smithay/anvil/src/shell.rs

148 lines
5.3 KiB
Rust

use std::cell::RefCell;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
use rand;
use smithay::wayland::compositor::{compositor_init, CompositorToken, SurfaceAttributes, SurfaceEvent};
use smithay::wayland::shell::legacy::{wl_shell_init, ShellRequest, ShellState as WlShellState,
ShellSurfaceKind, ShellSurfaceRole};
use smithay::wayland::shell::xdg::{xdg_shell_init, PopupConfigure, ShellState as XdgShellState,
ToplevelConfigure, XdgRequest, XdgSurfaceRole};
use smithay::wayland_server::protocol::{wl_buffer, wl_callback, wl_shell_surface, wl_surface};
use smithay::wayland_server::{Display, LoopToken, Resource};
use window_map::{Kind as SurfaceKind, WindowMap};
define_roles!(Roles => [ XdgSurface, XdgSurfaceRole ] [ ShellSurface, ShellSurfaceRole<()>] );
pub type MyWindowMap =
WindowMap<SurfaceData, Roles, (), (), fn(&SurfaceAttributes<SurfaceData>) -> Option<(i32, i32)>>;
pub type MyCompositorToken = CompositorToken<SurfaceData, Roles>;
pub fn init_shell(
display: &mut Display,
looptoken: LoopToken,
log: ::slog::Logger,
) -> (
CompositorToken<SurfaceData, Roles>,
Arc<Mutex<XdgShellState<SurfaceData, Roles, ()>>>,
Arc<Mutex<WlShellState<SurfaceData, Roles, ()>>>,
Rc<RefCell<MyWindowMap>>,
) {
// Create the compositor
let (compositor_token, _, _) = compositor_init(
display,
looptoken.clone(),
move |request, (surface, ctoken)| match request {
SurfaceEvent::Commit => surface_commit(&surface, ctoken),
SurfaceEvent::Frame { callback } => callback
.implement(|e, _| match e {}, None::<fn(_, _)>)
.send(wl_callback::Event::Done { callback_data: 0 }),
},
log.clone(),
);
// Init a window map, to track the location of our windows
let window_map = Rc::new(RefCell::new(WindowMap::<_, _, (), (), _>::new(
compositor_token,
get_size as _,
)));
// init the xdg_shell
let xdg_window_map = window_map.clone();
let (xdg_shell_state, _, _) = xdg_shell_init(
display,
looptoken.clone(),
compositor_token,
move |shell_event, ()| match shell_event {
XdgRequest::NewToplevel { surface } => {
// place the window at a random location in the [0;300]x[0;300] square
use rand::distributions::{IndependentSample, Range};
let range = Range::new(0, 300);
let mut rng = rand::thread_rng();
let x = range.ind_sample(&mut rng);
let y = range.ind_sample(&mut rng);
surface.send_configure(ToplevelConfigure {
size: None,
states: vec![],
serial: 42,
});
xdg_window_map
.borrow_mut()
.insert(SurfaceKind::Xdg(surface), (x, y));
}
XdgRequest::NewPopup { surface } => surface.send_configure(PopupConfigure {
size: (10, 10),
position: (10, 10),
serial: 42,
}),
_ => (),
},
log.clone(),
);
// init the wl_shell
let shell_window_map = window_map.clone();
let (wl_shell_state, _) = wl_shell_init(
display,
looptoken,
compositor_token,
move |req: ShellRequest<_, _, ()>, ()|
if let ShellRequest::SetKind {
surface,
kind: ShellSurfaceKind::Toplevel,
} = req {
// place the window at a random location in the [0;300]x[0;300] square
use rand::distributions::{IndependentSample, Range};
let range = Range::new(0, 300);
let mut rng = rand::thread_rng();
let x = range.ind_sample(&mut rng);
let y = range.ind_sample(&mut rng);
surface.send_configure((0, 0), wl_shell_surface::Resize::None);
shell_window_map
.borrow_mut()
.insert(SurfaceKind::Wl(surface), (x, y));
},
log.clone(),
);
(compositor_token, xdg_shell_state, wl_shell_state, window_map)
}
#[derive(Default)]
pub struct SurfaceData {
pub buffer: Option<Resource<wl_buffer::WlBuffer>>,
pub texture: Option<::glium_drawer::TextureMetadata>,
}
fn surface_commit(surface: &Resource<wl_surface::WlSurface>, token: CompositorToken<SurfaceData, Roles>) {
// we retrieve the contents of the associated buffer and copy it
token.with_surface_data(surface, |attributes| {
match attributes.buffer.take() {
Some(Some((buffer, (_x, _y)))) => {
// new contents
// TODO: handle hotspot coordinates
attributes.user_data.buffer = Some(buffer);
attributes.user_data.texture = None;
}
Some(None) => {
// erase the contents
attributes.user_data.buffer = None;
attributes.user_data.texture = None;
}
None => {}
}
});
}
fn get_size(attrs: &SurfaceAttributes<SurfaceData>) -> Option<(i32, i32)> {
attrs
.user_data
.texture
.as_ref()
.map(|ref meta| meta.dimensions)
.map(|(x, y)| (x as i32, y as i32))
}