use std::cell::RefCell; use smithay::{ reexports::{wayland_protocols::xdg_shell::server::xdg_toplevel, wayland_server::protocol::wl_surface}, utils::Rectangle, wayland::{ compositor::{with_states, with_surface_tree_downward, SubsurfaceCachedState, TraversalAction}, shell::{ legacy::ShellSurface, xdg::{PopupSurface, SurfaceCachedState, ToplevelSurface}, }, }, }; use crate::shell::SurfaceData; #[cfg(feature = "xwayland")] use crate::xwayland::X11Surface; #[derive(Clone)] pub enum Kind { Xdg(ToplevelSurface), Wl(ShellSurface), #[cfg(feature = "xwayland")] X11(X11Surface), } impl Kind { pub fn alive(&self) -> bool { match *self { Kind::Xdg(ref t) => t.alive(), Kind::Wl(ref t) => t.alive(), #[cfg(feature = "xwayland")] Kind::X11(ref t) => t.alive(), } } pub fn get_surface(&self) -> Option<&wl_surface::WlSurface> { match *self { Kind::Xdg(ref t) => t.get_surface(), Kind::Wl(ref t) => t.get_surface(), #[cfg(feature = "xwayland")] Kind::X11(ref t) => t.get_surface(), } } /// Do this handle and the other one actually refer to the same toplevel surface? pub fn equals(&self, other: &Self) -> bool { match (self, other) { (Kind::Xdg(a), Kind::Xdg(b)) => a.equals(b), (Kind::Wl(a), Kind::Wl(b)) => a.equals(b), #[cfg(feature = "xwayland")] (Kind::X11(a), Kind::X11(b)) => a.equals(b), _ => false, } } /// Activate/Deactivate this window pub fn set_activated(&self, active: bool) { if let Kind::Xdg(ref t) = self { let changed = t.with_pending_state(|state| { if active { state.states.set(xdg_toplevel::State::Activated) } else { state.states.unset(xdg_toplevel::State::Activated) } }); if let Ok(true) = changed { t.send_configure(); } } } } #[derive(Clone)] pub enum PopupKind { Xdg(PopupSurface), } impl PopupKind { pub fn alive(&self) -> bool { match *self { PopupKind::Xdg(ref t) => t.alive(), } } pub fn get_surface(&self) -> Option<&wl_surface::WlSurface> { match *self { PopupKind::Xdg(ref t) => t.get_surface(), } } } struct Window { location: (i32, i32), /// A bounding box over this window and its children. /// /// Used for the fast path of the check in `matching`, and as the fall-back for the window /// geometry if that's not set explicitly. bbox: Rectangle, toplevel: Kind, } impl Window { /// Finds the topmost surface under this point if any and returns it together with the location of this /// surface. fn matching(&self, point: (f64, f64)) -> Option<(wl_surface::WlSurface, (f64, f64))> { if !self.bbox.contains((point.0 as i32, point.1 as i32)) { return None; } // need to check more carefully let found = RefCell::new(None); if let Some(wl_surface) = self.toplevel.get_surface() { with_surface_tree_downward( wl_surface, self.location, |wl_surface, states, &(mut x, mut y)| { let data = states.data_map.get::>(); if states.role == Some("subsurface") { let current = states.cached_state.current::(); x += current.location.0; y += current.location.1; } let surface_local_point = (point.0 - x as f64, point.1 - y as f64); let contains_the_point = data .map(|data| { data.borrow() .contains_point(&*states.cached_state.current(), surface_local_point) }) .unwrap_or(false); if contains_the_point { *found.borrow_mut() = Some((wl_surface.clone(), (x as f64, y as f64))); } TraversalAction::DoChildren((x, y)) }, |_, _, _| {}, |_, _, _| { // only continue if the point is not found found.borrow().is_none() }, ); } found.into_inner() } fn self_update(&mut self) { let (base_x, base_y) = self.location; let (mut min_x, mut min_y, mut max_x, mut max_y) = (base_x, base_y, base_x, base_y); if let Some(wl_surface) = self.toplevel.get_surface() { with_surface_tree_downward( wl_surface, (base_x, base_y), |_, states, &(mut x, mut y)| { let data = states.data_map.get::>(); if let Some((w, h)) = data.and_then(|d| d.borrow().size()) { if states.role == Some("subsurface") { let current = states.cached_state.current::(); x += current.location.0; y += current.location.1; } // Update the bounding box. min_x = min_x.min(x); min_y = min_y.min(y); max_x = max_x.max(x + w); max_y = max_y.max(y + h); TraversalAction::DoChildren((x, y)) } else { // If the parent surface is unmapped, then the child surfaces are hidden as // well, no need