280 lines
11 KiB
Rust
280 lines
11 KiB
Rust
#[macro_use]
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extern crate glium;
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extern crate rand;
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#[macro_use]
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extern crate slog;
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extern crate slog_async;
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extern crate slog_term;
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#[macro_use(define_roles)]
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extern crate smithay;
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extern crate wayland_protocols;
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extern crate wayland_server;
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mod helpers;
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use glium::Surface;
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use helpers::GliumDrawer;
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use slog::{Drain, Logger};
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use smithay::backend::graphics::glium::IntoGlium;
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use smithay::backend::input::InputBackend;
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use smithay::backend::winit;
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use smithay::compositor::{self, CompositorHandler, CompositorToken, SubsurfaceRole, TraversalAction};
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use smithay::compositor::roles::Role;
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use smithay::shell::{self, PopupConfigure, PopupSurface, ShellClient, ShellHandler, ShellSurfaceRole,
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ToplevelConfigure, ToplevelSurface};
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use smithay::shm::{ShmGlobal, ShmToken};
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use wayland_protocols::unstable::xdg_shell::server::{zxdg_shell_v6, zxdg_toplevel_v6};
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use wayland_server::{Client, EventLoopHandle};
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use wayland_server::protocol::{wl_callback, wl_compositor, wl_output, wl_seat, wl_shell, wl_shm,
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wl_subcompositor, wl_surface};
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define_roles!(Roles => [ ShellSurface, ShellSurfaceRole ] );
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struct SurfaceHandler {
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shm_token: ShmToken,
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}
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#[derive(Default)]
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struct SurfaceData {
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buffer: Option<(Vec<u8>, (u32, u32))>,
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location: Option<(i32, i32)>,
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}
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impl compositor::Handler<SurfaceData, Roles> for SurfaceHandler {
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fn commit(&mut self, _evlh: &mut EventLoopHandle, _client: &Client, surface: &wl_surface::WlSurface,
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token: CompositorToken<SurfaceData, Roles, SurfaceHandler>) {
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// we retrieve the contents of the associated buffer and copy it
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token.with_surface_data(surface, |attributes| {
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match attributes.buffer.take() {
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Some(Some((buffer, (_x, _y)))) => {
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// we ignore hotspot coordinates in this simple example
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self.shm_token
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.with_buffer_contents(&buffer, |slice, data| {
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let offset = data.offset as usize;
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let stride = data.stride as usize;
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let width = data.width as usize;
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let height = data.height as usize;
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let mut new_vec = Vec::with_capacity(width * height * 4);
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for i in 0..height {
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new_vec.extend(
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&slice[(offset + i * stride)..(offset + i * stride + width * 4)],
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);
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}
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attributes.user_data.buffer =
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Some((new_vec, (data.width as u32, data.height as u32)));
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})
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.unwrap();
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buffer.release();
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}
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Some(None) => {
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// erase the contents
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attributes.user_data.buffer = None;
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}
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None => {}
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}
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});
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}
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fn frame(&mut self, _evlh: &mut EventLoopHandle, _client: &Client, surface: &wl_surface::WlSurface,
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callback: wl_callback::WlCallback, _token: CompositorToken<SurfaceData, Roles, SurfaceHandler>) {
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callback.done(0);
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}
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}
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struct ShellSurfaceHandler {
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token: CompositorToken<SurfaceData, Roles, SurfaceHandler>,
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}
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impl ShellSurfaceHandler {
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fn new(token: CompositorToken<SurfaceData, Roles, SurfaceHandler>) -> ShellSurfaceHandler {
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ShellSurfaceHandler { token }
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}
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}
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impl shell::Handler<SurfaceData, Roles, SurfaceHandler, ()> for ShellSurfaceHandler {
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fn new_client(&mut self, _evlh: &mut EventLoopHandle, _client: ShellClient<()>) {}
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fn client_pong(&mut self, _evlh: &mut EventLoopHandle, _client: ShellClient<()>) {}
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fn new_toplevel(&mut self, _evlh: &mut EventLoopHandle,
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surface: ToplevelSurface<SurfaceData, Roles, SurfaceHandler, ()>)
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-> ToplevelConfigure {
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let wl_surface = surface.get_surface().unwrap();
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self.token.with_surface_data(wl_surface, |data| {
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// place the window at a random location in the [0;300]x[0;300] square
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use rand::distributions::{IndependentSample, Range};
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let range = Range::new(0, 300);
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let mut rng = rand::thread_rng();
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let x = range.ind_sample(&mut rng);
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let y = range.ind_sample(&mut rng);
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data.user_data.location = Some((x, y))
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});
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ToplevelConfigure {
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size: None,
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states: vec![],
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serial: 42,
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}
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}
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fn new_popup(&mut self, _evlh: &mut EventLoopHandle,
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_surface: PopupSurface<SurfaceData, Roles, SurfaceHandler, ()>)
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-> PopupConfigure {
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PopupConfigure {
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size: (10, 10),
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position: (10, 10),
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serial: 42,
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}
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}
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fn move_(&mut self, _evlh: &mut EventLoopHandle,
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_surface: ToplevelSurface<SurfaceData, Roles, SurfaceHandler, ()>, _seat: &wl_seat::WlSeat,
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_serial: u32) {
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}
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fn resize(&mut self, _evlh: &mut EventLoopHandle,
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_surface: ToplevelSurface<SurfaceData, Roles, SurfaceHandler, ()>, _seat: &wl_seat::WlSeat,
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_serial: u32, _edges: zxdg_toplevel_v6::ResizeEdge) {
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}
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fn grab(&mut self, _evlh: &mut EventLoopHandle,
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_surface: PopupSurface<SurfaceData, Roles, SurfaceHandler, ()>, _seat: &wl_seat::WlSeat,
