832 lines
29 KiB
Rust
832 lines
29 KiB
Rust
//! Implementation of backend traits for types provided by `winit`
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use crate::backend::egl::display::EGLDisplay;
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use crate::backend::{
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egl::{context::GlAttributes, native, EGLContext, EGLSurface, EGLBuffer, Error as EGLError},
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renderer::{
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Renderer, Bind, Transform,
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gles2::{Gles2Renderer, Gles2Error, Gles2Texture},
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},
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input::{
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Axis, AxisSource, Event as BackendEvent, InputBackend, InputEvent, KeyState, KeyboardKeyEvent,
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MouseButton, MouseButtonState, PointerAxisEvent, PointerButtonEvent, PointerMotionAbsoluteEvent,
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Seat, SeatCapabilities, TouchCancelEvent, TouchDownEvent, TouchMotionEvent, TouchSlot, TouchUpEvent,
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UnusedEvent,
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},
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};
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use std::{
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cell::RefCell,
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rc::Rc,
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time::Instant,
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};
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use cgmath::Matrix3;
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use wayland_egl as wegl;
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use wayland_server::Display;
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#[cfg(feature = "wayland_frontend")]
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use wayland_server::protocol::{wl_shm, wl_buffer};
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use winit::{
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dpi::{LogicalPosition, LogicalSize, PhysicalSize},
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event::{
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ElementState, Event, KeyboardInput, MouseButton as WinitMouseButton, MouseScrollDelta, Touch,
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TouchPhase, WindowEvent,
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},
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event_loop::{ControlFlow, EventLoop},
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platform::desktop::EventLoopExtDesktop,
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platform::unix::WindowExtUnix,
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window::{Window as WinitWindow, WindowBuilder},
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};
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#[cfg(feature = "use_system_lib")]
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use crate::backend::egl::{display::EGLBufferReader};
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/// Errors thrown by the `winit` backends
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#[derive(thiserror::Error, Debug)]
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pub enum Error {
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/// Failed to initialize a window
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#[error("Failed to initialize a window")]
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InitFailed(#[from] winit::error::OsError),
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/// Context creation is not supported on the current window system
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#[error("Context creation is not supported on the current window system")]
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NotSupported,
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/// EGL error
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#[error("EGL error: {0}")]
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Egl(#[from] EGLError),
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/// Renderer initialization failed
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#[error("Renderer creation failed: {0}")]
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RendererCreationError(#[from] Gles2Error),
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}
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#[derive(Debug, Clone)]
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pub struct WindowSize {
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pub physical_size: PhysicalSize<u32>,
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pub scale_factor: f64,
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}
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/// Window with an active EGL Context created by `winit`. Implements the
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/// [`EGLGraphicsBackend`] and [`GLGraphicsBackend`] graphics backend trait
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#[derive(Debug)]
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pub struct WinitGraphicsBackend {
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renderer: Gles2Renderer,
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display: EGLDisplay,
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egl: Rc<EGLSurface>,
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window: Rc<WinitWindow>,
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size: Rc<RefCell<WindowSize>>,
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}
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/// Abstracted event loop of a [`WinitWindow`] implementing the [`InputBackend`] trait
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///
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/// You need to call [`dispatch_new_events`](InputBackend::dispatch_new_events)
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/// periodically to receive any events.
