Tracking of Frames, so that only one unique one can exist at a time
(gles does not allow multiple frames being rendered in parallel)
lead to very unfriendly lifetime-heavy code. A renderer is already
*unique*, just move the code there and add an error variant to catch
misuses.
- Since a lot of functionality is now in smithay's rendering module
we can get rid of shm_load, shaders and the glium dependency.
- glium_drawer becomes drawing and only features some code to get from surfaces
to textures for any(!) renderer.
(Should probably moved into smithay at some point as well.)
- buffer_utils is only necessary to query the buffer size anymore.
- disable egl-buffer support temporarily
Before this change, the texture size was used for the dimensions.
However, the texture is not created until the next rendered frame, which
means that frequently size was returned as zero, resulting in pointer
focus artifacts. With this change, the dimensions are retrieved
immediately on surface commit.
This commit removes some clippy warnings (to advance #45) by doing the following:
- replace usage of `mem::uninitialized()` with `MaybeUninit`
- replace usage of `nix::libc::{uint64_t, int32_t}` with `{u64, i32}`
- replace functions inside of `Option::ok_or` with `Option::ok_or_else`
- replace functions inside of `Result::unwrap_or` with `Result::unwrap_or_else`
- replace occurrences of pass-by-reference with pass-by-value when
appropriate
- replace unused variables in pattern-matching with wildcards
- replace `match` expressions that have only one case with `if let`
expressions
- replace UpperCamelCase names of consts with SCREAMING_SNAKE_CASE
- remove `clone()` on types that implement Copy
- remove redundant imports
- remove `fn main()` from doctests
- remove let binding for variables that are returned afterwards
With the new XkbConfig struct, it is now easier to just use xkbcommon's
default configuration, by moving the xkbcommon specific options into a
struct with according documentation.
Additionally, anvil now uses xkbcommon's defaults with all backends
(previously, the winit backend had a hardcoded french keyboard layout).