//! Implementation of backend traits for types provided by `winit` use crate::backend::egl::display::EGLDisplay; use crate::backend::{ egl::{context::GlAttributes, native, EGLContext, EGLSurface, Error as EGLError}, input::{ Axis, AxisSource, Event as BackendEvent, InputBackend, InputEvent, KeyState, KeyboardKeyEvent, MouseButton, MouseButtonState, PointerAxisEvent, PointerButtonEvent, PointerMotionAbsoluteEvent, Seat, SeatCapabilities, TouchCancelEvent, TouchDownEvent, TouchMotionEvent, TouchSlot, TouchUpEvent, UnusedEvent, }, renderer::{ gles2::{Gles2Error, Gles2Renderer, Gles2Frame, Gles2Texture}, Bind, Unbind, Frame, Renderer, Transform, }, }; use std::{cell::RefCell, rc::Rc, time::Instant}; use wayland_egl as wegl; use wayland_server::Display; use winit::{ dpi::{LogicalPosition, LogicalSize, PhysicalSize}, event::{ ElementState, Event, KeyboardInput, MouseButton as WinitMouseButton, MouseScrollDelta, Touch, TouchPhase, WindowEvent, }, event_loop::{ControlFlow, EventLoop}, platform::run_return::EventLoopExtRunReturn, platform::unix::WindowExtUnix, window::{Window as WinitWindow, WindowBuilder}, }; #[cfg(feature = "use_system_lib")] use crate::backend::egl::display::EGLBufferReader; /// Errors thrown by the `winit` backends #[derive(thiserror::Error, Debug)] pub enum Error { /// Failed to initialize a window #[error("Failed to initialize a window")] InitFailed(#[from] winit::error::OsError), /// Context creation is not supported on the current window system #[error("Context creation is not supported on the current window system")] NotSupported, /// EGL error #[error("EGL error: {0}")] Egl(#[from] EGLError), /// Renderer initialization failed #[error("Renderer creation failed: {0}")] RendererCreationError(#[from] Gles2Error), } /// Size properties of a winit window #[derive(Debug, Clone)] pub struct WindowSize { /// Pixel side of the window pub physical_size: PhysicalSize, /// Scaling factor of the window pub scale_factor: f64, } /// Window with an active EGL Context created by `winit`. Implements the [`Renderer`] trait #[derive(Debug)] pub struct WinitGraphicsBackend { renderer: Gles2Renderer, display: EGLDisplay, egl: Rc, window: Rc, size: Rc>, } /// Abstracted event loop of a [`WinitWindow`] implementing the [`InputBackend`] trait /// /// You need to call [`dispatch_new_events`](InputBackend::dispatch_new_events) /// periodically to receive any events. #[derive(Debug)] pub struct WinitInputBackend { egl: Rc, window: Rc, events_loop: EventLoop<()>, time: Instant, key_counter: u32, seat: Seat, logger: ::slog::Logger, size: Rc>, } /// Create a new [`WinitGraphicsBackend`], which implements the [`Renderer`] trait and a corresponding [`WinitInputBackend`], /// which implements the [`InputBackend`] trait pub fn init(logger: L) -> Result<(WinitGraphicsBackend, WinitInputBackend), Error> where L: Into>, { init_from_builder( WindowBuilder::new() .with_inner_size(LogicalSize::new(1280.0, 800.0)) .with_title("Smithay") .with_visible(true), logger, ) } /// Create a new [`WinitGraphicsBackend`], which implements the [`Renderer`] trait, from a given [`WindowBuilder`] /// struct and a corresponding [`WinitInputBackend`], which implements the [`InputBackend`] trait pub fn init_from_builder( builder: WindowBuilder, logger: L, ) -> Result<(WinitGraphicsBackend, WinitInputBackend), Error> where L: Into>, { init_from_builder_with_gl_attr( builder, GlAttributes { version: (3, 0), profile: None, debug: cfg!(debug_assertions), vsync: true, }, logger, ) } /// Create a new [`WinitGraphicsBackend`], which implements the [`Renderer`] trait, from a given [`WindowBuilder`] /// struct, as well as given [`GlAttributes`] for further customization of the rendering pipeline and a /// corresponding [`WinitInputBackend`], which implements the [`InputBackend`] trait. pub fn init_from_builder_with_gl_attr( builder: WindowBuilder, attributes: GlAttributes, logger: L, ) -> Result<(WinitGraphicsBackend, WinitInputBackend), Error> where L: Into>, { let log = crate::slog_or_fallback(logger).new(o!("smithay_module" => "backend_winit")); info!