to consider them here. TraversalAction::SkipChildren } }, |_, _, _| {}, |_, _, _| true, ); } self.bbox = Rectangle { x: min_x, y: min_y, width: max_x - min_x, height: max_y - min_y, }; } /// Returns the geometry of this window. pub fn geometry(&self) -> Rectangle { // It's the set geometry with the full bounding box as the fallback. with_states(self.toplevel.get_surface().unwrap(), |states| { states.cached_state.current::().geometry }) .unwrap() .unwrap_or(self.bbox) } /// Sends the frame callback to all the subsurfaces in this /// window that requested it pub fn send_frame(&self, time: u32) { if let Some(wl_surface) = self.toplevel.get_surface() { with_surface_tree_downward( wl_surface, (), |_, _, &()| TraversalAction::DoChildren(()), |_, states, &()| { // the surface may not have any user_data if it is a subsurface and has not // yet been commited SurfaceData::send_frame(&mut *states.cached_state.current(), time) }, |_, _, &()| true, ); } } } pub struct Popup { popup: PopupKind, } pub struct WindowMap { windows: Vec, popups: Vec, } impl WindowMap { pub fn new() -> Self { WindowMap { windows: Vec::new(), popups: Vec::new(), } } pub fn insert(&mut self, toplevel: Kind, location: (i32, i32)) { let mut window = Window { location, bbox: Rectangle::default(), toplevel, }; window.self_update(); self.windows.insert(0, window); } pub fn insert_popup(&mut self, popup: PopupKind) { let popup = Popup { popup }; self.popups.push(popup); } pub fn get_surface_under(&self, point: (f64, f64)) -> Option<(wl_surface::WlSurface, (f64, f64))> { for w in &self.windows { if let Some(surface) = w.matching(point) { return Some(surface); } } None } pub fn get_surface_and_bring_to_top( &mut self, point: (f64, f64), ) -> Option<(wl_surface::WlSurface, (f64, f64))> { let mut found = None; for (i, w) in self.windows.iter().enumerate() { if let Some(surface) = w.matching(point) { found = Some((i, surface)); break; } } if let Some((i, surface)) = found { let winner = self.windows.remove(i); // Take activation away from all the windows for window in self.windows.iter() { window.toplevel.set_activated(false); } // Give activation to our winner winner.toplevel.set_activated(true); self.windows.insert(0, winner); Some(surface) } else { None } } pub fn with_windows_from_bottom_to_top(&self, mut f: Func) where Func: FnMut(&Kind, (i32, i32), &Rectangle), { for w in self.windows.iter().rev() { f(&w.toplevel, w.location, &w.bbox) } } pub fn refresh(&mut self) { self.windows.retain(|w| w.toplevel.alive()); self.popups.retain(|p| p.popup.alive()); for w in &mut self.windows { w.self_update(); } } /// Refreshes the state of the toplevel, if it exists. pub fn refresh_toplevel(&mut self, toplevel: &Kind) { if let Some(w) = self.windows.iter_mut().find(|w| w.toplevel.equals(toplevel)) { w.self_update(); } } pub fn clear(&mut self) { self.windows.clear(); } /// Finds the toplevel corresponding to the given `WlSurface`. pub fn find(&self, surface: &wl_surface::WlSurface) -> Option { self.windows.iter().find_map(|w| { if w.toplevel .get_surface() .map(|s| s.as_ref().equals(surface.as_ref())) .unwrap_or(false) { Some(w.toplevel.clone()) } else { None } }) } pub fn find_popup(&self, surface: &wl_surface::WlSurface) -> Option { self.popups.iter().find_map(|p| { if p.popup .get_surface() .map(|s| s.as_ref().equals(surface.as_ref())) .unwrap_or(false) { Some(p.popup.clone()) } else { None } }) } /// Returns the location of the toplevel, if it exists. pub fn location(&self, toplevel: &Kind) -> Option<(i32, i32)> { self.windows .iter() .find(|w| w.toplevel.equals(toplevel)) .map(|w| w.location) } /// Sets the location of the toplevel, if it exists. pub fn set_location(&mut self, toplevel: &Kind, location: (i32, i32)) { if let Some(w) = self.windows.iter_mut().find(|w| w.toplevel.equals(toplevel)) { w.location = location; w.self_update(); } } /// Returns the geometry of the toplevel, if it exists. pub fn geometry(&self, toplevel: &Kind) -> Option { self.windows .iter() .find(|w| w.toplevel.equals(toplevel)) .map(|w| w.geometry()) } pub fn send_frames(&self, time: u32) { for window in &self.windows { window.send_frame(time); } } }