use std::{ cell::RefCell, rc::Rc, sync::{Arc, Mutex}, }; use smithay::{ backend::renderer::buffer_dimensions, reexports::{ wayland_protocols::xdg_shell::server::xdg_toplevel, wayland_server::{ protocol::{wl_buffer, wl_output, wl_pointer::ButtonState, wl_shell_surface, wl_surface}, Display, }, }, utils::{Logical, Physical, Point, Rectangle, Size}, wayland::{ compositor::{ compositor_init, is_sync_subsurface, with_states, with_surface_tree_upward, BufferAssignment, SurfaceAttributes, TraversalAction, }, seat::{AxisFrame, GrabStartData, PointerGrab, PointerInnerHandle, Seat}, shell::{ legacy::{wl_shell_init, ShellRequest, ShellState as WlShellState, ShellSurfaceKind}, wlr_layer::{LayerShellRequest, LayerSurfaceAttributes}, xdg::{ xdg_shell_init, Configure, ShellState as XdgShellState, SurfaceCachedState, XdgPopupSurfaceRoleAttributes, XdgRequest, XdgToplevelSurfaceRoleAttributes, }, }, Serial, }, }; use crate::{ output_map::OutputMap, state::AnvilState, window_map::{Kind as SurfaceKind, PopupKind, WindowMap}, }; struct MoveSurfaceGrab { start_data: GrabStartData, window_map: Rc>, toplevel: SurfaceKind, initial_window_location: Point, } impl PointerGrab for MoveSurfaceGrab { fn motion( &mut self, _handle: &mut PointerInnerHandle<'_>, location: Point, _focus: Option<(wl_surface::WlSurface, Point)>, _serial: Serial, _time: u32, ) { let delta = location - self.start_data.location; let new_location = self.initial_window_location.to_f64() + delta; self.window_map.borrow_mut().set_location( &self.toplevel, (new_location.x as i32, new_location.y as i32).into(), ); } fn button( &mut self, handle: &mut PointerInnerHandle<'_>, button: u32, state: ButtonState, serial: Serial, time: u32, ) { handle.button(button, state, serial, time); if handle.current_pressed().is_empty() { // No more buttons are pressed, release the grab. handle.unset_grab(serial, time); } } fn axis(&mut self, handle: &mut PointerInnerHandle<'_>, details: AxisFrame) { handle.axis(details) } fn start_data(&self) -> &GrabStartData { &self.start_data } } bitflags::bitflags! { struct ResizeEdge: u32 { const NONE = 0; const TOP = 1; const BOTTOM = 2; const LEFT = 4; const TOP_LEFT = 5; const BOTTOM_LEFT = 6; const RIGHT = 8; const TOP_RIGHT = 9; const BOTTOM_RIGHT = 10; } } impl From for ResizeEdge { #[inline] fn from(x: wl_shell_surface::Resize) -> Self { Self::from_bits(x.bits()).unwrap() } } impl From for wl_shell_surface::Resize { #[inline] fn from(x: ResizeEdge) -> Self { Self::from_bits(x.bits()).unwrap() } } impl From for ResizeEdge { #[inline] fn from(x: xdg_toplevel::ResizeEdge) -> Self { Self::from_bits(x.to_raw()).unwrap() } } impl From for xdg_toplevel::ResizeEdge { #[inline] fn from(x: ResizeEdge) -> Self { Self::from_raw(x.bits()).unwrap() } } struct ResizeSurfaceGrab { start_data: GrabStartData, toplevel: SurfaceKind, edges: ResizeEdge, initial_window_size: Size, last_window_size: Size, } impl PointerGrab for ResizeSurfaceGrab { fn motion( &mut self, handle: &mut PointerInnerHandle<'_>, location: Point, _focus: Option<(wl_surface::WlSurface, Point)>, serial: Serial, time: u32, ) { // It is impossible to get `min_size` and `max_size` of dead toplevel, so we return early. if !self.toplevel.alive() | self.toplevel.get_surface().is_none() { handle.unset_grab(serial, time); return; } let (mut dx, mut dy) = (location - self.start_data.location).into(); let mut new_window_width = self.initial_window_size.w; let mut new_window_height = self.initial_window_size.h; let left_right = ResizeEdge::LEFT | ResizeEdge::RIGHT; let top_bottom = ResizeEdge::TOP | ResizeEdge::BOTTOM; if self.edges.intersects(left_right) { if self.edges.intersects(ResizeEdge::LEFT) { dx = -dx; } new_window_width = (self.initial_window_size.w as f64 + dx) as i32; } if self.edges.intersects(top_bottom) { if self.edges.intersects(ResizeEdge::TOP) { dy = -dy; } new_window_height = (self.initial_window_size.h