//! Implementation of backend traits for types provided by `winit` use crate::backend::{ egl::{ context::GlAttributes, error::Result as EGLResult, native, EGLContext, EGLDisplay, EGLGraphicsBackend, EGLSurface, }, graphics::{gl::GLGraphicsBackend, CursorBackend, PixelFormat, SwapBuffersError}, input::{ Axis, AxisSource, Event as BackendEvent, InputBackend, InputHandler, KeyState, KeyboardKeyEvent, MouseButton, MouseButtonState, PointerAxisEvent, PointerButtonEvent, PointerMotionAbsoluteEvent, Seat, SeatCapabilities, TouchCancelEvent, TouchDownEvent, TouchMotionEvent, TouchSlot, TouchUpEvent, UnusedEvent, }, }; use nix::libc::c_void; use std::{ cell::{Ref, RefCell}, cmp, fmt, rc::Rc, time::Instant, }; use wayland_client::egl as wegl; use wayland_server::Display; use winit::{ dpi::{LogicalPosition, LogicalSize, PhysicalSize}, event::{ ElementState, Event, KeyboardInput, MouseButton as WinitMouseButton, MouseScrollDelta, Touch, TouchPhase, WindowEvent }, event_loop::{ControlFlow, EventLoop}, platform::desktop::EventLoopExtDesktop, window::{CursorIcon, Window as WinitWindow, WindowBuilder}, }; /// Errors thrown by the `winit` backends pub mod errors { use crate::backend::egl::error as egl_error; error_chain! { errors { #[doc = "Failed to initialize a window"] InitFailed { description("Failed to initialize a window") } #[doc = "Context creation is not supported on the current window system"] NotSupported { description("Context creation is not supported on the current window system.") } } links { EGL(egl_error::Error, egl_error::ErrorKind) #[doc = "EGL error"]; } } } use self::errors::*; enum Window { Wayland { context: EGLContext, surface: EGLSurface, }, X11 { context: EGLContext, surface: EGLSurface, }, } impl Window { fn window(&self) -> Ref<'_, WinitWindow> { match *self { Window::Wayland { ref context, .. } => context.borrow(), Window::X11 { ref context, .. } => context.borrow(), } } } struct WindowSize { physical_size: PhysicalSize, scale_factor: f64, } /// Window with an active EGL Context created by `winit`. Implements the /// [`EGLGraphicsBackend`] and [`GLGraphicsBackend`] graphics backend trait pub struct WinitGraphicsBackend { window: Rc, size: Rc>, logger: ::slog::Logger, } /// Abstracted event loop of a [`WinitWindow`] implementing the [`InputBackend`] trait /// /// You need to call [`dispatch_new_events`](InputBackend::dispatch_new_events) /// periodically to receive any events. pub struct WinitInputBackend { events_loop: EventLoop<()>, events_handler: Option>, window: Rc, time: Instant, key_counter: u32, seat: Seat, input_config: (), handler: Option + 'static>>, logger: ::slog::Logger, size: Rc>, } /// Create a new [`WinitGraphicsBackend`], which implements the [`EGLGraphicsBackend`] /// and [`GLGraphicsBackend`] graphics backend trait and a corresponding [`WinitInputBackend`], /// which implements the [`InputBackend`] trait pub fn init(logger: L) -> Result<(WinitGraphicsBackend, WinitInputBackend)> where L: Into>, { init_from_builder( WindowBuilder::new() .with_inner_size(LogicalSize::new(1280.0, 800.0)) .with_title("Smithay") .with_visible(true), logger, ) } /// Create a new [`WinitGraphicsBackend`], which implements the [`EGLGraphicsBackend`] /// and [`GLGraphicsBackend`] graphics backend trait, from a given [`WindowBuilder`] /// struct and a corresponding [`WinitInputBackend`], which implements the [`InputBackend`] trait pub fn init_from_builder( builder: WindowBuilder, logger: L, ) -> Result<(WinitGraphicsBackend, WinitInputBackend)> where L: Into>, { init_from_builder_with_gl_attr( builder, GlAttributes { version: None, profile: None, debug: cfg!