#![allow(clippy::too_many_arguments)] use std::{cell::RefCell, sync::Mutex}; use slog::Logger; use smithay::{ backend::{ renderer::{buffer_type, BufferType, Frame, ImportAll, Renderer, Texture, Transform}, SwapBuffersError, }, reexports::wayland_server::protocol::{wl_buffer, wl_surface}, utils::Rectangle, wayland::{ compositor::{ get_role, with_states, with_surface_tree_upward, Damage, SubsurfaceCachedState, SurfaceAttributes, TraversalAction, }, seat::CursorImageAttributes, }, }; use crate::{shell::SurfaceData, window_map::WindowMap}; struct BufferTextures { buffer: Option, texture: T, } impl Drop for BufferTextures { fn drop(&mut self) { if let Some(buffer) = self.buffer.take() { buffer.release(); } } } pub fn draw_cursor( renderer: &mut R, frame: &mut F, surface: &wl_surface::WlSurface, (x, y): (i32, i32), log: &Logger, ) -> Result<(), SwapBuffersError> where R: Renderer + ImportAll, F: Frame, E: std::error::Error + Into, T: Texture + 'static, { let ret = with_states(surface, |states| { Some( states .data_map .get::>() .unwrap() .lock() .unwrap() .hotspot, ) }) .unwrap_or(None); let (dx, dy) = match ret { Some(h) => h, None => { warn!( log, "Trying to display as a cursor a surface that does not have the CursorImage role." ); (0, 0) } }; draw_surface_tree(renderer, frame, surface, (x - dx, y - dy), log) } fn draw_surface_tree( renderer: &mut R, frame: &mut F, root: &wl_surface::WlSurface, location: (i32, i32), log: &Logger, ) -> Result<(), SwapBuffersError> where R: Renderer + ImportAll, F: Frame, E: std::error::Error + Into, T: Texture + 'static, { let mut result = Ok(()); with_surface_tree_upward( root, location, |_surface, states, &(mut x, mut y)| { // Pull a new buffer if available if let Some(data) = states.data_map.get::>() { let mut data = data.borrow_mut(); let attributes = states.cached_state.current::(); if data.texture.is_none() { if let Some(buffer) = data.buffer.take() { let damage = attributes .damage .iter() .map(|dmg| match dmg { Damage::Buffer(rect) => *rect, // TODO also apply transformations Damage::Surface(rect) => rect.scale(attributes.buffer_scale), }) .collect::>(); match renderer.import_buffer(&buffer, Some(states), &damage) { Some(Ok(m)) => { let texture_buffer = if let Some(BufferType::Shm) = buffer_type(&buffer) { buffer.release(); None } else { Some(buffer) }; data.texture = Some(Box::new(BufferTextures { buffer: texture_buffer, texture: m, })) } Some(Err(err)) => { warn!(log, "Error loading buffer: {:?}", err); buffer.release(); } None => { error!(log, "Unknown buffer format for: {:?}", buffer); buffer.release(); } } } } // Now, should we be drawn ? if data.texture.is_some() { // if yes, also process the children if states.role == Some("subsurface") { let current = states.cached_state.current::(); x += current.location.0; y += current.location.1; } TraversalAction::DoChildren((x, y)) } else { // we are not displayed, so our children are neither TraversalAction::SkipChildren } } else { // we are not displayed, so our children are neither TraversalAction::SkipChildren } }, |_surface, states, &(mut x, mut y)| { if let Some(ref data) = states.data_map.get::>() { let mut data = data.borrow_mut(); if let Some(texture) = data .texture .as_mut() .and_then(|x| x.downcast_mut::>()) { // we need to re-extract the subsurface offset, as the previous closure // only passes it to our children if states.role == Some("subsurface") { let current = states.cached_state.current::(); x += current.location.0; y += current.location.1; } if let Err(err) = frame.render_texture_at( &texture.texture, (x, y), Transform::Normal, /* TODO */ 1.0, ) { result = Err(err.into()); } } } }, |_, _, _| true, ); result } pub fn draw_windows( renderer: &mut R, frame: &mut F, window_map: &WindowMap, output_rect: Option, log: &::slog::Logger, ) -> Result<(), SwapBuffersError> where R: Renderer + ImportAll, F: Frame, E: std::error::Error + Into, T: Texture + 'static, { let mut result = Ok(()); // redraw the frame, in a simple but inneficient way window_map.with_windows_from_bottom_to_top(|toplevel_surface, mut initial_place, bounding_box| { // skip windows that do not overlap with a given output if let Some(output) = output_rect { if !output.overlaps(bounding_box) { return; } initial_place.0 -= output.x; } if let Some(wl_surface) = toplevel_surface.get_surface() { // this surface is a root of a subsurface tree that needs to be drawn if let Err(err) = draw_surface_tree(renderer, frame, &wl_surface, initial_place, log) { result = Err(err); } } }); result } pub fn draw_dnd_icon( renderer: &mut R, frame: &mut F, surface: &wl_surface::WlSurface, (x, y): (i32, i32), log: &::slog::Logger, ) -> Result<(), SwapBuffersError> where R: Renderer + ImportAll, F: Frame, E: std::error::Error + Into, T: Texture + 'static, { if get_role(surface) != Some("dnd_icon") { warn!( log, "Trying to display as a dnd icon a surface that does not have the DndIcon role." ); } draw_surface_tree(renderer, frame, surface, (x, y), log) }