as f64 + dy) as i32; } let (min_size, max_size) = with_states(self.toplevel.get_surface().unwrap(), |states| { let data = states.cached_state.current::(); (data.min_size, data.max_size) }) .unwrap(); let min_width = min_size.w.max(1); let min_height = min_size.h.max(1); let max_width = if max_size.w == 0 { i32::max_value() } else { max_size.w }; let max_height = if max_size.h == 0 { i32::max_value() } else { max_size.h }; new_window_width = new_window_width.max(min_width).min(max_width); new_window_height = new_window_height.max(min_height).min(max_height); self.last_window_size = (new_window_width, new_window_height).into(); match &self.toplevel { SurfaceKind::Xdg(xdg) => { let ret = xdg.with_pending_state(|state| { state.states.set(xdg_toplevel::State::Resizing); state.size = Some(self.last_window_size); }); if ret.is_ok() { xdg.send_configure(); } } SurfaceKind::Wl(wl) => wl.send_configure(self.last_window_size, self.edges.into()), #[cfg(feature = "xwayland")] SurfaceKind::X11(_) => { // TODO: What to do here? Send the update via X11? } } } fn button( &mut self, handle: &mut PointerInnerHandle<'_>, button: u32, state: ButtonState, serial: Serial, time: u32, ) { handle.button(button, state, serial, time); if handle.current_pressed().is_empty() { // No more buttons are pressed, release the grab. handle.unset_grab(serial, time); // If toplevel is dead, we can't resize it, so we return early. if !self.toplevel.alive() | self.toplevel.get_surface().is_none() { return; } if let SurfaceKind::Xdg(xdg) = &self.toplevel { let ret = xdg.with_pending_state(|state| { state.states.unset(xdg_toplevel::State::Resizing); state.size = Some(self.last_window_size); }); if ret.is_ok() { xdg.send_configure(); } with_states(self.toplevel.get_surface().unwrap(), |states| { let mut data = states .data_map .get::>() .unwrap() .borrow_mut(); if let ResizeState::Resizing(resize_data) = data.resize_state { data.resize_state = ResizeState::WaitingForFinalAck(resize_data, serial); } else { panic!("invalid resize state: {:?}", data.resize_state); } }) .unwrap(); } else { with_states(self.toplevel.get_surface().unwrap(), |states| { let mut data = states .data_map .get::>() .unwrap() .borrow_mut(); if let ResizeState::Resizing(resize_data) = data.resize_state { data.resize_state = ResizeState::WaitingForCommit(resize_data); } else { panic!("invalid resize state: {:?}", data.resize_state); } }) .unwrap(); } } } fn axis(&mut self, handle: &mut PointerInnerHandle<'_>, details: AxisFrame) { handle.axis(details) } fn start_data(&self) -> &GrabStartData { &self.start_data } } #[derive(Clone)] pub struct ShellHandles { pub xdg_state: Arc>, pub wl_state: Arc>, } fn fullscreen_output_geometry( wl_surface: &wl_surface::WlSurface, wl_output: Option<&wl_output::WlOutput>, window_map: &WindowMap, output_map: &OutputMap, ) -> Option> { // First test if a specific output has been requested // if the requested output is not found ignore the request if let Some(wl_output) = wl_output { return output_map.find_by_output(wl_output).map(|o| o.geometry()); } // There is no output preference, try to find the output // where the window is currently active let window_location = window_map .find(wl_surface) .and_then(|kind| window_map.location(&kind)); if let Some(location) = window_location { let window_output = output_map.find_by_position(location).map(|o| o.geometry()); if let Some(result) = window_output { return Some(result); } } // Fallback to primary output output_map.with_primary().map(|o| o.geometry()) } pub fn init_shell(display: Rc>, log: ::slog::Logger) -> ShellHandles { // Create the compositor compositor_init( &mut *display.borrow_mut(), move |surface, mut ddata| { let anvil_state = ddata.get::>().unwrap(); let window_map = anvil_state.window_map.as_ref(); let output_map = anvil_state.output_map.as_ref(); surface_commit(&surface, &*window_map, &*output_map) }, log.clone(), ); // init