space: Pass a location to `RenderElement::draw`
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@ -44,6 +44,8 @@ where
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/// Draws the element using the provided `Frame` and `Renderer`.
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///
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/// - `scale` provides the current fractional scale value to render as
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/// - `location` refers to the relative position in the bound buffer the element should be drawn at,
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/// so that it matches with the space-relative coordinates returned by [`RenderElement::geometry`].
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/// - `damage` provides the regions you need to re-draw and *may* not
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/// be equivalent to the damage returned by `accumulated_damage`.
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/// Redrawing other parts of the element is not valid and may cause rendering artifacts.
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@ -52,6 +54,7 @@ where
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renderer: &mut R,
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frame: &mut F,
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scale: f64,
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location: Point<i32, Logical>,
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damage: &[Rectangle<i32, Logical>],
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log: &slog::Logger,
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) -> Result<(), R::Error>;
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@ -109,11 +112,11 @@ where
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renderer: &mut R,
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frame: &mut F,
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scale: f64,
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_location: Point<i32, Logical>,
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location: Point<i32, Logical>,
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damage: &[Rectangle<i32, Logical>],
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log: &slog::Logger,
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) -> Result<(), R::Error> {
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(&**self as &dyn RenderElement<R, F, E, T>).draw(renderer, frame, scale, damage, log)
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(&**self as &dyn RenderElement<R, F, E, T>).draw(renderer, frame, scale, location, damage, log)
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}
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}
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@ -162,6 +165,7 @@ where
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renderer: &mut R,
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frame: &mut F,
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scale: f64,
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location: Point<i32, Logical>,
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damage: &[Rectangle<i32, Logical>],
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log: &slog::Logger,
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) -> Result<(), R::Error> {
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@ -170,7 +174,7 @@ where
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frame,
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&self.surface,
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scale,
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self.position,
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location,
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damage,
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log,
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)
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