192 lines
6.4 KiB
Rust
192 lines
6.4 KiB
Rust
use smithay::utils::Rectangle;
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use smithay::wayland::compositor::{CompositorToken, SubsurfaceRole, SurfaceAttributes, TraversalAction};
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use smithay::wayland::compositor::roles::Role;
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use smithay::wayland::shell::{ShellSurfaceRole, ToplevelSurface};
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use wayland_server::Resource;
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use wayland_server::protocol::wl_surface;
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struct Window<U, R, CID, SD> {
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location: (i32, i32),
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surface: Rectangle,
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toplevel: ToplevelSurface<U, R, CID, SD>,
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}
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impl<U, R, CID, SD> Window<U, R, CID, SD>
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where
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U: 'static,
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R: Role<SubsurfaceRole> + Role<ShellSurfaceRole> + 'static,
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CID: 'static,
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SD: 'static,
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{
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// Find the topmost surface under this point if any and the location of this point in the surface
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fn matching<F>(&self, point: (f64, f64), ctoken: CompositorToken<U, R, CID>, get_size: F)
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-> Option<(wl_surface::WlSurface, (f64, f64))>
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where
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F: Fn(&SurfaceAttributes<U>) -> Option<(i32, i32)>,
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{
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if !self.surface.contains((point.0 as i32, point.1 as i32)) {
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return None;
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}
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// need to check more carefully
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let mut found = None;
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if let Some(wl_surface) = self.toplevel.get_surface() {
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let _ = ctoken.with_surface_tree_downward(
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wl_surface,
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self.location,
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|wl_surface, attributes, role, &(mut x, mut y)| if let Some((w, h)) = get_size(attributes) {
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if let Ok(subdata) = Role::<SubsurfaceRole>::data(role) {
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x += subdata.x;
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y += subdata.y;
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}
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let my_rect = Rectangle {
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x,
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y,
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width: w,
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height: h,
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};
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if my_rect.contains((point.0 as i32, point.1 as i32)) {
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found = wl_surface.clone().map(|s| {
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(s, (point.0 - my_rect.x as f64, point.1 - my_rect.y as f64))
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});
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TraversalAction::Break
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} else {
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TraversalAction::DoChildren((x, y))
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}
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} else {
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TraversalAction::SkipChildren
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},
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);
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}
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found
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}
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fn self_update<F>(&mut self, ctoken: CompositorToken<U, R, CID>, get_size: F)
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where
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F: Fn(&SurfaceAttributes<U>) -> Option<(i32, i32)>,
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{
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let (base_x, base_y) = self.location;
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let (mut min_x, mut min_y, mut max_x, mut max_y) = (base_x, base_y, base_x, base_y);
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if let Some(wl_surface) = self.toplevel.get_surface() {
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let _ = ctoken.with_surface_tree_downward(
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wl_surface,
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(base_x, base_y),
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|_, attributes, role, &(mut x, mut y)| {
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if let Some((w, h)) = get_size(attributes) {
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if let Ok(subdata) = Role::<SubsurfaceRole>::data(role) {
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x += subdata.x;
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y += subdata.y;
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}
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// update the bounding box
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if x < min_x {
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min_x = x;
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}
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if y < min_y {
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min_y = y;
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}
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if x + w > max_x {
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max_x = x + w;
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}
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if y + h > max_y {
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max_y = y + w;
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}
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TraversalAction::DoChildren((x, y))
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} else {
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TraversalAction::SkipChildren
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}
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},
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);
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}
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self.surface = Rectangle {
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x: min_x,
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y: min_y,
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width: max_x - min_x,
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height: max_y - min_y,
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};
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}
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}
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pub struct WindowMap<U, R, CID, SD, F> {
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ctoken: CompositorToken<U, R, CID>,
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windows: Vec<Window<U, R, CID, SD>>,
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get_size: F,
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}
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impl<U, R, CID, SD, F> WindowMap<U, R, CID, SD, F>
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where
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F: Fn(&SurfaceAttributes<U>) -> Option<(i32, i32)>,
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U: 'static,
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R: Role<SubsurfaceRole> + Role<ShellSurfaceRole> + 'static,
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CID: 'static,
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SD: 'static,
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{
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pub fn new(ctoken: CompositorToken<U, R, CID>, get_size: F) -> WindowMap<U, R, CID, SD, F> {
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WindowMap {
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ctoken: ctoken,
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windows: Vec::new(),
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get_size: get_size,
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}
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}
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pub fn insert(&mut self, toplevel: ToplevelSurface<U, R, CID, SD>, location: (i32, i32)) {
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let mut window = Window {
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location: location,
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surface: Rectangle {
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x: 0,
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y: 0,
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width: 0,
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height: 0,
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},
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toplevel: toplevel,
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};
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window.self_update(self.ctoken, &self.get_size);
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self.windows.insert(0, window);
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}
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pub fn get_surface_under(&self, point: (f64, f64)) -> Option<(wl_surface::WlSurface, (f64, f64))> {
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for w in &self.windows {
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if let Some(surface) = w.matching(point, self.ctoken, &self.get_size) {
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return Some(surface);
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}
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}
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None
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}
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pub fn get_surface_and_bring_to_top(&mut self, point: (f64, f64))
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-> Option<(wl_surface::WlSurface, (f64, f64))> {
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let mut found = None;
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for (i, w) in self.windows.iter().enumerate() {
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if let Some(surface) = w.matching(point, self.ctoken, &self.get_size) {
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found = Some((i, surface));
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break;
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}
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}
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if let Some((i, surface)) = found {
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let winner = self.windows.remove(i);
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self.windows.insert(0, winner);
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Some(surface)
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} else {
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None
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}
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}
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pub fn with_windows_from_bottom_to_top<Func>(&self, mut f: Func)
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where
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Func: FnMut(&ToplevelSurface<U, R, CID, SD>, (i32, i32)),
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{
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for w in self.windows.iter().rev() {
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f(&w.toplevel, w.location)
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}
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}
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pub fn refresh(&mut self) {
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self.windows.retain(|w| w.toplevel.alive());
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for w in self.windows.iter_mut() {
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w.self_update(self.ctoken, &self.get_size);
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}
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}
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pub fn clear(&mut self) {
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self.windows.clear();
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}
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}
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