Commit Graph

6 Commits

Author SHA1 Message Date
Poly 115403633b anvil: Implement wlr_layer_shell 2021-07-31 13:44:04 +02:00
Poly 7e4e78151a Implement XdgOutput protocol 2021-07-24 18:51:27 +02:00
Christian Meissl 72e4d910fe implement fractional HiDPI scaling
expose output from output map and return a reference
in find

change scale with keyboard shortcut

scale input coordinates and render location
according to output_scale

scale buffers during rendering

adapt window locations on output scale
change to that the location will appear
to be stable

scale udev pointer location on output scale
change to make the pointer location appear stable

Use a UserDataMap to store the udev output id

Short names for udev outputs for easier output
scale configuration
2021-07-13 22:38:32 +02:00
Victor Berger 54ea0d3a74 Introduce Logical/Physical Point/Rectangle 2021-07-13 13:58:06 +02:00
Christian Meissl df208fa6c8 clamp cursor with current output height
move fullscreen output geometry calculation to
a helper function

rename with_outputs to with_client_outputs and
take client instead of generic resource
2021-06-30 23:56:01 +02:00
Christian Meissl 0d88a392fa add an output_map which handles...
the positioning of outputs, tracks
the surfaces on the outputs and
sends enter/leave for the surfaces

Additionally the output_map will
handle re-location of windows if
a output mode is changed, an output is
added or removed.

The shell has been updated to use the
primary output for the initial placement.
The fullscreen/maximize requests will now
handle the shell part correctly. For real
fullscreen output the rendering has to be
changed.

The output name is considered unique
and an output can be retrieved from
the map by location, output or name.
This can be used as the base for HiDPI
handling.
2021-06-30 18:24:51 +02:00