366 lines
14 KiB
Rust
366 lines
14 KiB
Rust
use super::roles::*;
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use super::{SubsurfaceRole, SurfaceAttributes};
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use std::sync::Mutex;
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use wayland_server::protocol::wl_surface::WlSurface;
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use wayland_server::Resource;
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/// Node of a subsurface tree, holding some user specified data type U
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/// at each node
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///
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/// This type is internal to Smithay, and should not appear in the
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/// public API
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///
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/// It is a bidirectionnal tree, meaning we can move along it in both
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/// direction (top-bottom or bottom-up). We are taking advantage of the
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/// fact that lifetime of objects are decided by wayland-server to ensure
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/// the cleanup will be done properly, and we won't leak anything.
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///
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/// This implementation is not strictly a tree, but rather a directed graph
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/// with the constraint that node can have at most one incoming edge. Aka like
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/// a tree, but with loops allowed. This is because the wayland protocol does not
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/// have a failure case to forbid this. Note that if any node in such a graph does not
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/// have a parent, then the graph is a tree and this node is its root.
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pub struct SurfaceData<U, R> {
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parent: Option<Resource<WlSurface>>,
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children: Vec<Resource<WlSurface>>,
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role: R,
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attributes: SurfaceAttributes<U>,
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}
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pub enum Location {
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Before,
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After,
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}
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/// Possible actions to do after handling a node diring tree traversal
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pub enum TraversalAction<T> {
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/// Traverse its children as well, providing them the data T
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DoChildren(T),
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/// Skip its children
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SkipChildren,
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/// Stop traversal completely
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Break,
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}
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impl<U: Default, R: Default> SurfaceData<U, R> {
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pub fn new() -> Mutex<SurfaceData<U, R>> {
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Mutex::new(SurfaceData {
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parent: None,
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children: Vec::new(),
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role: Default::default(),
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attributes: Default::default(),
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})
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}
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}
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impl<U, R> SurfaceData<U, R>
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where
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U: 'static,
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R: 'static,
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{
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/// Cleans the user_data of that surface, must be called when it is destroyed
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pub fn cleanup(surface: &Resource<WlSurface>) {
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let my_data_mutex = surface.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let mut my_data = my_data_mutex.lock().unwrap();
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if let Some(old_parent) = my_data.parent.take() {
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if !old_parent.equals(surface) {
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// We had a parent that is not ourselves, lets unregister ourselves from it
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let old_parent_mutex = old_parent.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let mut old_parent_guard = old_parent_mutex.lock().unwrap();
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old_parent_guard.children.retain(|c| !c.equals(surface));
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}
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}
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// orphan all our children
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for child in &my_data.children {
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// don't do anything if this child is ourselves
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if child.equals(surface) {
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continue;
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}
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let child_mutex = child.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let mut child_guard = child_mutex.lock().unwrap();
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child_guard.parent = None;
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}
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}
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}
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impl<U: 'static, R: RoleType + 'static> SurfaceData<U, R> {
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pub fn has_a_role(surface: &Resource<WlSurface>) -> bool {
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debug_assert!(surface.is_alive());
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let data_mutex = surface.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let data_guard = data_mutex.lock().unwrap();
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<R as RoleType>::has_role(&data_guard.role)
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}
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/// Check wether a surface has a given role
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pub fn has_role<RoleData>(surface: &Resource<WlSurface>) -> bool
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where
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R: Role<RoleData>,
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{
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debug_assert!(surface.is_alive());
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let data_mutex = surface.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let data_guard = data_mutex.lock().unwrap();
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<R as Role<RoleData>>::has(&data_guard.role)
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}
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/// Register that this surface has a role, fails if it already has one
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pub fn give_role<RoleData>(surface: &Resource<WlSurface>) -> Result<(), ()>
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where
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R: Role<RoleData>,
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RoleData: Default,
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{
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debug_assert!(surface.is_alive());
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let data_mutex = surface.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let mut data_guard = data_mutex.lock().unwrap();
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<R as Role<RoleData>>::set(&mut data_guard.role)
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}
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/// Register that this surface has a role with given data
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///
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/// Fails if it already has one and returns the data
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pub fn give_role_with<RoleData>(surface: &Resource<WlSurface>, data: RoleData) -> Result<(), RoleData>
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where
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R: Role<RoleData>,
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{
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debug_assert!(surface.is_alive());
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let data_mutex = surface.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let mut data_guard = data_mutex.lock().unwrap();
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<R as Role<RoleData>>::set_with(&mut data_guard.role, data)
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}
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/// Register that this surface has no role and returns the data
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///
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/// It is a noop if this surface already didn't have one, but fails if
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/// the role was "subsurface", it must be removed by the `unset_parent` method.
