use smithay::utils::Rectangle; use smithay::wayland::compositor::{CompositorToken, SubsurfaceRole, SurfaceAttributes, TraversalAction}; use smithay::wayland::compositor::roles::Role; use smithay::wayland::shell::{ShellSurfaceRole, ToplevelSurface}; use wayland_server::Resource; use wayland_server::protocol::wl_surface; struct Window { location: (i32, i32), surface: Rectangle, toplevel: ToplevelSurface, } impl Window where U: 'static, R: Role + Role + 'static, CID: 'static, SD: 'static, { // Find the topmost surface under this point if any and the location of this point in the surface fn matching( &self, point: (f64, f64), ctoken: CompositorToken, get_size: F ) -> Option<(wl_surface::WlSurface, (f64, f64))> where F: Fn(&SurfaceAttributes) -> Option<(i32, i32)>, { if !self.surface.contains((point.0 as i32, point.1 as i32)) { return None; } // need to check more carefully let mut found = None; if let Some(wl_surface) = self.toplevel.get_surface() { let _ = ctoken.with_surface_tree_downward( wl_surface, self.location, |wl_surface, attributes, role, &(mut x, mut y)| { if let Some((w, h)) = get_size(attributes) { if let Ok(subdata) = Role::::data(role) { x += subdata.x; y += subdata.y; } let my_rect = Rectangle { x, y, width: w, height: h, }; if my_rect.contains((point.0 as i32, point.1 as i32)) { found = wl_surface .clone() .map(|s| (s, (point.0 - my_rect.x as f64, point.1 - my_rect.y as f64))); TraversalAction::Break } else { TraversalAction::DoChildren((x, y)) } } else { TraversalAction::SkipChildren } }, ); } found } fn self_update(&mut self, ctoken: CompositorToken, get_size: F) where F: Fn(&SurfaceAttributes) -> Option<(i32, i32)>, { let (base_x, base_y) = self.location; let (mut min_x, mut min_y, mut max_x, mut max_y) = (base_x, base_y, base_x, base_y); if let Some(wl_surface) = self.toplevel.get_surface() { let _ = ctoken.with_surface_tree_downward( wl_surface, (base_x, base_y), |_, attributes, role, &(mut x, mut y)| { if let Some((w, h)) = get_size(attributes) { if let Ok(subdata) = Role::::data(role) { x += subdata.x; y += subdata.y; } // update the bounding box if x < min_x { min_x = x; } if y < min_y { min_y = y; } if x + w > max_x { max_x = x + w; } if y + h > max_y { max_y = y + w; } TraversalAction::DoChildren((x, y)) } else { TraversalAction::SkipChildren } }, ); } self.surface = Rectangle { x: min_x, y: min_y, width: max_x - min_x, height: max_y - min_y, }; } } pub struct WindowMap { ctoken: CompositorToken, windows: Vec>, get_size: F, } impl WindowMap where F: Fn(&SurfaceAttributes) -> Option<(i32, i32)>, U: 'static, R: Role + Role + 'static, CID: 'static, SD: 'static, { pub fn new(ctoken: CompositorToken, get_size: F) -> WindowMap { WindowMap { ctoken: ctoken, windows: Vec::new(), get_size: get_size, } } pub fn insert(&mut self, toplevel: ToplevelSurface, location: (i32, i32)) { let mut window = Window { location: location, surface: Rectangle { x: 0, y: 0, width: 0, height: 0, }, toplevel: toplevel, }; window.self_update(self.ctoken, &self.get_size); self.windows.insert(0, window); } pub fn get_surface_under(&self, point: (f64, f64)) -> Option<(wl_surface::WlSurface, (f64, f64))> { for w in &self.windows { if let Some(surface) = w.matching(point, self.ctoken, &self.get_size) { return Some(surface); } } None } pub fn get_surface_and_bring_to_top( &mut self, point: (f64, f64) ) -> Option<(wl_surface::WlSurface, (f64, f64))> { let mut found = None; for (i, w) in self.windows.iter().enumerate() { if let Some(surface) = w.matching(point, self.ctoken, &self.get_size) { found = Some((i, surface)); break; } } if let Some((i, surface)) = found { let winner = self.windows.remove(i); self.windows.insert(0, winner); Some(surface) } else { None } } pub fn with_windows_from_bottom_to_top(&self, mut f: Func) where Func: FnMut(&ToplevelSurface, (i32, i32)), { for w in self.windows.iter().rev() { f(&w.toplevel, w.location) } } pub fn refresh(&mut self) { self.windows.retain(|w| w.toplevel.alive()); for w in self.windows.iter_mut() { w.self_update(self.ctoken, &self.get_size); } } pub fn clear(&mut self) { self.windows.clear(); } }