(debug_assertions), vsync: true, }, logger, ) } /// Create a new [`WinitGraphicsBackend`], which implements the [`EGLGraphicsBackend`] /// and [`GLGraphicsBackend`] graphics backend trait, from a given [`WindowBuilder`] /// struct, as well as given [`GlAttributes`] for further customization of the rendering pipeline and a /// corresponding [`WinitInputBackend`], which implements the [`InputBackend`] trait. pub fn init_from_builder_with_gl_attr( builder: WindowBuilder, attributes: GlAttributes, logger: L, ) -> Result<(WinitGraphicsBackend, WinitInputBackend)> where L: Into>, { let log = crate::slog_or_stdlog(logger).new(o!("smithay_module" => "backend_winit")); info!(log, "Initializing a winit backend"); let events_loop = EventLoop::new(); let winit_window = builder.build(&events_loop).chain_err(|| ErrorKind::InitFailed)?; debug!(log, "Window created"); let reqs = Default::default(); let window = Rc::new( if native::NativeDisplay::::is_backend(&winit_window) { let context = EGLContext::::new(winit_window, attributes, reqs, log.clone())?; let surface = context.create_surface(())?; Window::Wayland { context, surface } } else if native::NativeDisplay::::is_backend(&winit_window) { let context = EGLContext::::new(winit_window, attributes, reqs, log.clone())?; let surface = context.create_surface(())?; Window::X11 { context, surface } } else { bail!(ErrorKind::NotSupported); }, ); let size = Rc::new(RefCell::new(WindowSize { physical_size: window.window().inner_size(), // TODO: original code check if window is alive or not using inner_size().expect() scale_factor: window.window().scale_factor(), })); Ok(( WinitGraphicsBackend { window: window.clone(), size: size.clone(), logger: log.new(o!("smithay_winit_component" => "graphics")), }, WinitInputBackend { events_loop, events_handler: None, window, time: Instant::now(), key_counter: 0, seat: Seat::new( 0, "winit", SeatCapabilities { pointer: true, keyboard: true, touch: true, }, ), input_config: (), handler: None, logger: log.new(o!("smithay_winit_component" => "input")), size, }, )) } /// Handler trait to receive window-related events to provide a better *nested* experience. pub trait WinitEventsHandler { /// The window was resized, can be used to adjust the associated [`Output`](::wayland::output::Output)s mode. /// /// Here are provided the new size (in physical pixels) and the new scale factor provided by `winit`. fn resized(&mut self, size: (f64, f64), scale: f64); /// The window gained or lost focus fn focus_changed(&mut self, focused: bool); /// The window needs to be redrawn fn refresh(&mut self); } impl WinitGraphicsBackend { /// Get a reference to the internally used [`WinitWindow`] pub fn winit_window(&self) -> Ref<'_, WinitWindow> { self.window.window() } } impl<'a> CursorBackend<'a> for WinitGraphicsBackend { type CursorFormat = &'a CursorIcon; type Error = (); fn set_cursor_position(&self, x: u32, y: u32) -> ::std::result::Result<(), ()> { debug!(self.logger, "Setting cursor position to {:?}", (x, y)); self.window .window() .set_cursor_position(LogicalPosition::new(x as f64, y as f64)) .map_err(|err| { debug!(self.logger, "{}", err); }) } fn set_cursor_representation<'b>( &'b self, cursor: Self::CursorFormat, _hotspot: (u32, u32), ) -> ::std::result::Result<(), ()> where 'a: 'b, { // Cannot log this one, as `CursorFormat` is not `Debug` and should not be debug!(self.logger, "Changing cursor representation"); self.window.window().set_cursor_icon(*cursor); Ok(()) } } impl GLGraphicsBackend for WinitGraphicsBackend { fn swap_buffers(&self) -> ::std::result::Result<(), SwapBuffersError> { trace!(self.logger, "Swapping buffers"); match *self.window { Window::Wayland { ref surface, .. } => surface.swap_buffers(), Window::X11 { ref surface, .. } => surface.swap_buffers(), } } unsafe fn get_proc_address(&self, symbol: &str) -> *const c_void { trace!(self.logger, "Getting symbol for {:?