expose output from output map and return a reference
in find
change scale with keyboard shortcut
scale input coordinates and render location
according to output_scale
scale buffers during rendering
adapt window locations on output scale
change to that the location will appear
to be stable
scale udev pointer location on output scale
change to make the pointer location appear stable
Use a UserDataMap to store the udev output id
Short names for udev outputs for easier output
scale configuration
move fullscreen output geometry calculation to
a helper function
rename with_outputs to with_client_outputs and
take client instead of generic resource
the positioning of outputs, tracks
the surfaces on the outputs and
sends enter/leave for the surfaces
Additionally the output_map will
handle re-location of windows if
a output mode is changed, an output is
added or removed.
The shell has been updated to use the
primary output for the initial placement.
The fullscreen/maximize requests will now
handle the shell part correctly. For real
fullscreen output the rendering has to be
changed.
The output name is considered unique
and an output can be retrieved from
the map by location, output or name.
This can be used as the base for HiDPI
handling.
Removes the notion of Seats from `InputBackend` and replaces it with
`DeviceAdded` and `DeviceRemoved` events allowing compositors to
descriminate between single devices.
A new abstraction to model multiple seats on a single input backend
may be be added separately at a later time.
This changes the state handling logic of wl_surface to automatically
track subsurface pending in the form of transactions. The role enum
(and the associated type parameter) is no more, and replaced by a
general-purpose typemap-like container on surfaces.
The new logic is introduced in the files:
- `src/wayland/compositor/cache.rs`
- `src/wayland/compositor/transaction.rs`
The rest of the PR is the fallout of these changes, as well as a few
trivial clippy fixes.
Tracking of Frames, so that only one unique one can exist at a time
(gles does not allow multiple frames being rendered in parallel)
lead to very unfriendly lifetime-heavy code. A renderer is already
*unique*, just move the code there and add an error variant to catch
misuses.
- Since a lot of functionality is now in smithay's rendering module
we can get rid of shm_load, shaders and the glium dependency.
- glium_drawer becomes drawing and only features some code to get from surfaces
to textures for any(!) renderer.
(Should probably moved into smithay at some point as well.)
- buffer_utils is only necessary to query the buffer size anymore.
- disable egl-buffer support temporarily
Before this change, the texture size was used for the dimensions.
However, the texture is not created until the next rendered frame, which
means that frequently size was returned as zero, resulting in pointer
focus artifacts. With this change, the dimensions are retrieved
immediately on surface commit.