294 lines
11 KiB
Rust
294 lines
11 KiB
Rust
//! Common traits for input backends to receive input from.
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use backend::NewIdType;
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/// A seat describes a group of input devices and at least one
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/// graphics device belonging together.
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///
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/// By default only one seat exists for most systems and smithay backends
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/// however multiseat configurations are possible and should be treated as
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/// separated users, all with their own focus, input and cursor available.
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///
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/// Seats can be checked for equality and hashed for differentiation.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct Seat { id: u32 }
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impl NewIdType for Seat
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{
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fn new(id: u32) -> Seat
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{
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Seat { id: id }
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}
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}
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/// State of key on a keyboard. Either pressed or released
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum KeyState {
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/// Key is released
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Released,
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/// Key is pressed
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Pressed,
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}
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/// A particular mouse button
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum MouseButton {
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/// Left mouse button
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Left,
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/// Middle mouse button
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Middle,
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/// Right mouse button
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Right,
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/// Other mouse button with index
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Other(u8),
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}
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/// State of a button on a mouse. Either pressed or released
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum MouseButtonState {
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/// Button is released
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Released,
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/// Button is pressed
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Pressed,
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}
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/// Axis when scrolling
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum Axis
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{
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/// Vertical axis
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Vertical,
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/// Horizonal axis
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Horizontal,
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}
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/// Source of an axis when scrolling
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum AxisSource
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{
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/// Finger. Mostly used for trackpads.
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///
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/// Guarantees that a scroll sequence is terminated with a scroll value of 0.
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/// A caller may use this information to decide on whether kinetic scrolling should
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/// be triggered on this scroll sequence.
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///
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/// The coordinate system is identical to the
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/// cursor movement, i.e. a scroll value of 1 represents the equivalent relative
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/// motion of 1.
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Finger,
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/// Continous scrolling device. Almost identical to `Finger`
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///
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/// No terminating event is guaranteed (though it may happen).
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///
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/// The coordinate system is identical to
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/// the cursor movement, i.e. a scroll value of 1 represents the equivalent relative
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/// motion of 1.
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Continous,
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/// Scroll wheel.
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///
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/// No terminating event is guaranteed (though it may happen). Scrolling is in
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/// discrete steps. It is up to the caller how to interpret such different step sizes.
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Wheel,
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/// Scrolling through tilting the scroll wheel.
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///
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/// No terminating event is guaranteed (though it may happen). Scrolling is in
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/// discrete steps. It is up to the caller how to interpret such different step sizes.
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WheelTilt,
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}
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/// Slot of a different touch event.
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///
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/// Touch events are groubed by slots, usually to identify different
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/// fingers on a multi-touch enabled input device. Events should only
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/// be interpreted in the context of other events on the same slot.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct TouchSlot { id: u32 }
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impl NewIdType for TouchSlot
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{
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fn new(id: u32) -> TouchSlot
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{
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TouchSlot { id: id }
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}
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}
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/// Touch event
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#[derive(Debug, PartialEq, Clone, Copy)]
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pub enum TouchEvent
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{
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/// The start of an event at a given position (x, y).
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///
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/// If the device has multi-touch capabilities a slot is given.
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Down {
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/// `TouchSlot`, if the device has multi-touch capabilities
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slot: Option<TouchSlot>,
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/// Absolute x-coordinate of the touch position.
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x: f64,
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/// Absolute y-coordinate of the touch position.
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y: f64
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},
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/// Movement of a touch on the device surface to a given position (x, y).
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///
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/// If the device has multi-touch capabilities a slot is given.
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Motion {
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/// `TouchSlot`, if the device has multi-touch capabilities
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slot: Option<TouchSlot>,
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/// Absolute x-coordinate of the final touch position after the motion.
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x: f64,
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/// Absolute y-coordinate of the final touch position after the motion.
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y: f64 },
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/// Stop of an event chain.
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///
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/// If the device has multi-touch capabilities a slot is given.
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Up {
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/// `TouchSlot`, if the device has multi-touch capabilities
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slot: Option<TouchSlot>
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},
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/// Cancel of an event chain. All previous events in the chain should be ignored.
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///
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/// If the device has multi-touch capabilities a slot is given.
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Cancel {
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/// `TouchSlot`, if the device has multi-touch capabilities
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slot: Option<TouchSlot>
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},
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/// Signals the end of a set of touchpoints at one device sample time.
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Frame
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}
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/// Trait that describes objects providing a source of input events. All input backends
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/// need to implemenent this and provide the same base gurantees about the presicion of
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/// given events.
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pub trait InputBackend: Sized {
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/// Type of input device associated with the backend
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type InputConfig;
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/// Sets a new handler for this `InputBackend`
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fn set_handler<H: InputHandler<Self> + 'static>(&mut self, handler: H);
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/// Get a reference to the currently set handler, if any
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fn get_handler(&mut self) -> Option<&mut InputHandler<Self>>;
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/// Clears the currently handler, if one is set
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fn clear_handler(&mut self);
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/// Get current `InputConfig`
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fn input_config(&mut self) -> &mut Self::InputConfig;
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/// Sets the cursor position, useful for e.g. pointer wrapping.