}", symbol); match *self.window { Window::Wayland { ref context, .. } => context.get_proc_address(symbol), Window::X11 { ref context, .. } => context.get_proc_address(symbol), } } fn get_framebuffer_dimensions(&self) -> (u32, u32) { let size = self.size.borrow(); size.physical_size.into() } fn is_current(&self) -> bool { match *self.window { Window::Wayland { ref context, ref surface, } => context.is_current() && surface.is_current(), Window::X11 { ref context, ref surface, } => context.is_current() && surface.is_current(), } } unsafe fn make_current(&self) -> ::std::result::Result<(), SwapBuffersError> { trace!(self.logger, "Setting EGL context to be the current context"); match *self.window { Window::Wayland { ref surface, .. } => surface.make_current(), Window::X11 { ref surface, .. } => surface.make_current(), } } fn get_pixel_format(&self) -> PixelFormat { match *self.window { Window::Wayland { ref context, .. } => context.get_pixel_format(), Window::X11 { ref context, .. } => context.get_pixel_format(), } } } impl EGLGraphicsBackend for WinitGraphicsBackend { fn bind_wl_display(&self, display: &Display) -> EGLResult { match *self.window { Window::Wayland { ref context, .. } => context.bind_wl_display(display), Window::X11 { ref context, .. } => context.bind_wl_display(display), } } } /// Errors that may happen when driving the event loop of [`WinitInputBackend`] #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub enum WinitInputError { /// The underlying [`WinitWindow`] was closed. No further events can be processed. /// /// See `dispatch_new_events`. WindowClosed, } impl ::std::error::Error for WinitInputError { fn description(&self) -> &str { match *self { WinitInputError::WindowClosed => "Glutin Window was closed", } } } impl fmt::Display for WinitInputError { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { use std::error::Error; write!(f, "{}", self.description()) } } #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] /// Winit-Backend internal event wrapping `winit`'s types into a [`KeyboardKeyEvent`] pub struct WinitKeyboardInputEvent { time: u32, key: u32, count: u32, state: ElementState, } impl BackendEvent for WinitKeyboardInputEvent { fn time(&self) -> u32 { self.time } } impl KeyboardKeyEvent for WinitKeyboardInputEvent { fn key_code(&self) -> u32 { self.key } fn state(&self) -> KeyState { self.state.into() } fn count(&self) -> u32 { self.count } } #[derive(Clone)] /// Winit-Backend internal event wrapping `winit`'s types into a [`PointerMotionAbsoluteEvent`] pub struct WinitMouseMovedEvent { size: Rc>, time: u32, x: f64, y: f64, } impl BackendEvent for WinitMouseMovedEvent { fn time(&self) -> u32 { self.time } } impl PointerMotionAbsoluteEvent for WinitMouseMovedEvent { // TODO: maybe use {Logical, Physical}Position from winit? fn x(&self) -> f64 { let wsize = self.size.borrow(); self.x * wsize.scale_factor } fn y(&self) -> f64 { let wsize = self.size.borrow(); self.y * wsize.scale_factor } fn x_transformed(&self, width: u32) -> u32 { let wsize = self.size.borrow(); let w_width = wsize.physical_size.to_logical::(wsize.scale_factor).width; cmp::max((self.x * width as f64 / w_width) as i32, 0) as u32 } fn y_transformed(&self, height: u32) -> u32 { let wsize = self.size.borrow(); let w_height = wsize.physical_size.to_logical::(wsize.scale_factor).height; cmp::max((self.y * height as f64 / w_height) as i32, 0) as u32 } } #[derive(Debug, Clone, Copy, PartialEq)] /// Winit-Backend internal event wrapping `winit`'s types into a [`PointerAxisEvent`] pub struct WinitMouseWheelEvent { time: u32, delta: MouseScrollDelta, } impl BackendEvent for WinitMouseWheelEvent { fn time(&self) -> u32 { self.time } } impl PointerAxisEvent for WinitMouseWheelEvent { fn source(&self) -> AxisSource { match self.delta { MouseScrollDelta::LineDelta(_, _) => AxisSource::Wheel, MouseScrollDelta::PixelDelta(_) => AxisSource::Continuous, } } fn amount(&self, axis: Axis) -> Option { match (axis, self.delta) { (Axis::Horizontal, MouseScrollDelta::PixelDelta(delta)) => Some(delta.x), (Axis::Vertical, MouseScrollDelta::PixelDelta(delta)) => Some(delta.y), (_, MouseScrollDelta::LineDelta(_, _)) => None, } } fn