289 lines
10 KiB
Rust
289 lines
10 KiB
Rust
// The transaction model for handling surface states in Smithay
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//
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// The caching logic in `cache.rs` provides surfaces with a queue of
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// pending states identified with numeric commit ids, allowing the compositor
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// to precisely control *when* a state become active. This file is the second
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// half: these identified states are grouped into transactions, which allow the
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// synchronization of updates accross surfaces.
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//
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// There are 2 main cases when the state of multiple surfaces must be updated
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// atomically:
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// - synchronized subsurface must have their state updated at the same time as their parents
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// - The upcoming `wp_transaction` protocol
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//
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// In these situations, the individual states in a surface queue are grouped into a transaction
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// and are all applied atomically when the transaction itself is applied. The logic for creating
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// new transactions is currently the following:
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//
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// - Each surface has an implicit "pending" transaction, into which its newly commited state is
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// recorded
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// - Furthermore, on commit, the pending transaction of all synchronized child subsurfaces is merged
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// into the current surface's pending transaction, and a new implicit transaction is started for those
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// children (logic is implemented in `handlers.rs`, in `PrivateSurfaceData::commit`).
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// - Then, still on commit, if the surface is not a synchronized subsurface, its pending transaction is
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// directly applied
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//
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// This last step will change once we have support for explicit synchronization (and further in the future,
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// of the wp_transaction protocol). Explicit synchronization introduces a notion of blockers: the transaction
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// cannot be applied before all blockers are released, and thus must wait for it to be the case.
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//
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// For thoses situations, the (currently unused) `TransactionQueue` will come into play. It is a per-client
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// queue of transactions, that stores and applies them by both respecting their topological order
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// (ensuring that for each surface, states are applied in the correct order) and that all transactions
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// wait befor all their blockers are resolved to be merged. If a blocker is cancelled, the whole transaction
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// it blocks is cancelled as well, and simply dropped. Thanks to the logic of `Cache::apply_state`, the
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// associated state will be applied automatically when the next valid transaction is applied, ensuring
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// global coherence.
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// A significant part of the logic of this module is not yet used,
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// but will be once proper transaction & blockers support is
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// added to smithay
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#![allow(dead_code)]
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use std::{
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collections::HashSet,
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sync::{Arc, Mutex},
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};
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use wayland_server::protocol::wl_surface::WlSurface;
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use crate::wayland::Serial;
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use super::tree::PrivateSurfaceData;
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pub trait Blocker {
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fn state(&self) -> BlockerState;
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}
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pub enum BlockerState {
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Pending,
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Released,
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Cancelled,
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}
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struct TransactionState {
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surfaces: Vec<(WlSurface, Serial)>,
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blockers: Vec<Box<dyn Blocker + Send>>,
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}
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impl Default for TransactionState {
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fn default() -> Self {
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TransactionState {
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surfaces: Vec::new(),
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blockers: Vec::new(),
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}
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}
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}
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impl TransactionState {
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fn insert(&mut self, surface: WlSurface, id: Serial) {
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if let Some(place) = self.surfaces.iter_mut().find(|place| place.0 == surface) {
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// the surface is already in the list, update the serial
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if place.1 < id {
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place.1 = id;
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}
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} else {
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// the surface is not in the list, insert it
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self.surfaces.push((surface, id));
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}
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}
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}
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enum TransactionInner {
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Data(TransactionState),
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Fused(Arc<Mutex<TransactionInner>>),
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}
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pub(crate) struct PendingTransaction {
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inner: Arc<Mutex<TransactionInner>>,
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}
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impl Default for PendingTransaction {
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fn default() -> Self {
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PendingTransaction {
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inner: Arc::new(Mutex::new(TransactionInner::Data(Default::default()))),
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}
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}
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}
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impl PendingTransaction {
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fn with_inner_state<T, F: FnOnce(&mut TransactionState) -> T>(&self, f: F) -> T {
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let mut next = self.inner.clone();
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loop {
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let tmp = match *next.lock().unwrap() {
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TransactionInner::Data(ref mut state) => return f(state),
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TransactionInner::Fused(ref into) => into.clone(),
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};
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next = tmp;
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}
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}
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pub(crate) fn insert_state(&self, surface: WlSurface, id: Serial) {
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self.with_inner_state(|state| state.insert(surface, id))
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}
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pub(crate) fn add_blocker<B: Blocker + Send + 'static>(&self, blocker: B) {
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self.with_inner_state(|state| state.blockers.push(Box::new(blocker) as Box<_>))
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}
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pub(crate) fn is_same_as(&self, other: &PendingTransaction) -> bool {
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let ptr1 = self.with_inner_state(|state| state as *const _);
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let ptr2 = other.with_inner_state(|state| state as *const _);
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ptr1 == ptr2
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}
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pub(crate) fn merge_into(&self, into: &PendingTransaction) {
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if self.is_same_as(into) {
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// nothing to do
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return;
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}
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// extract our pending surfaces and change our link
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let mut next = self.inner.clone();
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let my_state;
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loop {
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let tmp = {
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let mut guard = next.lock().unwrap();
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match *guard {
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TransactionInner::Data(ref mut state) => {
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my_state = std::mem::take(state);
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*guard = TransactionInner::Fused(into.inner.clone());
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break;
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}
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TransactionInner::Fused(ref into) => into.clone(),
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}
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};
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next = tmp;
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}
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// fuse our surfaces into our new transaction state
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self.with_inner_state(|state| {
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for (surface, id) in my_state.surfaces {
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state.insert(surface, id);
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}
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state.blockers.extend(my_state.blockers);
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});
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}
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pub(crate) fn finalize(mut self) -> Transaction {
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// When finalizing a transaction, this *must* be the last handle to this transaction
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loop {
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let inner = match Arc::try_unwrap(self.inner) {
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Ok(mutex) => mutex.into_inner().unwrap(),
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Err(_) => panic!("Attempting to finalize a transaction but handle is not the last."),
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};
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match inner {
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TransactionInner::Data(TransactionState {
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surfaces, blockers, ..