the xdg_shell let (xdg_shell_state, _) = xdg_shell_init( &mut *display.borrow_mut(), move |shell_event, mut ddata| { let state = ddata.get::>().unwrap(); match shell_event { XdgRequest::NewToplevel { surface } => { // place the window at a random location on the primary output // or if there is not output in a [0;800]x[0;800] square use rand::distributions::{Distribution, Uniform}; let output_geometry = state .output_map .borrow() .with_primary() .map(|o| o.geometry()) .unwrap_or_else(|| Rectangle::from_loc_and_size((0, 0), (800, 800))); let max_x = output_geometry.loc.x + (((output_geometry.size.w as f32) / 3.0) * 2.0) as i32; let max_y = output_geometry.loc.y + (((output_geometry.size.h as f32) / 3.0) * 2.0) as i32; let x_range = Uniform::new(output_geometry.loc.x, max_x); let y_range = Uniform::new(output_geometry.loc.y, max_y); let mut rng = rand::thread_rng(); let x = x_range.sample(&mut rng); let y = y_range.sample(&mut rng); // Do not send a configure here, the initial configure // of a xdg_surface has to be sent during the commit if // the surface is not already configured state .window_map .borrow_mut() .insert(SurfaceKind::Xdg(surface), (x, y).into()); } XdgRequest::NewPopup { surface, positioner } => { // Do not send a configure here, the initial configure // of a xdg_surface has to be sent during the commit if // the surface is not already configured // TODO: properly recompute the geometry with the whole of positioner state surface .with_pending_state(|state| { // NOTE: This is not really necessary as the default geometry // is already set the same way, but for demonstrating how // to set the initial popup geometry this code is left as // an example state.geometry = positioner.get_geometry(); }) .unwrap(); state .window_map .borrow_mut() .insert_popup(PopupKind::Xdg(surface)); } XdgRequest::RePosition { surface, positioner, token, } => { let result = surface.with_pending_state(|state| { // NOTE: This is again a simplification, a proper compositor would // calculate the geometry of the popup here. For simplicity we just // use the default implementation here that does not take the // window position and output constraints into account. let geometry = positioner.get_geometry(); state.geometry = geometry; state.positioner = positioner; }); if result.is_ok() { surface.send_repositioned(token); } } XdgRequest::Move { surface, seat, serial, } => { let seat = Seat::from_resource(&seat).unwrap(); // TODO: touch move. let pointer = seat.get_pointer().unwrap(); // Check that this surface has a click grab. if !pointer.has_grab(serial) { return; } let start_data = pointer.grab_start_data().unwrap(); // If the focus was for a different surface, ignore the request. if start_data.focus.is_none() || !start_data .focus .as_ref() .unwrap() .0 .as_ref() .same_client_as(surface.get_surface().unwrap().as_ref()) { return; } let toplevel = SurfaceKind::Xdg(surface.clone()); let mut initial_window_location = state.window_map.borrow().location(&toplevel).unwrap(); // If surface is maximized then unmaximize it if let Some(current_state) = surface.current_state() { if current_state.states.contains(xdg_toplevel::State::Maximized) { let fs_changed = surface.with_pending_state(|state| { state.states.unset(xdg_toplevel::State::Maximized); state.size = None; }); if fs_changed.is_ok() { surface.send_configure(); // NOTE: In real compositor mouse location should be mapped to a new window size // For example, you could: // 1) transform mouse pointer position from compositor space to window space (location relative) // 2) divide the x coordinate by width of the window to get the percentage // - 0.0 would be on the far left of the window // - 0.5 would be in middle of the window // - 1.0 would be on the far right of the window // 3) multiply the percentage by new window width // 4) by doing that, drag will look