//! Backend (rendering/input) creation helpers //! //! Collection of common traits and implementation about //! rendering onto various targets and receiving input //! from various sources. //! //! Supported graphics backends: //! //! - winit //! - drm //! //! Supported input backends: //! //! - winit //! - libinput // TODO TEMPORARY #![allow(missing_docs)] //pub mod graphics; pub mod input; pub mod allocator; pub mod renderer; #[cfg(feature = "backend_drm")] pub mod drm; #[cfg(feature = "backend_egl")] pub mod egl; #[cfg(feature = "backend_libinput")] pub mod libinput; #[cfg(feature = "backend_session")] pub mod session; #[cfg(feature = "backend_udev")] pub mod udev; #[cfg(feature = "backend_winit")] pub mod winit; /// Error that can happen when swapping buffers. #[derive(Debug, thiserror::Error)] pub enum SwapBuffersError { /// The buffers have already been swapped. /// /// This error can be returned when `swap_buffers` has been called multiple times /// without any modification in between. #[error("Buffers are already swapped, swap_buffers was called too many times")] AlreadySwapped, /// The corresponding context has been lost and needs to be recreated. /// /// All the objects associated to it (textures, buffers, programs, etc.) /// need to be recreated from scratch. Underlying resources like native surfaces /// might also need to be recreated. /// /// Operations will have no effect. Functions that read textures, buffers, etc. /// will return uninitialized data instead. #[error("The context has been lost, it needs to be recreated: {0}")] ContextLost(Box), /// A temporary condition caused to rendering to fail. /// /// Depending on the underlying error this *might* require fixing internal state of the rendering backend, /// but failures mapped to `TemporaryFailure` are always recoverable without re-creating the entire stack, /// as is represented by `ContextLost`. /// /// Proceed after investigating the source to reschedule another full rendering step or just this page_flip at a later time. /// If the root cause cannot be discovered and subsequent renderings also fail, it is advised to fallback to /// recreation. #[error("A temporary condition caused the page flip to fail: {0}")] TemporaryFailure(Box), }