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///
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/// Not guaranteed to be supported on every backend. The result usually
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/// depends on the capability of the backend, but may also fail for certain
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/// specific actions. See the backends documentation.
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fn set_cursor_position(&mut self, x: u32, y: u32) -> Result<(), ()>;
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}
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/// Implement to receive input events from any `InputBackend`.
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pub trait InputHandler<B: InputBackend> {
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/// Called when a new `Seat` has been created
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fn on_seat_created(&mut self, seat: &Seat);
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/// Called when an existing `Seat` has been destroyed.
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fn on_seat_destroyed(&mut self, seat: &Seat);
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/// Called when a new keyboard event was received.
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///
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/// # Arguments
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///
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/// - `seat` - The `Seat` the event belongs to
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/// - `time` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
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/// - `key_code` - Code of the pressed key. See linux/input-event-codes.h
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/// - `state` - `KeyState` of the event
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/// - `count` - Total number of keys pressed on all devices on the associated `Seat`
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///
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/// # TODO:
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/// - check if events can arrive out of order.
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/// - Make stronger time guarantees
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fn on_keyboard_key(&mut self, seat: &Seat, time: u32, key_code: u32, state: KeyState, count: u32);
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/// Called when a new pointer movement event was received.
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///
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/// # Arguments
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///
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/// - `seat` - The `Seat` the event belongs to
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/// - `time` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
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/// - `to` - Absolute screen coordinates of the pointer moved to.
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///
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/// # TODO:
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/// - check if events can arrive out of order.
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/// - Make stronger time guarantees
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fn on_pointer_move(&mut self, seat: &Seat, time: u32, to: (u32, u32));
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/// Called when a new pointer button event was received.
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///
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/// # Arguments
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///
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/// - `seat` - The `Seat` the event belongs to
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/// - `time` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
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/// - `button` - Which button was pressed..
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/// - `state` - `MouseButtonState` of the event
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///
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/// # TODO:
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/// - check if events can arrive out of order.
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/// - Make stronger time guarantees
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fn on_pointer_button(&mut self, seat: &Seat, time: u32, button: MouseButton, state: MouseButtonState);
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/// Called when a new pointer scroll event was received.
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///
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/// # Arguments
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///
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/// - `seat` - The `Seat` the event belongs to
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/// - `time` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
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/// - `axis` - `Axis` this event was generated for.
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/// - `source` - Source of the scroll event. Important for interpretation of `amount`.
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/// - `amount` - Amount of scrolling on the given `Axis`. See `source` for interpretation.
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///
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/// # TODO:
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/// - check if events can arrive out of order.
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/// - Make stronger time guarantees
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fn on_pointer_scroll(&mut self, seat: &Seat, time: u32, axis: Axis, source: AxisSource, amount: f64);
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/// Called when a new touch event was received.
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///
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/// # Arguments
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///
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/// - `seat` - The `Seat` the event belongs to
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/// - `time` - A upward counting variable useful for event ordering. Makes no gurantees about actual time passed between events.
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/// - `event` - Touch event recieved. See `TouchEvent`.
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///
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/// # TODO:
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/// - check if events can arrive out of order.
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/// - Make stronger time guarantees
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fn on_touch(&mut self, seat: &Seat, time: u32, event: TouchEvent);
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/// Called when the `InputConfig` was changed through an external event.
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///
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/// What kind of events can trigger this call is completely backend dependent.
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/// E.g. an input devices was attached/detached or changed it's own configuration.
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fn on_input_config_changed(&mut self, config: &mut B::InputConfig);
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}
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impl<B: InputBackend> InputHandler<B> for Box<InputHandler<B>> {
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fn on_seat_created(&mut self, seat: &Seat) {
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(**self).on_seat_created(seat)
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}
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fn on_seat_destroyed(&mut self, seat: &Seat) {
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(**self).on_seat_destroyed(seat)
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}
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fn on_keyboard_key(&mut self, seat: &Seat, time: u32, key_code: u32, state: KeyState, count: u32) {
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(**self).on_keyboard_key(seat, time, key_code, state, count)
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}
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fn on_pointer_move(&mut self, seat: &Seat, time: u32, to: (u32, u32)) {
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(**self).on_pointer_move(seat, time, to)
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}
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fn on_pointer_button(&mut self, seat: &Seat, time: u32, button: MouseButton, state: MouseButtonState) {
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(**self).on_pointer_button(seat, time, button, state)
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}
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fn on_pointer_scroll(&mut self, seat: &Seat, time: u32, axis: Axis, source: AxisSource, amount: f64) {
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(**self).on_pointer_scroll(seat, time, axis, source, amount)
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}
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fn on_touch(&mut self, seat: &Seat, time: u32, event: TouchEvent) {
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(**self).on_touch(seat, time, event)
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}
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fn on_input_config_changed(&mut self, config: &mut B::InputConfig) {
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(**self).on_input_config_changed(config)
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}
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}
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