Commit Graph

882 Commits

Author SHA1 Message Date
Victor Brekenfeld 439d5a7820 Consistently use buffer coordinates
- Moves `Transform` into utils::geometry
- Changes conversion from and into buffer-coordinates to take
  `Transform` arguments.
- `Renderer` take `Buffer`-space damage now
- buffer_transform is taken into account everywhere
2022-01-16 20:32:17 +01:00
Victor Brekenfeld f76311227b gles2: Apply output transformations for damage 2022-01-16 20:15:38 +01:00
Victoria Brekenfeld 050c648bff
Merge pull request #465 from Smithay/fix/first_id_increment 2022-01-16 17:00:50 +01:00
Victor Brekenfeld 34667b791a utils: correctly increment ids on first call 2022-01-16 16:40:40 +01:00
Victor Brekenfeld 8f73a1e4f8 desktop: Fix damage for removed popups 2022-01-16 16:39:37 +01:00
Victor Brekenfeld 5cbd4352b9 renderer: add `transform_rect` 2022-01-12 22:14:53 +01:00
Victor Brekenfeld fefb287fa8 gles2: Fixup texture filtering 2022-01-12 22:14:53 +01:00
Victor Brekenfeld bffae036f7 gles2: Expose transformation of a `Frame` 2022-01-12 22:14:53 +01:00
Victor Brekenfeld 74162a73b6 egl: Expose raw types for downstream integrations 2022-01-12 22:14:53 +01:00
Victor Brekenfeld 20d95c80c6 gles2: Expose `Gles2Frame`s projection matrix 2022-01-12 22:14:53 +01:00
Victor Brekenfeld f4811646be gles2: Expose underlying `EGLContext` 2022-01-12 22:14:53 +01:00
Victor Brekenfeld 6e1f6ab1f3 egl: Add `UserDataMap` to `EGLContext` 2022-01-10 19:31:31 +01:00
dragonn 6e0268f407 add function is_focused to KeyboardHandle 2022-01-09 10:58:13 +01:00
Christian Meissl 9f5bf25b6b clamp the damage rect to the destination rect
this fixes issues when the damage rect is greater
than the destination rect, like providing i32::Max as
the damage size
2022-01-07 19:48:43 +01:00
Victor Brekenfeld 75929919ba space: Clarify state reset on `map_output` 2022-01-07 19:48:43 +01:00
Victor Brekenfeld 14d10e4863 space: `output_under` may return multiple outputs 2022-01-07 19:48:43 +01:00
Victor Brekenfeld ccec794af7 desktop: `draw_layer` -> `draw_layer_surface` 2022-01-07 19:48:43 +01:00
Victor Brekenfeld a779e6b5c0 docs: Always referr to layer surfaces as such 2022-01-07 19:48:43 +01:00
Victoria Brekenfeld 75c84796f6
space: documentation fixes
Co-authored-by: Victor Berger <vberger@users.noreply.github.com>
2022-01-06 00:26:14 +01:00
Victor Brekenfeld fafbf300dc desktop: Add missing cfg directives 2022-01-05 21:44:58 +01:00
Victor Brekenfeld 58f20fb6c7 space: Make `RenderError` require Debug 2022-01-05 21:26:44 +01:00
Victor Brekenfeld 8059bdc5db desktop: docs 2022-01-05 20:48:07 +01:00
Victor Brekenfeld 8e34865acc space: Let downstream `RenderElements` hash `(&Space, &Output)` 2022-01-05 20:46:59 +01:00
Victor Brekenfeld a5f3c5c5d2 clippy fixes 2022-01-05 13:03:55 +01:00
Victor Brekenfeld d69d15630e space: make render error check more readable 2022-01-04 19:06:47 +01:00
Victor Brekenfeld 26e1576f87 space: make window activation optional 2022-01-04 19:06:47 +01:00
Victor Brekenfeld 537b34fe0b cleanup: imports 2022-01-04 19:06:47 +01:00
Victor Brekenfeld 3674daf083 utils: Add macro for global ids 2022-01-04 19:06:47 +01:00
Victor Brekenfeld 61b19e4198 renderer: fixup damage calculations for smaller buffer sizes 2022-01-04 18:06:00 +01:00
Victor Brekenfeld 5b6700c151 desktop: fix popup placement 2022-01-04 15:11:21 +01:00
Victor Brekenfeld 171456c7ba gbm: Support resetting buffers 2022-01-04 12:50:40 +01:00
Victor Brekenfeld 08ac5ba6d1 desktop: Make window damage public 2022-01-04 12:50:40 +01:00
Victor Brekenfeld ab21df1943 space: Return new damage on render 2022-01-04 12:50:40 +01:00
Victor Brekenfeld 7ae79fcba5 winit: Support damage-tracking 2022-01-04 12:50:40 +01:00
Victor Brekenfeld f423244864 egl: Optionally support buffer age and damage 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 3530ac7335 egl: stop egl spamming nclassified messages 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 359c060e0f space: apply transform for output_geometry 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 64c535464a swapchain: Keep buffers on reset and wipe metadata
We make no guarantees about the buffer contents after a fresh allocation
in smithay anyway, so to avoid expensive recreation of a bunch of
resources, try to keep the buffers on reset and just wipe all its
metadata (most importantly the age).
2022-01-04 12:50:39 +01:00
Victor Brekenfeld 8536fa90a1 desktop: streamline custom elements logic 2022-01-04 12:50:39 +01:00
Victor Brekenfeld bb1e68c916 space: Add support for drawing custom elements 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 5b85333eaf desktop: clamp damage to bbox 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 827a3c8c2a desktop: Fixup intersection calls 2022-01-04 12:50:39 +01:00
Victor Brekenfeld a948ff8829 space: commit does not need mutable self 2022-01-04 12:50:39 +01:00
Victor Brekenfeld a20fd0c65d window: cache bbox 2022-01-04 12:50:39 +01:00
Victor Brekenfeld d84a66e053 desktop: api cleanups 2022-01-04 12:50:39 +01:00
Victor Brekenfeld d7350d18ee desktop: fix negative damage values 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 94968e2d0f desktop: track damage per space/output 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 3b39d780fe desktop: layer-shell support 2022-01-04 12:50:39 +01:00
Victor Brekenfeld cea88fdde0 desktop: Various cleanups 2022-01-04 12:50:39 +01:00
Victor Brekenfeld 31b308836f renderer: Use fine grained damage for rendering
Up until now we always redrew the whole windows, which worked
fine - except for some transparency issues - but left performance
on the table.

So now we use instancing to render only the actually damaged regions
inside the window, which also fixes our few rendering issues.

We also use a shader now for clearing the screen to use instancing as
well and lower the amount of draw calls at the begin of a frame for
clearing parts of it.

And while we are add it we remove the last rendering artifacts
by optimizing the damage vector by deduplicating and merging rectangles.
2022-01-04 12:50:39 +01:00