smithay/anvil/src/winit.rs

218 lines
6.5 KiB
Rust

use std::{
cell::RefCell,
rc::Rc,
sync::{
atomic::{AtomicBool, Ordering},
Arc, Mutex,
},
};
use smithay::{
backend::{egl::EGLGraphicsBackend, graphics::gl::GLGraphicsBackend, input::InputBackend, winit},
reexports::{
calloop::EventLoop,
wayland_server::{protocol::wl_output, Display},
},
wayland::{
data_device::{default_action_chooser, init_data_device, set_data_device_focus, DataDeviceEvent},
output::{Mode, Output, PhysicalProperties},
seat::{CursorImageStatus, Seat, XkbConfig},
shm::init_shm_global,
},
};
use slog::Logger;
use crate::buffer_utils::BufferUtils;
use crate::glium_drawer::GliumDrawer;
use crate::input_handler::AnvilInputHandler;
use crate::shell::init_shell;
use crate::AnvilState;
pub fn run_winit(
display: &mut Display,
event_loop: &mut EventLoop<AnvilState>,
log: Logger,
) -> Result<(), ()> {
let (renderer, mut input) = winit::init(log.clone()).map_err(|_| ())?;
#[cfg(feature = "egl")]
let egl_buffer_reader = Rc::new(RefCell::new(
if let Ok(egl_buffer_reader) = renderer.bind_wl_display(&display) {
info!(log, "EGL hardware-acceleration enabled");
Some(egl_buffer_reader)
} else {
None
},
));
let (w, h) = renderer.get_framebuffer_dimensions();
#[cfg(feature = "egl")]
let drawer = GliumDrawer::init(renderer, egl_buffer_reader.clone(), log.clone());
#[cfg(not(feature = "egl"))]
let drawer = GliumDrawer::init(renderer, log.clone());
#[cfg(feature = "egl")]
let buffer_utils = BufferUtils::new(egl_buffer_reader, log.clone());
#[cfg(not(feature = "egl"))]
let buffer_utils = BufferUtils::new(log.clone());
let name = display.add_socket_auto().unwrap().into_string().unwrap();
info!(log, "Listening on wayland socket"; "name" => name.clone());
::std::env::set_var("WAYLAND_DISPLAY", name);
let running = Arc::new(AtomicBool::new(true));
/*
* Initialize the globals
*/
init_shm_global(display, vec![], log.clone());
let (compositor_token, _, _, window_map) = init_shell(display, buffer_utils, log.clone());
let dnd_icon = Arc::new(Mutex::new(None));
let dnd_icon2 = dnd_icon.clone();
init_data_device(
display,
move |event| match event {
DataDeviceEvent::DnDStarted { icon, .. } => {
*dnd_icon2.lock().unwrap() = icon;
}
DataDeviceEvent::DnDDropped => {
*dnd_icon2.lock().unwrap() = None;
}
_ => {}
},
default_action_chooser,
compositor_token,
log.clone(),
);
let (mut seat, _) = Seat::new(display, "winit".into(), compositor_token, log.clone());
let cursor_status = Arc::new(Mutex::new(CursorImageStatus::Default));
let cursor_status2 = cursor_status.clone();
let pointer = seat.add_pointer(compositor_token.clone(), move |new_status| {
// TODO: hide winit system cursor when relevant
*cursor_status2.lock().unwrap() = new_status
});
let keyboard = seat
.add_keyboard(XkbConfig::default(), 1000, 500, |seat, focus| {
set_data_device_focus(seat, focus.and_then(|s| s.as_ref().client()))
})
.expect("Failed to initialize the keyboard");
let (output, _) = Output::new(
display,
"Winit".into(),
PhysicalProperties {
width: 0,
height: 0,
subpixel: wl_output::Subpixel::Unknown,
make: "Smithay".into(),
model: "Winit".into(),
},
log.clone(),
);
output.change_current_state(
Some(Mode {
width: w as i32,
height: h as i32,
refresh: 60_000,
}),
None,
None,
);
output.set_preferred(Mode {
width: w as i32,
height: h as i32,
refresh: 60_000,
});
let pointer_location = Rc::new(RefCell::new((0.0, 0.0)));
input.set_handler(AnvilInputHandler::new(
log.clone(),
pointer,
keyboard,
window_map.clone(),
(0, 0),
running.clone(),
pointer_location.clone(),
));
info!(log, "Initialization completed, starting the main loop.");
while running.load(Ordering::SeqCst) {
input.dispatch_new_events().unwrap();
// drawing logic
{
use glium::Surface;
let mut frame = drawer.draw();
frame.clear(None, Some((0.8, 0.8, 0.9, 1.0)), false, Some(1.0), None);
// draw the windows
drawer.draw_windows(&mut frame, &*window_map.borrow(), compositor_token);
let (x, y) = *pointer_location.borrow();
// draw the dnd icon if any
{
let guard = dnd_icon.lock().unwrap();
if let Some(ref surface) = *guard {
if surface.as_ref().is_alive() {
drawer.draw_dnd_icon(&mut frame, surface, (x as i32, y as i32), compositor_token);
}
}
}
// draw the cursor as relevant
{
let mut guard = cursor_status.lock().unwrap();
// reset the cursor if the surface is no longer alive
let mut reset = false;
if let CursorImageStatus::Image(ref surface) = *guard {
reset = !surface.as_ref().is_alive();
}
if reset {
*guard = CursorImageStatus::Default;
}
// draw as relevant
if let CursorImageStatus::Image(ref surface) = *guard {
drawer.draw_cursor(&mut frame, surface, (x as i32, y as i32), compositor_token);
}
}
if let Err(err) = frame.finish() {
error!(log, "Error during rendering: {:?}", err);
}
}
let mut state = AnvilState::default();
if event_loop
.dispatch(Some(::std::time::Duration::from_millis(16)), &mut state)
.is_err()
{
running.store(false, Ordering::SeqCst);
} else {
if state.need_wayland_dispatch {
display
.dispatch(std::time::Duration::from_millis(0), &mut state)
.unwrap();
}
display.flush_clients(&mut state);
window_map.borrow_mut().refresh();
}
}
// Cleanup stuff
window_map.borrow_mut().clear();
Ok(())
}