a lot more natural // // but for anvil needs setting location to pointer location is fine let pos = pointer.current_location(); initial_window_location = (pos.x as i32, pos.y as i32).into(); } } } let grab = MoveSurfaceGrab { start_data, window_map: state.window_map.clone(), toplevel, initial_window_location, }; pointer.set_grab(grab, serial); } XdgRequest::Resize { surface, seat, serial, edges, } => { let seat = Seat::from_resource(&seat).unwrap(); // TODO: touch resize. let pointer = seat.get_pointer().unwrap(); // Check that this surface has a click grab. if !pointer.has_grab(serial) { return; } let start_data = pointer.grab_start_data().unwrap(); // If the focus was for a different surface, ignore the request. if start_data.focus.is_none() || !start_data .focus .as_ref() .unwrap() .0 .as_ref() .same_client_as(surface.get_surface().unwrap().as_ref()) { return; } let toplevel = SurfaceKind::Xdg(surface.clone()); let initial_window_location = state.window_map.borrow().location(&toplevel).unwrap(); let geometry = state.window_map.borrow().geometry(&toplevel).unwrap(); let initial_window_size = geometry.size; with_states(surface.get_surface().unwrap(), move |states| { states .data_map .get::>() .unwrap() .borrow_mut() .resize_state = ResizeState::Resizing(ResizeData { edges: edges.into(), initial_window_location, initial_window_size, }); }) .unwrap(); let grab = ResizeSurfaceGrab { start_data, toplevel, edges: edges.into(), initial_window_size, last_window_size: initial_window_size, }; pointer.set_grab(grab, serial); } XdgRequest::AckConfigure { surface, configure: Configure::Toplevel(configure), .. } => { let waiting_for_serial = with_states(&surface, |states| { if let Some(data) = states.data_map.get::>() { if let ResizeState::WaitingForFinalAck(_, serial) = data.borrow().resize_state { return Some(serial); } } None }) .unwrap(); if let Some(serial) = waiting_for_serial { // When the resize grab is released the surface // resize state will be set to WaitingForFinalAck // and the client will receive a configure request // without the resize state to inform the client // resizing has finished. Here we will wait for // the client to acknowledge the end of the // resizing. To check if the surface was resizing // before sending the configure we need to use // the current state as the received acknowledge // will no longer have the resize state set let is_resizing = with_states(&surface, |states| { states .data_map .get::>() .unwrap() .lock() .unwrap() .current .states .contains(xdg_toplevel::State::Resizing) }) .unwrap(); if configure.serial >= serial && is_resizing { with_states(&surface, |states| { let mut data = states .data_map .get::>() .unwrap() .borrow_mut(); if let ResizeState::WaitingForFinalAck(resize_data, _) = data.resize_state { data.resize_state = ResizeState::WaitingForCommit(resize_data); } else { unreachable!() } }) .unwrap(); } } } XdgRequest::Fullscreen { surface, output, .. } => { // NOTE: This is only one part of the solution. We can set the // location and configure size here, but the surface should be rendered fullscreen // independently from its buffer size let wl_surface = if let Some(surface) = surface.get_surface() { surface } else { // If there is no underlying surface just ignore the request return; }; let output_geometry = fullscreen_output_geometry( wl_surface, output.as_ref(), &state.window_map.borrow(), &state.output_map.borrow(), ); if let Some(geometry) = output_geometry { if let Some(surface) = surface.get_surface() { let mut xdg_window_map = state.window_map.borrow_mut(); if let Some(kind) = xdg_window_map.find(surface) { xdg_window_map.set_location(&kind, geometry.loc); } } let ret = surface.with_pending_state(|state| { state.states.set(xdg_toplevel::State::Fullscreen); state.size = Some(geometry.size); state.fullscreen_output = output; }); if ret.is_ok() { surface.send_configure(); } } } XdgRequest::UnFullscreen { surface } => { let ret = surface.with_pending_state(|state| { state.states.unset(xdg_toplevel::State::Fullscreen); state.size = None; state.fullscreen_output = None; }); if ret.is_ok() { surface.send_configure(); } } XdgRequest::Maximize { surface } => { // NOTE: This should use layer-shell when it is implemented to // get the correct maximum size let output_geometry = { let xdg_window_map = state.window_map.borrow(); surface .get_surface() .and_then(|s| xdg_window_map.find(s)) .and_then(|k| xdg_window_map.location(&k)) .and_then(|position| { state .output_map .borrow() .find_by_position(position) .map(|o| o.geometry()) }) }; if let Some(geometry) = output_geometry { if let Some(surface) = surface.get_surface() { let mut xdg_window_map = state.window_map.borrow_mut(); if let Some(kind) = xdg_window_map.find(surface) { xdg_window_map.set_location(&kind, geometry.loc); } } let ret = surface.with_pending_state(|state| { state.states.set(xdg_toplevel::State::Maximized); state.size = Some(geometry.size); }); if ret.is_ok() { surface.send_configure(); } } } XdgRequest::UnMaximize { surface } => { let ret = surface.with_pending_state(|state| { state.states.unset(xdg_toplevel::State::Maximized); state.size = None; }); if ret.is_ok() { surface.send_configure(); } } _ => (), } }, log.clone(), ); // init the wl_shell let (wl_shell_state, _) = wl_shell_init( &mut *display.borrow_mut(), move |req: ShellRequest, mut ddata| { let state = ddata.get::>().unwrap(); match req { ShellRequest::SetKind { surface, kind: ShellSurfaceKind::Toplevel, } => { // place the window at a random location on the primary output // or if there is not output in a [0;800]x[0;800] square use rand::distributions::{Distribution, Uniform}; let output_geometry = state .output_map .borrow() .with_primary() .map(|o| o.geometry()) .unwrap_or_else(|| Rectangle::from_loc_and_size((0, 0), (800, 800))); let max_x = output_geometry.loc.x + (((output_geometry.size.w as f32) / 3.0) * 2.0) as i32; let max_y = output_geometry.loc.y + (((output_geometry.size.h as f32) / 3.0) * 2.0) as i32; let x_range = Uniform::new(output_geometry.loc.x, max_x); let y_range = Uniform::new(output_geometry.loc.y, max_y); let mut rng = rand::thread_rng(); let x = x_range.sample(&mut rng); let y = y_range.sample(&mut rng); state .window_map .borrow_mut() .insert(SurfaceKind::Wl(surface), (x, y).into()); } ShellRequest::SetKind { surface, kind: ShellSurfaceKind::Fullscreen { output, .. }, } => { // NOTE: This is only one part of the solution. We can set the // location and configure size here, but the surface should be rendered fullscreen // independently from its buffer size let wl_surface = if let Some(surface) = surface.get_surface() { surface } else { // If there is no underlying surface just ignore the request return; }; let output_geometry = fullscreen_output_geometry( wl_surface, output.as_ref(), &state.window_map.borrow(), &state.output_map.borrow(), ); if let Some(geometry) = output_geometry { state .window_map .borrow_mut() .insert(SurfaceKind::Wl(surface), geometry.loc); } } ShellRequest::Move { surface, seat, serial, } => { let seat = Seat::from_resource(&seat).unwrap(); // TODO: touch move. let pointer = seat.get_pointer().unwrap(); // Check that this surface has a click grab. if !pointer.has_grab(serial) { return; } let start_data = pointer.grab_start_data().unwrap(); // If the focus was for a different surface, ignore the request. if start_data.focus.is_none() || !start_data .focus .as_ref() .unwrap() .0 .as_ref() .same_client_as(surface.get_surface().unwrap().as_ref()) { return; } let toplevel = SurfaceKind::Wl(surface); let initial_window_location = state.window_map.borrow().location(&toplevel).unwrap(); let grab = MoveSurfaceGrab { start_data, window_map: state.window_map.clone(), toplevel, initial_window_location, }; pointer.set_grab(grab, serial); } ShellRequest::Resize { surface, seat, serial, edges, } => { let seat = Seat::from_resource(&seat).unwrap(); // TODO: touch resize. let pointer = seat.get_pointer().unwrap(); // Check that this surface has a click grab. if !pointer.has_grab(serial) { return; } let start_data = pointer.grab_start_data().unwrap(); // If the focus was for a different surface, ignore the request. if start_data.focus.is_none() || !start_data .focus .as_ref() .unwrap() .0 .as_ref() .same_client_as(surface.get_surface().unwrap().as_ref()) { return; } let toplevel = SurfaceKind::Wl(surface.clone()); let initial_window_location = state.window_map.borrow().location(&toplevel).unwrap(); let geometry = state.window_map.borrow().geometry(&toplevel).unwrap(); let initial_window_size = geometry.size; with_states(surface.get_surface().unwrap(), move |states| { states .data_map .get::>() .unwrap() .borrow_mut() .resize_state = ResizeState::Resizing(ResizeData { edges: edges.into(), initial_window_location, initial_window_size, }); }) .unwrap(); let grab = ResizeSurfaceGrab { start_data, toplevel, edges: edges.into(), initial_window_size, last_window_size: initial_window_size, }; pointer.set_grab(grab, serial); } _ => (), } }, log.clone(), ); smithay::wayland::shell::wlr_layer::wlr_layer_shell_init( &mut *display.borrow_mut(), move |event, mut ddata| match event { LayerShellRequest::NewLayerSurface { surface, output, layer, .. } => { let anvil_state = ddata.get::>().unwrap(); let output_map = anvil_state.output_map.borrow(); let output = output.and_then(|output| output_map.find_by_output(&output)); let output = output.unwrap_or_else(|| { output_map .find_by_position(anvil_state.pointer_location.to_i32_round()) .unwrap_or_else(|| output_map.with_primary().unwrap()) }); if let Some(wl_surface) = surface.get_surface() { output.add_layer_surface(wl_surface.clone()); anvil_state.window_map.borrow_mut().layers.insert(surface, layer); } } LayerShellRequest::AckConfigure { .. } => {} }, log.clone(), ); ShellHandles { xdg_state: xdg_shell_state, wl_state: wl_shell_state, } } /// Information about the resize operation. #[derive(Debug, Clone, Copy, Eq, PartialEq)] pub struct ResizeData { /// The edges the surface is being resized with. edges: ResizeEdge, /// The initial window location. initial_window_location: Point, /// The initial window size (geometry width and height). initial_window_size: Size, } /// State of the resize operation. #[derive(Debug, Clone, Copy, Eq, PartialEq)] pub enum ResizeState { /// The surface is not being resized. NotResizing, /// The surface is currently being resized. Resizing(ResizeData), /// The resize has finished, and the surface needs to ack the final configure. WaitingForFinalAck(ResizeData, Serial), /// The resize has finished, and the surface needs to commit its final state. WaitingForCommit(ResizeData), } impl Default for ResizeState { fn default() -> Self { ResizeState::NotResizing } } #[derive(Default)] pub struct SurfaceData { pub buffer: Option, pub texture: Option>, pub geometry: Option>, pub resize_state: ResizeState, pub buffer_dimensions: Option>, pub buffer_scale: i32, } impl SurfaceData { pub fn update_buffer(&mut self, attrs: &mut SurfaceAttributes) { match attrs.buffer.take() { Some(BufferAssignment::NewBuffer { buffer, .. }) => { // new contents self.buffer_dimensions = buffer_dimensions(&buffer); self.buffer_scale = attrs.buffer_scale; if let Some(old_buffer) = std::mem::replace(&mut self.buffer, Some(buffer)) { old_buffer.release(); } self.texture = None; } Some(BufferAssignment::Removed) => { // remove the contents self.buffer = None; self.buffer_dimensions = None; self.texture = None; } None => {} } } /// Returns the size of the surface. pub fn size(&self) -> Option> { self.buffer_dimensions .map(|dims| dims.to_logical(self.buffer_scale)) } /// Checks if the surface's input region contains the point. pub fn