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#[derive(Debug)]
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pub struct WinitInputBackend {
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egl: Rc<EGLSurface>,
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window: Rc<WinitWindow>,
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events_loop: EventLoop<()>,
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time: Instant,
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key_counter: u32,
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seat: Seat,
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logger: ::slog::Logger,
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size: Rc<RefCell<WindowSize>>,
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}
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/// Create a new [`WinitGraphicsBackend`], which implements the [`EGLGraphicsBackend`]
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/// and [`GLGraphicsBackend`] graphics backend trait and a corresponding [`WinitInputBackend`],
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/// which implements the [`InputBackend`] trait
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pub fn init<L>(logger: L) -> Result<(WinitGraphicsBackend, WinitInputBackend), Error>
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where
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L: Into<Option<::slog::Logger>>,
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{
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init_from_builder(
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WindowBuilder::new()
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.with_inner_size(LogicalSize::new(1280.0, 800.0))
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.with_title("Smithay")
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.with_visible(true),
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logger,
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)
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}
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/// Create a new [`WinitGraphicsBackend`], which implements the [`EGLGraphicsBackend`]
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/// and [`GLGraphicsBackend`] graphics backend trait, from a given [`WindowBuilder`]
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/// struct and a corresponding [`WinitInputBackend`], which implements the [`InputBackend`] trait
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pub fn init_from_builder<L>(
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builder: WindowBuilder,
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logger: L,
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) -> Result<(WinitGraphicsBackend, WinitInputBackend), Error>
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where
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L: Into<Option<::slog::Logger>>,
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{
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init_from_builder_with_gl_attr(
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builder,
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GlAttributes {
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version: (3, 0),
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profile: None,
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debug: cfg!(debug_assertions),
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vsync: true,
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},
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logger,
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)
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}
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/// Create a new [`WinitGraphicsBackend`], which implements the [`EGLGraphicsBackend`]
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/// and [`GLGraphicsBackend`] graphics backend trait, from a given [`WindowBuilder`]
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/// struct, as well as given [`GlAttributes`] for further customization of the rendering pipeline and a
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/// corresponding [`WinitInputBackend`], which implements the [`InputBackend`] trait.
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pub fn init_from_builder_with_gl_attr<L>(
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builder: WindowBuilder,
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attributes: GlAttributes,
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logger: L,
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) -> Result<(WinitGraphicsBackend, WinitInputBackend), Error>
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where
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L: Into<Option<::slog::Logger>>,
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{
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let log = crate::slog_or_fallback(logger).new(o!("smithay_module" => "backend_winit"));
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info!(log, "Initializing a winit backend");
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let events_loop = EventLoop::new();
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let winit_window = builder.build(&events_loop).map_err(Error::InitFailed)?;
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debug!(log, "Window created");
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let reqs = Default::default();
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let (display, context, surface) = {
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let display = EGLDisplay::new(&winit_window, log.clone())?;
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let context = EGLContext::new_with_config(&display, attributes, reqs, log.clone())?;
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let surface = if let Some(wl_surface) = winit_window.wayland_surface() {
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debug!(log, "Winit backend: Wayland");
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let size = winit_window.inner_size();
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let surface = unsafe {
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wegl::WlEglSurface::new_from_raw(wl_surface as *mut _, size.width as i32, size.height as i32)
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};
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EGLSurface::new(&display, context.pixel_format().unwrap(), reqs.double_buffer, context.config_id(), surface, log.clone())
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.map_err(EGLError::CreationFailed)?
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} else if let Some(xlib_window) = winit_window.xlib_window().map(native::XlibWindow) {
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debug!(log, "Winit backend: X11");
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EGLSurface::new(&display, context.pixel_format().unwrap(), reqs.double_buffer, context.config_id(), xlib_window, log.clone())
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.map_err(EGLError::CreationFailed)?
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} else {
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unreachable!("No backends for winit other then Wayland and X11 are supported")
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};
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context.unbind();
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(
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display,
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context,
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surface,
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)
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};
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let size = Rc::new(RefCell::new(WindowSize {
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physical_size: winit_window.inner_size(), // TODO: original code check if window is alive or not using inner_size().expect()
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scale_factor: winit_window.scale_factor(),
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}));
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let window = Rc::new(winit_window);
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let egl = Rc::new(surface);
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let mut renderer = unsafe { Gles2Renderer::new(context, log.clone())? };
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Ok((
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WinitGraphicsBackend {
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window: window.clone(),
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display,
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egl: egl.clone(),
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renderer,
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size: size.clone(),
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},
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WinitInputBackend {
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events_loop,
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window,
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egl,
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time: Instant::now(),
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key_counter: 0,
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seat: Seat::new(
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0,
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"winit",
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SeatCapabilities {
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pointer: true,
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keyboard: true,
