Commit Graph

83 Commits

Author SHA1 Message Date
i509VCB 7358d8c9cb resolve new clippy lints 2021-12-02 18:18:39 -06:00
i509VCB 5210b39c35 anvil: deduplicate some input handler logic 2021-11-22 15:27:42 +01:00
i509VCB 77c970e197 winit: rework around `WinitEvent` vs `InputEvent<Special = WinitEvent>` 2021-10-27 14:16:19 +02:00
i509VCB e020347c6b anvil: Split out logic for drawing layers and windows
At the moment also splitting our Drag and Drop requires unraveling some backend specific stuff.
2021-08-21 16:55:32 -05:00
Poly 115403633b anvil: Implement wlr_layer_shell 2021-07-31 13:44:04 +02:00
Victor Berger bdb257474d Main structure of WLCS integration. 2021-07-25 09:39:49 +02:00
Victor Berger 56c3f53575 anvil: make into a library+bin crate 2021-07-25 09:39:49 +02:00
Victor Brekenfeld 7dadd63e35 anvil: Introduce debug feature and draw fps 2021-07-13 23:37:28 +02:00
Christian Meissl 72e4d910fe implement fractional HiDPI scaling
expose output from output map and return a reference
in find

change scale with keyboard shortcut

scale input coordinates and render location
according to output_scale

scale buffers during rendering

adapt window locations on output scale
change to that the location will appear
to be stable

scale udev pointer location on output scale
change to make the pointer location appear stable

Use a UserDataMap to store the udev output id

Short names for udev outputs for easier output
scale configuration
2021-07-13 22:38:32 +02:00
Victor Berger 54ea0d3a74 Introduce Logical/Physical Point/Rectangle 2021-07-13 13:58:06 +02:00
Christian Meissl df208fa6c8 clamp cursor with current output height
move fullscreen output geometry calculation to
a helper function

rename with_outputs to with_client_outputs and
take client instead of generic resource
2021-06-30 23:56:01 +02:00
Christian Meissl 0d88a392fa add an output_map which handles...
the positioning of outputs, tracks
the surfaces on the outputs and
sends enter/leave for the surfaces

Additionally the output_map will
handle re-location of windows if
a output mode is changed, an output is
added or removed.

The shell has been updated to use the
primary output for the initial placement.
The fullscreen/maximize requests will now
handle the shell part correctly. For real
fullscreen output the rendering has to be
changed.

The output name is considered unique
and an output can be retrieved from
the map by location, output or name.
This can be used as the base for HiDPI
handling.
2021-06-30 18:24:51 +02:00
Victor Brekenfeld 616bacdff2
Merge pull request #318 from Smithay/refactor/input_backend
Rework `InputBackend` abstractions to track individual devices
2021-06-30 00:14:20 +02:00
Victor Brekenfeld 50741bc7bb Rework `InputBackend` abstractions to track individual devices
Removes the notion of Seats from `InputBackend` and replaces it with
`DeviceAdded` and `DeviceRemoved` events allowing compositors to
descriminate between single devices.

A new abstraction to model multiple seats on a single input backend
may be be added separately at a later time.
2021-06-30 00:06:59 +02:00
Victor Berger 3a0c631edd Rudimentary xdg_popup support 2021-06-29 23:59:55 +02:00
Victor Brekenfeld eb5e4bcf92 Fix wl_drm on winit backend 2021-06-27 22:19:12 +02:00
Victor Berger ad55ab71c9 compositor: Introduce transaction state tracking
This changes the state handling logic of wl_surface to automatically
track subsurface pending in the form of transactions. The role enum
(and the associated type parameter) is no more, and replaced by a
general-purpose typemap-like container on surfaces.

The new logic is introduced in the files:

- `src/wayland/compositor/cache.rs`
- `src/wayland/compositor/transaction.rs`

The rest of the PR is the fallout of these changes, as well as a few
trivial clippy fixes.
2021-06-26 21:52:38 +02:00
Victor Brekenfeld d17cd5326d Remove EGLBufferReader from buffer_type and buffer_dimensions api 2021-06-24 22:17:08 +02:00
Victor Brekenfeld c578a9e16c Move EGLBufferReader management into ImportEgl 2021-06-24 22:12:08 +02:00
Victor Berger 9ad0edd2a3 Fix several clippy lints 2021-06-10 22:01:10 +02:00
Victor Berger c630bd9086 cargo fmt 2021-06-10 22:01:10 +02:00
Victor Berger 671e2053e9 xwayland: rework as an EventSource
Reorganize the XWayland abstraction into a calloop EventLoop.