contains_point(&self, attrs: &SurfaceAttributes, point: Point) -> bool { let size = match self.size() { None => return false, // If the surface has no size, it can't have an input region. Some(size) => size, }; let rect = Rectangle { loc: (0, 0).into(), size, } .to_f64(); // The input region is always within the surface itself, so if the surface itself doesn't contain the // point we can return false. if !rect.contains(point) { return false; } // If there's no input region, we're done. if attrs.input_region.is_none() { return true; } attrs .input_region .as_ref() .unwrap() .contains(point.to_i32_floor()) } /// Send the frame callback if it had been requested pub fn send_frame(attrs: &mut SurfaceAttributes, time: u32) { for callback in attrs.frame_callbacks.drain(..) { callback.done(time); } } } fn surface_commit( surface: &wl_surface::WlSurface, window_map: &RefCell, output_map: &RefCell, ) { #[cfg(feature = "xwayland")] super::xwayland::commit_hook(surface); let mut window_map = window_map.borrow_mut(); if !is_sync_subsurface(surface) { // Update the buffer of all child surfaces with_surface_tree_upward( surface, (), |_, _, _| TraversalAction::DoChildren(()), |_, states, _| { states .data_map .insert_if_missing(|| RefCell::new(SurfaceData::default())); let mut data = states .data_map .get::>() .unwrap() .borrow_mut(); data.update_buffer(&mut *states.cached_state.current::()); }, |_, _, _| true, ); } if let Some(toplevel) = window_map.find(surface) { // send the initial configure if relevant if let SurfaceKind::Xdg(ref toplevel) = toplevel { let initial_configure_sent = with_states(surface, |states| { states .data_map .get::>() .unwrap() .lock() .unwrap() .initial_configure_sent }) .unwrap(); if !initial_configure_sent { toplevel.send_configure(); } } window_map.refresh_toplevel(&toplevel); let geometry = window_map.geometry(&toplevel).unwrap(); let new_location = with_states(surface, |states| { let mut data = states .data_map .get::>() .unwrap() .borrow_mut(); let mut new_location = None; // If the window is being resized by top or left, its location must be adjusted // accordingly. match data.resize_state { ResizeState::Resizing(resize_data) | ResizeState::WaitingForFinalAck(resize_data, _) | ResizeState::WaitingForCommit(resize_data) => { let ResizeData { edges, initial_window_location, initial_window_size, } = resize_data; if edges.intersects(ResizeEdge::TOP_LEFT) { let mut location = window_map.location(&toplevel).unwrap(); if edges.intersects(ResizeEdge::LEFT) { location.x = initial_window_location.x + (initial_window_size.w - geometry.size.w); } if edges.intersects(ResizeEdge::TOP) { location.y = initial_window_location.y + (initial_window_size.h - geometry.size.h); } new_location = Some(location); } } ResizeState::NotResizing => (), } // Finish resizing. if let ResizeState::WaitingForCommit(_) = data.resize_state { data.resize_state = ResizeState::NotResizing; } new_location }) .unwrap(); if let Some(location) = new_location { window_map.set_location(&toplevel, location); } } if let Some(popup) = window_map.find_popup(surface) { let PopupKind::Xdg(ref popup) = popup; let initial_configure_sent = with_states(surface, |states| { states .data_map .get::>() .unwrap() .lock() .unwrap() .initial_configure_sent }) .unwrap(); if !initial_configure_sent { // NOTE: This should never fail as the initial configure is always // allowed. popup.send_configure().expect("initial configure failed"); } } if let Some(layer) = window_map.layers.find(surface) { // send the initial configure if relevant let initial_configure_sent = with_states(surface, |states| { states .data_map .get::>() .unwrap() .lock() .unwrap() .initial_configure_sent }) .unwrap(); if !initial_configure_sent { layer.surface.send_configure(); } if let Some(output) = output_map.borrow().find_by_layer_surface(surface) { window_map.layers.arange_layers(output); } } }