use std::{cell::RefCell, rc::Rc, sync::atomic::Ordering, time::Duration}; use smithay::{ backend::{input::InputBackend, renderer::Frame, winit, SwapBuffersError}, reexports::{ calloop::EventLoop, wayland_server::{protocol::wl_output, Display}, }, wayland::{ output::{Mode, Output, PhysicalProperties}, seat::CursorImageStatus, }, }; use slog::Logger; use crate::drawing::*; use crate::state::{AnvilState, Backend}; pub struct WinitData; impl Backend for WinitData { fn seat_name(&self) -> String { String::from("winit") } } pub fn run_winit( display: Rc>, event_loop: &mut EventLoop<'static, AnvilState>, log: Logger, ) -> Result<(), ()> { let (renderer, mut input) = winit::init(log.clone()).map_err(|err| { slog::crit!(log, "Failed to initialize Winit backend: {}", err); })?; let renderer = Rc::new(RefCell::new(renderer)); #[cfg(feature = "egl")] let reader = renderer.borrow().bind_wl_display(&display.borrow()).ok(); #[cfg(not(feature = "egl"))] let reader = None; #[cfg(feature = "egl")] if reader.is_some() { info!(log, "EGL hardware-acceleration enabled"); }; let (w, h): (u32, u32) = renderer.borrow().window_size().physical_size.into(); /* * Initialize the globals */ let mut state = AnvilState::init( display.clone(), event_loop.handle(), WinitData, #[cfg(feature = "egl")] Rc::new(RefCell::new(reader.clone())), log.clone(), ); let (output, _) = Output::new( &mut display.borrow_mut(), "Winit".into(), PhysicalProperties { width: 0, height: 0, subpixel: wl_output::Subpixel::Unknown, make: "Smithay".into(), model: "Winit".into(), }, log.clone(), ); output.change_current_state( Some(Mode { width: w as i32, height: h as i32, refresh: 60_000, }), None, None, ); output.set_preferred(Mode { width: w as i32, height: h as i32, refresh: 60_000, }); let start_time = std::time::Instant::now(); let mut cursor_visible = true; info!(log, "Initialization completed, starting the main loop."); while state.running.load(Ordering::SeqCst) { if input .dispatch_new_events(|event, _| state.process_input_event(event)) .is_err() { state.running.store(false, Ordering::SeqCst); break; } // drawing logic { let mut renderer = renderer.borrow_mut(); let result = renderer .render(|renderer, frame| { frame.clear([0.8, 0.8, 0.9, 1.0])?; // draw the windows draw_windows( renderer, frame, reader.as_ref(), &*state.window_map.borrow(), None, state.ctoken, &log, )?; let (x, y) = *state.pointer_location.borrow(); // draw the dnd icon if any { let guard = state.dnd_icon.lock().unwrap(); if let Some(ref surface) = *guard { if surface.as_ref().is_alive() { draw_dnd_icon( renderer, frame, surface, reader.as_ref(), (x as i32, y as i32), state.ctoken, &log, )?; } } } // draw the cursor as relevant { let mut guard = state.cursor_status.lock().unwrap(); // reset the cursor if the surface is no longer alive let mut reset = false; if let CursorImageStatus::Image(ref surface) = *guard { reset = !surface.as_ref().is_alive(); } if reset { *guard = CursorImageStatus::Default; } // draw as relevant if let CursorImageStatus::Image(ref surface) = *guard { cursor_visible = false; draw_cursor( renderer, frame, surface, reader.as_ref(), (x as i32, y as i32), state.ctoken, &log, )?; } else { cursor_visible = true; } } Ok(()) }) .map_err(Into::::into) .and_then(|x| x.into()); renderer.window().set_cursor_visible(cursor_visible); if let Err(SwapBuffersError::ContextLost(err)) = result { error!(log, "Critical Rendering Error: {}", err); state.running.store(false, Ordering::SeqCst); } } // Send frame events so that client start drawing their next frame state .window_map .borrow() .send_frames(start_time.elapsed().as_millis() as u32); display.borrow_mut().flush_clients(&mut state); if event_loop .dispatch(Some(Duration::from_millis(16)), &mut state) .is_err() { state.running.store(false, Ordering::SeqCst); } else { display.borrow_mut().flush_clients(&mut state); state.window_map.borrow_mut().refresh(); } } // Cleanup stuff state.window_map.borrow_mut().clear(); Ok(()) }