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_serial: u32) {
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}
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fn change_display_state(&mut self, _evlh: &mut EventLoopHandle,
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_surface: ToplevelSurface<SurfaceData, Roles, SurfaceHandler, ()>,
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_maximized: Option<bool>, _minimized: Option<bool>, _fullscreen: Option<bool>,
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_output: Option<&wl_output::WlOutput>)
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-> ToplevelConfigure {
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ToplevelConfigure {
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size: None,
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states: vec![],
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serial: 42,
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}
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}
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fn show_window_menu(&mut self, _evlh: &mut EventLoopHandle,
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_surface: ToplevelSurface<SurfaceData, Roles, SurfaceHandler, ()>,
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_seat: &wl_seat::WlSeat, _serial: u32, _x: i32, _y: i32) {
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}
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}
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type MyCompositorHandler = CompositorHandler<SurfaceData, Roles, SurfaceHandler>;
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type MyShellHandler = ShellHandler<SurfaceData, Roles, SurfaceHandler, ShellSurfaceHandler, ()>;
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fn main() {
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// A logger facility, here we use the terminal for this example
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let log = Logger::root(
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slog_async::Async::default(slog_term::term_full().fuse()).fuse(),
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o!(),
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);
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// Initialize a simple backend for testing
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let (renderer, mut input) = winit::init(log.clone()).unwrap();
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let (mut display, mut event_loop) = wayland_server::create_display();
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/*
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* Initialize wl_shm global
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*/
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// Insert the ShmGlobal as a handler to your event loop
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// Here, we specify tha the standard Argb8888 and Xrgb8888 is the only supported.
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let shm_handler_id = event_loop.add_handler_with_init(ShmGlobal::new(vec![], log.clone()));
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// Register this handler to advertise a wl_shm global of version 1
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event_loop.register_global::<wl_shm::WlShm, ShmGlobal>(shm_handler_id, 1);
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// retreive the token
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let shm_token = {
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let state = event_loop.state();
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state.get_handler::<ShmGlobal>(shm_handler_id).get_token()
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};
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/*
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* Initialize the compositor global
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*/
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let compositor_handler_id = event_loop.add_handler_with_init(MyCompositorHandler::new(
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SurfaceHandler {
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shm_token: shm_token.clone(),
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},
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log.clone(),
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));
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// register it to handle wl_compositor and wl_subcompositor
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event_loop.register_global::<wl_compositor::WlCompositor, MyCompositorHandler>(compositor_handler_id, 4);
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event_loop
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.register_global::<wl_subcompositor::WlSubcompositor, MyCompositorHandler>(compositor_handler_id, 1);
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// retrieve the tokens
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let compositor_token = {
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let state = event_loop.state();
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state
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.get_handler::<MyCompositorHandler>(compositor_handler_id)
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.get_token()
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};
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/*
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* Initialize the shell global
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*/
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let shell_handler_id = event_loop.add_handler_with_init(MyShellHandler::new(
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ShellSurfaceHandler::new(compositor_token),
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compositor_token,
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log.clone(),
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));
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event_loop.register_global::<wl_shell::WlShell, MyShellHandler>(shell_handler_id, 1);
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event_loop.register_global::<zxdg_shell_v6::ZxdgShellV6, MyShellHandler>(shell_handler_id, 1);
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/*
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* Initialize glium
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*/
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let context = renderer.into_glium();
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let drawer = GliumDrawer::new(&context);
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/*
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* Add a listening socket:
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*/
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let name = display.add_socket_auto().unwrap().into_string().unwrap();
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println!("Listening on socket: {}", name);
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loop {
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input.dispatch_new_events().unwrap();
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let mut frame = context.draw();
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frame.clear(None, Some((0.8, 0.8, 0.9, 1.0)), false, None, None);
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// redraw the frame, in a simple but inneficient way
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{
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let screen_dimensions = context.get_framebuffer_dimensions();
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let state = event_loop.state();
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for toplevel_surface in state
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.get_handler::<MyShellHandler>(shell_handler_id)
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.toplevel_surfaces()
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{
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if let Some(wl_surface) = toplevel_surface.get_surface() {
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// this surface is a root of a subsurface tree that needs to be drawn
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let initial_place = compositor_token
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.with_surface_data(wl_surface, |data| data.user_data.location.unwrap_or((0, 0)));
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compositor_token
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.with_surface_tree(
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wl_surface,
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initial_place,
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|_surface, attributes, role, &(mut x, mut y)| {
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if let Some((ref contents, (w, h))) = attributes.user_data.buffer {
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// there is actually something to draw !
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if let Ok(subdata) = Role::<SubsurfaceRole>::data(role) {
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x += subdata.x;
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y += subdata.y;
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}
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drawer.draw(&mut frame, contents, (w, h), (x, y), screen_dimensions);
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TraversalAction::DoChildren((x, y))
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} else {
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// we are not display, so our children are neither
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TraversalAction::SkipChildren
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}
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},
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)
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.unwrap();
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}
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}
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}
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frame.finish().unwrap();
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event_loop.dispatch(Some(16)).unwrap();
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display.flush_clients();
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}
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}
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