(log, "Initializing a winit backend"); let events_loop = EventLoop::new(); let winit_window = builder.build(&events_loop).map_err(Error::InitFailed)?; debug!(log, "Window created"); let reqs = Default::default(); let (display, context, surface) = { let display = EGLDisplay::new(&winit_window, log.clone())?; let context = EGLContext::new_with_config(&display, attributes, reqs, log.clone())?; let surface = if let Some(wl_surface) = winit_window.wayland_surface() { debug!(log, "Winit backend: Wayland"); let size = winit_window.inner_size(); let surface = unsafe { wegl::WlEglSurface::new_from_raw(wl_surface as *mut _, size.width as i32, size.height as i32) }; EGLSurface::new( &display, context.pixel_format().unwrap(), reqs.double_buffer, context.config_id(), surface, log.clone(), ) .map_err(EGLError::CreationFailed)? } else if let Some(xlib_window) = winit_window.xlib_window().map(native::XlibWindow) { debug!(log, "Winit backend: X11"); EGLSurface::new( &display, context.pixel_format().unwrap(), reqs.double_buffer, context.config_id(), xlib_window, log.clone(), ) .map_err(EGLError::CreationFailed)? } else { unreachable!("No backends for winit other then Wayland and X11 are supported") }; let _ = context.unbind(); (display, context, surface) }; let size = Rc::new(RefCell::new(WindowSize { physical_size: winit_window.inner_size(), // TODO: original code check if window is alive or not using inner_size().expect() scale_factor: winit_window.scale_factor(), })); let window = Rc::new(winit_window); let egl = Rc::new(surface); let renderer = unsafe { Gles2Renderer::new(context, log.clone())? }; Ok(( WinitGraphicsBackend { window: window.clone(), display, egl: egl.clone(), renderer, size: size.clone(), }, WinitInputBackend { events_loop, window, egl, time: Instant::now(), key_counter: 0, seat: Seat::new( 0, "winit", SeatCapabilities { pointer: true, keyboard: true, touch: true, }, ), logger: log.new(o!("smithay_winit_component" => "input")), size, }, )) } /// Specific events generated by Winit #[derive(Debug)] pub enum WinitEvent { /// The window has been resized Resized { /// The new physical size (in pixels) size: (f64, f64), /// The new scale factor scale_factor: f64, }, /// The focus state of the window changed Focus(bool), /// A redraw was requested Refresh, } #[cfg(feature = "use_system_lib")] impl WinitGraphicsBackend { /// Bind a `wl_display` to allow hardware-accelerated clients using `wl_drm`. /// /// Returns an `EGLBufferReader` used to access the contents of these buffers. /// /// *Note*: Only on implementation of `wl_drm` can be bound by a single wayland display. pub fn bind_wl_display(&self, wl_display: &Display) -> Result { self.display.bind_wl_display(wl_display) } /// Window size of the underlying window pub fn window_size(&self) -> WindowSize { self.size.borrow().clone() } /// Reference to the underlying window pub fn window(&self) -> &WinitWindow { &*self.window } /// Access the underlying renderer pub fn renderer(&mut self) -> &mut Gles2Renderer { &mut self.renderer } /// Shortcut to `Renderer::render` with the current window dimensions /// and this window set as the rendering target. pub fn render(&mut self, rendering: F) -> Result where F: FnOnce(&mut Gles2Renderer, &mut Gles2Frame) -> R { let (width, height) = { let size = self.size.borrow(); size.physical_size.into() }; self.renderer.bind(self.egl.clone())?; let result = self.renderer.render(width, height, Transform::Normal, rendering)?; self.egl.swap_buffers()?; self.renderer.unbind()?; Ok(result) } } /// Errors that may happen when driving the event loop of [`WinitInputBackend`] #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, thiserror::Error)] pub enum WinitInputError { /// The underlying [`WinitWindow`] was closed. No further events can be processed. /// /// See `dispatch_new_events`. #[error("Winit window was closed")] WindowClosed, } /// Winit-Backend internal event wrapping `winit`'s types into a [`KeyboardKeyEvent`] #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub struct WinitKeyboardInputEvent { time: u32, key: