//! Implementation of input backend trait for types provided by `libinput` use backend::SeatInternal; use backend::input::{InputBackend, InputHandler, Seat, SeatCapabilities, MouseButton}; use input::{Libinput, Device, Seat as LibinputSeat, DeviceCapability}; use input::event::*; use std::io::Error as IoError; use std::collections::hash_map::{DefaultHasher, Entry, HashMap}; use std::hash::{Hash, Hasher}; struct SeatDesc { seat: Seat, pointer: (u32, u32), } pub struct LibinputInputBackend { context: Libinput, devices: Vec, seats: HashMap, handler: Option + 'static>>, logger: ::slog::Logger, } impl InputBackend for LibinputInputBackend { type InputConfig = [Device]; type EventError = IoError; fn set_handler + 'static>(&mut self, mut handler: H) { if self.handler.is_some() { self.clear_handler(); } info!(self.logger, "New input handler set."); for desc in self.seats.values() { trace!(self.logger, "Calling on_seat_created with {:?}", desc.seat); handler.on_seat_created(&desc.seat); } self.handler = Some(Box::new(handler)); } fn get_handler(&mut self) -> Option<&mut InputHandler> { self.handler .as_mut() .map(|handler| handler as &mut InputHandler) } fn clear_handler(&mut self) { if let Some(mut handler) = self.handler.take() { for desc in self.seats.values() { trace!(self.logger, "Calling on_seat_destroyed with {:?}", desc.seat); handler.on_seat_destroyed(&desc.seat); } info!(self.logger, "Removing input handler"); } } fn input_config(&mut self) -> &mut Self::InputConfig { &mut self.devices } fn set_cursor_position(&mut self, _x: u32, _y: u32) -> Result<(), ()> { // FIXME later. // This will be doable with the hardware cursor api and probably some more cases warn!(self.logger, "Setting the cursor position is currently unsupported by the libinput backend"); Err(()) } fn dispatch_new_events(&mut self) -> Result<(), IoError> { self.context.dispatch()?; for event in &mut self.context { match event { Event::Device(device_event) => { use input::event::device::*; match device_event { DeviceEvent::Added(device_added_event) => { let added = device_added_event.into_event().device(); let new_caps = SeatCapabilities { pointer: added.has_capability(DeviceCapability::Pointer), keyboard: added.has_capability(DeviceCapability::Keyboard), touch: added.has_capability(DeviceCapability::Touch), }; let device_seat = added.seat(); self.devices.push(added); match self.seats.entry(device_seat) { Entry::Occupied(mut seat_entry) => { let old_seat = seat_entry.get_mut(); { let caps = old_seat.seat.capabilities_mut(); caps.pointer = new_caps.pointer || caps.pointer; caps.keyboard = new_caps.keyboard || caps.keyboard; caps.touch = new_caps.touch || caps.touch; } if let Some(ref mut handler) = self.handler { trace!(self.logger, "Calling on_seat_changed with {:?}", old_seat.seat); handler.on_seat_changed(&old_seat.seat); } }, Entry::Vacant(seat_entry) => { let mut hasher = DefaultHasher::default(); seat_entry.key().hash(&mut hasher); let desc = seat_entry.insert(SeatDesc { seat: Seat::new(hasher.finish(), new_caps), pointer: (0, 0) //FIXME: What position to assume? Maybe center of the screen instead. Probably call `set_cursor_position` after this. }); if let Some(ref mut handler) = self.handler { trace!(self.logger, "Calling on_seat_created with {:?