#![allow(clippy::too_many_arguments)] use std::cell::RefCell; use slog::Logger; #[cfg(feature = "egl")] use smithay::backend::{egl::display::EGLBufferReader, renderer::ImportEgl}; use smithay::{ backend::{ renderer::{buffer_type, BufferType, Frame, ImportDma, ImportShm, Renderer, Texture, Transform}, SwapBuffersError, }, reexports::wayland_server::protocol::{wl_buffer, wl_surface}, utils::Rectangle, wayland::{ compositor::{roles::Role, Damage, SubsurfaceRole, TraversalAction}, data_device::DnDIconRole, seat::CursorImageRole, }, }; // hacky... #[cfg(not(feature = "egl"))] pub trait ImportEgl {} #[cfg(not(feature = "egl"))] impl ImportEgl for T {} use crate::shell::{MyCompositorToken, MyWindowMap, SurfaceData}; struct BufferTextures { buffer: Option, texture: T, } impl Drop for BufferTextures { fn drop(&mut self) { if let Some(buffer) = self.buffer.take() { buffer.release(); } } } pub fn draw_cursor( renderer: &mut R, frame: &mut F, surface: &wl_surface::WlSurface, #[cfg(feature = "egl")] egl_buffer_reader: Option<&EGLBufferReader>, (x, y): (i32, i32), token: MyCompositorToken, log: &Logger, ) -> Result<(), SwapBuffersError> where R: Renderer + ImportShm + ImportEgl + ImportDma, F: Frame, E: std::error::Error + Into, T: Texture + 'static, { let (dx, dy) = match token.with_role_data::(surface, |data| data.hotspot) { Ok(h) => h, Err(_) => { warn!( log, "Trying to display as a cursor a surface that does not have the CursorImage role." ); (0, 0) } }; draw_surface_tree( renderer, frame, surface, #[cfg(feature = "egl")] egl_buffer_reader, (x - dx, y - dy), token, log, ) } fn draw_surface_tree( renderer: &mut R, frame: &mut F, root: &wl_surface::WlSurface, #[cfg(feature = "egl")] egl_buffer_reader: Option<&EGLBufferReader>, location: (i32, i32), compositor_token: MyCompositorToken, log: &Logger, ) -> Result<(), SwapBuffersError> where R: Renderer + ImportShm + ImportEgl + ImportDma, F: Frame, E: std::error::Error + Into, T: Texture + 'static, { let mut result = Ok(()); compositor_token.with_surface_tree_upward( root, location, |_surface, attributes, role, &(mut x, mut y)| { // Pull a new buffer if available if let Some(data) = attributes.user_data.get::>() { let mut data = data.borrow_mut(); if data.texture.is_none() { if let Some(buffer) = data.current_state.buffer.take() { let texture = match buffer_type( &buffer, #[cfg(feature = "egl")] egl_buffer_reader, ) { Some(BufferType::Shm) => { let damage = attributes .damage .iter() .map(|dmg| match dmg { Damage::Buffer(rect) => *rect, // TODO also apply transformations Damage::Surface(rect) => rect.scale(attributes.buffer_scale), }) .collect::>(); let result = renderer.import_shm_buffer(&buffer, Some(&attributes), &damage); buffer.release(); // don't return the buffer as it is already released Some((result, None)) } #[cfg(feature = "egl")] Some(BufferType::Egl) => Some(( renderer.import_egl_buffer(&buffer, egl_buffer_reader.unwrap()), Some(buffer), )), Some(BufferType::Dma) => { Some((renderer.import_dma_buffer(&buffer), Some(buffer))) } _ => { error!(log, "Unknown buffer format for: {:?}", buffer); buffer.release(); None } }; match texture { Some((Ok(m), buffer)) => { data.texture = Some(Box::new(BufferTextures { buffer, texture: m }) as Box) } // there was an error reading the buffer, release it. Some((Err(err), buffer)) => { warn!(log, "Error loading buffer: {:?}", err); if let Some(buffer) = buffer { buffer.release(); } } None => {} }; } } // Now, should we be drawn ? if data.texture.is_some() { // if yes, also process the children if Role::::has(role) { x += data.current_state.sub_location.0; y += data.current_state.sub_location.1; } TraversalAction::DoChildren((x, y)) } else { // we are not displayed, so our children are neither TraversalAction::SkipChildren } } else { // we are not displayed, so our children are neither TraversalAction::SkipChildren } }, |_surface, attributes, role, &(mut x, mut y)| { if let Some(ref data) = attributes.user_data.get::>() { let mut data = data.borrow_mut(); let (sub_x, sub_y) = data.current_state.sub_location; if let Some(texture) = data .texture .as_mut() .and_then(|x| x.downcast_mut::>()) { // we need to re-extract the subsurface offset, as the previous closure // only passes it to our children if Role::::has(role) { x += sub_x; y += sub_y; } if let Err(err) = frame.render_texture_at( &texture.texture, (x, y), Transform::Normal, /* TODO */ 1.0, ) { result = Err(err.into()); } } } }, |_, _, _, _| true, ); result } pub fn draw_windows( renderer: &mut R, frame: &mut F, #[cfg(feature = "egl")] egl_buffer_reader: Option<&EGLBufferReader>, window_map: &MyWindowMap, output_rect: Option, compositor_token: MyCompositorToken, log: &::slog::Logger, ) -> Result<(), SwapBuffersError> where R: Renderer + ImportShm + ImportEgl + ImportDma, F: Frame, E: std::error::Error + Into, T: Texture + 'static, { let mut result = Ok(()); // redraw the frame, in a simple but inneficient way window_map.with_windows_from_bottom_to_top(|toplevel_surface, mut initial_place, bounding_box| { // skip windows that do not overlap with a given output if let Some(output) = output_rect { if !output.overlaps(bounding_box) { return; } initial_place.0 -= output.x; } if let Some(wl_surface) = toplevel_surface.get_surface() { // this surface is a root of a subsurface tree that needs to be drawn if let Err(err) = draw_surface_tree( renderer, frame, &wl_surface, #[cfg(feature = "egl")] egl_buffer_reader, initial_place, compositor_token, log, ) { result = Err(err); } } }); result } pub fn draw_dnd_icon( renderer: &mut R, frame: &mut F, surface: &wl_surface::WlSurface, #[cfg(feature = "egl")] egl_buffer_reader: Option<&EGLBufferReader>, (x, y): (i32, i32), token: MyCompositorToken, log: &::slog::Logger, ) -> Result<(), SwapBuffersError> where R: Renderer + ImportShm + ImportEgl + ImportDma, F: Frame, E: std::error::Error + Into, T: Texture + 'static, { if !token.has_role::(surface) { warn!( log, "Trying to display as a dnd icon a surface that does not have the DndIcon role." ); } draw_surface_tree( renderer, frame, surface, #[cfg(feature = "egl")] egl_buffer_reader, (x, y), token, log, ) }