use std::{ cell::RefCell, rc::Rc, sync::mpsc::Sender, }; use slog::Logger; use smithay::{ backend::SwapBuffersError, backend::renderer::{Renderer, Transform, Texture}, reexports::{ calloop::LoopHandle, wayland_server::protocol::wl_surface, }, utils::Rectangle, wayland::{ compositor::{roles::Role, SubsurfaceRole, TraversalAction}, data_device::DnDIconRole, seat::CursorImageRole, }, }; use crate::shell::{MyCompositorToken, MyWindowMap, SurfaceData}; use crate::buffer_utils::{BufferUtils, BufferTextures}; pub fn draw_cursor( renderer: &mut R, renderer_id: u64, texture_destruction_callback: &Sender, buffer_utils: &BufferUtils, surface: &wl_surface::WlSurface, (x, y): (i32, i32), token: MyCompositorToken, log: &Logger, ) -> Result<(), SwapBuffersError> where R: Renderer, E: std::error::Error + Into, T: Texture + 'static, { let (dx, dy) = match token.with_role_data::(surface, |data| data.hotspot) { Ok(h) => h, Err(_) => { warn!( log, "Trying to display as a cursor a surface that does not have the CursorImage role." ); (0, 0) } }; draw_surface_tree(renderer, renderer_id, texture_destruction_callback, buffer_utils, surface, (x - dx, y - dy), token, log) } fn draw_surface_tree( renderer: &mut R, renderer_id: u64, texture_destruction_callback: &Sender, buffer_utils: &BufferUtils, root: &wl_surface::WlSurface, location: (i32, i32), compositor_token: MyCompositorToken, log: &Logger, ) -> Result<(), SwapBuffersError> where R: Renderer, E: std::error::Error + Into, T: Texture + 'static, { let mut result = Ok(()); compositor_token.with_surface_tree_upward( root, (), |_surface, attributes, _, _| { // Pull a new buffer if available if let Some(data) = attributes.user_data.get::>() { let mut data = data.borrow_mut(); if data.texture.is_none() { if let Some(buffer) = data.current_state.buffer.take() { match buffer_utils.load_buffer::(buffer) { Ok(m) => data.texture = Some(Box::new(m) as Box), // there was an error reading the buffer, release it, we // already logged the error Err(err) => { warn!(log, "Error loading buffer: {:?}", err); }, }; } } // Now, should we be drawn ? if data.texture.is_some() { TraversalAction::DoChildren(()) } else { // we are not displayed, so our children are neither TraversalAction::SkipChildren } } else { // we are not displayed, so our children are neither TraversalAction::SkipChildren } }, |_, _, _, _| {}, |_, _, _, _| true, ); compositor_token.with_surface_tree_upward( root, location, |_surface, attributes, role, &(mut x, mut y)| { // Pull a new buffer if available if let Some(data) = attributes.user_data.get::>() { let data = data.borrow(); // Now, should we be drawn ? if data.texture.is_some() { // if yes, also process the children if Role::::has(role) { x += data.current_state.sub_location.0; y += data.current_state.sub_location.1; } TraversalAction::DoChildren((x, y)) } else { // we are not displayed, so our children are neither TraversalAction::SkipChildren } } else { // we are not displayed, so our children are neither TraversalAction::SkipChildren } }, |_surface, attributes, role, &(mut x, mut y)| { if let Some(ref data) = attributes.user_data.get::>() { let mut data = data.borrow_mut(); let (sub_x, sub_y) = data.current_state.sub_location; if let Some(buffer_textures) = data.texture.as_mut().and_then(|x| x.downcast_mut::>()) { // we need to re-extract the subsurface offset, as the previous closure // only passes it to our children if Role::::has(role) { x += sub_x; y += sub_y; } let texture = buffer_textures.load_texture(renderer_id, renderer, texture_destruction_callback).unwrap(); if let Err(err) = renderer.render_texture_at(texture, (x, y), Transform::Normal /* TODO */, 1.0) { result = Err(err.into()); } } } }, |_, _, _, _| true, ); result } pub fn draw_windows( renderer: &mut R, renderer_id: u64, texture_destruction_callback: &Sender, buffer_utils: &BufferUtils, window_map: &MyWindowMap, output_rect: Option, compositor_token: MyCompositorToken, log: &::slog::Logger, ) -> Result<(), SwapBuffersError> where R: Renderer, E: std::error::Error + Into, T: Texture + 'static, { let mut result = Ok(()); // redraw the frame, in a simple but inneficient way window_map.with_windows_from_bottom_to_top( |toplevel_surface, mut initial_place, bounding_box| { // skip windows that do not overlap with a given output if let Some(output) = output_rect { if !output.overlaps(bounding_box) { return; } initial_place.0 -= output.x; } if let Some(wl_surface) = toplevel_surface.get_surface() { // this surface is a root of a subsurface tree that needs to be drawn if let Err(err) = draw_surface_tree( renderer, renderer_id, texture_destruction_callback, buffer_utils, &wl_surface, initial_place, compositor_token, log, ) { result = Err(err); } } }, ); result } pub fn draw_dnd_icon( renderer: &mut R, renderer_id: u64, texture_destruction_callback: &Sender, buffer_utils: &BufferUtils, surface: &wl_surface::WlSurface, (x, y): (i32, i32), token: MyCompositorToken, log: &::slog::Logger, ) -> Result<(), SwapBuffersError> where R: Renderer, E: std::error::Error + Into, T: Texture + 'static, { if !token.has_role::(surface) { warn!( log, "Trying to display as a dnd icon a surface that does not have the DndIcon role." ); } draw_surface_tree(renderer, renderer_id, texture_destruction_callback, buffer_utils, surface, (x, y), token, log) } pub fn schedule_initial_render( renderer: Rc>, evt_handle: &LoopHandle, logger: ::slog::Logger, ) where ::Error: Into { let result = { let mut renderer = renderer.borrow_mut(); // Does not matter if we render an empty frame renderer.begin(1, 1, Transform::Normal).map_err(Into::::into) .and_then(|_| renderer.clear([0.8, 0.8, 0.9, 1.0]).map_err(Into::::into)) .and_then(|_| renderer.finish()) }; if let Err(err) = result { match err { SwapBuffersError::AlreadySwapped => {} SwapBuffersError::TemporaryFailure(err) => { // TODO dont reschedule after 3(?) retries warn!(logger, "Failed to submit page_flip: {}", err); let handle = evt_handle.clone(); evt_handle.insert_idle(move |_| schedule_initial_render(renderer, &handle, logger)); } SwapBuffersError::ContextLost(err) => panic!("Rendering loop lost: {}", err), } } }