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pub fn remove_role<RoleData>(surface: &Resource<WlSurface>) -> Result<RoleData, WrongRole>
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where
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R: Role<RoleData>,
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{
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debug_assert!(surface.is_alive());
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let data_mutex = surface.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let mut data_guard = data_mutex.lock().unwrap();
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<R as Role<RoleData>>::unset(&mut data_guard.role)
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}
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/// Access to the role data
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pub fn with_role_data<RoleData, F, T>(surface: &Resource<WlSurface>, f: F) -> Result<T, WrongRole>
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where
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R: Role<RoleData>,
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F: FnOnce(&mut RoleData) -> T,
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{
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debug_assert!(surface.is_alive());
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let data_mutex = surface.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let mut data_guard = data_mutex.lock().unwrap();
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let data = <R as Role<RoleData>>::data_mut(&mut data_guard.role)?;
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Ok(f(data))
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}
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}
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impl<U: 'static, R: RoleType + Role<SubsurfaceRole> + 'static> SurfaceData<U, R> {
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/// Sets the parent of a surface
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///
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/// if this surface already has a role, does nothing and fails, otherwise
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/// its role is now to be a subsurface
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pub fn set_parent(child: &Resource<WlSurface>, parent: &Resource<WlSurface>) -> Result<(), ()> {
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debug_assert!(child.is_alive());
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debug_assert!(parent.is_alive());
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// change child's parent
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{
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let child_mutex = child.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let mut child_guard = child_mutex.lock().unwrap();
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// if surface already has a role, it cannot become a subsurface
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<R as Role<SubsurfaceRole>>::set(&mut child_guard.role)?;
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debug_assert!(child_guard.parent.is_none());
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child_guard.parent = Some(parent.clone());
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}
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// register child to new parent
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// double scoping is to be robust to have a child be its own parent
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{
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let parent_mutex = parent.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let mut parent_guard = parent_mutex.lock().unwrap();
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parent_guard.children.push(child.clone())
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}
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Ok(())
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}
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/// Remove a pre-existing parent of this child
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///
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/// Does nothing if it has no parent
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pub fn unset_parent(child: &Resource<WlSurface>) {
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debug_assert!(child.is_alive());
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let old_parent = {
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let child_mutex = child.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let mut child_guard = child_mutex.lock().unwrap();
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let old_parent = child_guard.parent.take();
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if old_parent.is_some() {
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// We had a parent, so this does not have a role any more
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<R as Role<SubsurfaceRole>>::unset(&mut child_guard.role)
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.expect("Surface had a parent but not the subsurface role?!");
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}
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old_parent
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};
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// unregister from our parent
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if let Some(old_parent) = old_parent {
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let parent_mutex = old_parent.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let mut parent_guard = parent_mutex.lock().unwrap();
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parent_guard.children.retain(|c| !c.equals(child));
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}
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}
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/// Retrieve the parent surface (if any) of this surface
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pub fn get_parent(child: &Resource<WlSurface>) -> Option<Resource<WlSurface>> {
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let child_mutex = child.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let child_guard = child_mutex.lock().unwrap();
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child_guard.parent.as_ref().cloned()
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}
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/// Retrieve the parent surface (if any) of this surface
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pub fn get_children(child: &Resource<WlSurface>) -> Vec<Resource<WlSurface>> {
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let child_mutex = child.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let child_guard = child_mutex.lock().unwrap();
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child_guard.children.to_vec()
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}
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/// Reorders a surface relative to one of its sibling
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///
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/// Fails if `relative_to` is not a sibling or parent of `surface`.