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touch: true,
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},
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),
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logger: log.new(o!("smithay_winit_component" => "input")),
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size,
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},
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))
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}
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/// Specific events generated by Winit
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#[derive(Debug)]
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pub enum WinitEvent {
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/// The window has been resized
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Resized {
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/// The new physical size (in pixels)
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size: (f64, f64),
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/// The new scale factor
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scale_factor: f64,
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},
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/// The focus state of the window changed
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Focus(bool),
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/// A redraw was requested
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Refresh,
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}
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#[cfg(feature = "use_system_lib")]
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impl WinitGraphicsBackend {
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pub fn bind_wl_display(&self, wl_display: &Display) -> Result<EGLBufferReader, EGLError> {
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self.display.bind_wl_display(wl_display)
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}
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pub fn window_size(&self) -> WindowSize {
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self.size.borrow().clone()
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}
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pub fn window(&self) -> &WinitWindow {
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&*self.window
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}
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pub fn begin(&mut self) -> Result<(), Gles2Error> {
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let (width, height) = {
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let size = self.size.borrow();
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size.physical_size.into()
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};
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self.renderer.bind(self.egl.clone())?;
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self.renderer.begin(width, height, Transform::Normal)
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}
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}
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impl Renderer for WinitGraphicsBackend {
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type Error = Gles2Error;
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type Texture = Gles2Texture;
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#[cfg(feature = "image")]
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fn import_bitmap<C: std::ops::Deref<Target=[u8]>>(&mut self, image: &image::ImageBuffer<image::Rgba<u8>, C>) -> Result<Self::Texture, Self::Error> {
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self.renderer.import_bitmap(image)
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}
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#[cfg(feature = "wayland_frontend")]
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fn shm_formats(&self) -> &[wl_shm::Format] {
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Renderer::shm_formats(&self.renderer)
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}
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#[cfg(feature = "wayland_frontend")]
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fn import_shm(&mut self, buffer: &wl_buffer::WlBuffer) -> Result<Self::Texture, Self::Error> {
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self.renderer.import_shm(buffer)
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}
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#[cfg(feature = "wayland_frontend")]
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fn import_egl(&mut self, buffer: &EGLBuffer) -> Result<Self::Texture, Self::Error> {
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self.renderer.import_egl(buffer)
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}
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fn begin(&mut self, width: u32, height: u32, transform: Transform) -> Result<(), <Self as Renderer>::Error> {
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self.renderer.bind(self.egl.clone())?;
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self.renderer.begin(width, height, transform)
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}
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fn clear(&mut self, color: [f32; 4]) -> Result<(), Self::Error> {
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self.renderer.clear(color)
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}
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fn render_texture(&mut self, texture: &Self::Texture, matrix: Matrix3<f32>, alpha: f32) -> Result<(), Self::Error> {
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self.renderer.render_texture(texture, matrix, alpha)
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}
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fn finish(&mut self) -> Result<(), crate::backend::SwapBuffersError> {
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self.renderer.finish()?;
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self.egl.swap_buffers()?;
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Ok(())
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}
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}
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/// Errors that may happen when driving the event loop of [`WinitInputBackend`]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, thiserror::Error)]
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pub enum WinitInputError {
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/// The underlying [`WinitWindow`] was closed. No further events can be processed.
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///
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/// See `dispatch_new_events`.
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#[error("Winit window was closed")]
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WindowClosed,
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}
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/// Winit-Backend internal event wrapping `winit`'s types into a [`KeyboardKeyEvent`]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct WinitKeyboardInputEvent {
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time: u32,
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key: u32,
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count: u32,
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state: ElementState,
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}
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impl BackendEvent for WinitKeyboardInputEvent {
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fn time(&self) -> u32 {
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self.time
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}
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}
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impl KeyboardKeyEvent for WinitKeyboardInputEvent {
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fn key_code(&self) -> u32 {
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self.key
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}
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fn state(&self) -> KeyState {
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self.state.into()
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}
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fn count(&self) -> u32 {
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self.count
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}
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}
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/// Winit-Backend internal event wrapping `winit`'s types into a [`PointerMotionAbsoluteEvent`]
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#[derive(Debug, Clone)]
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pub struct WinitMouseMovedEvent {
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size: Rc<RefCell<WindowSize>>,
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time: u32,
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logical_position: LogicalPosition<f64>,
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}
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impl BackendEvent for WinitMouseMovedEvent {
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fn time(&self) -> u32 {
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self.time
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}
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}
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impl PointerMotionAbsoluteEvent for WinitMouseMovedEvent {
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// TODO: maybe use {Logical, Physical}Position from winit?