amount_discrete(&self, axis: Axis) -> Option { match (axis, self.delta) { (Axis::Horizontal, MouseScrollDelta::LineDelta(x, _)) => Some(x as f64), (Axis::Vertical, MouseScrollDelta::LineDelta(_, y)) => Some(y as f64), (_, MouseScrollDelta::PixelDelta(_)) => None, } } } #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] /// Winit-Backend internal event wrapping `winit`'s types into a [`PointerButtonEvent`] pub struct WinitMouseInputEvent { time: u32, button: WinitMouseButton, state: ElementState, } impl BackendEvent for WinitMouseInputEvent { fn time(&self) -> u32 { self.time } } impl PointerButtonEvent for WinitMouseInputEvent { fn button(&self) -> MouseButton { self.button.into() } fn state(&self) -> MouseButtonState { self.state.into() } } #[derive(Clone)] /// Winit-Backend internal event wrapping `winit`'s types into a [`TouchDownEvent`] pub struct WinitTouchStartedEvent { size: Rc>, time: u32, location: (f64, f64), id: u64, } impl BackendEvent for WinitTouchStartedEvent { fn time(&self) -> u32 { self.time } } impl TouchDownEvent for WinitTouchStartedEvent { fn slot(&self) -> Option { Some(TouchSlot::new(self.id)) } fn x(&self) -> f64 { let wsize = self.size.borrow(); self.location.0 * wsize.scale_factor } fn y(&self) -> f64 { let wsize = self.size.borrow(); self.location.1 * wsize.scale_factor } fn x_transformed(&self, width: u32) -> u32 { let wsize = self.size.borrow(); let w_width = wsize.physical_size.to_logical::(wsize.scale_factor).width; cmp::min( self.location.0 as i32 * width as i32 / w_width, 0, ) as u32 } fn y_transformed(&self, height: u32) -> u32 { let wsize = self.size.borrow(); let w_height = wsize.physical_size.to_logical::(wsize.scale_factor).height; cmp::min( self.location.1 as i32 * height as i32 / w_height, 0, ) as u32 } } #[derive(Clone)] /// Winit-Backend internal event wrapping `winit`'s types into a [`TouchMotionEvent`] pub struct WinitTouchMovedEvent { size: Rc>, time: u32, location: (f64, f64), id: u64, } impl BackendEvent for WinitTouchMovedEvent { fn time(&self) -> u32 { self.time } } impl TouchMotionEvent for WinitTouchMovedEvent { fn slot(&self) -> Option { Some(TouchSlot::new(self.id)) } fn x(&self) -> f64 { let wsize = self.size.borrow(); self.location.0 * wsize.scale_factor } fn y(&self) -> f64 { let wsize = self.size.borrow(); self.location.1 * wsize.scale_factor } fn x_transformed(&self, width: u32) -> u32 { let wsize = self.size.borrow(); let w_width = wsize.physical_size.to_logical::(wsize.scale_factor).width; self.location.0 as u32 * width / w_width } fn y_transformed(&self, height: u32) -> u32 { let wsize = self.size.borrow(); let w_height = wsize.physical_size.to_logical::(wsize.scale_factor).height; self.location.1 as u32 * height / w_height } } #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] /// Winit-Backend internal event wrapping `winit`'s types into a `TouchUpEvent` pub struct WinitTouchEndedEvent { time: u32, id: u64, } impl BackendEvent for WinitTouchEndedEvent { fn time(&self) -> u32 { self.time } } impl TouchUpEvent for WinitTouchEndedEvent { fn slot(&self) -> Option { Some(TouchSlot::new(self.id)) } } #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] /// Winit-Backend internal event wrapping `winit`'s types into a [`TouchCancelEvent`] pub struct WinitTouchCancelledEvent { time: u32, id: u64, } impl BackendEvent for WinitTouchCancelledEvent { fn time(&self) -> u32 { self.time } } impl TouchCancelEvent for WinitTouchCancelledEvent { fn slot(&self) -> Option { Some(TouchSlot::new(self.id)) } } impl WinitInputBackend { /// Set the events handler pub fn set_events_handler(&mut self, handler: H) { self.events_handler = Some(Box::new(handler)); info!