use std::{ cell::RefCell, rc::Rc, sync::{Arc, Mutex}, }; use bitflags::bitflags; use rand; use smithay::{ reexports::{ wayland_protocols::xdg_shell::server::xdg_toplevel, wayland_server::{ protocol::{wl_buffer, wl_callback, wl_pointer::ButtonState, wl_shell_surface, wl_surface}, Display, }, }, utils::Rectangle, wayland::{ compositor::{ compositor_init, roles::Role, BufferAssignment, CompositorToken, RegionAttributes, SubsurfaceRole, SurfaceEvent, TraversalAction, }, data_device::DnDIconRole, seat::{AxisFrame, CursorImageRole, GrabStartData, PointerGrab, PointerInnerHandle, Seat}, shell::{ legacy::{ wl_shell_init, ShellRequest, ShellState as WlShellState, ShellSurfaceKind, ShellSurfaceRole, }, xdg::{ xdg_shell_init, PopupConfigure, ShellState as XdgShellState, ToplevelConfigure, XdgRequest, XdgSurfacePendingState, XdgSurfaceRole, }, }, }, }; use crate::{ buffer_utils::BufferUtils, window_map::{Kind as SurfaceKind, WindowMap}, }; define_roles!(Roles => [ XdgSurface, XdgSurfaceRole ] [ ShellSurface, ShellSurfaceRole] [ DnDIcon, DnDIconRole ] [ CursorImage, CursorImageRole ] ); pub type MyWindowMap = WindowMap; pub type MyCompositorToken = CompositorToken; struct MoveSurfaceGrab { start_data: GrabStartData, window_map: Rc>, toplevel: SurfaceKind, initial_window_location: (i32, i32), } impl PointerGrab for MoveSurfaceGrab { fn motion( &mut self, _handle: &mut PointerInnerHandle<'_>, location: (f64, f64), _focus: Option<(wl_surface::WlSurface, (f64, f64))>, _serial: u32, _time: u32, ) { let dx = location.0 - self.start_data.location.0; let dy = location.1 - self.start_data.location.1; let new_window_x = (self.initial_window_location.0 as f64 + dx) as i32; let new_window_y = (self.initial_window_location.1 as f64 + dy) as i32; self.window_map .borrow_mut() .set_location(&self.toplevel, (new_window_x, new_window_y)); } fn button( &mut self, handle: &mut PointerInnerHandle<'_>, button: u32, state: ButtonState, serial: u32, time: u32, ) { handle.button(button, state, serial, time); if handle.current_pressed().is_empty() { // No more buttons are pressed, release the grab. handle.unset_grab(serial, time); } } fn axis(&mut self, handle: &mut PointerInnerHandle<'_>, details: AxisFrame) { handle.axis(details) } fn start_data(&self) -> &GrabStartData { &self.start_data } } bitflags! { struct ResizeEdge: u32 { const NONE = 0; const TOP = 1; const BOTTOM = 2; const LEFT = 4; const TOP_LEFT = 5; const BOTTOM_LEFT = 6; const RIGHT = 8; const TOP_RIGHT = 9; const BOTTOM_RIGHT = 10; } } impl From for ResizeEdge { #[inline] fn from(x: wl_shell_surface::Resize) -> Self { Self::from_bits(x.bits()).unwrap() } } impl From for wl_shell_surface::Resize { #[inline] fn from(x: ResizeEdge) -> Self { Self::from_bits(x.bits()).unwrap() } } impl From for ResizeEdge { #[inline] fn from(x: xdg_toplevel::ResizeEdge) -> Self { Self::from_bits(x.to_raw()).unwrap() } } impl From for xdg_toplevel::ResizeEdge { #[inline] fn from(x: ResizeEdge) -> Self { Self::from_raw(x.bits()).unwrap() } } struct ResizeSurfaceGrab { start_data: GrabStartData, ctoken: MyCompositorToken, toplevel: SurfaceKind, edges: ResizeEdge, initial_window_size: (i32, i32), last_window_size: (i32, i32), } impl PointerGrab for ResizeSurfaceGrab { fn motion( &mut self, _handle: &mut PointerInnerHandle<'_>, location: (f64, f64), _focus: Option<(wl_surface::WlSurface, (f64, f64))>, serial: u32, _time: u32, ) { let mut dx = location.0 - self.start_data.location.0; let mut dy = location.1 - self.start_data.location.1; let mut new_window_width = self.initial_window_size.0; let mut new_window_height = self.initial_window_size.1; let left_right = ResizeEdge::LEFT | ResizeEdge::RIGHT; let top_bottom = ResizeEdge::TOP | ResizeEdge::BOTTOM; if self.edges.intersects(left_right) { if self.edges.intersects(ResizeEdge::LEFT) { dx = -dx; } new_window_width = (self.initial_window_size.0 as f64 + dx) as i32; } if self.edges.intersects(top_bottom) { if self.edges.intersects(ResizeEdge::TOP) { dy = -dy; } new_window_height = (self.initial_window_size.1 as f64 + dy) as i32; } let (min_size, max_size) = self.ctoken .with_surface_data(self.toplevel.get_surface().unwrap(), |attrs| { let data = attrs.user_data.get::>().unwrap().borrow(); (data.min_size, data.max_size) }); let min_width = min_size.0.max(1); let min_height = min_size.1.max(1); let max_width = if max_size.0 == 0 { i32::max_value() } else { max_size.0 }; let max_height = if max_size.1 == 0 { i32::max_value() } else { max_size.1 }; new_window_width = new_window_width.max(min_width).min(max_width); new_window_height = new_window_height.max(min_height).min(max_height); self.last_window_size = (new_window_width, new_window_height); match &self.toplevel { SurfaceKind::Xdg(xdg) => xdg.send_configure(ToplevelConfigure { size: Some(self.last_window_size), states: vec![xdg_toplevel::State::Resizing], serial, }), SurfaceKind::Wl(wl) => wl.send_configure( (self.last_window_size.0 as u32, self.last_window_size.1 as u32), self.edges.into(), ), } } fn button( &mut self, handle: &mut PointerInnerHandle<'_>, button: u32, state: ButtonState, serial: u32, time: u32, ) { handle.button(button, state, serial, time); if handle.current_pressed().is_empty() { // No more buttons are pressed, release the grab. handle.unset_grab(serial, time); if let SurfaceKind::Xdg(xdg) = &self.toplevel { // Send the final configure without the resizing state. xdg.send_configure(ToplevelConfigure { size: Some(self.last_window_size), states: vec![], serial, }); self.ctoken .with_surface_data(self.toplevel.get_surface().unwrap(), |attrs| { let mut data = attrs .user_data .get::>() .unwrap() .borrow_mut(); if let ResizeState::Resizing(resize_data) = data.resize_state { data.resize_state = ResizeState::WaitingForFinalAck(resize_data, serial); } else { panic!("invalid resize state: {:?}", data.resize_state); } }); } else { self.ctoken .with_surface_data(self.toplevel.get_surface().unwrap(), |attrs| { let mut data = attrs .user_data .get::>() .unwrap() .borrow_mut(); if let ResizeState::Resizing(resize_data) = data.resize_state { data.resize_state = ResizeState::WaitingForCommit(resize_data); } else { panic!("invalid resize state: {:?}", data.resize_state); } }); } } } fn axis(&mut self, handle: &mut PointerInnerHandle<'_>, details: AxisFrame) { handle.axis(details) } fn start_data(&self) -> &GrabStartData { &self.start_data } } pub fn init_shell( display: &mut Display, buffer_utils: BufferUtils, log: ::slog::Logger, ) -> ( CompositorToken, Arc>>, Arc>>, Rc>, ) { // TODO: this is awkward... let almost_window_map = Rc::new(RefCell::new(None::>>)); let almost_window_map_compositor = almost_window_map.clone(); // Create the compositor let (compositor_token, _, _) = compositor_init( display, move |request, surface, ctoken| match request { SurfaceEvent::Commit => { let window_map = almost_window_map_compositor.borrow(); let window_map = window_map.as_ref().unwrap(); surface_commit(&surface, ctoken, &buffer_utils, &*window_map) } }, log.clone(), ); // Init a window map, to track the location of our windows let window_map = Rc::new(RefCell::new(WindowMap::new(compositor_token))); *almost_window_map.borrow_mut() = Some(window_map.clone()); // init the xdg_shell let xdg_window_map = window_map.clone(); let (xdg_shell_state, _, _) = xdg_shell_init( display, compositor_token, move |shell_event| match shell_event { XdgRequest::NewToplevel { surface } => { // place the window at a random location in the [0;800]x[0;800] square use rand::distributions::{Distribution, Uniform}; let range = Uniform::new(0, 800); let mut rng = rand::thread_rng(); let x = range.sample(&mut rng); let y = range.sample(&mut rng); surface.send_configure(ToplevelConfigure { size: None, states: vec![], serial: 42, }); xdg_window_map .borrow_mut() .insert(SurfaceKind::Xdg(surface), (x, y)); } XdgRequest::NewPopup { surface } => surface.send_configure(PopupConfigure { size: (10, 10), position: (10, 10), serial: 42, }), XdgRequest::Move { surface, seat, serial, } => { let seat = Seat::from_resource(&seat).unwrap(); // TODO: touch move. let pointer = seat.get_pointer().unwrap(); // Check that this surface has a click grab. if !pointer.has_grab(serial) { return; } let start_data = pointer.grab_start_data().unwrap(); // If the focus was for a different surface, ignore the request. if start_data.focus.is_none() || !start_data .focus .as_ref() .unwrap() .0 .as_ref() .same_client_as(surface.get_surface().unwrap().as_ref()) { return; } let toplevel = SurfaceKind::Xdg(surface); let initial_window_location = xdg_window_map.borrow().location(&toplevel).unwrap(); let grab = MoveSurfaceGrab { start_data, window_map: xdg_window_map.clone(), toplevel, initial_window_location, }; pointer.set_grab(grab, serial); } XdgRequest::Resize { surface, seat, serial, edges, } => { let seat = Seat::from_resource(&seat).unwrap(); // TODO: touch resize. let pointer = seat.get_pointer().unwrap(); // Check that this surface has a click grab. if !pointer.has_grab(serial) { return; } let start_data = pointer.grab_start_data().unwrap(); // If the focus was for a different surface, ignore the request. if start_data.focus.is_none() || !start_data .focus .as_ref() .unwrap() .0 .as_ref() .same_client_as(surface.get_surface().unwrap().as_ref()) { return; } let toplevel = SurfaceKind::Xdg(surface.clone()); let initial_window_location = xdg_window_map.borrow().location(&toplevel).unwrap(); let geometry = xdg_window_map.borrow().geometry(&toplevel).unwrap(); let initial_window_size = (geometry.width, geometry.height); compositor_token.with_surface_data(surface.get_surface().unwrap(), move |attrs| { attrs .user_data .get::>() .unwrap() .borrow_mut() .resize_state = ResizeState::Resizing(ResizeData { edges: edges.into(), initial_window_location, initial_window_size, }); }); let grab = ResizeSurfaceGrab { start_data, ctoken: compositor_token, toplevel, edges: edges.into(), initial_window_size, last_window_size: initial_window_size, }; pointer.set_grab(grab, serial); } XdgRequest::AckConfigure { surface, .. } => { let waiting_for_serial = compositor_token.with_surface_data(&surface, |attrs| { if let Some(data) = attrs.user_data.get::>() { if let ResizeState::WaitingForFinalAck(_, serial) = data.borrow().resize_state { return Some(serial); } } None }); if let Some(serial) = waiting_for_serial { let acked = compositor_token .with_role_data(&surface, |role: &mut XdgSurfaceRole| { !role.pending_configures.contains(&serial) }) .unwrap(); if acked { compositor_token.with_surface_data(&surface, |attrs| { let mut data = attrs .user_data .get::>() .unwrap() .borrow_mut(); if let ResizeState::WaitingForFinalAck(resize_data, _) = data.resize_state { data.resize_state = ResizeState::WaitingForCommit(resize_data); } else { unreachable!() } }) } } } _ => (), }, log.clone(), ); // init the wl_shell let shell_window_map = window_map.clone(); let (wl_shell_state, _) = wl_shell_init( display, compositor_token, move |req: ShellRequest<_>| { match req { ShellRequest::SetKind { surface, kind: ShellSurfaceKind::Toplevel, } => { // place the window at a random location in the [0;800]x[0;800] square use rand::distributions::{Distribution, Uniform}; let range = Uniform::new(0, 800); let mut rng = rand::thread_rng(); let x = range.sample(&mut rng); let y = range.sample(&mut rng); shell_window_map .borrow_mut() .insert(SurfaceKind::Wl(surface), (x, y)); } ShellRequest::Move { surface, seat, serial, } => { let seat = Seat::from_resource(&seat).unwrap(); // TODO: touch move. let pointer = seat.get_pointer().unwrap(); // Check that this surface has a click grab. if !pointer.has_grab(serial) { return; } let start_data = pointer.grab_start_data().unwrap(); // If the focus was for a different surface, ignore the request. if start_data.focus.is_none() || !start_data .focus .as_ref() .unwrap() .0 .as_ref() .same_client_as(surface.get_surface().unwrap().as_ref()) { return; } let toplevel = SurfaceKind::Wl(surface); let initial_window_location = shell_window_map.borrow().location(&toplevel).unwrap(); let grab = MoveSurfaceGrab { start_data, window_map: shell_window_map.clone(), toplevel, initial_window_location, }; pointer.set_grab(grab, serial); } ShellRequest::Resize { surface, seat, serial, edges, } => { let seat = Seat::from_resource(&seat).unwrap(); // TODO: touch resize. let pointer = seat.get_pointer().unwrap(); // Check that this surface has a click grab. if !pointer.has_grab(serial) { return; } let start_data = pointer.grab_start_data().unwrap(); // If the focus was for a different surface, ignore the request. if start_data.focus.is_none() || !start_data .focus .as_ref() .unwrap() .0 .as_ref() .same_client_as(surface.get_surface().unwrap().as_ref()) { return; } let toplevel = SurfaceKind::Wl(surface.clone()); let initial_window_location = shell_window_map.borrow().location(&toplevel).unwrap(); let geometry = shell_window_map.borrow().geometry(&toplevel).unwrap(); let