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fn x(&self) -> f64 {
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let wsize = self.size.borrow();
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self.logical_position.x * wsize.scale_factor
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}
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fn y(&self) -> f64 {
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let wsize = self.size.borrow();
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self.logical_position.y * wsize.scale_factor
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}
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fn x_transformed(&self, width: u32) -> f64 {
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let wsize = self.size.borrow();
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let w_width = wsize.physical_size.to_logical::<f64>(wsize.scale_factor).width;
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f64::max(self.logical_position.x * width as f64 / w_width, 0.0)
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}
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fn y_transformed(&self, height: u32) -> f64 {
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let wsize = self.size.borrow();
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let w_height = wsize.physical_size.to_logical::<f64>(wsize.scale_factor).height;
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f64::max(self.logical_position.y * height as f64 / w_height, 0.0)
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}
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}
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/// Winit-Backend internal event wrapping `winit`'s types into a [`PointerAxisEvent`]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct WinitMouseWheelEvent {
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time: u32,
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delta: MouseScrollDelta,
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}
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impl BackendEvent for WinitMouseWheelEvent {
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fn time(&self) -> u32 {
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self.time
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}
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}
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impl PointerAxisEvent for WinitMouseWheelEvent {
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fn source(&self) -> AxisSource {
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match self.delta {
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MouseScrollDelta::LineDelta(_, _) => AxisSource::Wheel,
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MouseScrollDelta::PixelDelta(_) => AxisSource::Continuous,
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}
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}
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fn amount(&self, axis: Axis) -> Option<f64> {
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match (axis, self.delta) {
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(Axis::Horizontal, MouseScrollDelta::PixelDelta(delta)) => Some(delta.x),
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(Axis::Vertical, MouseScrollDelta::PixelDelta(delta)) => Some(delta.y),
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(_, MouseScrollDelta::LineDelta(_, _)) => None,
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}
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}
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fn amount_discrete(&self, axis: Axis) -> Option<f64> {
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match (axis, self.delta) {
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(Axis::Horizontal, MouseScrollDelta::LineDelta(x, _)) => Some(x as f64),
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(Axis::Vertical, MouseScrollDelta::LineDelta(_, y)) => Some(y as f64),
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(_, MouseScrollDelta::PixelDelta(_)) => None,
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}
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}
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}
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/// Winit-Backend internal event wrapping `winit`'s types into a [`PointerButtonEvent`]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct WinitMouseInputEvent {
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time: u32,
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button: WinitMouseButton,
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state: ElementState,
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}
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impl BackendEvent for WinitMouseInputEvent {
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fn time(&self) -> u32 {
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self.time
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}
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}
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impl PointerButtonEvent for WinitMouseInputEvent {
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fn button(&self) -> MouseButton {
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self.button.into()
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}
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fn state(&self) -> MouseButtonState {
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self.state.into()
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}
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}
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/// Winit-Backend internal event wrapping `winit`'s types into a [`TouchDownEvent`]
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#[derive(Debug, Clone)]
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pub struct WinitTouchStartedEvent {
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size: Rc<RefCell<WindowSize>>,
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time: u32,
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location: (f64, f64),
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id: u64,
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}
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impl BackendEvent for WinitTouchStartedEvent {