(self.logger, "New events handler set."); } /// Get a reference to the set events handler, if any pub fn get_events_handler(&mut self) -> Option<&mut dyn WinitEventsHandler> { self.events_handler .as_mut() .map(|handler| &mut **handler as &mut dyn WinitEventsHandler) } /// Clear out the currently set events handler pub fn clear_events_handler(&mut self) { self.events_handler = None; info!(self.logger, "Events handler unset."); } } impl InputBackend for WinitInputBackend { type InputConfig = (); type EventError = WinitInputError; type KeyboardKeyEvent = WinitKeyboardInputEvent; type PointerAxisEvent = WinitMouseWheelEvent; type PointerButtonEvent = WinitMouseInputEvent; type PointerMotionEvent = UnusedEvent; type PointerMotionAbsoluteEvent = WinitMouseMovedEvent; type TouchDownEvent = WinitTouchStartedEvent; type TouchUpEvent = WinitTouchEndedEvent; type TouchMotionEvent = WinitTouchMovedEvent; type TouchCancelEvent = WinitTouchCancelledEvent; type TouchFrameEvent = UnusedEvent; fn set_handler + 'static>(&mut self, mut handler: H) { if self.handler.is_some() { self.clear_handler(); } info!(self.logger, "New input handler set."); trace!(self.logger, "Calling on_seat_created with {:?}", self.seat); handler.on_seat_created(&self.seat); self.handler = Some(Box::new(handler)); } fn get_handler(&mut self) -> Option<&mut dyn InputHandler> { self.handler .as_mut() .map(|handler| handler as &mut dyn InputHandler) } fn clear_handler(&mut self) { if let Some(mut handler) = self.handler.take() { trace!(self.logger, "Calling on_seat_destroyed with {:?}", self.seat); handler.on_seat_destroyed(&self.seat); } info!(self.logger, "Removing input handler"); } fn input_config(&mut self) -> &mut Self::InputConfig { &mut self.input_config } /// Processes new events of the underlying event loop to drive the set [`InputHandler`]. /// /// You need to periodically call this function to keep the underlying event loop and /// [`WinitWindow`] active. Otherwise the window may no respond to user interaction and no /// input events will be received by a set [`InputHandler`]. /// /// Returns an error if the [`WinitWindow`] the window has been closed. Calling /// `dispatch_new_events` again after the [`WinitWindow`] has been closed is considered an /// application error and unspecified behaviour may occur. /// /// The linked [`WinitGraphicsBackend`] will error with a lost context and should /// not be used anymore as well. fn dispatch_new_events(&mut self) -> ::std::result::Result<(), WinitInputError> { let mut closed = false; { // NOTE: This ugly pile of references is here, because rustc could not // figure out how to reference all these objects correctly into the // upcoming closure, which is why all are borrowed manually and the // assignments are then moved into the closure to avoid rustc's // wrong interference. let closed_ptr = &mut closed; let key_counter = &mut self.key_counter; let time = &self.time; let seat = &self.seat; let window = &self.window; let mut handler = self.handler.as_mut(); let mut events_handler = self.events_handler.as_mut(); let logger = &self.logger; let window_size = &self.size; self.events_loop.run_return(move |event, _target, control_flow| { match event { Event::RedrawEventsCleared => { *control_flow = ControlFlow::Exit; }, Event::RedrawRequested(_id) => { if let Some(events_handler) = events_handler.as_mut() { events_handler.refresh(); } }, Event::WindowEvent { event, .. } => { let duration = Instant::now().duration_since(*time); let nanos = duration.subsec_nanos() as u64; let time = ((1000 * duration.as_secs()) + (nanos / 1_000_000)) as u32; match (event, handler.as_mut(), events_handler.as_mut()) { (WindowEvent::Resized(psize), _, events_handler) => { trace!(logger, "Resizing window to {:?