Commit Graph

17 Commits

Author SHA1 Message Date
Drakulix a9c75656a2 Add event_loop to `InputBackend` and `InputHandler` traits 2018-01-12 16:41:33 +01:00
Drakulix 66c011c942 Use new rustfmt-preview 2018-01-07 22:30:38 +01:00
Drakulix a527456ba6 Fixup drm backends for egl hardware-acceleration
- Decouple DrmBackend and DrmDevice through Weak references
- Move EGL-WlBuffer related functionality into it's own trait
- Impl new trait by every struct that can theoretically bind the display although it is no rendering target (no EGLGraphicsBackend), e.g. DrmDevice
- Move texture binding into own struct `EGLDisplay` created by `bind_wl_display` that can be passed around freely
- Add device num to DrmDevice for HashMap storage
- Fixup and enable acceleration on drm and udev examples made possible by the previous changes.
2018-01-05 20:04:46 +01:00
Drakulix 6c6d54064d Get it to work... 2017-12-28 15:30:53 +01:00
Drakulix 5d7e96103d Rework EGL module 2017-12-24 14:29:45 +01:00
Drakulix 5c846d550c Start EGL wl_buffer image retrieval 2017-12-24 14:12:51 +01:00
Victor Berger c31d966fd4 Upgrade wayland-server to 0.12 2017-11-03 17:31:51 +01:00
William W Wold 291ba17a5c added scroll events to pointer and winit demo 2017-10-15 16:29:29 +02:00
Victor Berger 8934bf19dc examples: add output to winit example 2017-10-01 22:47:30 +02:00
Victor Berger 15ce7134fc Move wayland utilities to their own module. 2017-09-29 17:24:20 +02:00
Victor Berger 5a0713feb9 Fix winit backend on wayland
We were trying to swap_buffers while the xdg_surface had not been
configured yet, which is a protocol error.
2017-09-29 17:22:19 +02:00
Victor Berger da3983856b fix examples 2017-09-22 18:49:58 +02:00
Victor Berger cfb388561f examples: reduce warnings 2017-09-22 15:00:29 +02:00
Victor Berger 4b4097d56d examples: input for winit 2017-09-22 14:58:20 +02:00
Victor Berger e6eb03c184 examples: introduce window_map 2017-09-22 14:56:59 +02:00
Drakulix 518f7dbdfc Store DrmBackend in EventLoop state 2017-09-20 19:48:58 +02:00
Drakulix 0698775153 drm: Introduce the Drm Backend
- new backend rendering via egl via gbm directly on a drm device
- refine EGLContext and EGLSurface dependencies through lifetimes
- fixup the old winit backend to work with these changes
- add new example using the drm backend instead
- change GliumDrawer to be static for the drm example
2017-09-20 15:50:14 +02:00