}", desc.seat); handler.on_seat_created(&desc.seat); } } } }, DeviceEvent::Removed(device_removed_event) => { let removed = device_removed_event.into_event().device(); // remove device self.devices.retain(|dev| *dev == removed); let device_seat = removed.seat(); // update capabilities, so they appear correctly on `on_seat_changed` and `on_seat_destroyed`. if let Some(desc) = self.seats.get_mut(&device_seat) { let caps = desc.seat.capabilities_mut(); caps.pointer = self.devices.iter().filter(|x| x.seat() == device_seat).any(|x| x.has_capability(DeviceCapability::Pointer)); caps.keyboard = self.devices.iter().filter(|x| x.seat() == device_seat).any(|x| x.has_capability(DeviceCapability::Keyboard)); caps.touch = self.devices.iter().filter(|x| x.seat() == device_seat).any(|x| x.has_capability(DeviceCapability::Touch)); } else { panic!("Seat changed that was never created") } // check if the seat has any other devices if !self.devices.iter().any(|x| x.seat() == device_seat) { // it has not, lets destroy it if let Some(desc) = self.seats.remove(&device_seat) { if let Some(ref mut handler) = self.handler { trace!(self.logger, "Calling on_seat_destroyed with {:?}", desc.seat); handler.on_seat_destroyed(&desc.seat); } } else { panic!("Seat destroyed that was never created"); } } else { // it has, notify about updates if let Some(ref mut handler) = self.handler { let desc = self.seats.get(&device_seat).unwrap(); trace!(self.logger, "Calling on_seat_changed with {:?}", desc.seat); handler.on_seat_changed(&desc.seat); } } }, } if let Some(ref mut handler) = self.handler { handler.on_input_config_changed(&mut self.devices); } }, Event::Touch(touch_event) => { use ::input::event::touch::*; if let Some(ref mut handler) = self.handler { let device_seat = touch_event.device().seat(); handler.on_touch(&self.seats.get(&device_seat).expect("Recieved key event of non existing Seat").seat, touch_event.time(), touch_event.into()) } }, Event::Keyboard(keyboard_event) => { use ::input::event::keyboard::*; match keyboard_event { KeyboardEvent::Key(event) => { if let Some(ref mut handler) = self.handler { let device_seat = event.device().seat(); handler.on_keyboard_key(&self.seats.get(&device_seat).expect("Recieved key event of non existing Seat").seat, event.time(), event.key(), event.key_state().into(), event.seat_key_count()); } } } }, Event::Pointer(pointer_event) => { use ::input::event::pointer::*; match pointer_event { PointerEvent::Motion(motion_event) => { let device_seat = motion_event.device().seat(); let desc = self.seats.get_mut(&device_seat).expect("Recieved pointer event of non existing Seat"); desc.pointer.0 += motion_event.dx() as u32; desc.pointer.1 += motion_event.dy() as u32; if let Some(ref mut handler) = self.handler { handler.on_pointer_move(&desc.seat, motion_event.time(), desc.pointer); } }, PointerEvent::MotionAbsolute(motion_event) => { let device_seat = motion_event.device().seat(); let desc = self.seats.get_mut(&device_seat).expect("Recieved pointer event of non existing Seat"); desc.pointer = ( motion_event.absolute_x_transformed( /*FIXME: global.get_focused_output_for_seat(&desc.seat).width() or something like that*/ 1280) as u32, motion_event.absolute_y_transformed( /*FIXME: global.get_focused_output_for_seat(&desc.seat).height() or something like that*/ 800) as u32, ); if let Some(ref mut handler) = self.handler { handler.on_pointer_move(&desc.seat, motion_event.time(), desc.pointer); } }, PointerEvent::Axis(axis_event) => { if let Some(ref mut handler) = self.handler { let device_seat = axis_event.device().seat(); let desc = self.seats.get_mut(&device_seat).expect("Recieved pointer event of non existing Seat"); if axis_event.has_axis(Axis::Vertical) { handler.on_pointer_scroll(&desc.seat, axis_event.time(), ::backend::input::Axis::Vertical, axis_event.axis_source().into(), match axis_event.axis_source() { AxisSource::Finger | AxisSource::Continuous => axis_event.axis_value(Axis::Vertical), AxisSource::Wheel | AxisSource::WheelTilt => axis_event.axis_value_discrete(Axis::Vertical).unwrap(), }); } if