}", psize); let scale_factor = window.window().scale_factor(); let mut wsize = window_size.borrow_mut(); wsize.physical_size = psize; wsize.scale_factor = scale_factor; if let Window::Wayland { ref surface, .. } = **window { surface.resize(psize.width as i32, psize.height as i32, 0, 0); } if let Some(events_handler) = events_handler { events_handler.resized(psize.into(), scale_factor); } } (WindowEvent::Focused(focus), _, Some(events_handler)) => { events_handler.focus_changed(focus) } (WindowEvent::ScaleFactorChanged { scale_factor, new_inner_size: new_psize }, _, events_handler) => { let mut wsize = window_size.borrow_mut(); wsize.scale_factor = scale_factor; if let Window::Wayland { ref surface, .. } = **window { surface.resize(new_psize.width as i32, new_psize.height as i32, 0, 0); } if let Some(events_handler) = events_handler { let psize_f64: (f64, f64) = (new_psize.width.into(), new_psize.height.into()); events_handler.resized(psize_f64, wsize.scale_factor); } } ( WindowEvent::KeyboardInput { input: KeyboardInput { scancode, state, .. }, .. }, Some(handler), _, ) => { match state { ElementState::Pressed => *key_counter += 1, ElementState::Released => { *key_counter = key_counter.checked_sub(1).unwrap_or(0) } }; trace!(logger, "Calling on_keyboard_key with {:?}", (scancode, state)); handler.on_keyboard_key( seat, WinitKeyboardInputEvent { time, key: scancode, count: *key_counter, state, }, ) } (WindowEvent::CursorMoved { position, .. }, Some(handler), _) => { trace!(logger, "Calling on_pointer_move_absolute with {:?}", position); handler.on_pointer_move_absolute( seat, WinitMouseMovedEvent { size: window_size.clone(), time, x: position.x, y: position.y, }, ) } (WindowEvent::MouseWheel { delta, .. }, Some(handler), _) => { let event = WinitMouseWheelEvent { time, delta }; trace!(logger, "Calling on_pointer_axis with {:?}", delta); handler.on_pointer_axis(seat, event); } (WindowEvent::MouseInput { state, button, .. }, Some(handler), _) => { trace!(logger, "Calling on_pointer_button with {:?}", (button, state)); handler.on_pointer_button(seat, WinitMouseInputEvent { time, button, state }) } ( WindowEvent::Touch(Touch { phase: TouchPhase::Started, location, id, .. }), Some(handler), _, ) => { trace!(logger, "Calling on_touch_down at {:?}", location); handler.on_touch_down( seat, WinitTouchStartedEvent { size: window_size.clone(), time, location: location.into(), id, }, ) } ( WindowEvent::Touch(Touch { phase: TouchPhase::Moved, location, id, .. }), Some(handler), _, ) => { trace!(logger, "Calling on_touch_motion at {:?}", location); handler.on_touch_motion( seat, WinitTouchMovedEvent { size: window_size.clone(), time, location: location.into(), id, }, ) } ( WindowEvent::Touch(Touch { phase: TouchPhase::Ended, location, id, .. }), Some(handler), _, ) => { trace!(logger, "Calling on_touch_motion at {:?}", location); handler.on_touch_motion( seat, WinitTouchMovedEvent { size: window_size.clone(), time, location: location.into(), id, }, ); trace!(logger, "Calling on_touch_up"); handler.on_touch_up(seat, WinitTouchEndedEvent { time, id }); } ( WindowEvent::Touch(Touch { phase: TouchPhase::Cancelled, id, .. }), Some(handler), _, ) => { trace!(logger, "Calling on_touch_cancel"); handler.on_touch_cancel(seat, WinitTouchCancelledEvent { time, id }) } (WindowEvent::CloseRequested, _, _) | (WindowEvent::Destroyed, _, _) => { warn!(logger, "Window closed"); *closed_ptr = true; }, _ => {}, } }, _ => {}, } }); } if closed { Err(WinitInputError::WindowClosed) } else { Ok(()) } } } impl From for MouseButton { fn from(button: WinitMouseButton) -> MouseButton { match button { WinitMouseButton::Left => MouseButton::Left, WinitMouseButton::Right => MouseButton::Right, WinitMouseButton::Middle => MouseButton::Middle, WinitMouseButton::Other(num) => MouseButton::Other(num), } } } impl From for KeyState { fn from(state: ElementState) -> Self { match state { ElementState::Pressed => KeyState::Pressed, ElementState::Released => KeyState::Released, } } } impl From for MouseButtonState { fn from(state: ElementState) -> Self { match state { ElementState::Pressed => MouseButtonState::Pressed, ElementState::Released => MouseButtonState::Released, } } }