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}) => return Transaction { surfaces, blockers },
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TransactionInner::Fused(into) => self.inner = into,
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}
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}
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}
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}
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pub(crate) struct Transaction {
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surfaces: Vec<(WlSurface, Serial)>,
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blockers: Vec<Box<dyn Blocker + Send>>,
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}
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impl Transaction {
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/// Computes the global state of the transaction with regard to its blockers
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///
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/// The logic is:
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///
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/// - if at least one blocker is cancelled, the transaction is cancelled
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/// - otherwise, if at least one blocker is pending, the transaction is pending
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/// - otherwise, all blockers are released, and the transaction is also released
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pub(crate) fn state(&self) -> BlockerState {
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use BlockerState::*;
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self.blockers
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.iter()
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.fold(Released, |acc, blocker| match (acc, blocker.state()) {
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(Cancelled, _) | (_, Cancelled) => Cancelled,
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(Pending, _) | (_, Pending) => Pending,
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(Released, Released) => Released,
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})
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}
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pub(crate) fn apply(self) {
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for (surface, id) in self.surfaces {
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PrivateSurfaceData::with_states(&surface, |states| {
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states.cached_state.apply_state(id);
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})
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}
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}
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}
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// This queue should be per-client
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pub(crate) struct TransactionQueue {
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transactions: Vec<Transaction>,
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// we keep the hashset around to reuse allocations
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seen_surfaces: HashSet<u32>,
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}
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impl Default for TransactionQueue {
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fn default() -> Self {
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TransactionQueue {
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transactions: Vec::new(),
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seen_surfaces: HashSet::new(),
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}
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}
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}
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impl TransactionQueue {
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pub(crate) fn append(&mut self, t: Transaction) {
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self.transactions.push(t);
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}
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pub(crate) fn apply_ready(&mut self) {
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// this is a very non-optimized implementation
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// we just iterate over the queue of transactions, keeping track of which
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// surface we have seen as they encode transaction dependencies
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self.seen_surfaces.clear();
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// manually iterate as we're going to modify the Vec while iterating on it
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let mut i = 0;
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// the loop will terminate, as at every iteration either i is incremented by 1
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// or the lenght of self.transactions is reduced by 1.
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while i <= self.transactions.len() {
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let mut skip = false;
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// does the transaction have any active blocker?
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match self.transactions[i].state() {
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BlockerState::Cancelled => {
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// this transaction is cancelled, remove it without further processing
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self.transactions.remove(i);
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continue;
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}
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BlockerState::Pending => {
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skip = true;
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}
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BlockerState::Released => {}
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}
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// if not, does this transaction depend on any previous transaction?
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if !skip {
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for (s, _) in &self.transactions[i].surfaces {
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if !s.as_ref().is_alive() {
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continue;
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}
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if self.seen_surfaces.contains(&s.as_ref().id()) {
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skip = true;
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break;
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}
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}
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}
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if skip {
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// this transaction is not yet ready and should be skipped, add its surfaces to our
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// seen list
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for (s, _) in &self.transactions[i].surfaces {
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if !s.as_ref().is_alive() {
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continue;
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}
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self.seen_surfaces.insert(s.as_ref().id());
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}
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i += 1;
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} else {
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// this transaction is to be applied, yay!
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self.transactions.remove(i).apply();
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}
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}
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}
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}
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