Commit Graph

14 Commits

Author SHA1 Message Date
Victor Brekenfeld 52c01535d0 rustfmt 2021-05-15 16:12:12 +02:00
Victor Brekenfeld 36bf5618ed clippy fixes 2021-05-15 16:12:12 +02:00
Victor Brekenfeld c107d42ced drm/renderer: Fixup convertion into SwapBuffersError 2021-05-15 16:12:12 +02:00
Victor Brekenfeld d606165088 Restructure drm backend
- Remove the `Device`, `Surface`, `RawDevice` and `RawSurface` traits.
  We are not trying to merge the different responsibilities between...
  - Drm-Surfaces: crtcs and planes for displaying buffers
  - Gbm-Surfaces: allocating and managing front- and back-buffers
  - EGL-Surfaces: Load drawing apis.
  ..anymore.
- Instead unify the legacy and atomic backends into one `DrmDevice` and
  a `DrmSurface`, that under the hood dispatches onto the different modules.
- Do not keep a list of surfaces inside the devices. These are reference-counting
  nightmares and a frequent issue due to the read-only nature of `Rc` and `Arc` and
  thread-safety related problems.
- Surfaces are mostly doing state-tracking independently of each other
  and contain some more helper functions.
- Simplify session code, because we do not need to pass the events
  through three layers of devices and surfaces anymore.
- Each surface now represents a plane. Rendering to a plane is just like
  any other rendering step, including the Cursor-plane.
  (Legacy interfaces only have one to avoid dealing with short-comings of the api).
2021-05-15 16:12:12 +02:00
Victor Brekenfeld bd5690bd77 Refactor drm backend
- Split `DrmDevice` into `LegacyDrmDevice`, `GbmDevice` and `EglDevice`
- Provide common `Device` and `RawDevice` traits

- Change `DrmBackend` into `Surface` (and `RawSurface`) implementations of each `Device` (or `RawDevice`)
2018-11-29 16:13:07 +01:00
Drakulix a527456ba6 Fixup drm backends for egl hardware-acceleration
- Decouple DrmBackend and DrmDevice through Weak references
- Move EGL-WlBuffer related functionality into it's own trait
- Impl new trait by every struct that can theoretically bind the display although it is no rendering target (no EGLGraphicsBackend), e.g. DrmDevice
- Move texture binding into own struct `EGLDisplay` created by `bind_wl_display` that can be passed around freely
- Add device num to DrmDevice for HashMap storage
- Fixup and enable acceleration on drm and udev examples made possible by the previous changes.
2018-01-05 20:04:46 +01:00
Drakulix 5d7e96103d Rework EGL module 2017-12-24 14:29:45 +01:00
Drakulix c7682e77de Udev backend 2017-11-29 22:28:13 +01:00
Drakulix fa6742fb5f The glory of error-chain 2017-09-20 15:56:11 +02:00
Drakulix ab77a87725 drm: Check for valid encoder 2017-09-20 15:51:59 +02:00
Drakulix 73d262e292 drm: reformat 2017-09-20 15:51:39 +02:00
Drakulix 7bf4105050 drm: Add error for multi-use of a single crtc 2017-09-20 15:51:39 +02:00
Drakulix f2bff6172b drm: Documentation 2017-09-20 15:51:38 +02:00
Drakulix 0698775153 drm: Introduce the Drm Backend
- new backend rendering via egl via gbm directly on a drm device
- refine EGLContext and EGLSurface dependencies through lifetimes
- fixup the old winit backend to work with these changes
- add new example using the drm backend instead
- change GliumDrawer to be static for the drm example
2017-09-20 15:50:14 +02:00