initialized regarding its user_data.
pub struct SurfaceData<U> {
parent: Option<wl_surface::WlSurface>,
children: Vec<wl_surface::WlSurface>,
has_role: bool,
attributes: SurfaceAttributes<U>,
}
/// Status of a surface regarding its role
pub enum RoleStatus {
/// This surface does not have any role
NoRole,
/// This surface is a subsurface
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Subsurface,
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/// This surface has a role other than subsurface
///
/// It is thus the root of a subsurface tree that will
/// have to be displayed
HasRole,
}
pub enum Location {
Before,
After,
}
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impl<U: Default> SurfaceData<U> {
fn new() -> SurfaceData<U> {
SurfaceData {
parent: None,
children: Vec::new(),
has_role: false,
attributes: Default::default(),
}
}
/// Initialize the user_data of a surface, must be called right when the surface is created
pub unsafe fn init(surface: &wl_surface::WlSurface) {
surface.set_user_data(Box::into_raw(Box::new(Mutex::new(SurfaceData::<U>::new()))) as *mut _)
}
}
impl<U> SurfaceData<U> {
unsafe fn get_data(surface: &wl_surface::WlSurface) -> &Mutex<SurfaceData<U>> {
let ptr = surface.get_user_data();
&*(ptr as *mut _)
}
/// Cleans the user_data of that surface, must be called when it is destroyed
pub unsafe fn cleanup(surface: &wl_surface::WlSurface) {
let ptr = surface.get_user_data();
surface.set_user_data(::std::ptr::null_mut());
let my_data_mutex: Box<Mutex<SurfaceData<U>>> = Box::from_raw(ptr as *mut _);
let mut my_data = my_data_mutex.into_inner().unwrap();
if let Some(old_parent) = my_data.parent.take() {
if !old_parent.equals(surface) {
// We had a parent that is not ourselves, lets unregister ourselves from it
let old_parent_mutex = Self::get_data(&old_parent);
let mut old_parent_guard = old_parent_mutex.lock().unwrap();
old_parent_guard.children.retain(|c| !c.equals(surface));
}
}
// orphan all our children
for child in &my_data.children {
// don't do anything if this child is ourselves
if child.equals(surface) {
continue;
}
let child_mutex = Self::get_data(child);
let mut child_guard = child_mutex.lock().unwrap();
child_guard.parent = None;
}
}
/// Retrieve the current role status of this surface
pub unsafe fn role_status(surface: &wl_surface::WlSurface) -> RoleStatus {
debug_assert!(surface.status() == Liveness::Alive);
let data_mutex = Self::get_data(surface);
let data_guard = data_mutex.lock().unwrap();
match (data_guard.has_role, data_guard.parent.is_some()) {
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(true, true) => RoleStatus::Subsurface,
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(true, false) => RoleStatus::HasRole,
(false, false) => RoleStatus::NoRole,
(false, true) => unreachable!(),
}
}
/// Register that this surface has a role, fails if it already has one
pub unsafe fn give_role(surface: &wl_surface::WlSurface) -> Result<(), ()> {
debug_assert!(surface.status() == Liveness::Alive);
let data_mutex = Self::get_data(surface);
let mut data_guard = data_mutex.lock().unwrap();
if data_guard.has_role {
return Err(());
}
data_guard.has_role = true;
Ok(())
}
/// Register that this surface has no role
///
/// It is a noop if this surface already didn't have one, but fails if
/// the role was "subsurface", it must be removed by the `unset_parent` method.