axis_event.has_axis(Axis::Horizontal) { handler.on_pointer_scroll(&desc.seat, axis_event.time(), ::backend::input::Axis::Horizontal, axis_event.axis_source().into(), match axis_event.axis_source() { AxisSource::Finger | AxisSource::Continuous => axis_event.axis_value(Axis::Horizontal), AxisSource::Wheel | AxisSource::WheelTilt => axis_event.axis_value_discrete(Axis::Horizontal).unwrap(), }); } } }, PointerEvent::Button(button_event) => { if let Some(ref mut handler) = self.handler { let device_seat = button_event.device().seat(); let desc = self.seats.get_mut(&device_seat).expect("Recieved pointer event of non existing Seat"); handler.on_pointer_button(&desc.seat, button_event.time(), match button_event.button() { 0x110 => MouseButton::Left, 0x111 => MouseButton::Right, 0x112 => MouseButton::Middle, x => MouseButton::Other(x as u8), }, button_event.button_state().into()); } } } }, _ => {}, //FIXME: What to do with the rest. } }; Ok(()) } } impl From<::input::event::keyboard::KeyState> for ::backend::input::KeyState { fn from(libinput: ::input::event::keyboard::KeyState) -> Self { match libinput { ::input::event::keyboard::KeyState::Pressed => ::backend::input::KeyState::Pressed, ::input::event::keyboard::KeyState::Released => ::backend::input::KeyState::Released, } } } impl From<::input::event::pointer::AxisSource> for ::backend::input::AxisSource { fn from(libinput: ::input::event::pointer::AxisSource) -> Self { match libinput { ::input::event::pointer::AxisSource::Finger => ::backend::input::AxisSource::Finger, ::input::event::pointer::AxisSource::Continuous => ::backend::input::AxisSource::Continuous, ::input::event::pointer::AxisSource::Wheel => ::backend::input::AxisSource::Wheel, ::input::event::pointer::AxisSource::WheelTilt => ::backend::input::AxisSource::WheelTilt, } } } impl From<::input::event::pointer::ButtonState> for ::backend::input::MouseButtonState { fn from(libinput: ::input::event::pointer::ButtonState) -> Self { match libinput { ::input::event::pointer::ButtonState::Pressed => ::backend::input::MouseButtonState::Pressed, ::input::event::pointer::ButtonState::Released => ::backend::input::MouseButtonState::Released, } } } impl From<::input::event::touch::TouchEvent> for ::backend::input::TouchEvent { fn from(libinput: ::input::event::touch::TouchEvent) -> Self { use ::input::event::touch::{TouchEventSlot, TouchEventPosition}; use ::backend::TouchSlotInternal; match libinput { ::input::event::touch::TouchEvent::Down(down_event) => ::backend::input::TouchEvent::Down { slot: down_event.slot().map(|x| ::backend::input::TouchSlot::new(x)), x: down_event.x_transformed(/*FIXME: global.get_focused_output_for_seat(&desc.seat).width() or something like that*/ 1280), y: down_event.x_transformed(/*FIXME: global.get_focused_output_for_seat(&desc.seat).height() or something like that*/ 800), }, ::input::event::touch::TouchEvent::Motion(motion_event) => ::backend::input::TouchEvent::Motion { slot: motion_event.slot().map(|x| ::backend::input::TouchSlot::new(x)), x: motion_event.x_transformed(/*FIXME: global.get_focused_output_for_seat(&desc.seat).width() or something like that*/ 1280), y: motion_event.x_transformed(/*FIXME: global.get_focused_output_for_seat(&desc.seat).height() or something like that*/ 800), }, ::input::event::touch::TouchEvent::Up(up_event) => ::backend::input::TouchEvent::Up { slot: up_event.slot().map(|x| ::backend::input::TouchSlot::new(x)), }, ::input::event::touch::TouchEvent::Cancel(cancel_event) => ::backend::input::TouchEvent::Cancel { slot: cancel_event.slot().map(|x| ::backend::input::TouchSlot::new(x)), }, ::input::event::touch::TouchEvent::Frame(_) => ::backend::input::TouchEvent::Frame, } } }