smithay/anvil/src/glium_drawer.rs

446 lines
15 KiB
Rust

use std::{
cell::{Ref, RefCell},
rc::Rc,
};
use glium::{
self,
index::PrimitiveType,
texture::{MipmapsOption, Texture2d, UncompressedFloatFormat},
Frame, GlObject, Surface,
};
use slog::Logger;
#[cfg(feature = "egl")]
use smithay::backend::egl::display::EGLBufferReader;
use smithay::{
backend::{
egl::{BufferAccessError, EGLImages, Format},
graphics::{gl::GLGraphicsBackend, glium::GliumGraphicsBackend},
},
reexports::wayland_server::protocol::{wl_buffer, wl_surface},
wayland::{
compositor::{roles::Role, SubsurfaceRole, TraversalAction},
data_device::DnDIconRole,
seat::CursorImageRole,
shm::with_buffer_contents as shm_buffer_contents,
},
};
use crate::shaders;
use crate::shell::{MyCompositorToken, MyWindowMap, SurfaceData};
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
tex_coords: [f32; 2],
}
implement_vertex!(Vertex, position, tex_coords);
pub struct GliumDrawer<F: GLGraphicsBackend + 'static> {
display: GliumGraphicsBackend<F>,
vertex_buffer: glium::VertexBuffer<Vertex>,
index_buffer: glium::IndexBuffer<u16>,
programs: [glium::Program; shaders::FRAGMENT_COUNT],
#[cfg(feature = "egl")]
egl_buffer_reader: Rc<RefCell<Option<EGLBufferReader>>>,
log: Logger,
}
impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
pub fn borrow(&self) -> Ref<'_, F> {
self.display.borrow()
}
}
impl<T: Into<GliumGraphicsBackend<T>> + GLGraphicsBackend + 'static> GliumDrawer<T> {
#[cfg(feature = "egl")]
pub fn init(
backend: T,
egl_buffer_reader: Rc<RefCell<Option<EGLBufferReader>>>,
log: Logger,
) -> GliumDrawer<T> {
let display = backend.into();
// building the vertex buffer, which contains all the vertices that we will draw
let vertex_buffer = glium::VertexBuffer::new(
&display,
&[
Vertex {
position: [0.0, 0.0],
tex_coords: [0.0, 0.0],
},
Vertex {
position: [0.0, 1.0],
tex_coords: [0.0, 1.0],
},
Vertex {
position: [1.0, 1.0],
tex_coords: [1.0, 1.0],
},
Vertex {
position: [1.0, 0.0],
tex_coords: [1.0, 0.0],
},
],
)
.unwrap();
// building the index buffer
let index_buffer =
glium::IndexBuffer::new(&display, PrimitiveType::TriangleStrip, &[1 as u16, 2, 0, 3]).unwrap();
let programs = opengl_programs!(&display);
GliumDrawer {
display,
vertex_buffer,
index_buffer,
programs,
egl_buffer_reader,
log,
}
}
#[cfg(not(feature = "egl"))]
pub fn init(backend: T, log: Logger) -> GliumDrawer<T> {
let display = backend.into();
// building the vertex buffer, which contains all the vertices that we will draw
let vertex_buffer = glium::VertexBuffer::new(
&display,
&[
Vertex {
position: [0.0, 0.0],
tex_coords: [0.0, 0.0],
},
Vertex {
position: [0.0, 1.0],
tex_coords: [0.0, 1.0],
},
Vertex {
position: [1.0, 1.0],
tex_coords: [1.0, 1.0],
},
Vertex {
position: [1.0, 0.0],
tex_coords: [1.0, 0.0],
},
],
)
.unwrap();
// building the index buffer
let index_buffer =
glium::IndexBuffer::new(&display, PrimitiveType::TriangleStrip, &[1 as u16, 2, 0, 3]).unwrap();
let programs = opengl_programs!(&display);
GliumDrawer {
display,
vertex_buffer,
index_buffer,
programs,
log,
}
}
}
impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
#[cfg(feature = "egl")]
pub fn texture_from_buffer(&self, buffer: wl_buffer::WlBuffer) -> Result<TextureMetadata, ()> {
// try to retrieve the egl contents of this buffer
let images = if let Some(display) = &self.egl_buffer_reader.borrow().as_ref() {
display.egl_buffer_contents(buffer)
} else {
Err(BufferAccessError::NotManaged(buffer))
};
match images {
Ok(images) => {
// we have an EGL buffer
let format = match images.format {
Format::RGB => UncompressedFloatFormat::U8U8U8,
Format::RGBA => UncompressedFloatFormat::U8U8U8U8,
_ => {
warn!(self.log, "Unsupported EGL buffer format"; "format" => format!("{:?}", images.format));
return Err(());
}
};
let opengl_texture = Texture2d::empty_with_format(
&self.display,
format,
MipmapsOption::NoMipmap,
images.width,
images.height,
)
.unwrap();
unsafe {
images
.bind_to_texture(0, opengl_texture.get_id())
.expect("Failed to bind to texture");
}
Ok(TextureMetadata {
texture: opengl_texture,
fragment: crate::shaders::BUFFER_RGBA,
y_inverted: images.y_inverted,
dimensions: (images.width, images.height),
images: Some(images), // I guess we need to keep this alive ?
