This is very much incomplete, but it implements the import and export of surfaces. However functions related to setting and imported surface the parent of another surface is not done.
importer destructor destroys all imports made from the same client
Implement SetParentOf, no undoing yet
Add inner import type
Destroy child surface relationships when importing
A note
move init function upwards
use 0.29.0 crate
Move role string constants into the public
Use toplevel_like for surface checks in foreign
add methods to get the parent surface
Make sure ZXDG roles are public api
Consistent ordering of parameters on xdg_foreign impl methods
Let's update the changelog
Document how to use xdg_foreign
wl_shell_surface is likely invalid, so it cannot be imported or exported
Changelog suggestions
remove redundant inner ref cell
Remove all uses of the refcell like behavior
Allow compositor to export surfaces on server
Appease new clippy lints
then
Use string references and iterate in reverse to simplify removals
heed request for order
move fullscreen output geometry calculation to
a helper function
rename with_outputs to with_client_outputs and
take client instead of generic resource
the positioning of outputs, tracks
the surfaces on the outputs and
sends enter/leave for the surfaces
Additionally the output_map will
handle re-location of windows if
a output mode is changed, an output is
added or removed.
The shell has been updated to use the
primary output for the initial placement.
The fullscreen/maximize requests will now
handle the shell part correctly. For real
fullscreen output the rendering has to be
changed.
The output name is considered unique
and an output can be retrieved from
the map by location, output or name.
This can be used as the base for HiDPI
handling.
This changes the state handling logic of wl_surface to automatically
track subsurface pending in the form of transactions. The role enum
(and the associated type parameter) is no more, and replaced by a
general-purpose typemap-like container on surfaces.
The new logic is introduced in the files:
- `src/wayland/compositor/cache.rs`
- `src/wayland/compositor/transaction.rs`
The rest of the PR is the fallout of these changes, as well as a few
trivial clippy fixes.
* rework xdg_shell
use distinct surface roles for xdg_toplevel and
xdg_popup using a xdg_role! macro
* fix clippy warnings in shell
* added a generic DeadResource error and...
...added a result to xdg with_pending_state
Renamed the ToplevelState to ToplevelStateSet
- Add module that deals with different kinds of buffers (memory and external),
their allocation and usage for rendering. Also try to properly support modifiers this time.
- Describe gbm functionality as an allocator (instead of a rendering device/surface).
- Also create a quick-and-dirty dumb buffer allocator for tesing / simpler tasks.
- Add a (current untested) wrapper for dmabufs and some code for converting from gbm for now.
- (also untested) Swapchain helper to manage front/backbuffers for surfaceless rendering.