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fn time(&self) -> u32 {
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self.time
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}
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}
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impl TouchDownEvent for WinitTouchStartedEvent {
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fn slot(&self) -> Option<TouchSlot> {
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Some(TouchSlot::new(self.id))
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}
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fn x(&self) -> f64 {
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let wsize = self.size.borrow();
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self.location.0 * wsize.scale_factor
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}
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fn y(&self) -> f64 {
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let wsize = self.size.borrow();
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self.location.1 * wsize.scale_factor
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}
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fn x_transformed(&self, width: u32) -> f64 {
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let wsize = self.size.borrow();
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let w_width = wsize.physical_size.to_logical::<f64>(wsize.scale_factor).width;
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f64::max(self.location.0 * width as f64 / w_width, 0.0)
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}
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fn y_transformed(&self, height: u32) -> f64 {
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let wsize = self.size.borrow();
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let w_height = wsize.physical_size.to_logical::<f64>(wsize.scale_factor).height;
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f64::max(self.location.1 * height as f64 / w_height, 0.0)
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}
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}
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/// Winit-Backend internal event wrapping `winit`'s types into a [`TouchMotionEvent`]
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#[derive(Debug, Clone)]
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pub struct WinitTouchMovedEvent {
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size: Rc<RefCell<WindowSize>>,
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time: u32,
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location: (f64, f64),
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id: u64,
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}
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impl BackendEvent for WinitTouchMovedEvent {
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fn time(&self) -> u32 {
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self.time
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}
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}
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impl TouchMotionEvent for WinitTouchMovedEvent {
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fn slot(&self) -> Option<TouchSlot> {
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Some(TouchSlot::new(self.id))
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}
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fn x(&self) -> f64 {
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let wsize = self.size.borrow();
|
|
self.location.0 * wsize.scale_factor
|
|
}
|
|
|
|
fn y(&self) -> f64 {
|
|
let wsize = self.size.borrow();
|
|
self.location.1 * wsize.scale_factor
|
|
}
|
|
|
|
fn x_transformed(&self, width: u32) -> f64 {
|
|
let wsize = self.size.borrow();
|
|
let w_width = wsize.physical_size.to_logical::<f64>(wsize.scale_factor).width;
|
|
f64::max(self.location.0 * width as f64 / w_width, 0.0)
|
|
}
|
|
|
|
fn y_transformed(&self, height: u32) -> f64 {
|
|
let wsize = self.size.borrow();
|
|
let w_height = wsize.physical_size.to_logical::<f64>(wsize.scale_factor).height;
|
|
f64::max(self.location.1 * height as f64 / w_height, 0.0)
|
|
}
|
|
}
|
|
|
|
/// Winit-Backend internal event wrapping `winit`'s types into a `TouchUpEvent`
|
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
|
pub struct WinitTouchEndedEvent {
|
|
time: u32,
|
|
id: u64,
|
|
}
|
|
|
|
impl BackendEvent for WinitTouchEndedEvent {
|
|
fn time(&self) -> u32 {
|
|
self.time
|
|
}
|
|
}
|
|
|
|
impl TouchUpEvent for WinitTouchEndedEvent {
|
|
fn slot(&self) -> Option<TouchSlot> {
|
|
Some(TouchSlot::new(self.id))
|
|
}
|
|
}
|
|
|
|
/// Winit-Backend internal event wrapping `winit`'s types into a [`TouchCancelEvent`]
|
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
|
pub struct WinitTouchCancelledEvent {
|
|
time: u32,
|
|
id: u64,
|
|
}
|
|
|
|
impl BackendEvent for WinitTouchCancelledEvent {
|
|
fn time(&self) -> u32 {
|
|
self.time
|
|
}
|
|
}
|
|
|
|
impl TouchCancelEvent for WinitTouchCancelledEvent {
|
|
fn slot(&self) -> Option<TouchSlot> {
|
|
Some(TouchSlot::new(self.id))
|
|
}
|
|
}
|
|
|
|
/// Input config for Winit
|
|
///
|
|
/// This backend does not allow any input configuration, so this type does nothing.
|
|
#[derive(Debug)]
|
|
pub struct WinitInputConfig;
|
|
|
|
impl InputBackend for WinitInputBackend {
|
|
type EventError = WinitInputError;
|
|
|
|
type KeyboardKeyEvent = WinitKeyboardInputEvent;
|
|
type PointerAxisEvent = WinitMouseWheelEvent;
|
|
type PointerButtonEvent = WinitMouseInputEvent;
|
|
type PointerMotionEvent = UnusedEvent;
|
|
type PointerMotionAbsoluteEvent = WinitMouseMovedEvent;
|
|
type TouchDownEvent = WinitTouchStartedEvent;
|
|
type TouchUpEvent = WinitTouchEndedEvent;
|
|
type TouchMotionEvent = WinitTouchMovedEvent;
|
|
type TouchCancelEvent = WinitTouchCancelledEvent;
|
|
type TouchFrameEvent = UnusedEvent;
|
|
|
|
type SpecialEvent = WinitEvent;
|
|
type InputConfig = WinitInputConfig;
|
|
|
|
fn seats(&self) -> Vec<Seat> {
|
|
vec![self.seat.clone()]
|
|
}
|
|
|
|
fn input_config(&mut self) -> &mut Self::InputConfig {
|
|
/// So much effort to return a useless singleton!
|
|
static mut CONFIG: WinitInputConfig = WinitInputConfig;
|
|
unsafe { &mut CONFIG }
|
|
}
|
|
|
|
/// Processes new events of the underlying event loop to drive the set [`InputHandler`].