})
}
Err(BufferAccessError::NotManaged(buffer)) => {
// this is not an EGL buffer, try SHM
self.texture_from_shm_buffer(buffer)
}
Err(err) => {
error!(self.log, "EGL error"; "err" => format!("{:?}", err));
Err(())
}
}
}
#[cfg(not(feature = "egl"))]
pub fn texture_from_buffer(&self, buffer: wl_buffer::WlBuffer) -> Result<TextureMetadata, ()> {
self.texture_from_shm_buffer(buffer)
}
fn texture_from_shm_buffer(&self, buffer: wl_buffer::WlBuffer) -> Result<TextureMetadata, ()> {
match shm_buffer_contents(&buffer, |slice, data| {
crate::shm_load::load_shm_buffer(data, slice)
.map(|(image, kind)| (Texture2d::new(&self.display, image).unwrap(), kind, data))
}) {
Ok(Ok((texture, kind, data))) => Ok(TextureMetadata {
texture,
fragment: kind,
y_inverted: false,
dimensions: (data.width as u32, data.height as u32),
#[cfg(feature = "egl")]
images: None,
}),
Ok(Err(format)) => {
warn!(self.log, "Unsupported SHM buffer format"; "format" => format!("{:?}", format));
Err(())
}
Err(err) => {
warn!(self.log, "Unable to load buffer contents"; "err" => format!("{:?}", err));
Err(())
}
}
}
pub fn render_texture(
&self,
target: &mut glium::Frame,
texture: &Texture2d,
texture_kind: usize,
y_inverted: bool,
surface_dimensions: (u32, u32),
surface_location: (i32, i32),
screen_size: (u32, u32),
blending: glium::Blend,
) {
let xscale = 2.0 * (surface_dimensions.0 as f32) / (screen_size.0 as f32);
let mut yscale = -2.0 * (surface_dimensions.1 as f32) / (screen_size.1 as f32);
let x = 2.0 * (surface_location.0 as f32) / (screen_size.0 as f32) - 1.0;
let mut y = 1.0 - 2.0 * (surface_location.1 as f32) / (screen_size.1 as f32);
if y_inverted {
yscale = -yscale;
y -= surface_dimensions.1 as f32;
}
let uniforms = uniform! {
matrix: [
[xscale, 0.0 , 0.0, 0.0],
[ 0.0 , yscale , 0.0, 0.0],
[ 0.0 , 0.0 , 1.0, 0.0],
[ x , y , 0.0, 1.0]
],
tex: texture,
};
target
.draw(
&self.vertex_buffer,
&self.index_buffer,
&self.programs[texture_kind],
&uniforms,
&glium::DrawParameters {
blend: blending,
..Default::default()
},
)
.unwrap();
}
#[inline]
pub fn draw(&self) -> Frame {
self.display.draw()
}
}
pub struct TextureMetadata {
pub texture: Texture2d,
pub fragment: usize,
pub y_inverted: bool,
pub dimensions: (u32, u32),
#[cfg(feature = "egl")]
images: Option<EGLImages>,
}
impl<F: GLGraphicsBackend + 'static> GliumDrawer<F> {
fn draw_surface_tree(
&self,
frame: &mut Frame,
root: &wl_surface::WlSurface,
location: (i32, i32),
compositor_token: MyCompositorToken,
screen_dimensions: (u32, u32),
) {
compositor_token.with_surface_tree_upward(
root,
location,
|_surface, attributes, role, &(mut x, mut y)| {
// Pull a new buffer if available
if let Some(data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
let mut data = data.borrow_mut();
if data.texture.is_none() {
if let Some(buffer) = data.buffer.take() {
if let Ok(m) = self.texture_from_buffer(buffer.clone()) {
// release the buffer if it was an SHM buffer
#[cfg(feature = "egl")]
{
if m.images.is_none() {
buffer.release();
}
}
#[cfg(not(feature = "egl"))]
{
buffer.release();
}
data.texture = Some(m);
} else {
// there was an error reading the buffer, release it, we
// already logged the error
buffer.release();
}
}
}
// Now, should we be drawn ?