pub unsafe fn remove_role(surface: &wl_surface::WlSurface) -> Result<(), ()> {
debug_assert!(surface.status() == Liveness::Alive);
let data_mutex = Self::get_data(surface);
let mut data_guard = data_mutex.lock().unwrap();
if data_guard.has_role && data_guard.parent.is_some() {
return Err(());
}
data_guard.has_role = false;
Ok(())
}
/// Sets the parent of a surface
/// if this surface already has a role, does nothing and fails, otherwise
/// its role is now to be a subsurface
pub unsafe fn set_parent(child: &wl_surface::WlSurface, parent: &wl_surface::WlSurface)
-> Result<(), ()> {
debug_assert!(child.status() == Liveness::Alive);
debug_assert!(parent.status() == Liveness::Alive);
// change child's parent
{
let child_mutex = Self::get_data(child);
let mut child_guard = child_mutex.lock().unwrap();
// if surface already has a role, it cannot be a subsurface
if child_guard.has_role {
return Err(());
}
debug_assert!(child_guard.parent.is_none());
child_guard.parent = Some(parent.clone_unchecked());
child_guard.has_role = true;
}
// register child to new parent
// double scoping is to be robust to have a child be its own parent
{
let parent_mutex = Self::get_data(parent);
let mut parent_guard = parent_mutex.lock().unwrap();
parent_guard.children.push(child.clone_unchecked())
}
Ok(())
}
/// Remove a pre-existing parent of this child
///
/// Does nothing if it has no parent
pub unsafe fn unset_parent(child: &wl_surface::WlSurface) {
debug_assert!(child.status() == Liveness::Alive);
let old_parent = {
let child_mutex = Self::get_data(child);
let mut child_guard = child_mutex.lock().unwrap();
let old_parent = child_guard.parent.take();
if old_parent.is_some() {
// We had a parent, so this does not have a role any more
child_guard.has_role = false;
}
old_parent
};
// unregister from our parent
if let Some(old_parent) = old_parent {
let parent_mutex = Self::get_data(&old_parent);
let mut parent_guard = parent_mutex.lock().unwrap();
parent_guard.children.retain(|c| !c.equals(child));
}
}
/// Retrieve the parent surface (if any) of this surface
pub unsafe fn get_parent(child: &wl_surface::WlSurface) -> Option<wl_surface::WlSurface> {
let child_mutex = Self::get_data(child);
let child_guard = child_mutex.lock().unwrap();
child_guard.parent.as_ref().map(|p| p.clone_unchecked())
}
/// Retrieve the parent surface (if any) of this surface
pub unsafe fn get_children(child: &wl_surface::WlSurface) -> Vec<wl_surface::WlSurface> {
let child_mutex = Self::get_data(child);
let child_guard = child_mutex.lock().unwrap();
child_guard
.children
.iter()
.map(|p| p.clone_unchecked())
.collect()
}
/// Reorders a surface relative to one of its sibling
///
/// Fails if `relative_to` is not a sibling or parent of `surface`.
pub unsafe fn reorder(surface: &wl_surface::WlSurface, to: Location,
relative_to: &wl_surface::WlSurface)
-> Result<(), ()> {
let parent = {
let data_mutex = Self::get_data(surface);
let data_guard = data_mutex.lock().unwrap();
data_guard
.parent
.as_ref()
.map(|p| p.clone_unchecked())
.unwrap()
};
if parent.equals(relative_to) {
// TODO: handle positioning relative to parent
return Ok(());
}
fn index_of(surface: &wl_surface::WlSurface, slice: &[wl_surface::WlSurface]) -> Option<usize> {
for (i, s) in slice.iter().enumerate() {
if s.equals(surface) {
return Some(i);
}
}
None
}
let parent_mutex = Self::get_data(&parent);
let mut parent_guard = parent_mutex.lock().unwrap();
let my_index = index_of(surface, &parent_guard.children).unwrap();
let mut other_index = match index_of(surface, &parent_guard.children) {
Some(idx) => idx,
None => return Err(()),
};
let me = parent_guard.children.remove(my_index);
if my_index < other_index {
other_index -= 1;
}
let new_index = match to {
Location::Before => other_index,
Location::After => other_index + 1,
};
parent_guard.children.insert(new_index, me);
Ok(())
}
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/// Access the attributes associated with a surface
///
/// Note that an internal lock is taken during access of this data,
/// so the tree cannot be manipulated at the same time
pub unsafe fn with_data<F>(surface: &wl_surface::WlSurface, f: F)
where F: FnOnce(&mut SurfaceAttributes<U>)
{
let data_mutex = Self::get_data(surface);
let mut data_guard = data_mutex.lock().unwrap();
f(&mut data_guard.attributes)
}
/// Access sequentially the attributes associated with a surface tree,
/// in a depth-first order
///
/// Note that an internal lock is taken during access of this data,
/// so the tree cannot be manipulated at the same time.
///
/// The callback returns wether the traversal should continue or not. Returning
/// false will cause an early-stopping.
pub unsafe fn map_tree<F>(root: &wl_surface::WlSurface, mut f: F)
where F: FnMut(&wl_surface::WlSurface, &mut SurfaceAttributes<U>) -> bool
{
// helper function for recursion
unsafe fn map<U, F>(surface: &wl_surface::WlSurface, root: &wl_surface::WlSurface, f: &mut F) -> bool
where F: FnMut(&wl_surface::WlSurface, &mut SurfaceAttributes<U>) -> bool
{
// stop if we met the root, so to not deadlock/inifinte loop
if surface.equals(root) {
return true;
}
let data_mutex = SurfaceData::<U>::get_data(surface);
let mut data_guard = data_mutex.lock().unwrap();
// call the callback on ourselves
if f(surface, &mut data_guard.attributes) {
// loop over children
for c in &data_guard.children {
if !map(c, root, f) {
return false;
}
}
}
true
}
let data_mutex = Self::get_data(root);
let mut data_guard = data_mutex.lock().unwrap();
// call the callback on ourselves
if f(root, &mut data_guard.attributes) {
// loop over children
for c in &data_guard.children {
if !map::<U, _>(c, root, &mut f) {
break;
}
}
}
}
}