u32, count: u32, state: ElementState, } impl BackendEvent for WinitKeyboardInputEvent { fn time(&self) -> u32 { self.time } } impl KeyboardKeyEvent for WinitKeyboardInputEvent { fn key_code(&self) -> u32 { self.key } fn state(&self) -> KeyState { self.state.into() } fn count(&self) -> u32 { self.count } } /// Winit-Backend internal event wrapping `winit`'s types into a [`PointerMotionAbsoluteEvent`] #[derive(Debug, Clone)] pub struct WinitMouseMovedEvent { size: Rc>, time: u32, logical_position: LogicalPosition, } impl BackendEvent for WinitMouseMovedEvent { fn time(&self) -> u32 { self.time } } impl PointerMotionAbsoluteEvent for WinitMouseMovedEvent { // TODO: maybe use {Logical, Physical}Position from winit? fn x(&self) -> f64 { let wsize = self.size.borrow(); self.logical_position.x * wsize.scale_factor } fn y(&self) -> f64 { let wsize = self.size.borrow(); self.logical_position.y * wsize.scale_factor } fn x_transformed(&self, width: u32) -> f64 { let wsize = self.size.borrow(); let w_width = wsize.physical_size.to_logical::(wsize.scale_factor).width; f64::max(self.logical_position.x * width as f64 / w_width, 0.0) } fn y_transformed(&self, height: u32) -> f64 { let wsize = self.size.borrow(); let w_height = wsize.physical_size.to_logical::(wsize.scale_factor).height; f64::max(self.logical_position.y * height as f64 / w_height, 0.0) } } /// Winit-Backend internal event wrapping `winit`'s types into a [`PointerAxisEvent`] #[derive(Debug, Clone, Copy, PartialEq)] pub struct WinitMouseWheelEvent { time: u32, delta: MouseScrollDelta, } impl BackendEvent for WinitMouseWheelEvent { fn time(&self) -> u32 { self.time } } impl PointerAxisEvent for WinitMouseWheelEvent { fn source(&self) -> AxisSource { match self.delta { MouseScrollDelta::LineDelta(_, _) => AxisSource::Wheel, MouseScrollDelta::PixelDelta(_) => AxisSource::Continuous, } } fn amount(&self, axis: Axis) -> Option { match (axis, self.delta) { (Axis::Horizontal, MouseScrollDelta::PixelDelta(delta)) => Some(delta.x), (Axis::Vertical, MouseScrollDelta::PixelDelta(delta)) => Some(delta.y), (_, MouseScrollDelta::LineDelta(_, _)) => None, } } fn amount_discrete(&self, axis: Axis) -> Option { match (axis, self.delta) { (Axis::Horizontal, MouseScrollDelta::LineDelta(x, _)) => Some(x as f64), (Axis::Vertical, MouseScrollDelta::LineDelta(_, y)) => Some(y as f64), (_, MouseScrollDelta::PixelDelta(_)) => None, } } } /// Winit-Backend internal event wrapping `winit`'s types into a [`PointerButtonEvent`] #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub struct WinitMouseInputEvent { time: u32, button: WinitMouseButton, state: ElementState, } impl BackendEvent for WinitMouseInputEvent { fn time(&self) -> u32 { self.time } } impl PointerButtonEvent for WinitMouseInputEvent { fn button(&self) -> MouseButton { self.button.into() } fn state(&self) -> MouseButtonState { self.state.into() } } /// Winit-Backend internal event wrapping `winit`'s types into a [`TouchDownEvent`] #[derive(Debug, Clone)] pub struct WinitTouchStartedEvent { size: Rc>, time: u32, location: (f64, f64), id: u64, } impl BackendEvent for WinitTouchStartedEvent { fn time(&self) -> u32 { self.time } } impl TouchDownEvent for WinitTouchStartedEvent { fn slot(&self) -> Option { Some(TouchSlot::new(self.id)) } fn x(&self) -> f64 { let wsize = self.size.borrow(); self.location.0 * wsize.scale_factor } fn y(&self) -> f64 { let wsize = self.size.borrow(); self.location.1 * wsize.scale_factor } fn x_transformed(&self, width: u32) -> f64 { let wsize = self.size.borrow(); let w_width = wsize.physical_size.to_logical::(wsize.scale_factor).width; f64::max(self.location.0 * width as f64 / w_width, 0.0) } fn y_transformed(&self, height: u32) -> f64 { let wsize = self.size.borrow(); let w_height = wsize.physical_size.to_logical::(wsize.scale_factor).height; f64::max(self.location.1 * height as f64 / w_height, 0.0) } } /// Winit-Backend internal event wrapping `winit`'s types into a [`TouchMotionEvent`] #[derive(Debug, Clone)] pub struct WinitTouchMovedEvent { size: Rc>, time: u32, location: (f64, f64), id: u64, } impl BackendEvent for WinitTouchMovedEvent { fn time(&self) -> u32 { self.time } } impl TouchMotionEvent for WinitTouchMovedEvent { fn slot(&self) -> Option { Some(TouchSlot::new(self.id)) } fn x(&self) -> f64 { let wsize = self.size.borrow(); self.location.0 * wsize.scale_factor } fn y(&self) -> f64 { let wsize = self.size.borrow(); self.location.1 * wsize.scale_factor } fn x_transformed(&self, width: u32) -> f64 { let wsize = self.size.borrow(); let w_width = wsize.physical_size.to_logical::(wsize.scale_factor).width; f64::max(self.location.0 * width as f64 / w_width, 0.0) } fn y_transformed(&self, height: u32) -> f64 { let wsize = self.size.borrow(); let w_height = wsize.physical_size.to_logical::(wsize.scale_factor).height; f64::max(self.location.1 * height as f64 / w_height, 0.0) } } /// Winit-Backend internal event wrapping `winit`'s types into a `TouchUpEvent` #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub struct WinitTouchEndedEvent { time: u32, id: u64, } impl BackendEvent for WinitTouchEndedEvent { fn time(&self) -> u32 { self.time } } impl TouchUpEvent for WinitTouchEndedEvent { fn slot(&self) -> Option { Some(TouchSlot::new(self.id)) } } /// Winit-Backend internal event wrapping `winit`'s types into a [`TouchCancelEvent`] #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub struct WinitTouchCancelledEvent { time: u32, id: u64, } impl BackendEvent for WinitTouchCancelledEvent { fn time(&self) -> u32 { self.time } } impl TouchCancelEvent for WinitTouchCancelledEvent { fn slot(&self) -> Option { Some(TouchSlot::new(self.id)) } } /// Input config for Winit /// /// This backend does not allow any input configuration, so this type does nothing. #[derive(Debug)] pub struct WinitInputConfig; impl InputBackend for WinitInputBackend { type EventError = WinitInputError; type KeyboardKeyEvent = WinitKeyboardInputEvent; type PointerAxisEvent = WinitMouseWheelEvent; type PointerButtonEvent = WinitMouseInputEvent; type PointerMotionEvent = UnusedEvent; type PointerMotionAbsoluteEvent = WinitMouseMovedEvent; type TouchDownEvent = WinitTouchStartedEvent; type TouchUpEvent = WinitTouchEndedEvent; type TouchMotionEvent = WinitTouchMovedEvent; type TouchCancelEvent = WinitTouchCancelledEvent; type TouchFrameEvent = UnusedEvent; type SpecialEvent = WinitEvent; type InputConfig = WinitInputConfig; fn seats(&self) -> Vec { vec![self.seat.clone()] } fn input_config(&mut self) -> &mut Self::InputConfig { /// So much effort to return a useless singleton! static mut CONFIG: WinitInputConfig = WinitInputConfig; unsafe { &mut CONFIG } } /// Processes new events of the underlying event loop and calls the provided callback. /// /// You need to periodically call this function to keep the underlying event loop and /// [`WinitWindow`] active. Otherwise the window may no respond to user interaction. /// /// Returns an error if the [`WinitWindow`] the window has been closed. Calling /// `dispatch_new_events` again after the [`WinitWindow`] has been closed is considered an /// application error and unspecified behaviour may occur. /// /// The linked [`WinitGraphicsBackend`] will error with a lost context and should /// not be used anymore as well. fn dispatch_new_events(&mut self, mut callback: F) -> ::std::result::Result<(), WinitInputError> where F: FnMut(InputEvent, &mut WinitInputConfig), { let mut closed = false; { // NOTE: This ugly pile of references is here, because rustc could not // figure out how to reference all these objects correctly into the // upcoming closure, which is why all are borrowed manually and the // assignments are then moved into the closure to avoid rustc's // wrong interference. let closed_ptr = &mut closed; let key_counter = &mut self.key_counter; let time = &self.time; let seat = &self.seat; let window = &self.window; let egl = &self.egl; let logger = &self.logger; let window_size = &self.size; let mut callback = move |event| callback(event, &mut WinitInputConfig); self.events_loop .run_return(move |event, _target, control_flow| match event { Event::RedrawEventsCleared => { *control_flow = ControlFlow::Exit; } Event::RedrawRequested(_id) => { callback(InputEvent::Special(WinitEvent::Refresh)); } Event::WindowEvent { event, .. } => { let duration = Instant::now().duration_since(*time); let nanos = duration.subsec_nanos() as u64; let time = ((1000 * duration.as_secs()) + (nanos / 1_000_000)) as u32; match event { WindowEvent::Resized(psize) => { trace!