if data.texture.is_some() {
// if yes, also process the children
if let Ok(subdata) = Role::<SubsurfaceRole>::data(role) {
x += subdata.location.0;
y += subdata.location.1;
}
TraversalAction::DoChildren((x, y))
} else {
// we are not displayed, so our children are neither
TraversalAction::SkipChildren
}
} else {
// we are not displayed, so our children are neither
TraversalAction::SkipChildren
}
},
|_surface, attributes, role, &(mut x, mut y)| {
if let Some(ref data) = attributes.user_data.get::<RefCell<SurfaceData>>() {
if let Some(ref metadata) = data.borrow().texture {
// we need to re-extract the subsurface offset, as the previous closure
// only passes it to our children
if let Ok(subdata) = Role::<SubsurfaceRole>::data(role) {
x += subdata.location.0;
y += subdata.location.1;
}
self.render_texture(
frame,
&metadata.texture,
metadata.fragment,
metadata.y_inverted,
metadata.dimensions,
(x, y),
screen_dimensions,
::glium::Blend {
color: ::glium::BlendingFunction::Addition {
source: ::glium::LinearBlendingFactor::One,
destination: ::glium::LinearBlendingFactor::OneMinusSourceAlpha,
},
alpha: ::glium::BlendingFunction::Addition {
source: ::glium::LinearBlendingFactor::One,
destination: ::glium::LinearBlendingFactor::OneMinusSourceAlpha,
},
..Default::default()
},
);
}
}
},
|_, _, _, _| true,
);
}
pub fn draw_windows(
&self,
frame: &mut Frame,
window_map: &MyWindowMap,
compositor_token: MyCompositorToken,
) {
// redraw the frame, in a simple but inneficient way
{
let screen_dimensions = self.borrow().get_framebuffer_dimensions();
window_map.with_windows_from_bottom_to_top(|toplevel_surface, initial_place| {
if let Some(wl_surface) = toplevel_surface.get_surface() {
// this surface is a root of a subsurface tree that needs to be drawn
self.draw_surface_tree(
frame,
&wl_surface,
initial_place,
compositor_token,
screen_dimensions,
);
}
});
}
}
pub fn draw_cursor(
&self,
frame: &mut Frame,
surface: &wl_surface::WlSurface,
(x, y): (i32, i32),
token: MyCompositorToken,
) {
let (dx, dy) = match token.with_role_data::<CursorImageRole, _, _>(surface, |data| data.hotspot) {
Ok(h) => h,
Err(_) => {
warn!(
self.log,
"Trying to display as a cursor a surface that does not have the CursorImage role."
);
(0, 0)
}
};
let screen_dimensions = self.borrow().get_framebuffer_dimensions();
self.draw_surface_tree(frame, surface, (x - dx, y - dy), token, screen_dimensions);
}
pub fn draw_dnd_icon(
&self,
frame: &mut Frame,
surface: &wl_surface::WlSurface,
(x, y): (i32, i32),
token: MyCompositorToken,
) {
if !token.has_role::<DnDIconRole>(surface) {
warn!(
self.log,
"Trying to display as a dnd icon a surface that does not have the DndIcon role."
);
}
let screen_dimensions = self.borrow().get_framebuffer_dimensions();
self.draw_surface_tree(frame, surface, (x, y), token, screen_dimensions);
}
}