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pub fn reorder(
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surface: &Resource<WlSurface>,
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to: Location,
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relative_to: &Resource<WlSurface>,
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) -> Result<(), ()> {
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let parent = {
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let data_mutex = surface.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let data_guard = data_mutex.lock().unwrap();
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data_guard.parent.as_ref().cloned().unwrap()
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};
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if parent.equals(relative_to) {
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// TODO: handle positioning relative to parent
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return Ok(());
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}
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fn index_of(surface: &Resource<WlSurface>, slice: &[Resource<WlSurface>]) -> Option<usize> {
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for (i, s) in slice.iter().enumerate() {
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if s.equals(surface) {
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return Some(i);
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}
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}
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None
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}
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let parent_mutex = parent.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let mut parent_guard = parent_mutex.lock().unwrap();
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let my_index = index_of(surface, &parent_guard.children).unwrap();
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let mut other_index = match index_of(surface, &parent_guard.children) {
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Some(idx) => idx,
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None => return Err(()),
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};
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let me = parent_guard.children.remove(my_index);
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if my_index < other_index {
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other_index -= 1;
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}
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let new_index = match to {
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Location::Before => other_index,
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Location::After => other_index + 1,
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};
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parent_guard.children.insert(new_index, me);
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Ok(())
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}
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}
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impl<U: 'static, R: 'static> SurfaceData<U, R> {
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/// Access the attributes associated with a surface
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///
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/// Note that an internal lock is taken during access of this data,
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/// so the tree cannot be manipulated at the same time
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pub fn with_data<T, F>(surface: &Resource<WlSurface>, f: F) -> T
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where
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F: FnOnce(&mut SurfaceAttributes<U>) -> T,
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{
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let data_mutex = surface
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.user_data::<Mutex<SurfaceData<U, R>>>()
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.expect("Accessing the data of foreign surfaces is not supported.");
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let mut data_guard = data_mutex.lock().unwrap();
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f(&mut data_guard.attributes)
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}
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/// Access sequentially the attributes associated with a surface tree,
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/// in a depth-first order.
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///
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/// Note that an internal lock is taken during access of this data,
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/// so the tree cannot be manipulated at the same time.
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///
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/// The callback returns wether the traversal should continue or not. Returning
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/// false will cause an early-stopping.
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pub fn map_tree<F, T>(root: &Resource<WlSurface>, initial: T, mut f: F, reverse: bool)
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where
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F: FnMut(&Resource<WlSurface>, &mut SurfaceAttributes<U>, &mut R, &T) -> TraversalAction<T>,
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{
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// helper function for recursion
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fn map<U: 'static, R: 'static, F, T>(
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surface: &Resource<WlSurface>,
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root: &Resource<WlSurface>,
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initial: &T,
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f: &mut F,
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reverse: bool,
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) -> bool
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where
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F: FnMut(&Resource<WlSurface>, &mut SurfaceAttributes<U>, &mut R, &T) -> TraversalAction<T>,
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{
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// stop if we met the root, so to not deadlock/inifinte loop
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if surface.equals(root) {
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return true;
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}
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let data_mutex = surface.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let mut data_guard = data_mutex.lock().unwrap();
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let data_guard = &mut *data_guard;
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// call the callback on ourselves
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match f(surface, &mut data_guard.attributes, &mut data_guard.role, initial) {
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TraversalAction::DoChildren(t) => {
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// loop over children
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if reverse {
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for c in data_guard.children.iter().rev() {
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if !map::<U, R, _, _>(c, root, &t, f, true) {
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return false;
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}
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}
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} else {
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for c in &data_guard.children {
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if !map::<U, R, _, _>(c, root, &t, f, false) {
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return false;
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}
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}
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}
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true
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}
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TraversalAction::SkipChildren => true,
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TraversalAction::Break => false,
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}
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}
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let data_mutex = root.user_data::<Mutex<SurfaceData<U, R>>>().unwrap();
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let mut data_guard = data_mutex.lock().unwrap();
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let data_guard = &mut *data_guard;
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// call the callback on ourselves
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if let TraversalAction::DoChildren(t) =
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f(root, &mut data_guard.attributes, &mut data_guard.role, &initial)
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{
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// loop over children
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if reverse {
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for c in data_guard.children.iter().rev() {
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if !map::<U, R, _, _>(c, root, &t, &mut f, true) {
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break;
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}
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}
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} else {
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for c in &data_guard.children {
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if !map::<U, R, _, _>(c, root, &t, &mut f, false) {
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break;
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}
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}
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}
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}
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}
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}
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