expose output from output map and return a reference
in find
change scale with keyboard shortcut
scale input coordinates and render location
according to output_scale
scale buffers during rendering
adapt window locations on output scale
change to that the location will appear
to be stable
scale udev pointer location on output scale
change to make the pointer location appear stable
Use a UserDataMap to store the udev output id
Short names for udev outputs for easier output
scale configuration
move fullscreen output geometry calculation to
a helper function
rename with_outputs to with_client_outputs and
take client instead of generic resource
the positioning of outputs, tracks
the surfaces on the outputs and
sends enter/leave for the surfaces
Additionally the output_map will
handle re-location of windows if
a output mode is changed, an output is
added or removed.
The shell has been updated to use the
primary output for the initial placement.
The fullscreen/maximize requests will now
handle the shell part correctly. For real
fullscreen output the rendering has to be
changed.
The output name is considered unique
and an output can be retrieved from
the map by location, output or name.
This can be used as the base for HiDPI
handling.