initial_window_size = (geometry.width, geometry.height); compositor_token.with_surface_data(surface.get_surface().unwrap(), move |attrs| { attrs .user_data .get::>() .unwrap() .borrow_mut() .resize_state = ResizeState::Resizing(ResizeData { edges: edges.into(), initial_window_location, initial_window_size, }); }); let grab = ResizeSurfaceGrab { start_data, ctoken: compositor_token, toplevel, edges: edges.into(), initial_window_size, last_window_size: initial_window_size, }; pointer.set_grab(grab, serial); } _ => (), } }, log.clone(), ); (compositor_token, xdg_shell_state, wl_shell_state, window_map) } /// Information about the resize operation. #[derive(Debug, Clone, Copy, Eq, PartialEq)] pub struct ResizeData { /// The edges the surface is being resized with. edges: ResizeEdge, /// The initial window location. initial_window_location: (i32, i32), /// The initial window size (geometry width and height). initial_window_size: (i32, i32), } /// State of the resize operation. #[derive(Debug, Clone, Copy, Eq, PartialEq)] pub enum ResizeState { /// The surface is not being resized. NotResizing, /// The surface is currently being resized. Resizing(ResizeData), /// The resize has finished, and the surface needs to ack the final configure. WaitingForFinalAck(ResizeData, u32), /// The resize has finished, and the surface needs to commit its final state. WaitingForCommit(ResizeData), } impl Default for ResizeState { fn default() -> Self { ResizeState::NotResizing } } #[derive(Default, Clone)] pub struct CommitedState { pub buffer: Option, pub input_region: Option, pub dimensions: Option<(i32, i32)>, pub frame_callback: Option, pub sub_location: (i32, i32), } #[derive(Default)] pub struct SurfaceData { pub texture: Option, pub geometry: Option, pub resize_state: ResizeState, /// Minimum width and height, as requested by the surface. /// /// `0` means unlimited. pub min_size: (i32, i32), /// Maximum width and height, as requested by the surface. /// /// `0` means unlimited. pub max_size: (i32, i32), pub current_state: CommitedState, pub cached_state: Option, } impl SurfaceData { /// Apply a next state into the surface current state pub fn apply_state(&mut self, next_state: CommitedState) { if Self::merge_state(&mut self.current_state, next_state) { self.texture = None; } } /// Apply a next state into the cached state pub fn apply_cache(&mut self, next_state: CommitedState) { match self.cached_state { Some(ref mut cached) => { Self::merge_state(cached, next_state); } None => self.cached_state = Some(next_state), } } /// Apply the current cached state if any pub fn apply_from_cache(&mut self) { if let Some(cached) = self.cached_state.take() { self.apply_state(cached); } } // merge the "next" state into the "into" state // // returns true if the texture cache should be invalidated fn merge_state(into: &mut CommitedState, next: CommitedState) -> bool { let mut new_buffer = false; // release the previous buffer if relevant if into.buffer != next.buffer { if let Some(buffer) = into.buffer.take() { buffer.release(); } new_buffer = true; } // ping the previous callback if relevant if into.frame_callback != next.frame_callback { if let Some(callback) = into.frame_callback.take() { callback.done(0); } } *into = next; new_buffer } } impl SurfaceData { /// Returns the size of the surface. pub fn size(&self) -> Option<(i32, i32)> { self.current_state.dimensions } /// Checks if the surface's input region contains the point. pub fn contains_point(&self, point: (f64, f64)) -> bool { let (w, h) = match self.size() { None => return false, // If the surface has no size, it can't have an input region. Some(wh) => wh, }; let rect = Rectangle { x: 0, y: 0, width: w, height: h, }; let point = (point.0 as i32, point.1 as i32); // The input region is always within the surface itself, so if the surface itself doesn't contain the // point we can return false. if !rect.contains(point) { return false; } // If there's no input region, we're done. if self.current_state.input_region.is_none() { return true; } self.current_state.input_region.as_ref().unwrap().contains(point) } /// Send the frame callback if it had been requested pub fn send_frame(&mut self, serial: u32) { if let Some(callback) = self.current_state.frame_callback.take() { callback.done(serial); } } } fn