Fixes #245
Fixes #203
2021-06-10 21:52:08 +02:00
Victor Brekenfeld 5b70ca4206 anvil: dmabuf support 2021-06-08 21:57:35 +02:00
Victor Brekenfeld 969cdda85c renderer: Split Renderer trait into Import sub-traits 2021-06-08 21:47:05 +02:00
Victor Berger 327321612d anvil: remove several Rc and RefCell 2021-06-03 11:45:22 +02:00
Victor Berger 4bf6bfa08d anvil: reorganize platform-specific values 2021-06-03 11:45:22 +02:00
Victor Berger aaa6e625e9 Update to calloop 0.8, DrmDevice as an EventSource 2021-06-03 11:45:22 +02:00
Victor Brekenfeld 12e80ca2c6 cargo fmt 2021-05-26 19:12:45 +02:00
Victor Brekenfeld 978ef1b393 renderer: Closure-based api 2021-05-24 23:46:03 +02:00
Victor Brekenfeld 55b4d4b89a shm: Release buffer as soon as possible 2021-05-16 20:08:10 +02:00
Victor Brekenfeld b4f216d7b8 anvil: Update to new renderer changes 2021-05-15 16:12:13 +02:00
Victor Brekenfeld 52c01535d0 rustfmt 2021-05-15 16:12:12 +02:00
Victor Brekenfeld ccd86cd8c1 anvil: Do not throw rendering errors away 2021-05-15 16:12:12 +02:00
Victor Brekenfeld 0661ebebb8 anvil: Properly free textures 2021-05-15 16:12:12 +02:00
Victor Brekenfeld 30a8693789 anvil: Reintroduce egl buffer support 2021-05-15 16:12:12 +02:00
Victor Brekenfeld 2c9c150e5e renderer: Remove `Frame` trait and merge into `Renderer`
Tracking of Frames, so that only one unique one can exist at a time
(gles does not allow multiple frames being rendered in parallel)
lead to very unfriendly lifetime-heavy code. A renderer is already
*unique*, just move the code there and add an error variant to catch
misuses.
2021-05-15 16:12:12 +02:00
Victor Brekenfeld fb30c830d7 Fixup anvil for winit rendering
- Since a lot of functionality is now in smithay's rendering module
  we can get rid of shm_load, shaders and the glium dependency.
- glium_drawer becomes drawing and only features some code to get from surfaces
  to textures for any(!) renderer.
  (Should probably moved into smithay at some point as well.)
- buffer_utils is only necessary to query the buffer size anymore.
- disable egl-buffer support temporarily
2021-05-15 16:12:12 +02:00
Eric Anholt 78d28165c3
Update nix to 0.19 (#237) 2020-10-31 18:33:18 +01:00
Victor Berger d3429fa37d anvil: send frame callback before blocking to draw on winit 2020-10-26 12:52:28 +01:00
Victor Berger 5421b9675c anvil: send millisecond time in frame callback
This is what the protocol requires, and apps rely on it to figure
out how long time elapsed between draws.
2020-10-26 12:52:28 +01:00
Victor Brekenfeld 9c3c3d939e cargo fmt & lint 2020-06-28 00:25:15 +02:00
Victor Brekenfeld 3fd336aba5 anvil: GliumDrawer handle hardware cursors and track state 2020-06-28 00:23:24 +02:00
Victor Brekenfeld bf011e8071 anvil: Introduce BufferTextures 2020-06-28 00:23:24 +02:00
Victor Brekenfeld 33fb393383 anvil: clamp input to current output instead of full hd 2020-06-28 00:23:22 +02:00
Victor Brekenfeld 9fd8dd9cec anvil: allow draw_windows to take optional output coordinates 2020-06-28 00:05:01 +02:00
Victor Berger b708f88da6 anvil: Fuse InputHandler into AnvilState 2020-05-12 08:46:34 +02:00
Victor Berger 8f543eb597 backend.input: rework libinput as a calloop source 2020-05-12 08:46:34 +02:00
Victor Berger 5552c81a32 anvil: Introduce InputInitData to simplify function prototypes 2020-05-02 13:27:35 +02:00
Victor Berger 315797ff43 anvil: bulk-send frame events after each page flip 2020-04-22 12:12:57 +02:00
Victor Berger 59f7167702 anvil: move common logic into AnvilState 2020-04-22 12:12:57 +02:00