159 lines
4.8 KiB
Rust
159 lines
4.8 KiB
Rust
use std::{cell::RefCell, rc::Rc, sync::atomic::Ordering, time::Duration};
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use smithay::{
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backend::{egl::EGLGraphicsBackend, graphics::gl::GLGraphicsBackend, input::InputBackend, winit},
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reexports::{
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calloop::EventLoop,
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wayland_server::{protocol::wl_output, Display},
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},
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wayland::{
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output::{Mode, Output, PhysicalProperties},
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seat::CursorImageStatus,
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SERIAL_COUNTER as SCOUNTER,
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},
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};
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use slog::Logger;
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use crate::buffer_utils::BufferUtils;
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use crate::glium_drawer::GliumDrawer;
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use crate::state::AnvilState;
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pub fn run_winit(
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display: Rc<RefCell<Display>>,
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event_loop: &mut EventLoop<AnvilState>,
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log: Logger,
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) -> Result<(), ()> {
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let (renderer, mut input) = winit::init(log.clone()).map_err(|err| {
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slog::crit!(log, "Failed to initialize Winit backend: {}", err);
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})?;
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#[cfg(feature = "egl")]
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let egl_buffer_reader = Rc::new(RefCell::new(
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if let Ok(egl_buffer_reader) = renderer.bind_wl_display(&display.borrow()) {
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info!(log, "EGL hardware-acceleration enabled");
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Some(egl_buffer_reader)
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} else {
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None
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},
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));
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let (w, h) = renderer.get_framebuffer_dimensions();
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#[cfg(feature = "egl")]
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let drawer = GliumDrawer::init(renderer, egl_buffer_reader.clone(), log.clone());
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#[cfg(not(feature = "egl"))]
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let drawer = GliumDrawer::init(renderer, log.clone());
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#[cfg(feature = "egl")]
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let buffer_utils = BufferUtils::new(egl_buffer_reader, log.clone());
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#[cfg(not(feature = "egl"))]
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let buffer_utils = BufferUtils::new(log.clone());
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/*
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* Initialize the globals
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*/
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let mut state = AnvilState::init(
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display.clone(),
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event_loop.handle(),
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buffer_utils,
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None,
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None,
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log.clone(),
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);
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let (output, _) = Output::new(
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&mut display.borrow_mut(),
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"Winit".into(),
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PhysicalProperties {
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width: 0,
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height: 0,
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subpixel: wl_output::Subpixel::Unknown,
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make: "Smithay".into(),
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model: "Winit".into(),
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},
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log.clone(),
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);
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output.change_current_state(
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Some(Mode {
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width: w as i32,
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height: h as i32,
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refresh: 60_000,
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}),
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None,
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None,
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);
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output.set_preferred(Mode {
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width: w as i32,
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height: h as i32,
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refresh: 60_000,
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});
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info!(log, "Initialization completed, starting the main loop.");
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while state.running.load(Ordering::SeqCst) {
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input
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.dispatch_new_events(|event, _| state.process_input_event(event))
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.unwrap();
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// drawing logic
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{
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use glium::Surface;
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let mut frame = drawer.draw();
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frame.clear(None, Some((0.8, 0.8, 0.9, 1.0)), false, Some(1.0), None);
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// draw the windows
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drawer.draw_windows(&mut frame, &*state.window_map.borrow(), None, state.ctoken);
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let (x, y) = *state.pointer_location.borrow();
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// draw the dnd icon if any
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{
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let guard = state.dnd_icon.lock().unwrap();
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if let Some(ref surface) = *guard {
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if surface.as_ref().is_alive() {
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drawer.draw_dnd_icon(&mut frame, surface, (x as i32, y as i32), state.ctoken);
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}
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}
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}
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// draw the cursor as relevant
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{
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let mut guard = state.cursor_status.lock().unwrap();
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// reset the cursor if the surface is no longer alive
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let mut reset = false;
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if let CursorImageStatus::Image(ref surface) = *guard {
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reset = !surface.as_ref().is_alive();
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}
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if reset {
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*guard = CursorImageStatus::Default;
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}
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// draw as relevant
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if let CursorImageStatus::Image(ref surface) = *guard {
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drawer.draw_cursor(&mut frame, surface, (x as i32, y as i32), state.ctoken);
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}
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}
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if let Err(err) = frame.finish() {
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error!(log, "Error during rendering: {:?}", err);
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}
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}
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// Send frame events so that client start drawing their next frame
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state.window_map.borrow().send_frames(SCOUNTER.next_serial());
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if event_loop
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.dispatch(Some(Duration::from_millis(16)), &mut state)
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.is_err()
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{
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state.running.store(false, Ordering::SeqCst);
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} else {
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display.borrow_mut().flush_clients(&mut state);
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state.window_map.borrow_mut().refresh();
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}
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}
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// Cleanup stuff
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state.window_map.borrow_mut().clear();
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Ok(())
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}
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