surface_commit( surface: &wl_surface::WlSurface, token: CompositorToken, buffer_utils: &BufferUtils, window_map: &RefCell, ) { let mut geometry = None; let mut min_size = (0, 0); let mut max_size = (0, 0); let _ = token.with_role_data(surface, |role: &mut XdgSurfaceRole| { if let XdgSurfacePendingState::Toplevel(ref state) = role.pending_state { min_size = state.min_size; max_size = state.max_size; } geometry = role.window_geometry; }); let sub_data = token .with_role_data(surface, |role: &mut SubsurfaceRole| role.clone()) .ok(); let mut next_state = CommitedState::default(); let (refresh, apply_children) = token.with_surface_data(surface, |attributes| { attributes .user_data .insert_if_missing(|| RefCell::new(SurfaceData::default())); let mut data = attributes .user_data .get::>() .unwrap() .borrow_mut(); if let Some(ref cached_state) = data.cached_state { // There is a pending state, accumulate into it next_state = cached_state.clone(); } else { // start from the current state next_state = data.current_state.clone(); } if let Some(ref data) = sub_data { next_state.sub_location = data.location; } data.geometry = geometry; next_state.input_region = attributes.input_region.clone(); data.min_size = min_size; data.max_size = max_size; // we retrieve the contents of the associated buffer and copy it match attributes.buffer.take() { Some(BufferAssignment::NewBuffer { buffer, .. }) => { // new contents next_state.dimensions = buffer_utils.dimensions(&buffer); next_state.buffer = Some(buffer); } Some(BufferAssignment::Removed) => { // remove the contents next_state.buffer = None; next_state.dimensions = None; } None => {} } if let Some(frame_cb) = attributes.frame_callback.take() { if let Some(old_cb) = next_state.frame_callback.take() { old_cb.done(0); } next_state.frame_callback = Some(frame_cb); } data.apply_cache(next_state); let apply_children = if let Some(SubsurfaceRole { sync: true, .. }) = sub_data { false } else { data.apply_from_cache(); true }; (window_map.borrow().find(surface), apply_children) }); // Apply the cached state of all sync children if apply_children { token.with_surface_tree_upward( surface, true, |_, _, role, &is_root| { // only process children if the surface is sync or we are the root if is_root { // we are the root TraversalAction::DoChildren(false) } else if let Ok(sub_data) = Role::::data(role) { if sub_data.sync || is_root { TraversalAction::DoChildren(false) } else { // if we are not sync, we won't apply from cache and don't process // the children TraversalAction::SkipChildren } } else { unreachable!(); } }, |_, attributes, role, _| { // only apply from cache if we are a sync subsurface if let Ok(sub_data) = Role::::data(role) { if sub_data.sync { if let Some(data) = attributes.user_data.get::>() { data.borrow_mut().apply_from_cache(); } } } }, |_, _, _, _| true, ) } if let Some(toplevel) = refresh { let mut window_map = window_map.borrow_mut(); window_map.refresh_toplevel(&toplevel); // Get the geometry outside since it uses the token, and so would block inside. let Rectangle { width, height, .. } = window_map.geometry(&toplevel).unwrap(); let new_location = token.with_surface_data(surface, |attributes| { let mut data = attributes .user_data .get::>() .unwrap() .borrow_mut(); let mut new_location = None; // If the window is being resized by top or left, its location must be adjusted // accordingly. match data.resize_state { ResizeState::Resizing(resize_data) | ResizeState::WaitingForFinalAck(resize_data, _) | ResizeState::WaitingForCommit(resize_data) => { let ResizeData { edges, initial_window_location, initial_window_size, } = resize_data; if edges.intersects(ResizeEdge::TOP_LEFT) { let mut location = window_map.location(&toplevel).unwrap(); if edges.intersects(ResizeEdge::LEFT) { location.0 = initial_window_location.0 + (initial_window_size.0 - width); } if edges.intersects(ResizeEdge::TOP) { location.1 = initial_window_location.1 + (initial_window_size.1 - height); } new_location = Some(location); } } ResizeState::NotResizing => (), } // Finish resizing. if let ResizeState::WaitingForCommit(_) = data.resize_state { data.resize_state = ResizeState::NotResizing; } new_location }); if let Some(location) = new_location { window_map.set_location(&toplevel, location); } } }