|
|
///
|
|
/// You need to periodically call this function to keep the underlying event loop and
|
|
/// [`WinitWindow`] active. Otherwise the window may no respond to user interaction and no
|
|
/// input events will be received by a set [`InputHandler`].
|
|
///
|
|
/// Returns an error if the [`WinitWindow`] the window has been closed. Calling
|
|
/// `dispatch_new_events` again after the [`WinitWindow`] has been closed is considered an
|
|
/// application error and unspecified behaviour may occur.
|
|
///
|
|
/// The linked [`WinitGraphicsBackend`] will error with a lost context and should
|
|
/// not be used anymore as well.
|
|
fn dispatch_new_events<F>(&mut self, mut callback: F) -> ::std::result::Result<(), WinitInputError>
|
|
where
|
|
F: FnMut(InputEvent<Self>, &mut WinitInputConfig),
|
|
{
|
|
let mut closed = false;
|
|
|
|
{
|
|
// NOTE: This ugly pile of references is here, because rustc could not
|
|
// figure out how to reference all these objects correctly into the
|
|
// upcoming closure, which is why all are borrowed manually and the
|
|
// assignments are then moved into the closure to avoid rustc's
|
|
// wrong interference.
|
|
let closed_ptr = &mut closed;
|
|
let key_counter = &mut self.key_counter;
|
|
let time = &self.time;
|
|
let seat = &self.seat;
|
|
let window = &self.window;
|
|
let egl = &self.egl;
|
|
let logger = &self.logger;
|
|
let window_size = &self.size;
|
|
let mut callback = move |event| callback(event, &mut WinitInputConfig);
|
|
|
|
self.events_loop
|
|
.run_return(move |event, _target, control_flow| match event {
|
|
Event::RedrawEventsCleared => {
|
|
*control_flow = ControlFlow::Exit;
|
|
}
|
|
Event::RedrawRequested(_id) => {
|
|
callback(InputEvent::Special(WinitEvent::Refresh));
|
|
}
|
|
Event::WindowEvent { event, .. } => {
|
|
let duration = Instant::now().duration_since(*time);
|
|
let nanos = duration.subsec_nanos() as u64;
|
|
let time = ((1000 * duration.as_secs()) + (nanos / 1_000_000)) as u32;
|
|
match event {
|
|
WindowEvent::Resized(psize) => {
|
|
trace!(logger, "Resizing window to {:?}", psize);
|
|
let scale_factor = window.scale_factor();
|
|
let mut wsize = window_size.borrow_mut();
|
|
wsize.physical_size = psize;
|
|
wsize.scale_factor = scale_factor;
|
|
egl.resize(psize.width as i32, psize.height as i32, 0, 0);
|
|
callback(InputEvent::Special(WinitEvent::Resized {
|
|
size: psize.into(),
|
|
scale_factor,
|
|
}));
|
|
}
|
|
WindowEvent::Focused(focus) => {
|
|
callback(InputEvent::Special(WinitEvent::Focus(focus)));
|
|
}
|
|
|
|
WindowEvent::ScaleFactorChanged {
|
|
scale_factor,
|
|
new_inner_size: new_psize,
|
|
} => {
|
|
let mut wsize = window_size.borrow_mut();
|
|
wsize.scale_factor = scale_factor;
|
|
egl.resize(new_psize.width as i32, new_psize.height as i32, 0, 0);
|
|
let psize_f64: (f64, f64) = (new_psize.width.into(), new_psize.height.into());
|
|
callback(InputEvent::Special(WinitEvent::Resized {
|
|
size: psize_f64,
|
|
scale_factor: wsize.scale_factor,
|
|
}));
|
|
}
|
|
WindowEvent::KeyboardInput {
|
|
input: KeyboardInput { scancode, state, .. },
|
|
..
