extern crate drm; #[macro_use] extern crate glium; extern crate rand; #[macro_use(define_roles)] extern crate smithay; extern crate wayland_server; #[macro_use] extern crate slog; extern crate slog_async; extern crate slog_term; mod helpers; use drm::control::{Device as ControlDevice, ResourceInfo}; use drm::control::connector::{Info as ConnectorInfo, State as ConnectorState}; use drm::control::crtc; use drm::control::encoder::Info as EncoderInfo; use drm::result::Error as DrmError; use glium::Surface; use helpers::{init_shell, GliumDrawer, MyWindowMap, Roles, SurfaceData}; use slog::{Drain, Logger}; use smithay::backend::drm::{drm_device_bind, DrmBackend, DrmDevice, DrmHandler}; use smithay::backend::graphics::egl::EGLGraphicsBackend; use smithay::wayland::compositor::{CompositorToken, SubsurfaceRole, TraversalAction}; use smithay::wayland::compositor::roles::Role; use smithay::wayland::shell::ShellState; use smithay::wayland::shm::init_shm_global; use std::cell::RefCell; use std::fs::OpenOptions; use std::rc::Rc; use std::time::Duration; use wayland_server::{EventLoopHandle, StateToken}; fn main() { // A logger facility, here we use the terminal for this example let log = Logger::root( slog_async::Async::default(slog_term::term_full().fuse()).fuse(), o!(), ); // Initialize the wayland server let (mut display, mut event_loop) = wayland_server::create_display(); /* * Initialize the drm backend */ // "Find" a suitable drm device let mut options = OpenOptions::new(); options.read(true); options.write(true); let mut device: DrmDevice> = DrmDevice::new_from_file(options.clone().open("/dev/dri/card0").unwrap(), log.clone()).unwrap(); // Get a set of all modesetting resource handles (excluding planes): let res_handles = device.resource_handles().unwrap(); // Use first connected connector let connector_info = res_handles .connectors() .iter() .map(|conn| { ConnectorInfo::load_from_device(&device, *conn).unwrap() }) .find(|conn| conn.connection_state() == ConnectorState::Connected) .unwrap(); // Use the first encoder let encoder_info = EncoderInfo::load_from_device(&device, connector_info.encoders()[0]).unwrap(); // use the connected crtc if any let crtc = encoder_info.current_crtc() // or use the first one that is compatible with the encoder .unwrap_or_else(|| *res_handles.filter_crtcs(encoder_info.possible_crtcs()) .iter() .next() .unwrap()); // Assuming we found a good connector and loaded the info into `connector_info` let mode = connector_info.modes()[0]; // Use first mode (usually highest resoltion, but in reality you should filter and sort and check and match with other connectors, if you use more then one.) { // Initialize the hardware backend let renderer = device .create_backend(crtc, mode, vec![connector_info.handle()]) .unwrap(); /* * Initialize glium */ let mut frame = renderer.draw(); frame.clear_color(0.8, 0.8, 0.9, 1.0); frame.finish().unwrap(); } /* * Initialize the globals */ init_shm_global(&mut event_loop, vec![], log.clone()); let (compositor_token, shell_state_token, window_map) = init_shell(&mut event_loop, log.clone()); /* * Add a listening socket: */ let name = display.add_socket_auto().unwrap().into_string().unwrap(); println!("Listening on socket: {}", name); /* * Register the DrmDevice on the EventLoop */ let device_token = event_loop.state().insert(device); let _source = drm_device_bind( &mut event_loop, device_token, DrmHandlerImpl { shell_state_token, compositor_token, window_map: window_map.clone(), logger: log, }, ).unwrap(); loop { event_loop.dispatch(Some(16)).unwrap(); display.flush_clients(); window_map.borrow_mut().refresh(); } } pub struct DrmHandlerImpl { shell_state_token: StateToken>, compositor_token: CompositorToken, window_map: Rc>, logger: ::slog::Logger, } impl DrmHandler> for DrmHandlerImpl { fn ready(&mut self, evlh: &mut EventLoopHandle, device: &StateToken>>, crtc: &crtc::Handle, _frame: u32, _duration: Duration) { let state = evlh.state(); let dev = state.get(device); let drawer = dev.backend_for_crtc(crtc).unwrap(); let mut frame = drawer.draw(); frame.clear_color(0.8, 0.8, 0.9, 1.0); // redraw the frame, in a simple but inneficient way { let screen_dimensions = drawer.get_framebuffer_dimensions(); self.window_map .borrow() .with_windows_from_bottom_to_top(|toplevel_surface, initial_place| { if let Some(wl_surface) = toplevel_surface.get_surface() { // this surface is a root of a subsurface tree that needs to be drawn self.compositor_token .with_surface_tree_upward( wl_surface, initial_place, |_surface, attributes, role, &(mut x, mut y)| { if let Some((ref contents, (w, h))) = attributes.user_data.buffer { // there is actually something to draw ! if let Ok(subdata) = Role::::data(role) { x += subdata.x; y += subdata.y; } drawer.render( &mut frame, contents, (w, h), (x, y), screen_dimensions, ); TraversalAction::DoChildren((x, y)) } else { // we are not display, so our children are neither TraversalAction::SkipChildren } }, ) .unwrap(); } }); } frame.finish().unwrap(); } fn error(&mut self, _evlh: &mut EventLoopHandle, _device: &StateToken>>, error: DrmError) { panic!("{:?}", error); } }