(logger, "Resizing window to {:?}", psize); let scale_factor = window.scale_factor(); let mut wsize = window_size.borrow_mut(); wsize.physical_size = psize; wsize.scale_factor = scale_factor; egl.resize(psize.width as i32, psize.height as i32, 0, 0); callback(InputEvent::Special(WinitEvent::Resized { size: psize.into(), scale_factor, })); } WindowEvent::Focused(focus) => { callback(InputEvent::Special(WinitEvent::Focus(focus))); } WindowEvent::ScaleFactorChanged { scale_factor, new_inner_size: new_psize, } => { let mut wsize = window_size.borrow_mut(); wsize.scale_factor = scale_factor; egl.resize(new_psize.width as i32, new_psize.height as i32, 0, 0); let psize_f64: (f64, f64) = (new_psize.width.into(), new_psize.height.into()); callback(InputEvent::Special(WinitEvent::Resized { size: psize_f64, scale_factor: wsize.scale_factor, })); } WindowEvent::KeyboardInput { input: KeyboardInput { scancode, state, .. }, .. } => { match state { ElementState::Pressed => *key_counter += 1, ElementState::Released => { *key_counter = key_counter.checked_sub(1).unwrap_or(0) } }; callback(InputEvent::Keyboard { seat: seat.clone(), event: WinitKeyboardInputEvent { time, key: scancode, count: *key_counter, state, }, }); } WindowEvent::CursorMoved { position, .. } => { let lpos = position.to_logical(window_size.borrow().scale_factor); callback(InputEvent::PointerMotionAbsolute { seat: seat.clone(), event: WinitMouseMovedEvent { size: window_size.clone(), time, logical_position: lpos, }, }); } WindowEvent::MouseWheel { delta, .. } => { let event = WinitMouseWheelEvent { time, delta }; callback(InputEvent::PointerAxis { seat: seat.clone(), event, }); } WindowEvent::MouseInput { state, button, .. } => { callback(InputEvent::PointerButton { seat: seat.clone(), event: WinitMouseInputEvent { time, button, state }, }); } WindowEvent::Touch(Touch { phase: TouchPhase::Started, location, id, .. }) => { callback(InputEvent::TouchDown { seat: seat.clone(), event: WinitTouchStartedEvent { size: window_size.clone(), time, location: location.into(), id, }, }); } WindowEvent::Touch(Touch { phase: TouchPhase::Moved, location, id, .. }) => { callback(InputEvent::TouchMotion { seat: seat.clone(), event: WinitTouchMovedEvent { size: window_size.clone(), time, location: location.into(), id, }, }); } WindowEvent::Touch(Touch { phase: TouchPhase::Ended, location, id, .. }) => { callback(InputEvent::TouchMotion { seat: seat.clone(), event: WinitTouchMovedEvent { size: window_size.clone(), time, location: location.into(), id, }, }); callback(InputEvent::TouchUp { seat: seat.clone(), event: WinitTouchEndedEvent { time, id }, }) } WindowEvent::Touch(Touch { phase: TouchPhase::Cancelled, id, .. }) => { callback(InputEvent::TouchCancel { seat: seat.clone(), event: WinitTouchCancelledEvent { time, id }, }); } WindowEvent::CloseRequested | WindowEvent::Destroyed => { warn!(logger, "Window closed"); *closed_ptr = true; } _ => {} } } _ => {} }); } if closed { Err(WinitInputError::WindowClosed) } else { Ok(()) } } } impl From for MouseButton { fn from(button: WinitMouseButton) -> MouseButton { match button { WinitMouseButton::Left => MouseButton::Left, WinitMouseButton::Right => MouseButton::Right, WinitMouseButton::Middle => MouseButton::Middle, WinitMouseButton::Other(num) => MouseButton::Other(num as u8), } } } impl From for KeyState { fn from(state: ElementState) -> Self { match state { ElementState::Pressed => KeyState::Pressed, ElementState::Released => KeyState::Released, } } } impl From for MouseButtonState { fn from(state: ElementState) -> Self { match state { ElementState::Pressed => MouseButtonState::Pressed, ElementState::Released => MouseButtonState::Released, } } }