|
|
} => {
|
|
match state {
|
|
ElementState::Pressed => *key_counter += 1,
|
|
ElementState::Released => {
|
|
*key_counter = key_counter.checked_sub(1).unwrap_or(0)
|
|
}
|
|
};
|
|
callback(InputEvent::Keyboard {
|
|
seat: seat.clone(),
|
|
event: WinitKeyboardInputEvent {
|
|
time,
|
|
key: scancode,
|
|
count: *key_counter,
|
|
state,
|
|
},
|
|
});
|
|
}
|
|
WindowEvent::CursorMoved { position, .. } => {
|
|
let lpos = position.to_logical(window_size.borrow().scale_factor);
|
|
callback(InputEvent::PointerMotionAbsolute {
|
|
seat: seat.clone(),
|
|
event: WinitMouseMovedEvent {
|
|
size: window_size.clone(),
|
|
time,
|
|
logical_position: lpos,
|
|
},
|
|
});
|
|
}
|
|
WindowEvent::MouseWheel { delta, .. } => {
|
|
let event = WinitMouseWheelEvent { time, delta };
|
|
callback(InputEvent::PointerAxis {
|
|
seat: seat.clone(),
|
|
event,
|
|
});
|
|
}
|
|
WindowEvent::MouseInput { state, button, .. } => {
|
|
callback(InputEvent::PointerButton {
|
|
seat: seat.clone(),
|
|
event: WinitMouseInputEvent { time, button, state },
|
|
});
|
|
}
|
|
|
|
WindowEvent::Touch(Touch {
|
|
phase: TouchPhase::Started,
|
|
location,
|
|
id,
|
|
..
|
|
}) => {
|
|
callback(InputEvent::TouchDown {
|
|
seat: seat.clone(),
|
|
event: WinitTouchStartedEvent {
|
|
size: window_size.clone(),
|
|
time,
|
|
location: location.into(),
|
|
id,
|
|
},
|
|
});
|
|
}
|
|
WindowEvent::Touch(Touch {
|
|
phase: TouchPhase::Moved,
|
|
location,
|
|
id,
|
|
..
|
|
}) => {
|
|
callback(InputEvent::TouchMotion {
|
|
seat: seat.clone(),
|
|
event: WinitTouchMovedEvent {
|
|
size: window_size.clone(),
|
|
time,
|
|
location: location.into(),
|
|
id,
|
|
},
|
|
});
|
|
}
|
|
|
|
WindowEvent::Touch(Touch {
|
|
phase: TouchPhase::Ended,
|
|
location,
|
|
id,
|
|
..
|
|
}) => {
|
|
callback(InputEvent::TouchMotion {
|
|
seat: seat.clone(),
|
|
event: WinitTouchMovedEvent {
|
|
size: window_size.clone(),
|
|
time,
|
|
location: location.into(),
|
|
id,
|
|
},
|
|
});
|
|
callback(InputEvent::TouchUp {
|
|
seat: seat.clone(),
|
|
event: WinitTouchEndedEvent { time, id },
|
|
})
|
|
}
|
|
|
|
WindowEvent::Touch(Touch {
|
|
phase: TouchPhase::Cancelled,
|
|
id,
|
|
..
|
|
}) => {
|
|
callback(InputEvent::TouchCancel {
|
|
seat: seat.clone(),
|
|
event: WinitTouchCancelledEvent { time, id },
|
|
});
|
|
}
|
|
WindowEvent::CloseRequested | WindowEvent::Destroyed => {
|
|
warn!(logger, "Window closed");
|
|
*closed_ptr = true;
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
_ => {}
|
|
});
|
|
}
|
|
|
|
if closed {
|
|
Err(WinitInputError::WindowClosed)
|
|
} else {
|
|
Ok(())
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<WinitMouseButton> for MouseButton {
|
|
fn from(button: WinitMouseButton) -> MouseButton {
|
|
match button {
|
|
WinitMouseButton::Left => MouseButton::Left,
|
|
WinitMouseButton::Right => MouseButton::Right,
|
|
WinitMouseButton::Middle => MouseButton::Middle,
|
|
WinitMouseButton::Other(num) => MouseButton::Other(num as u8),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<ElementState> for KeyState {
|
|
fn from(state: ElementState) -> Self {
|
|
match state {
|
|
ElementState::Pressed => KeyState::Pressed,
|
|
ElementState::Released => KeyState::Released,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<ElementState> for MouseButtonState {
|
|
fn from(state: ElementState) -> Self {
|
|
match state {
|
|
ElementState::Pressed => MouseButtonState::Pressed,
|
|
ElementState::Released => MouseButtonState::Released,
|
|
}
|
|
}
|
|
}
|