- Remove the `Device`, `Surface`, `RawDevice` and `RawSurface` traits.
We are not trying to merge the different responsibilities between...
- Drm-Surfaces: crtcs and planes for displaying buffers
- Gbm-Surfaces: allocating and managing front- and back-buffers
- EGL-Surfaces: Load drawing apis.
..anymore.
- Instead unify the legacy and atomic backends into one `DrmDevice` and
a `DrmSurface`, that under the hood dispatches onto the different modules.
- Do not keep a list of surfaces inside the devices. These are reference-counting
nightmares and a frequent issue due to the read-only nature of `Rc` and `Arc` and
thread-safety related problems.
- Surfaces are mostly doing state-tracking independently of each other
and contain some more helper functions.
- Simplify session code, because we do not need to pass the events
through three layers of devices and surfaces anymore.
- Each surface now represents a plane. Rendering to a plane is just like
any other rendering step, including the Cursor-plane.
(Legacy interfaces only have one to avoid dealing with short-comings of the api).
- Split `DrmDevice` into `LegacyDrmDevice`, `GbmDevice` and `EglDevice`
- Provide common `Device` and `RawDevice` traits
- Change `DrmBackend` into `Surface` (and `RawSurface`) implementations of each `Device` (or `RawDevice`)
- Decouple DrmBackend and DrmDevice through Weak references
- Move EGL-WlBuffer related functionality into it's own trait
- Impl new trait by every struct that can theoretically bind the display although it is no rendering target (no EGLGraphicsBackend), e.g. DrmDevice
- Move texture binding into own struct `EGLDisplay` created by `bind_wl_display` that can be passed around freely
- Add device num to DrmDevice for HashMap storage
- Fixup and enable acceleration on drm and udev examples made possible by the previous changes.
- new backend rendering via egl via gbm directly on a drm device
- refine EGLContext and EGLSurface dependencies through lifetimes
- fixup the old winit backend to work with these changes
- add new example using the drm backend instead
- change GliumDrawer to be static for the drm example